The Angband Ladder: Drake, Dwarf Priest by <LtCdrJakeT@aol.com>

  [Angband 3.0.3 Character Dump]

 Name   Drake                                    Self  RB  CB  EB   Best
 Sex    Male              Age        35   STR! 18/100  +2  -1  +9 18/200
 Race   Dwarf             Height     46   INT! 18/100  -3  -3  +3  18/70
 Class  Priest            Weight    170   WIS! 18/100  +2  +3  +6 18/210
 Title  Patriarch         Status     22   DEX! 18/100  -2  -1  +2  18/90
 HP     937/937           Maximize    Y   CON! 18/100  +2  +0  +9 18/210
 SP     367/367           Preserve    Y   CHR! 18/100  -3  +2  +5 18/140

 Level           47       Armor     [30,+93]     Saving Throw  Legendary
 Cur Exp    4636560       Fight    (+25,+22)     Stealth            Good
 Max Exp    4636560       Melee    (+43,+43)     Fighting      Legendary
 Adv Exp    4900000       Shoot    (+42,+19)     Shooting      Legendary
                          Blows       4/turn     Disarming        Superb
 Gold       1350907       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Fair
 Burden   216.4 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Miner.  You are a well liked
 child.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+18,+21) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides resistance to cold, fear, and light.  It is
   blessed by the gods, slows your metabolism, lights the dungeon around
   you, and speeds your regeneration.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for frost ball
   (100) every 40 turns.  It cannot be harmed by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) a Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Ring of Speed (+8)
   It increases your speed by 8.  
e) an Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) The Cloak 'Colannon' [1,+10] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+11] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+7,+6) [1,+13] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Free Action [6,+10]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook] {25% off}
b) 3 Holy Books of Prayers [Words of Wisdom] {75% off}
c) 5 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) a Piece of Elvish Waybread
k) 2 Potions of Speed
l) 2 Potions of Cure Critical Wounds
m) 5 Potions of Restore Mana
n) 2 Potions of Charisma
o) a Rod of Recall
p) a Rod of Teleport Other
q) a Wand of Lightning Bolts (14 charges)
r) 2 Staffs of Detect Evil (11 charges)
s) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
t) Rusty Chain Mail (-5) [14,+10]
u) Leather Scale Mail (-1) [11,+9]
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It cannot be harmed by the elements.  It might have hidden powers.  
w) 31 Seeker Arrows (4d4) (+11,+10)


  [Home Inventory]

a) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
b) Chaos Dragon Scale Mail (-2) [30,+16]
   It provides resistance to chaos and disenchantment.  It activates for 
   breathe chaos/disenchant (220) every 300+d300 turns.  It cannot be
   harmed by the elements.  
c) The Chain Mail of Arvedui (-2) [14,+14] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
e) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
h) The Cloak of Thorongil [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.  
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It cannot be harmed by the elements.  It might have hidden powers.  
m) The Dagger of Rilia (2d4) (+10,+10)
   It cannot be harmed by the elements.  It might have hidden powers.  
n) The Rapier 'Forasgil' (1d6) (+12,+19)
   It cannot be harmed by the elements.  It might have hidden powers.  
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.  
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed by
   the elements.  It might have hidden powers.  
q) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
   It increases all your stats by 2.  It cannot be harmed by the elements.
   It might have hidden powers.  
r) The Short Bow of Amrod (x2) (+10,+13) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.4.2003 04:31

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6614. on the Ladder (of 19090)
2857. on the Angband Ladder (of 6561)

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