The Angband Ladder: Asura the Madman, Living Ghoul Chaos Warrior by Matthias

  [DaJAngband v1.2.1c Character Dump]

 Name   Asura the Madman                         Self  RB  CB  EB   Best
 Sex    Male              Age        32   STR:     17  +0  +4  +3  18/60
 Race   Living Ghoul      Height     66   INT:     14  +0  -1  +0     13
 Class  Chaos Warrior     Weight    193   WIS:     10  +2  -3  +0      9
 Title  Laughing BarbarianStatus      1   Dex:     17  +0  +0  +0     17     16
 HP     -4/224            Score    1871   Con:     15  -3  +2  +0     14     12
 SP     19/19                             CHR:      9  -3  -2  +0      4

 Level           23       Armor    [20,+26]     Saving Throw          55
 Cur Exp      13319       Fight    (+5,+11)     Fighting             181
 Max Exp      13319       Melee    (+8,+14)     Shooting             126
 Adv Exp      14280       Shoot     (+5,+1)     Throwing             149
 MaxDepth   1250 ft       Blows      2/turn     Disarming             56
     Day 3, 3:52:31       Shots      1/turn     Magic Device          51
 Gold         14826       Stealth         2     Alertness             21
 Burden   169.9 lbs       Energy       100%     Searching             14

 You are the child of a madman. You kill for food in a graveyard along
 with other living ghouls.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:............+
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:.....+....... Tunn.:.............
Regen:....+........ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............+ Might:.............
FrAct:..........+.. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The green knight misses you.
> The rohirrim defector fires an arrow.
> *** LOW HITPOINT WARNING! ***
> The rohirrim defector hits you.
> *** LOW HITPOINT WARNING! ***
> The rohirrim defector hits you.
> *** LOW HITPOINT WARNING! ***
> The rohirrim defector hits you.
> *** LOW HITPOINT WARNING! ***
> The rohirrim defector misses you.
> The rohirrim defector fires an arrow but misses.
> The rohirrim defector fires an arrow.
> *** LOW HITPOINT WARNING! ***
> Wulf, Renegade of Rohan hits you.
> You die.


  [Character Equipment]

a) a quarterstaff (1d8/1d5) (+3,+3)
     It is a double weapon (easier to get multiple attacks, especially
   if you are not using a shield).  
   
   With this weapon, you would currently get 2 blows per round.  You
   would get 3 blows with this weapon if you weren't wearing a shield.
   
   Each blow will do an average damage of 19.5 (15 on the 2nd hit). 
   Your chance of scoring a critical hit with this weapon is 1 in 20.
   
b) a light crossbow (ML3) (+0,+1)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   
c) a Ring of Protection [+8]
     
   
d) a Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
e) an Amulet of Regeneration
     It speeds your regeneration.  
   
f) The Phial of Galadriel
     It usually provides light of radius 3.  It activates for 
   illumination about every 1+d2 minutes.  It cannot be harmed by the
   elements.  
   
g) soft studded leather [5,+0]
     
   
h) a cloak [1,+0]
     
   
i) a large metal shield [6,+2]
     
   
j) a barbut [4,+7]
     
   
k) a set of mail gauntlets of Free Action [2,+6]
     It grants you immunity to paralysis.  
   
l) a pair of soft leather boots [2,+0]
     
   


  [Character Equipment -- Quiver]

n) 58 bolts (1d5) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 10.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 30.
   
o) 13 rounded pebbles (1d2) (+0,+0)
     
   


  [Character Inventory]

a) 4 rations of food
     
   
b) 4 Potions of Cure Serious Wounds
     
   
c) a Potion of Stupidity
     
   
d) 4 Scrolls of Phase Door
     
   
e) 2 Scrolls of Word of Recall
     
   
f) 15 Scrolls of Identify {@r4}
     
   
g) 4 Rods of Trap Location {@z5}
     
   
h) a Rod of Door/Stair Location {@z6}
     
   
i) 5 Rods of Light {@z1}
     
   
j) a Rod of Fire Bolts {!!}
     
   
k) 2 Wands of Teleport Other (9 charges)
     
   
l) 4 Wands of Stone to Mud (19 charges)
     
   
m) 5 Wands of Light (35 charges)
     
   
n) 2 Wands of Sleep Monster (18 charges)
     
   
o) a Wand of Wonder (13 charges)
     It cannot be harmed by the elements.  
   
