The Angband Ladder: Mannar XII, Gnome Mage by Quendus

  [Angband 3.1.2v2 Character Dump]

 Name   Mannar XII                               Self  RB  CB  EB   Best
 Sex    Female       Age             74   STR:  18/15  -1  -5  +1     15
 Race   Gnome        Height          38   INT:     17  +2  +3 +10 18/140
 Class  Mage         Weight          77   WIS:     10  +0  +0  +7     17
 Title  Conjurer     Social   Respected   DEX:     10  +2  +1  +6  18/10
 HP     226/226      Maximize         Y   CON:     17  +1  -2  +6  18/40
 SP     138/150                           CHR:     12  -2  +1  +4     15

 Level               34   Armor    [30,+88]     Saving Throw         74%
 Cur Exp         500682   Fight     (+2,+0)     Stealth           Superb
 Max Exp         500682   Melee   (+10,+17)     Fighting       Very Good
 Adv Exp         542500   Shoot   (+19,+10)     Shooting       Very Good
 MaxDepth   3200' (L64)   Blows      1/turn     Disarming            75%
 Game Turns      500289   Shots      2/turn     Magic Device         110
 Player Turns     55695   Infra       40 ft     Perception       1 in 17
 Active Turns     29210   Speed      Normal     Searching            22%
 Gold            118244   Burden   99.6 lbs

 You are the only child of a Gnome Prankster.  You are a well liked
 child.  You have brown eyes, straight auburn hair, and a very dark
 complexion.


rAcid:......+.+.... rConf:.............
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.......+.....
rCold:......+...... Nexus:.............
rPois:..........+.. Nethr:......+...+..
rFear:........+.... Chaos:.............
rLite:............. Disen:..........+..
rDark:+.....+...... S.Dig:.....+..+....
rBlnd:.....+....... Feath:.............

Light:+............ Aggrv:.............
Regen:....+........ Stea.:.......+...+.
  ESP:+............ Sear.:.............
Invis:+............ Infra:............+
FrAct:+........+..+ Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) an Awl-Pike of Gondolin (1d8) (+8,+17)
     Slays demons, orcs, trolls, dragons.
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 32.7 vs. demons, 32.7 vs. orcs, 32.7 vs.
     trolls, 32.7 vs. dragons, and 23.1 vs. others.
     
     Radius 1 light.
b) a Long Bow of Extra Shots (x3) (+17,+10) (+1)
     +1 shooting speed.
     
c) a Ring of Intelligence (+4)
     +4 intelligence.
     Sustains intelligence.
     
d) a Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) The Arkenstone of Glorocal (+2)
     +2 dexterity, constitution.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 62 to 120 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Radius 3 light.
g) The Leather Scale Mail of Loristil (-1) [10,+14]
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
h) an Elven Cloak of Protection [6,+18] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Armen [6,+19] (+3)
     +3 intelligence, wisdom, dexterity, constitution.
     Provides resistance to acid, lightning, fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, constitution, charisma.
     Slows your metabolism.  
     
j) a Golden Crown of Might [0,+7] (+1)
     +1 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
k) The Set of Mithril Gauntlets of Esteltar [5,+15] (+4)
     +4 wisdom, charisma.
     Provides resistance to poison, nether, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     When activated, it grants temporary resistance to acid for 1d10+10 
     turns.
     Takes 40 to 64 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
l) a Pair of Iron Shod Boots of Stealth [3,+13] (+2)
     +2 stealth.
     


  [Character Quiver]

n) 14 Arrows (1d4) (+7,+6)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 56.6.
     35% chance of breaking upon contact.
     
o) 15 Arrows (1d4) (+6,+4)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 50.5.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 16 Potions of Cure Critical Wounds
     
g) 2 Potions of Enlightenment
h) 2 Potions of Speed
i) 4 Scrolls of Phase Door
j) a Scroll of Teleportation
k) 3 Scrolls of *Destruction*
l) a Rod of Teleport Other
m) 3 Wands of Teleport Other (26 charges)
     
n) a Staff of Teleportation (7 charges)
     


  [Home Inventory]

a) 4 Potions of Healing
     
b) a Potion of *Healing*
     It can be thrown at creatures with damaging effect.
     
c) a Potion of Restore Strength
d) a Potion of Restore Constitution
e) a Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
f) a Ring of Resist Poison
     Provides resistance to poison.
     
g) a Ring of See Invisible
     Grants the ability to see invisible things.  
     
h) an Amulet of Charisma (+3)
     +3 charisma.
     Sustains charisma.
     
i) Augmented Chain Mail (Dwarven) [16,+19] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
j) a Robe of Permanence [2,+29]
     Provides resistance to acid, lightning, fire, cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Sustains your life force.  
     
