The Angband Ladder: Gluwiel, Dunadan Priest by <dat97mni@ludat.lth.se>

  [Angband 3.0.2 Character Dump]

 Name   Gluwiel                                  Self  RB  CB  EB   Best
 Sex    Female            Age        63   STR! 18/100  +1  -1  +8 18/180
 Race   Dunadan           Height     80   INT! 18/100  +2  -3  +2 18/110
 Class  Priest            Weight    197   WIS! 18/100  +2  +3  +4 18/190
 Title  Patriarch         Status     42   DEX! 18/100  +2  -1  +5 18/160
 HP     -5/923            Maximize    Y   CON! 18/100  +3  +0  +7 18/200
 SP     373/373           Preserve    Y   CHR! 18/100  +2  +2  +4 18/180

 Level           47       Armor     [27,+77]     Saving Throw  Legendary
 Cur Exp    6164186       Fight      (+1,-6)     Stealth            Good
 Max Exp    6164186       Melee    (+13,+10)     Fighting         Heroic
 Adv Exp    7000000       Shoot    (+11,+13)     Shooting         Heroic
                          Blows       4/turn     Disarming        Superb
 Gold       3206953       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   208.4 lbs       Infra         0 ft     Searching          Fair

 You are one of several children of a Townsman.  You are a credit to
 the family.  You have hazel eyes, straight brown hair, and an average
 complexion.



  [Last Messages]

> The Master mystic is more dazed.
> The Mumak is more dazed.
> The Impact hound resists.
> The Griffon dies.
> The Cold hound is more dazed.
> *** LOW HITPOINT WARNING! ***
> The Master mystic is no longer stunned.
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic hits you.
> You die.


  [Character Equipment]

a) The Two-Handed Sword 'Gurthang' (3d6) (+12,+16) (+2) {!*}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
b) The Short Bow of Amrod (x2) (+10,+13) (+2) {!*}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) a Beryl Ring of Constitution (+5) {!*}
   It increases your constitution by 5.  It sustains your constitution.  
d) an Onyx Ring of Speed (+8) {!*}
   It increases your speed by 8.  
e) a Copper Amulet of Devotion (+2) {!*}
   It increases your wisdom and charisma by 2.  It provides resistance to 
   fire, light, dark, and life draining.  It sustains your wisdom and 
   charisma.  It lights the dungeon around you.  
f) The Star of Elendil {!*}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Chain Mail of Arvedui (-2) [14,+13] (+2) {!*}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
h) The Cloak of Thorongil [1,+9] {!*}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) The Large Leather Shield of Celegorm [4,+16] {!*}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2) {!*}
   It increases your intellegence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) a Set of Leather Gloves of Power (+1,+2) [1,+7] (+2) {!*}
   It increases your strength by 2.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+12] (+5) {!*}
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 6 Holy Books of Prayers [Beginners Handbook] {!d!k!v!t}
b) 6 Holy Books of Prayers [Words of Wisdom] {!d!k!v!t}
c) 6 Holy Books of Prayers [Chants and Blessings] {!d!k!v!t}
d) 6 Holy Books of Prayers [Exorcism and Dispelling] {!d!k!v!t}
e) 2 Holy Books of Prayers [Ethereal Openings] {!d!k!v!t}
   It cannot be harmed by the elements.  
f) 3 Holy Books of Prayers [Godly Insights] {!d!k!v!t}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing] {!d!k!v!t}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions] {!d!k!v!t}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
j) 12 Green Speckled Potions of Speed
k) 23 Metallic Blue Potions of Cure Critical Wounds
l) 13 Cloudy Potions of Restore Life Levels
m) 16 Scrolls titled "oxmar botod ro" of Phase Door
n) 2 Scrolls titled "a fororg ala" of Word of Recall
o) 2 Scrolls titled "ankhnelg" of *Identify*
p) a Maple Staff of Teleportation (9 charges)
q) a Maple Staff of Teleportation (6 charges)
r) a Hawthorn Staff of Earthquakes (5 charges)
s) The Phial of Galadriel {!*}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
t) The Cloak of Thingol [1,+18] (+3)
   It increases your dexterity and charisma by 3.  It provides resistance
   to acid, fire, and cold.  It grants you immunity to paralysis.  It
   activates for recharge item I every 70 turns.  It cannot be harmed by
   the elements.  
u) 15 Arrows (1d4) (+4,+6)


