The Angband Ladder: Aspir, the Druid, Dunadan Mage by <cjeep1962@gmail.com>

  [Unangband 0.6.4 Character Dump]

 Name   Aspir, the Druid                         Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       60  STR:   18/37  +0  +2  +0  18/57
 Race   Dunadan            Height  7' 3  INT!   18/87  +0 +11  +0 18/197
 Class  Mage               Status    19  WIS!   18/81  +0  +9  +0 18/171
 Style  Hedges                           DEX:   18/49  +0  +0  +0  18/49
 Title  Arch-Mage                        CON!   18/80  +0  +9  +0 18/170
 Home   a room at the Inn                CHR:      11  +0  +2  +0     13
 Target the Dungeon of Angband           AGI:   18/16  -2  +0  +0     18
                                         SIZ:   18/77  +0  +2  +0  18/97
 Level           48  HP      1375/1375  Fight   (+34,+16)  Fighting   Very Good
 Curr Exp   8125087  SP        308/308  WShld   (+39,+21)  Shooting        Fair
 Max Exp    8125087  Hit die        24  Bash       [4,+9]  Throwing   Excellent
 Adv Exp    8800000  Armor    [38,+89]  Blows  1/turn(x1)  Stealth    Excellent
 Curr Danger Lev 55  Infravis     0 ft  Bow      (+42,+8)  Save Throw    Heroic
 Max Dungeon Lev 59  Gold       641365  Shots  1/turn(x3)  Disarming     Heroic
 Game Turn  5112073  Burden    161 lbs  Throw    (+34,+0)  Devices    Legendary
 Plr Turn    234406  % Burden      53%  Hurls  2/turn(x1)  Searching       Iffy
 Act Turn    150996  Speed          +7  Weight    207 lbs  Digging         Good

 You are one of several children of a Serf.  You are a credit to the family.  Y
 eyes, straight brown hair, and an average complexion.

 This is 45th Tuile of the 2890th year of the third age.
 You are on level 55 of the Dungeon of Angband.

  [Last Messages]

> You have 31 Scrolls titled "socre miviv ur" of Legend Lore (x).
> You combine some items in your pack.
> You recall tales fitting an item of this description.
> Using to light the way: The Arkenstone of Thrain (f).
> You feel you know all their secrets.
> You have 30 Scrolls titled "socre miviv ur" of Legend Lore (x).
> You combine some items in your pack.
> Ancient visions fill your mind...
> Wearing around your neck: The Elfstone 'Elessar' (+7,+5) [+5] (+2) (e).
> You feel you know all their secrets.
> You have 29 Scrolls titled "socre miviv ur" of Legend Lore (x).
> You combine some items in your pack.
> You combine some items in your pack.
> Examining The Arkenstone of Thrain...
> Examining The Arkenstone of Thrain...

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  +++ + +   + 
       \}=="~[()]]]               \}=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:..........2..         sStr:........s....
   Int:4.4...3......         sInt:..s..........
   Wis:4...2.3......         sWis:.............
   Dex:.............         sDex:........s....
   Con:.4....3...2..         sCon:........s...s
   Chr:....2........         sChr:.............
   Agi:.............         sAgi:........s....
   Siz:..........2..         sSiz:........s....
  Acid:.1....11.1...        Disea:....+........ 
  Elec:.......1...1.        Blind:.......+..... 
  Fire:....1..1...1.        Confu:......+..+.+. 
  Cold:.......1.1.1.        Sound:............. 
  Pois:....1.1..1...        Shard:............. 
  Fear:....+........        Nexus:............. 
  Lite:+....+.......        Nethr:............. 
  Dark:.....+.....+.        Chaos:...........+. 
 Water:.............        Disen:........+.... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:4.4..........        Steal:.......1...1.
 Regen:.............         Sear:.............
 Telep:.........+...        Infra:.............
 Invis:+....+.......         Tunn:.............
 FrAct:..........+..        Speed:...32........
 HLife:.+...+..+....        Blows:.............
 Activ:+...+++....+.        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:............+              abcdefghijkl@ 
 Dwarf:.............              \}=="~[()]]]  
   Elf:....+..+.....                            
 Natur:.............                            
       abcdefghijkl@                            
       \}=="~[()]]]                             

