[Unangband 0.6.4 Character Dump] Name Aspir, the Druid Self SB EB TB Best Curr Sex Male Age 60 STR: 18/37 +0 +2 +0 18/57 Race Dunadan Height 7' 3 INT! 18/87 +0 +11 +0 18/197 Class Mage Status 19 WIS! 18/81 +0 +9 +0 18/171 Style Hedges DEX: 18/49 +0 +0 +0 18/49 Title Arch-Mage CON! 18/80 +0 +9 +0 18/170 Home a room at the Inn CHR: 11 +0 +2 +0 13 Target the Dungeon of Angband AGI: 18/16 -2 +0 +0 18 SIZ: 18/77 +0 +2 +0 18/97 Level 48 HP 1375/1375 Fight (+34,+16) Fighting Very Good Curr Exp 8125087 SP 308/308 WShld (+39,+21) Shooting Fair Max Exp 8125087 Hit die 24 Bash [4,+9] Throwing Excellent Adv Exp 8800000 Armor [38,+89] Blows 1/turn(x1) Stealth Excellent Curr Danger Lev 55 Infravis 0 ft Bow (+42,+8) Save Throw Heroic Max Dungeon Lev 59 Gold 641365 Shots 1/turn(x3) Disarming Heroic Game Turn 5112073 Burden 161 lbs Throw (+34,+0) Devices Legendary Plr Turn 234406 % Burden 53% Hurls 2/turn(x1) Searching Iffy Act Turn 150996 Speed +7 Weight 207 lbs Digging Good You are one of several children of a Serf. You are a credit to the family. Y eyes, straight brown hair, and an average complexion. This is 45th Tuile of the 2890th year of the third age. You are on level 55 of the Dungeon of Angband. [Last Messages] > You have 31 Scrolls titled "socre miviv ur" of Legend Lore (x). > You combine some items in your pack. > You recall tales fitting an item of this description. > Using to light the way: The Arkenstone of Thrain (f). > You feel you know all their secrets. > You have 30 Scrolls titled "socre miviv ur" of Legend Lore (x). > You combine some items in your pack. > Ancient visions fill your mind... > Wearing around your neck: The Elfstone 'Elessar' (+7,+5) [+5] (+2) (e). > You feel you know all their secrets. > You have 29 Scrolls titled "socre miviv ur" of Legend Lore (x). > You combine some items in your pack. > You combine some items in your pack. > Examining The Arkenstone of Thrain... > Examining The Arkenstone of Thrain... [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) +++ + + + \}=="~[()]]] \}=="~[()]]] abcdefghijkl@ abcdefghijkl@ Str:..........2.. sStr:........s.... Int:4.4...3...... sInt:..s.......... Wis:4...2.3...... sWis:............. Dex:............. sDex:........s.... Con:.4....3...2.. sCon:........s...s Chr:....2........ sChr:............. Agi:............. sAgi:........s.... Siz:..........2.. sSiz:........s.... Acid:.1....11.1... Disea:....+........ Elec:.......1...1. Blind:.......+..... Fire:....1..1...1. Confu:......+..+.+. Cold:.......1.1.1. Sound:............. Pois:....1.1..1... Shard:............. Fear:....+........ Nexus:............. Lite:+....+....... Nethr:............. Dark:.....+.....+. Chaos:...........+. Water:............. Disen:........+.... abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:4.4.......... Steal:.......1...1. Regen:............. Sear:............. Telep:.........+... Infra:............. Invis:+....+....... Tunn:............. FrAct:..........+.. Speed:...32........ HLife:.+...+..+.... Blows:............. Activ:+...+++....+. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............+ abcdefghijkl@ Dwarf:............. \}=="~[()]]] Elf:....+..