The Angband Ladder: Kimba, Dark-Elf no-class by Bostock

                 [Sangband 1.0.1 Character Dump]

         Kimba           Age    :            150  STR!  18/120
    the Enchantress      Height :     5 ft, 0 in  INT!  18/***
                         Weight :          93 lb  WIS!  18/170
Gender : Female                                   DEX!  18/130
Race   : Dark-Elf               Slayer of         CON!  18/210
Realm  : Sorcery             Scatha the Worm      CHR!   18/90

Max Hitpoints       687  Power                81  Max Mana          382
Cur Hitpoints       -80  Score              1423  Cur Mana          104

       (Melee)           Unspent Exp        8920         (Missile)
Blows per round       6  Gold              37473  Shots per round   1.5
Hit Rate             64  Turns           1084811  + to Skill         12
Average Damage       21  Max Depth        Lev 59  Deadliness (%)    107

                          (Character Abilities)
Melee     : Excellent  Saving Throw: Superb     Magic Device: Legendary
Shooting  : Very Good  Stealth     : Superb     Dodging     : Superb
Throwing  : Good       Perception  : Legendary  Fame        : Honored
Digging   : Poor       Disarming   : Fair       Infra-Vision: 80 feet

   Speed       : +9
   Armor      : 153
   Kills       : 4202
   Time Elapsed: 10 days, 20 hours, 21 minutes   (1084811 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.......3.....        STR! 18/100 1.....2.s...1 18/120
Invis:..4..........        INT! 18/100 ....5....2..7 18/***
Aware:.........2...        WIS! 18/100 ........52... 18/170
Disar:.............        DEX! 18/100 1...........2 18/130
Devic:..........1..        CON! 18/100 1..5..2.5...2 18/210
Speed:...........*.        CHR! 18/100 ..........s.1  18/90

      abcdefghijkl@                           abcdefghijkl@
Infra:......2.....6                     NFuel:.....+.......
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :..........1..                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+.+.+.+ Light:............. Food :........+....
Elec :......+.+...+ Dark :........+.... Feath:.............
Fire :.+....+.....+ Sound:............. Shine:.............
Cold :......+...+.+ Shard:........+.... Regen:.............
Pois :......+...... Nexus:.......++.... ESP  :.............
Fear :............. Nethr:............. SeeIn:+........++..
Blind:.........+... Chaos:............. FrAct:+.....+...+..
Confu:..........+.. Disen:............. HLife:.............


  [Last Messages]

Cancelled.
You cast Chromatic Burst.
The Planetar grunts with pain.
The Astral deva grunts with pain.
A Planetar suddenly appears.
You cast Chromatic Burst.
The Planetar cries out in pain.
The Astral deva grunts with pain.
The Planetar points at you, chanting runes of peril!
You have been given a deep gash.
The Astral deva calls down a holy lance.
The Planetar casts a ball of light!
The Planetar resists. <3x>
You die.
Replace existing file F:\My Dropbox\sangband_windows101129\lib\user\93.txt?  y


  [Skills]

Spellcasting      :  72%
Magical Power     :  80%
Wizardry          :  88%
Magical Device    :  80%
Perception        :  71%
Stealth           :  71%
Dodging           :  71%
Spell Resistance  :  71%
Armor Forging     :  75%
Magical Infusion  :  71%

You have taken the Oath of Sorcery.


  [Quests]

   To fulfill your task, you must kill 12 Master liches on dungeon level
   59.
   
   Defeated 5 Brain oozes on level 3
   Defeated 12 Novice paladins on level 7
   Failed to defeat 8 Water spirits on level 12
   Defeated 8 Forest trolls on level 16
   Defeated 9 Sabre-tooth tigers on level 18
   Failed to defeat 22 Stormcrows on level 21
   Failed to defeat 14 Ogre mages on level 24
   Defeated 22 Vibration hounds on level 28
   Defeated 12 Demonologists on level 30
   Defeated 26 Half-trolls on level 35
   Defeated 9 Earth elementals on level 40
   Defeated 12 Law drakes on level 42
   Defeated 18 Death knights on level 44
   Defeated 21 Dark elven sorcerers on level 49
   Defeated 15 Blizzard gargantuans on level 54
   Defeated 14 Mariliths on level 56