  [Character Equipment]

a) The Quarterstaff 'Eriril' (1d9) (+5,+7) [8,+7] (+4)
b) The Long Bow of Ariel (x3) (+8,+8) (+4)
c) a Tin-Plated Ring of Intelligence (Glowing) (+4)
d) an Iron Ring of Speed (+3)
e) The Elfstone 'Elessar' (+7,+5) [+5] (+2)
f) The Arkenstone of Thrain
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
h) a Tabard of the Quendi [3,+3] (+1)
i) a Round Shield of Preservation [4,+9]
j) The Iron Crown of Breth (+2) [0,+5]
k) The Set of Leather Gloves 'Cambeleg' (+8,+5) [1,+6] (+2)
l) The Pair of Steel Shod Boots of Golloki [6,+11] (+1)

  [Character inventory]

a) a Magic Book of Escapes
b) 2 Magic Books of Acid Magic
c) a Magic Book of Celestial Magic (Theft proof)
d) a Magic Book of Demonology
e) a Magic Book of Forgotten Lore
f) 2 Magic Books of Gaia
g) a Magic Book of Houdini
h) a Magic Book of War Magic
i) a Magic Book of Pyromancy (Theft proof)
j) a Magic Book of Corrosion (Fire proof)
k) a Magic Book of Cyromancy (Theft proof)
l) a Magic Book of Philosophy (Theft proof)
m) a Magic Book of Hydromancy
n) a Magic Book of Glyphs
o) a Magic Book of Diabolism
p) a Magic Book of Hedges (Fire proof)
q) a Magic Book of Animation (Theft proof)
r) a Magic Bag of Scrying
 with a) 11 Scrolls titled "um ypme hydplu" of Identify
      b) 15 Scrolls titled "pay wahsee kho" of Read Magic
      c) 87 Scrolls titled "bit garsna" of Analyze Magic
      d) 3 Scrolls titled "tisnik dalf" of Magic Mapping
      e) 10 Scrolls titled "barha yergfa" of Treasure Detection
      f) 8 Scrolls titled "nesvly aladen" of Object Detection
      g) 21 Scrolls titled "shutem payulk" of Trap Detection
      h) 60 Scrolls titled "bansat funej" of Door/Stair Location
      j) 9 Scrolls titled "wah joox" of Detect Magic
      k) 3 Scrolls titled "nesbjor snota" of Detect Curse
      l) 12 Scrolls titled "sehblu wed" of Gauge Magic
      m) 29 Scrolls titled "socre miviv ur" of Legend Lore
      n) 10 Scrolls titled "rhov appwex" of Detection
      o) 4 Scrolls titled "ishsan skidan" of Runic Magic
      p) 9 Scrolls titled "bjormung evs" of Value Magic
      r) 26 Scrolls titled "roksna see" of Sense Magic
      s) 48 Scrolls titled "abgar ashpot" of Test Magic
s) a Fizzing Potion of Restore Mana
t) 14 Gold Rods of Cure Moderate Wounds
u) an Ivory Rod of Enlightenment
v) a Blue Rod of Detection
w) 4 Gold-Plated Rods of Disarming

  [Home inventory]

a) a Mana Runestone
b) 2 Magic Books of Resistances
c) a Magic Book of Fire Magic (Theft proof)
d) 2 Magic Books of Frost Magic
e) 2 Magic Books of Storm Magic
f) a Magic Book of Earth Magic
g) a Magic Book of Water Magic
h) a Magic Book of Rune Magic
i) a Magic Book of Suffering
j) a Magic Book of the Warlock
k) a Magic Book of Beast Mastery
l) a Magic Book of Geomancy
m) a Magic Book of Aeromancy
n) a Magic Book of Invectures {40% off}
o) a Magic Book of Nature
p) 5 Fizzing Potions of Restore Mana
q) The Jewel 'Evenstar'
r) The Phial of Galadriel
s) Copper Dragon Scale Mail of Resist Acid (-2) [30,+20]
t) a Robe of the Quendi [2,+6] (+4)
u) The Leather Scale Mail of Norirch (-1) [10,+10]
v) a Cloak of the Quendi [1,+10] (+3)
w) The Tower Shield of Anarion [5,+10]
x) The Iron Helm 'Holhenneth' [5,+10] (+2)

  [Farmhouse inventory]

a) a Strip of Beef Jerky
b) 3 Rations of Food
c) a Pint of Fine Ale

  [Ranger's cache inventory]

a) a Tree Runestone
b) 23 Steel-tipped Arrows (2d6) (+3,+5)

  [House of Elrond inventory]

a) 2 Rations of Food
b) a Pint of Fine Wine
c) a Brass Lantern (with 7500 turns of light)

  [House of Beorn inventory]

a) a Strip of Beef Jerky
b) a Ration of Food
c) a Pint of Fine Wine

  [Storeroom inventory]

a) 2 Rations of Food
b) a Purple Potion of Restore Life Levels
c) a Wooden Torch (with 2500 turns of light)