k) a Wicker Shield of Resistance [2,+10]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Large Metal Shield of Resist Cold [8,+8]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
m) a Golden Crown of Lordliness [0,+9] (+2)
     +2 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Grants telepathy.  
     
n) a Metal Cap of Seeing [3,+1] (+2 searching)
     +10% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
o) an Iron Helm of Intelligence [5,+7] (+1)
     +1 intelligence.
     Sustains intelligence.
     
p) a Set of Leather Gloves of Agility [1,+8] (+2)
     +2 dexterity.
     
q) a Set of Alchemist's Gloves of Power (+2,+3) [0,+8] (+3)
     +3 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Broad Sword of Anthlor (2d5) (+13,+11) [+7]
     Slays animals, undead, orcs, trolls.
     *Slays* demons.
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it restores 4d8 hit points and neutralizes poison.
     Takes 40 to 64 turns to recharge at your current speed.
     Your chance of success is 96.5%
     
     Combat info:
     1 blow/round.
     Average damage/hit: 24.7 vs. animals, 31.1 vs. undead, 31.1 vs.
     orcs, 31.1 vs. trolls, 44 vs. demons, and 18.3 vs. others.
     
s) The Zweihander 'Barodrien' (3d6) (+14,+20) [+10]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Grants the ability to see invisible things.  
     
     When activated, it restores your strength.
     Takes 220 to 400 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Combat info:
     1 blow/round.
     Average damage/hit: 33.1.
     
t) a Great Hammer of Fury (8d1) (+12,+18) (+2)
     +2 strength, attack speed.
     Provides resistance to fear.
     Cannot be harmed by acid, fire.
     Aggravates creatures nearby.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 30.2.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4254     50'    2   Reached level 2
     16531     50'    3   Reached level 3
     21694    100'    3   Killed Fang, Farmer Maggot's dog
     21694    100'    4   Reached level 4
     25655    150'    4   Killed Grip, Farmer Maggot's dog
     27566    200'    5   Reached level 5
     32536    200'    6   Reached level 6
     39109    450'    7   Reached level 7
     41816    500'    8   Reached level 8
     45036    500'    9   Reached level 9
     47727    500'   10   Reached level 10
     58871    650'   11   Reached level 11
     69115      0'   11   Killed Farmer Maggot
     78672    900'   12   Reached level 12
     94800      0'   13   Reached level 13
    105919   1250'   14   Reached level 14
    112018   1350'   15   Reached level 15
    117420   1350'   16   Reached level 16
    134120   1600'   17   Reached level 17
    143073   1750'   18   Reached level 18
    198617   2000'   19   Reached level 19
    210689   2000'   19   Killed Bullroarer the Hobbit
    210781   2000'   19   Found The Set of Mithril Gauntlets of Esteltar
    213172   2000'   20   Reached level 20
    230120   2050'   21   Reached level 21
    239410   2100'   22   Reached level 22
    241541   2100'   22   Killed Ufthak of Cirith Ungol
    247246   2200'   23   Reached level 23
    255126   2200'   24   Reached level 24
    257101   2200'   24   Killed Lagduf, the Snaga
    263141   2200'   25   Reached level 25
    264131   2200'   26   Reached level 26
    287177   2200'   27   Reached level 27
    295833   2200'   27   Found The Zweihander 'Barodrien'
    307820   2200'   27   Found The Broad Sword of Anthlor
    309246   2200'   28   Reached level 28
    312563   2200'   28   Killed Bill the Stone Troll
    327958   2300'   29   Reached level 29
    352975   2350'   29   Killed Ibun, Son of Mim
    353005   2350'   29   Found The Arkenstone of Glorocal
    360846   2350'   29   Found The Quarterstaff of Luindil (LOST)
    361849   2350'   29   Killed Grishnakh, the Hill Orc
    361865   2350'   29   Found The Leather Scale Mail of Loristil
    367210   2500'   29   Killed Wormtongue, Agent of Saruman
    369365   2500'   30   Reached level 30
    378931   2600'   31   Reached level 31
    409434   2650'   31   Found The Phial 'Habelch' (LOST)
    438634   2800'   32   Reached level 32
    453727   2800'   33   Reached level 33
    472220   2900'   33   Killed Khim, Son of Mim
    475073   2900'   34   Reached level 34
    483415   2950'   34   Found The Leather Shield of Armen
    489537   3000'   34   Killed Adunaphel the Quiet


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.9.2010 02:33
Last updated on 10.9.2010 02:56

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On 10.9.2010 02:33 Quendus wrote:
Ilúvatar bless mage detection.

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