  [Character Equipment]

The Sabre Third Ring Slot (1d7) (+15,+12) (+1)
     +1 STR, DEX, CON.  Slay Orc, Troll, Giant.
     See Invisible; Free Action.
The Light Crossbow 'C�bragol' (x3) (+12,+16) (+1)
     Activates for haste self (duration 20-40) every 100-200 turns.  [0% fail]
     +1 Shots.  Brand Fire.  Resist Fire.
An Agate Ring of Invisibility (+4)
A Tiger Eye Ring of Constitution (+5)
A Golden Amulet of Intelligence (+5)
The Phial of Galadriel (lit) [3]
     Activates for illumination, burst of light (4d20 damage),
     and some curing every 10-20 turns.  [0% fail]
     Permanent Light (radius 3)
Multi-Hued Dragon Scale Mail (Dwarven) (-2) [30,+26] (+2)
     Activates for breathe an element or poison (damage 202) every 120-160
turns.  [26% fail]
     +2 STR, CON, Infravision.
     Resist Acid, Lightning, Fire, Cold, Poison.
     Free Action.
The Cloak 'Colannon' [1,+15] (+3 to stealth)
     Activates for teleport (100) every 45 turns.  [0% fail]
     +3 Stealth.  Resist Nexus.
A Wicker Shield (adamant) [9,+24] (+5)
     +5 WIS, CON.  Sustain STR, WIS, CON.
     Resist Acid, Lightning, Dark, Shards, Nexus.
     Slow Digestion.
The Iron Helm 'Holhenneth' [5,+10] (+2)
     Activates for detection every 55-110 turns.  [0% fail]
     +2 INT, WIS, Awareness.  Resist Blindness.
     See Invisible.
A Set of Leather Gloves (runegold) (+8,+8) [1,+12] (+1 to devices)
     +15 Mana; +5 Device.  Sustain CHR.
     Resist Acid, Cold, Confusion.
     See Invisible; Free Action.
A Pair of Soft Leather Boots of Speed [2,+9] (+10)
A Pouch (holding 201 essences of 19 types)


  [Character Inventory]

a Book of Magic Spells [Apprentice Magic] {@m1 !k}
2 Books of Magic Spells [Lesser Conjury] {@m2 !k}
     Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery] (fireproof) {!k @m3}
     Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {@m4 !k}
     Does 7d14 thrown damage
2 Books of Magic Spells [Mordenkainen's Escapes]
     Does 8d19 thrown damage
2 Books of Magic Spells [Raal's Tome of Destruction] {@m7 !k bliz garg q
     Does 10d47 thrown damage
15 Smelly Mushrooms of Curing
2 Cloudy Potions of Speed
14 Sickly Green Potions of Cure Critical Wounds
6 Scrolls titled "darun" of Recharging
4 Iridescent Rods of Recall {!*}
3 Ivory Rods of Disarming {@z9}
2 Eldritch Rods of Drain Life (1 charging) {@z3}
10 Damascened Rods of Acid Balls (1 charging) {@z7}
9 Electrum Rods of Lightning Balls (1 charging) {@z4}
2 Carbonized Rods of Fire Balls (2 charging) {@z6}
5 Pewter Rods of Cold Balls (2 charging) {@z5}
3 Lead Wands of Stone to Mud (20 charges) {@a2}
4 Damascened Wands of Drain Life (9 charges)
an Adamantium Wand of Dragon's Frost (1 charge)
a Bronze Wand of Dragon's Breath (5 charges)
a Sycamore Staff of Detection (4 charges) {@u1}
     Unusually durable
the Quarterstaff 'Nar-i-vagil' (6d2) (+10,+20) [8,+22] (+3)
     +3 INT.  Slay Animal.  Brand Flame.
     Two hands required.  Resist Fire.
     Permanent Light and Light Brand.