  [tomb of Durin inventory]

a) a Steel Helm of Sense Trolls [6,+11]

  [Storeroom inventory]

a) a Scroll titled "umbat oxyban" of Holy Chant

  [Storeroom inventory]

a) a Ration of Food
b) an Apple
c) 2 Purple Potions of Restore Life Levels
d) a Scroll titled "umbat oxyban" of Holy Chant

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) an Apple
c) a Chocolate Potion of Heroism

  [Storeroom inventory]

a) a Ration of Food
b) a Chocolate Potion of Heroism

  [the branches of an Ent inventory]

a) a Heavy Crossbow of Slay Nature (x4) (+5,+7)
b) a Heavy Crossbow (x4) (+4,+7)
c) 30 Grappling Bolts of Slay Dragon (1d7) (+6,+9)

  [the branches of an Ent inventory]

a) a Golden Crown of Lordliness [0,+22] (+1)
b) a Set of Gauntlets of Sustain Dexterity and Agility [3,+7]
c) an Orcish Pick (1d3) (+12,+4) (+3)

  [the branches of an Ent inventory]

a) an Iron Rod of Acid Balls
b) a Shadow Cloak [6,+10]
c) a Flail (2d9) (+12,+3)
d) 24 Steel-tipped Arrows of Holy Might (2d6) (+13,+12)

  [the branches of an Ent inventory]

a) Partial Plate Armour of Resist Confusion (-3) [22,+9]
b) a Pair of Steel Shod Boots of Device Mastery [6,+10] (+2)
c) a Heavy Crossbow of the Haradrim (x4) (+6,+11) (+1)

  [the branches of an Ent inventory]

a) a Birch Staff of Darkness (1d6) (+4,+3) (3 charges)
b) a Cedar Staff of Speed (1d6) (+12,+6) (7 charges) (+2)
c) Segmented Plate Mail of Resist Water (-3) [19,+11]
d) a Jewel Encrusted Crown of Sustain Constitution [0,+4]
e) 31 Steel-tipped Arrows of Holy Might (2d6) (+11,+3)

  [pavilion of the Army of the West inventory]

a) a Halberd of Sustain Dexterity and Agility (4d5) (+4,+5) [8,+11]
b) a Short Bow of Slay Dragon (x2) (+5,+7)
c) a Heavy Crossbow of Sustain Dexterity and Agility (x4) (+7,+7)
d) a Dwarven Longarm (x7) (+7,+7) (1 charge)
e) 27 Grappling Bolts (1d7) (+5,+6)

  [pavilion of the Army of the West inventory]

a) a Woaded Staff of Wondrous Magics (1d6) (+4,+5) (7 charges)
b) Mithril Chain Mail of Resistance (-1) [28,+18]
c) a Robe of Resistance [2,+7]
d) a Mattock (1d8) (+12,+8) (+3)

  [pavilion of the Army of the West inventory]

a) a Sapling Staff of Power (2d6) (+3,+3) (4 charges)
b) 3 Aspen Staffs of Cure Mortal Wounds (1d7) (+12,+11) (10 charges) (+4)
c) an Iron Helm of Sustain Charisma [5,+11]
d) 30 Grappling Arrows (1d6) (+4,+9)

  [pavilion of the Army of the West inventory]

a) Black Dragon Scale Mail of Resist Electricity (-2) [30,+17]
b) Brigandine Armour (-2) [12,+9]
c) a Broad Sword of Resist Light (2d5) (+6,+5)
d) 24 Arrows (1d6) (+12,+5)

  [Dungeons Explored]