p) 2 Staffs of Teleportation (1d5) (+0,+0) (13 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 9.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
q) 2 Staffs of Slow Monsters (1d5) (+0,+0) (11 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 9.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
r) hard leather armour (-1) [6,+0]
     
   
s) a small metal shield [3,-2] {cursed}
     It is cursed.  
   
t) a broken sword of *Slay Undead* (1d3) (+0,+4) (+1)
   It increases your wisdom by 1.    It is especially deadly against 
   undead.  It grants you the ability to see invisible things.  
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 28.5 against undead, and 10.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 37.
   
u) 3 throwing daggers (1d4) (+0,+0)
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.7.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 24.
   


  [Home Inventory]

a) 2 Books of Chance Magic [Minor Charms for Vacationers]
     
   
b) a Book of Chance Magic [Tricks & Detections]
     
   
c) a Staff of Teleportation (1d5) (+0,+0) (0 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 9.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 33.
   
d) 2 Staffs of Slow Monsters (1d5) (+0,+0) (18 charges)
     
   
   With this weapon, you would currently get 3 blows per round.
   
   Each blow will do an average damage of 9.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 32.
   
e) a Ring of Resist Cold
     It provides resistance to cold.  It cannot be harmed by cold.  
   
f) an Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
g) a hatchet (1d5) (+5,+2)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 13.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
h) a flail (1d13) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 19.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 18.
   
i) a war hammer (3d3) (+4,+2)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 20.  Your chance of scoring a
   critical hit with this weapon is 1 in 20.
   
j) a pick of Digging (1d4) (+12,+7) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 39.1 against acid-vulnerable
   creatures, and 21.7 against other monsters (add +8.4 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 13.
   
k) a short bow (ML2) (+5,+3)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
l) 40 bolts (1d5) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 10.5.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 30.
   
m) a rothe tusk (1d5) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 13.  This weapon can be
   thrown for an average damage of 4.  Your chance of scoring a
   critical hit with this weapon is 1 in 27 (less when thrown).
   


Asura the Madman the Living Ghoul Chaos Warrior
Began the quest to kill Morgoth on 05/07/2010 at 09:25 AM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 04:39:16 |   200 |  5  | Reached level 5
| 1, 09:48:52 |   250 |  7  | Killed Ted Sandyman, the Miller
| 1, 14:33:35 |   450 | 10  | Reached level 10
| 1, 16:54:38 |   450 | 11  | Killed Lotho Sackville-Baggins
| 1, 18:05:29 |   450 | 11  | Found The Phial of Galadriel
| 1, 21:27:53 |  Town | 12  | Killed Bill Ferny, agent of Saruman
| 2, 03:16:54 |   600 | 15  | Reached level 15
| 2, 07:58:20 |   750 | 16  | Killed Radbug of Cirith Ungol
| 2, 11:10:19 |   750 | 17  | Killed Wormtongue, Agent of Saruman
| 2, 16:49:41 |  1050 | 20  | Reached level 20
| 2, 21:02:42 |  Town | 22  | Killed Harry Goatleaf
| 2, 21:47:13 |  1100 | 22  | Killed Ufthak of Cirith Ungol
| 3, 02:36:12 |  1250 | 23  | Killed Bolg, Son of Azog
============================================================
| 3, 03:52:31 |  1250 | 23  | Killed by Wulf, Renegade of Rohan.
| 3, 03:52:31 |  1250 | 23  | Killed on 05/07/2010 at 03:10 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.5.2010 15:19

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15510. on the Ladder (of 19090)
64. on the DaJAngband Ladder (of 100)
57. for this player (

Comments

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On 7.5.2010 15:19 Matthias wrote:
Another victim of the witch, what a fitting death, betrayed by an ally. Didn't notice the create traps spell and instantly stepped onto a summoning rune (of course) that summoned a room full of stuff including a fast unique with fast escorts (of course).

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