  [Home Inventory]

56 Green Mushrooms of Mana
6 Black Mushrooms of Armoring
4 Frothing Potions of Mental Awareness
16 Cloudy Potions of Speed
3 Purple Speckled Potions of Resistance
10 Ashen Potions of Healing
2 Puce Potions of Restore Mana
4 Grey Potions of Enlightenment
7 Scrolls titled "got morpeel runtwor" of *Recharging*
4 Scrolls titled "s-gad dokcul" of Rune of Protection
2 Scrolls titled "t-mor u ungaf" of *Destruction*
5 Scrolls titled "mulud lun gadkok" of Genocide {!*}
a Glass Rod of Speed
a Birch Staff of Healing (5 charges) {Kavlax}
     Unusually durable
an Eucalyptus Staff of Power (5 charges)
     Unusually durable
a Filthy Rag (runegold) [1,+18] (+3 to stealth)
     +15 Save; +3 Stealth.  Sustain DEX.
     Resist Lightning, Fire, Nexus, Disenchantment, Blindness.
     See Invisible.
a Filthy Rag (steel) [0,-5] (+2)
     +2 Tunneling.  Sustain CON.
     Resist Lightning, Cold, Poison, Shards, Confusion.
a Robe (steel) [2,+20] (+4, +1)
     +4 CON, CHR; +1 WIS.  Sustain WIS, CON.
     Resist Acid, Lightning, Fire, Cold, Sound.
     Feather Falling.
a Robe (runegold) [2,+18] (+3, +1)
     +3 Stealth; +1 STR.  Sustain STR.
     Resist Acid, Lightning, Cold, Dark, Nether.
     Feather Falling; See Invisible.
     Permanent Light (radius 3)
the Leather Scale Mail 'Thalkettoth' [10,+25] (+3)
     +3 DEX.  Resist Acid, Lightning, Shards, Confusion.
the Steel Helm of Hammerhand [6,+18] (+3) {Sangahyando}
     +3 STR, DEX, CON.  Resist Acid, Nexus.
a Set of Leather Gloves (steel) [1,+8] (+3, +1)
     +3 CON; +1 INT.  Sustain CON.
     Resist Lightning, Cold, Blindness.  Free Action.
a Set of Leather Gloves (bronze) (+5,+5) [1,+9] (+2)
     +2 DEX.  Sustain DEX.  Resist Acid, Fire.
the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1)
     +3 CON; +1 Blows.  Slay Evil, Orc, Troll, Giant.
     Resist Blindness.


  [Special Advantages and Disadvantages]

(none)