  [Home Inventory]

a) 23 Grey Potions of Healing
b) 26 Hazy Potions of Restore Mana
c) a Calcite Ring of Resist Poison {!*}
   It provides resistance to poison.  
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {!*}
   It increases your intellegence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
     Wieldingg) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!*}
It increases your dexterity by 3.  It increases your speed by
   3.  It provides resistance to acid and shards.  It cannot be harmed by
   the elements.  
h) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intellegence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intellegence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurnimmen' [2,+12] {!*}
   It provides resistance to cold.  It activates for frost bolt (6d8)
   every 7+d7 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+6] {!*}
   It provides resistance to nexus.  It makes you fall like a feather.  
m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {give to Aragorn ASAP!}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
o) The Dagger 'Dethanc' (1d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
p) The Dagger 'Narthanc' (1d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
q) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It is branded with frost.  It provides resistance to cold.  It
   activates for frost bolt (6d8) every 7+d7 turns.  It cannot be harmed
   by the elements.  
r) The Rapier 'Forasgil' (1d6) (+12,+19)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold
    and dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) a Blade of Chaos (6d5) (+10,+9) {!*}
   It provides resistance to chaos.  
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
w) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
   It increases your intellegence and wisdom by 4.  It slays all evil
   creatures.  It provides resistance to light.  It lights the dungeon
   around you.  It grants you the ability to see invisible things.  It
   activates for identify every 10 turns.  It cannot be harmed by the
   elements.  
x) 52 Seeker Arrows (4d4) (+4,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.1.2003 20:54
Last updated on 3.2.2003 17:06

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6513. on the Ladder (of 19090)
2792. on the Angband Ladder (of 6561)
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Comments

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On 1.2.2003 22:51 dat97mni@ludat.lth.se wrote:
ohmygodohmygodohmygod. at 42 i had a near-death experience that made me give up any hopes of ever winning this game.

i've been scanning char dumps next to me, and it's seems like the people that died either had a lot less hp than me (for example 600hp or less. compared to my 825. if i had found a speed ring, i probably wouldn't have wielded it until my total con was good enough), or they lacked some resist (poison, nether, or something else), or they were slowed, or just took too great risks when fighting

today i should have died myself. i recalled into a room with inertia hounds and a drolem. death was in my face already, but it was my turn to move, and i ported away. later i cleared the inertia hounds and thought i'd have a go at the drolem. i carefully sneaked up toe-to-toe, and he breathes. i'm down to 400-something, and i was gonna cast healing, but i failed. and it breathes. down to 140. now i need to get away. so i port. into a room with one ancient multi-hued dragon and one ancient red dragon. and luckily i'm given a turn again. so i port. into a room with a dreadmaster which casts a nether bolt. i should be stone dead forever, but i still had 68hp left, amazingly enough. and i port into a dark room. i contemplate my fate and i'm ready to give all my possesions away to the next foolish adventurer if only i live through this. i heal. i light the room and realize i'm safe. i recall out from this hell hole at 2200ft.

anger flows through me. maybe i will take up the fight against the creator of this perversity once i can find my inner calm again.

On 2.2.2003 12:42 dat97mni@ludat.lth.se wrote:
i saw a speed +8 ring in the black market, and bought it. now, should i wear it and remove the con +5 ring and see my hp drop from 825 to 615? i don't think so. no.. no. sigh.. well, if i change chest armor from arvedui to caspanion, then i can free up a ring slot (poison) and wield both speed ring and con ring. but i lose resist shards and nexus. i don't do this gladly, but i think i have decided now..

On 2.2.2003 17:58 dat97mni@ludat.lth.se wrote:
i've had this 6d5 chaos blade for a long long time and didn't think i would change weapon soon, but i found Gurthang (3d6 fire/poison brand/resists). that means i can switch chest armor and get back the shards and nexus resists.

assuming one of the brands take effect most of the time, i should be doing fine (but i'll leave the math to someone else)

On 2.2.2003 17:59 dat97mni@ludat.lth.se wrote:
oh, and i found holy infusions on the same level (2250ft), so i only lack one more book :)

On 3.2.2003 17:09 dat97mni@ludat.lth.se wrote:
Hit Master Mystic. He summoned friends and knocked me out. They eventually drained all my 925 hp with their petty attacks, while I got no turns. Like, bullshit.

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