You opened the passage through the East Road.
You fought through to the other side of cellars' back exit in the Maggot's farm
 (2-6).
You emerged victorious from  Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You fought through to the other side of the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You fought through to the other side of the Big Cavern under Misty Mountains
 (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Great Hall under Mirkwood the Great (13-26).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36).
You fought through to the other side of  Dol Guldur (36-48).
You emerged victorious from  Dunland in war rage (22-37).
You emerged victorious from  Isengard (3-33).
You fought through to the other side of  Isengard war-ready (21-40).
You opened the passage through  emptied Isengard (30-45).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through  Fangorn aflame (27).
You cleared the passage through  the Ent Moot (21).
You emerged victorious from the town of Edoras (8-27).
You emerged victorious from  Hornburg (22-40).
You cleared the passage through  west Moria entrance (6-24).
You emerged victorious from  the mines of Moria (22-30).
You emerged victorious from  east Moria entrance (13-24).
You emerged victorious from  Khazad-Dum (30-40).
You fought through to the other side of Ogre Camp beneath Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You fought through to the other side of  Parth Galen (20-40).
You emerged victorious from  Minas Tirith (0-48).
You emerged victorious from  Ithilien (20-21).
You emerged victorious from  Minas Morgul (42-57).
You emerged victorious from  Morannon (40-53).
You fought through to the other side of  Udun (54-58).
You fought through to the other side of beneath the Plains of Gorgoroth
 (48-54).
You fought through to the other side of  Orodruin (54-59).
You fought through to the other side of  Numenor (35-48).
You fought through to the other side of bottom of the Temple of Elemental Evil
 (21-40).
You fought through to the other side of the Crystal Castle (30-45).
You cleared the passage through the Battle of Black-Gate (45).
You emerged victorious from the ruins of Angmar (30-51).
You have visited the town of Hobbiton.
You have visited the Brandywine Ferry.
You have visited the stronghold of Rivendell.
You have visited  Lake-town.
You have visited that marketplace of the Dale.
You have visited the Battle of Five Armies.
You have visited  Dunland.
You have visited  the door to Moria.
You have visited  Lothlorien.
You have visited southern slopes of Mount Mindolluin.
You have visited  Isenmouthe.
You reached level 52 in  Barad-dur (48-59).
You have visited  Army of the West.
You have visited the siege of Osgiliath.
You reached level 55 in the Dungeon of Angband (0-60).

  [Self-Knowledge]

You are temporarily hasted.  You can learn some spells/prayers.  

  [Game Statistics]

Total monsters killed: 7405
Total uniques killed: 56
Deepest unique killed: the Witch-King of Angmar, Lord of the Nazgul (normally
 at 59)
Total uniques left alive: 80
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 3 Shadow breeders
 2 Great Ethereal Wyrms
 a Great Wyrm of Balance
 6 Nighthunters
 6 Nightrunners
Top 5 monsters killed (by number, excluding uniques):
 182 Orc priests
 109 Orc sergeants
 95 Mountain orcs
 93 Uruks
 81 Giant grubs

  [Spells Learnt]

Sting                    Lightning Spark          Dust of Sneezing & Choking
Moonlight                Detect Life              Find Water
Warp Wood                Dryad's Embrace          Purify Self
Satisfy Hunger           Turn Stone to Mud        Ent's Song
Dryad's Tryst            Tangleroot               Call Lightning
End Shapechange          Change into Bat          Runic Magic
Minor Frost Ball         Ent's Seeds              Fire Blast
Miasma                   Dryad's Kiss             Analyze Magic
Freeze                   Ignite Blaze             Thunderhead
Starlight                Sunburst                 Continual Light
Light Area               Minor Fire Ball          Torch
Fire Bolt                Fire Spirit              Summon Fire Elemental
Fire Bolt II             Frost Swarm              Darkness
Darkness Bolt            Stair Creation           Flee
Phase Door               Teleport Self            Spear of Light
Lightning Beam           Lightning Beam II        Ball Lightning
Banishment               Restore Strength and SizeTree of Life
Essence of Speed         Lightning Swarm          Minor Acid Ball
Acid Bolt                Acid Swarm               Acid Bolt II
Acid Ball                Acid Storm               Acid Ball II
Acid Ball III            Cold Snap                Frost Ball
Melting Ray              Rift                     Frost Bolt II
Frost Bolt III           Change into Cheetah      Burning Hands
Fire Ball                Fire Storm               Willpower Pill
Fortifying Tonic         Intelligence Additive    Dextrous Draught
Rend Soul                Word of Recall           Fire Beam
Arc of Fire              Arc of Hellfire          Dark Rituals
Black Arts               Tsunami                  Teleport Other
Identify                 

  [Options]

Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)



Posted on 22.1.2010 18:51
Last updated on 9.2.2010 23:12

Download this dump

8. on the Competition No.82 Ladder (of 8)

Comments

Jump to latest

On 23.1.2010 01:27 Bandobras wrote:
The queerest Un dump I've ever seem. And quite successful. It seems you've dared and defeated the uber guardian of Maggot's farm only to be scared into retreat by the forboding description of Brandywine Ferry. ;D I guess now that Tom is friendly (is he?) and a certain overgrown tree is toned down we could rewrite the description, e.g. hinting that for a hero resourceful enough to reach this place, the tougher road may be more profitable...

On 25.1.2010 18:18 cjeep1962@gmail.com wrote:
tried to comment earlier but seems to have been lost.

yes, scared off by your warning. should have shown more courage.

still going. got to the top of edoras & realized going up was more than i could handle. perhaps a later time... will dump the current character after submitting this.

On 7.2.2010 11:09 andrewdoull wrote:
Two days out, and you're winning overall...

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