============================================================
                   CHAR.  
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         0      0'    1   Tries to figure out what all the fuss is about down
the stairs.
     10336    150'    2   Killed Grip, Farmer Maggot's dog.
     14361    150'    6   Killed Fang, Farmer Maggot's dog.
     36039    100'   10   Reached power 10
    109608    350'   20   Reached power 20
    130924    350'   22   Destroyed Kimba, the Skeleton.
    159463    700'   30   Reached power 30
    167265    750'   30   Killed Brodda, the Easterling.
    239236      0'   38   Killed Bill Ferny.
    245358    800'   38   Killed Orfax, Son of Boldor.
    274511    900'   40   Reached power 40
    280631    900'   40   Killed Sm�agol.
    360834    950'   44   Killed Golfimbul, the Hill Orc Chief.
    493477   1250'   49   Killed Ufthak of Cirith Ungol.
    501429   1250'   49   Killed Ulfast, Son of Ulfang.
    504639   1250'   49   Killed N�r, the Dwarf.
    510427   1250'   49   Killed Gorbag, the Orc Captain.
    510487   1250'   50   Reached power 50
    529429   1250'   50   Killed Lugdush, the Uruk.
    550287   1350'   51   Killed Grishn�kh, the Hill Orc.
    581927   1400'   53   Killed Ugl�k, the Uruk.
    597131   1400'   54   Killed Shagrat, the Orc Captain.
    639248   1450'   55   Killed Sangahyando of Umbar.
    639288   1450'   55   Found the Steel Helm of Hammerhand
    658982   1500'   57   Killed Ibun, Son of M�m.
    692047   1500'   57   Killed Angamaite of Umbar.
    693130   1500'   58   Found the Cloak 'Colannon'
    702716   1500'   58   Killed Lagduf, the Snaga.
    745177      0'   60   Reached power 60
    758100   1750'   61   Found the Leather Scale Mail 'Thalkettoth'
    799020   1800'   62   Killed Azog, King of the Uruk-hai.
    848246   1900'   64   Destroyed Draebor, the Imp.
    887192   1900'   67   Killed Castamir the Usurper.
    887217   1900'   67   Note: Well that was anticlimactic.
    927142   2000'   68   Killed Ulfang the Black.
    929022   2000'   68   Killed Kh�m, Son of M�m.
    955610      0'   70   Reached power 70
    958859   2200'   70   Killed The Queen Ant.
    968470   2200'   71   Killed Tom the Stone Troll.
    968639   2200'   71   Killed M�m, Betrayer of T�rin.
    968939   2200'   71   Killed Bill the Stone Troll.
    969930   2200'   71   Killed Bert the Stone Troll.
    985565   2300'   74   Killed Rogrog the Black Troll.
    988984   2400'   74   Killed Lokkak, the Ogre Chieftain.
   1001870   2450'   75   Destroyed Vargo, Tyrant of Fire.
   1005748   2450'   75   Destroyed Kimba, the Vampire.
   1011867   2600'   76   Killed Kavlax the Many-Headed.
   1011892   2600'   76   Found the Sabre 'Careth Asdriag' (LOST)
   1015145   2600'   76   Killed Ar-Pharaz�n the Golden.
   1017775   2600'   76   Killed Lorgan, Chief of the Easterlings.
   1017820   2600'   76   Found the Small Leather Shield of the Elements (LOST)
   1029942   2700'   78   Found the Iron Helm 'Holhenneth'
   1036026   2700'   78   Found the Phial of Galadriel
   1039877   2700'   78   Destroyed Kimba, the Phantom.
   1050216   2800'   79   Killed Shelob, Spider of Darkness.
   1052446   2800'   79   Destroyed Waldern, King of Water.
   1063547   2900'   79   Found the Set of Steel Gauntlets 'Camlost' (LOST)
   1063845   2900'   79   Found the Light Crossbow 'C�bragol'
   1069999   2900'   79   Found the Broad Axe 'Barukkheled'
   1070274   2900'   79   Killed Gorlim, Betrayer of Barahir.
   1072264   2900'   80   Reached power 80
   1072792   2900'   80   Killed Scatha the Worm.
   1080132   2900'   81   Killed Baphomet the Minotaur Lord.
   1084466   2950'   81   Found the Quarterstaff 'Nar-i-vagil'
   1084811   2950'   81   Killed by a Planetar
============================================================

Posted on 20.10.2010 16:15
Last updated on 28.10.2010 00:55

Download this dump

3. on the Competition No.93 Ladder (of 18)

Comments

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On 20.10.2010 16:15 Bostock wrote:
Yay, I'm the slowest and worst-performing! I blame it on being a pure sorceror. Hopefully it will pay off later on.

On 21.10.2010 00:17 Bostock wrote:
I may not be fast, but at least I'm deep. Of course with zero completed quests, I have no gain at all if I don't outright win. I just have been afraid of quests slowing me down.

Those steel armors in the dump are my first forged armors besides a crappy pair of copper shoes, as I only now found some real chunks (courtesy of a rather scary set of humans chambers)... well, there was a bronze one, but I dropped it to avoid -1 speed, and then forgot about it.

I spent ages killing the Queen Ant. My infravision has been crap and so have my AC and HP, so I kept on either losing sight of her or having to phase or teleport away to save my skin.

On 21.10.2010 02:33 Bostock wrote:
Killed on level 50 by the strain of casting Genocide while clearing a mature/ancient green dragon pit. Oops.

On 27.10.2010 21:36 Bostock wrote:
Any thoughts on stuff to start/stop hoarding are appreciated!

On 27.10.2010 21:46 Bostock wrote:
(It's funny that I made fun of Camlost's completely functionless sling and now I have the same... just never got around to ditching it.)

