[DaJAngband v1.2.1c Character Dump] Name Asura the Madman Self RB CB EB Best Sex Male Age 32 STR: 17 +0 +4 +3 18/60 Race Living Ghoul Height 66 INT: 14 +0 -1 +0 13 Class Chaos Warrior Weight 193 WIS: 10 +2 -3 +0 9 Title Laughing BarbarianStatus 1 Dex: 17 +0 +0 +0 17 16 HP -4/224 Score 1871 Con: 15 -3 +2 +0 14 12 SP 19/19 CHR: 9 -3 -2 +0 4 Level 23 Armor [20,+26] Saving Throw 55 Cur Exp 13319 Fight (+5,+11) Fighting 181 Max Exp 13319 Melee (+8,+14) Shooting 126 Adv Exp 14280 Shoot (+5,+1) Throwing 149 MaxDepth 1250 ft Blows 2/turn Disarming 56 Day 3, 3:52:31 Shots 1/turn Magic Device 51 Gold 14826 Stealth 2 Alertness 21 Burden 169.9 lbs Energy 100% Searching 14 You are the child of a madman. You kill for food in a graveyard along with other living ghouls. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............+ Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:............. PLite:.....+....... Tunn.:............. Regen:....+........ Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............+ Might:............. FrAct:..........+.. ThrwM:............. HLife:............. :............. [Last Messages] > The green knight misses you. > The rohirrim defector fires an arrow. > *** LOW HITPOINT WARNING! *** > The rohirrim defector hits you. > *** LOW HITPOINT WARNING! *** > The rohirrim defector hits you. > *** LOW HITPOINT WARNING! *** > The rohirrim defector hits you. > *** LOW HITPOINT WARNING! *** > The rohirrim defector misses you. > The rohirrim defector fires an arrow but misses. > The rohirrim defector fires an arrow. > *** LOW HITPOINT WARNING! *** > Wulf, Renegade of Rohan hits you. > You die. [Character Equipment] a) a quarterstaff (1d8/1d5) (+3,+3) It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 2 blows per round. You would get 3 blows with this weapon if you weren't wearing a shield. Each blow will do an average damage of 19.5 (15 on the 2nd hit). Your chance of scoring a critical hit with this weapon is 1 in 20. b) a light crossbow (ML3) (+0,+1) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625 Examine ammo to see average damage. c) a Ring of Protection [+8] d) a Ring of Strength (+3) It increases your strength by 3. It sustains your strength. e) an Amulet of Regeneration It speeds your regeneration. f) The Phial of Galadriel It usually provides light of radius 3. It activates for illumination about every 1+d2 minutes. It cannot be harmed by the elements. g) soft studded leather [5,+0] h) a cloak [1,+0] i) a large metal shield [6,+2] j) a barbut [4,+7] k) a set of mail gauntlets of Free Action [2,+6] It grants you immunity to paralysis. l) a pair of soft leather boots [2,+0] [Character Equipment -- Quiver] n) 58 bolts (1d5) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 10.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 30. o) 13 rounded pebbles (1d2) (+0,+0) [Character Inventory] a) 4 rations of food b) 4 Potions of Cure Serious Wounds c) a Potion of Stupidity d) 4 Scrolls of Phase Door e) 2 Scrolls of Word of Recall f) 15 Scrolls of Identify {@r4} g) 4 Rods of Trap Location {@z5} h) a Rod of Door/Stair Location {@z6} i) 5 Rods of Light {@z1} j) a Rod of Fire Bolts {!!} k) 2 Wands of Teleport Other (9 charges) l) 4 Wands of Stone to Mud (19 charges) m) 5 Wands of Light (35 charges) n) 2 Wands of Sleep Monster (18 charges) o) a Wand of Wonder (13 charges) It cannot be harmed by the elements. p) 2 Staffs of Teleportation (1d5) (+0,+0) (13 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 9.7. Your chance of scoring a critical hit with this weapon is 1 in 33. q) 2 Staffs of Slow Monsters (1d5) (+0,+0) (11 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 9.7. Your chance of scoring a critical hit with this weapon is 1 in 33. r) hard leather armour (-1) [6,+0] s) a small metal shield [3,-2] {cursed} It is cursed. t) a broken sword of *Slay Undead* (1d3) (+0,+4) (+1) It increases your wisdom by 1. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 28.5 against undead, and 10.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 37. u) 3 throwing daggers (1d4) (+0,+0) It is balanced for throwing and can't be used for melee. You can throw 3 of these weapons in one turn. This weapon can be thrown for an average damage of 3.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 24. [Home Inventory] a) 2 Books of Chance Magic [Minor Charms for Vacationers] b) a Book of Chance Magic [Tricks & Detections] c) a Staff of Teleportation (1d5) (+0,+0) (0 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 9.7. Your chance of scoring a critical hit with this weapon is 1 in 33. d) 2 Staffs of Slow Monsters (1d5) (+0,+0) (18 charges) With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 9.7. Your chance of scoring a critical hit with this weapon is 1 in 32. e) a Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. f) an Amulet of Resist Lightning It provides resistance to electricity. It cannot be harmed by lightning. g) a hatchet (1d5) (+5,+2) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13.1. Your chance of scoring a critical hit with this weapon is 1 in 26. h) a flail (1d13) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 19.2. Your chance of scoring a critical hit with this weapon is 1 in 18. i) a war hammer (3d3) (+4,+2) With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 20. Your chance of scoring a critical hit with this weapon is 1 in 20. j) a pick of Digging (1d4) (+12,+7) (+4) It increases your tunneling by 4. It is branded with acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 39.1 against acid-vulnerable creatures, and 21.7 against other monsters (add +8.4 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 13. k) a short bow (ML2) (+5,+3) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. l) 40 bolts (1d5) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 10.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 30. m) a rothe tusk (1d5) (+0,+0) It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 13. This weapon can be thrown for an average damage of 4. Your chance of scoring a critical hit with this weapon is 1 in 27 (less when thrown). Asura the Madman the Living Ghoul Chaos Warrior Began the quest to kill Morgoth on 05/07/2010 at 09:25 AM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 04:39:16 | 200 | 5 | Reached level 5 | 1, 09:48:52 | 250 | 7 | Killed Ted Sandyman, the Miller | 1, 14:33:35 | 450 | 10 | Reached level 10 | 1, 16:54:38 | 450 | 11 | Killed Lotho Sackville-Baggins | 1, 18:05:29 | 450 | 11 | Found The Phial of Galadriel | 1, 21:27:53 | Town | 12 | Killed Bill Ferny, agent of Saruman | 2, 03:16:54 | 600 | 15 | Reached level 15 | 2, 07:58:20 | 750 | 16 | Killed Radbug of Cirith Ungol | 2, 11:10:19 | 750 | 17 | Killed Wormtongue, Agent of Saruman | 2, 16:49:41 | 1050 | 20 | Reached level 20 | 2, 21:02:42 | Town | 22 | Killed Harry Goatleaf | 2, 21:47:13 | 1100 | 22 | Killed Ufthak of Cirith Ungol | 3, 02:36:12 | 1250 | 23 | Killed Bolg, Son of Azog ============================================================ | 3, 03:52:31 | 1250 | 23 | Killed by Wulf, Renegade of Rohan. | 3, 03:52:31 | 1250 | 23 | Killed on 05/07/2010 at 03:10 PM. ============================================================ ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)