On 28.10.2010 00:55 Bostock wrote:
That's... that's just...

On 28.10.2010 23:09 Magnate wrote:
I laughed out loud when I read the name of your sabre. Brilliant.

On 29.10.2010 07:43 NotMorgoth wrote:
Was that an A pit, or one angel summoning another? Either way, most kinds of angel are quite dangerous.

On 29.10.2010 17:50 Bostock wrote:
I believe it was angel "chambers," you know, those large collections of rooms with about one monster per room. But there was some summoning action going on there too.

If I'd thought a bit about my lack of light resistance, I would've abandoned chase after realizing I wasn't fighting isolated angels -- I suppose I should just be detecting all the time, but I'm too lazy, and for the first third of the game detection is a big bite out of firepower (MP).

On 29.10.2010 17:57 Bostock wrote:
Th0ughts about what I should have started/stopped hoarding at that stage are still welcome. :-) I've got a new run going, same schtick as always... Magnate once noted that he'd never had much luck with meleeless casters. Peut-etre. But my Kimbas don't have much luck as anything else!

On 29.10.2010 21:13 Magnate wrote:
A quick tip on your forging: the power of an item is severely limited if its base level is below 1/10th of the base level of the best item you can forge. So be careful choosing filthy rags and daggers - things like mains gauche and soft leather are actually better for optimising the outcome.

No advice on what to hoard - your stash seems fine to me. I'm hugely impressed by anyone who can play without melee - I've stopped bothering with casting altogether for my Kimbas (which seems tragic since it's so cheap for DEs), because the OoI is the only way I can get enough hp!

On 29.10.2010 21:20 NotMorgoth wrote:
Have you tried a pure-casting necromancer?

On 30.10.2010 11:43 Bostock wrote:
If you're rarely at melee range, you don't need HP as badly anymore - at least until the stage where everything is deadly at range too.

Thanks tremendously for the forging tip. I read once that power available for improving quality depended on power left over after "handling" the item type, in a post that ended in, roughly, "filthy rags forever!" Urgh... a *little* knowledge, as they say, is a terrible thing. It's the reason why I don't source dive!

I have tried a pure-casting necromancer with characters where I got to pick the stats (so they were a lot better). It's a lot harder than pure mage for a long time due to the absence of Phase Door and Teleportation - Become Bat, while nice, takes sooo long to become viable; Shadow Shifting is terribly late, and Shadow Warp even more so. OTOH once they get Death Claw they don't need to run too often! (Although by D30 I find my casters run mostly on attack rods anyway, at least for the little stuff).

On 30.10.2010 15:55 UniqueName wrote:
I don't see it in the code. There is a minimum fail rate of ~15%. So you might still want to choose a robe over full plate for weight reasons even if failure rate is the same. Max potential is based strictly upon general object type with penalties for certain power objects(blade of chaos etc.)

On 30.10.2010 16:09 UniqueName wrote:
By general object type I mean shield, boots, ammo, thown, etc.

On 30.10.2010 16:19 UniqueName wrote:
Carry ?Destruction ? Does it work the same way as in V? Hmm it might be bad to destruct on quest levels though.

On 30.10.2010 18:27 magnate@not.logged.in wrote:
UniqueName: obj-make.c line 2766-7:

/* Never allow low-level objects to get too good or safe */
if (level < max_level / 10) level = max_level / 10;

On 30.10.2010 18:57 UniqueName wrote:
That just sets a min level of max_level/10.

Here is where level is used:
potential = (max_level - level) * 80 - 500;
chance = div_round(150 * level, max_level);

None of these uses rewards a higher level. Note since level is a minimun of 10% of max_level your minimum chance of failure is ~15%(usually a bit lower because of integer division in min level).

Anyways, I'm just saying there's no penalty or reward to potential or success. You may want higher object levels for base ac or dice. I still wouldn't pick filthy rags or daggers but that is a personal choice on needs

On 30.10.2010 23:01 Bostock wrote:
If you're a burglar, a STR-starved or dodgingless wizard, etc., there are objective reasons for the seemingly "weaker" forgings. But it looks like a robe still wins out over a filthy rag - good to know.

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