+..... Natur:............. abcdefghijkl@ \}=="~[()]]] [Character Equipment] a) The Quarterstaff 'Eriril' (1d9) (+5,+7) [8,+7] (+4) b) The Long Bow of Ariel (x3) (+8,+8) (+4) c) a Tin-Plated Ring of Intelligence (Glowing) (+4) d) an Iron Ring of Speed (+3) e) The Elfstone 'Elessar' (+7,+5) [+5] (+2) f) The Arkenstone of Thrain g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) h) a Tabard of the Quendi [3,+3] (+1) i) a Round Shield of Preservation [4,+9] j) The Iron Crown of Breth (+2) [0,+5] k) The Set of Leather Gloves 'Cambeleg' (+8,+5) [1,+6] (+2) l) The Pair of Steel Shod Boots of Golloki [6,+11] (+1) [Character inventory] a) a Magic Book of Escapes b) 2 Magic Books of Acid Magic c) a Magic Book of Celestial Magic (Theft proof) d) a Magic Book of Demonology e) a Magic Book of Forgotten Lore f) 2 Magic Books of Gaia g) a Magic Book of Houdini h) a Magic Book of War Magic i) a Magic Book of Pyromancy (Theft proof) j) a Magic Book of Corrosion (Fire proof) k) a Magic Book of Cyromancy (Theft proof) l) a Magic Book of Philosophy (Theft proof) m) a Magic Book of Hydromancy n) a Magic Book of Glyphs o) a Magic Book of Diabolism p) a Magic Book of Hedges (Fire proof) q) a Magic Book of Animation (Theft proof) r) a Magic Bag of Scrying with a) 11 Scrolls titled "um ypme hydplu" of Identify b) 15 Scrolls titled "pay wahsee kho" of Read Magic c) 87 Scrolls titled "bit garsna" of Analyze Magic d) 3 Scrolls titled "tisnik dalf" of Magic Mapping e) 10 Scrolls titled "barha yergfa" of Treasure Detection f) 8 Scrolls titled "nesvly aladen" of Object Detection g) 21 Scrolls titled "shutem payulk" of Trap Detection h) 60 Scrolls titled "bansat funej" of Door/Stair Location j) 9 Scrolls titled "wah joox" of Detect Magic k) 3 Scrolls titled "nesbjor snota" of Detect Curse l) 12 Scrolls titled "sehblu wed" of Gauge Magic m) 29 Scrolls titled "socre miviv ur" of Legend Lore n) 10 Scrolls titled "rhov appwex" of Detection o) 4 Scrolls titled "ishsan skidan" of Runic Magic p) 9 Scrolls titled "bjormung evs" of Value Magic r) 26 Scrolls titled "roksna see" of Sense Magic s) 48 Scrolls titled "abgar ashpot" of Test Magic s) a Fizzing Potion of Restore Mana t) 14 Gold Rods of Cure Moderate Wounds u) an Ivory Rod of Enlightenment v) a Blue Rod of Detection w) 4 Gold-Plated Rods of Disarming [Home inventory] a) a Mana Runestone b) 2 Magic Books of Resistances c) a Magic Book of Fire Magic (Theft proof) d) 2 Magic Books of Frost Magic e) 2 Magic Books of Storm Magic f) a Magic Book of Earth Magic g) a Magic Book of Water Magic h) a Magic Book of Rune Magic i) a Magic Book of Suffering j) a Magic Book of the Warlock k) a Magic Book of Beast Mastery l) a Magic Book of Geomancy m) a Magic Book of Aeromancy n) a Magic Book of Invectures {40% off} o) a Magic Book of Nature p) 5 Fizzing Potions of Restore Mana q) The Jewel 'Evenstar' r) The Phial of Galadriel s) Copper Dragon Scale Mail of Resist Acid (-2) [30,+20] t) a Robe of the Quendi [2,+6] (+4) u) The Leather Scale Mail of Norirch (-1) [10,+10] v) a Cloak of the Quendi [1,+10] (+3) w) The Tower Shield of Anarion [5,+10] x) The Iron Helm 'Holhenneth' [5,+10] (+2) [Farmhouse inventory] a) a Strip of Beef Jerky b) 3 Rations of Food c) a Pint of Fine Ale [Ranger's cache inventory] a) a Tree Runestone b) 23 Steel-tipped Arrows (2d6) (+3,+5) [House of Elrond inventory] a) 2 Rations of Food b) a Pint of Fine Wine c) a Brass Lantern (with 7500 turns of light) [House of Beorn inventory] a) a Strip of Beef Jerky b) a Ration of Food c) a Pint of Fine Wine [Storeroom inventory] a) 2 Rations of Food b) a Purple Potion of Restore Life Levels c) a Wooden Torch (with 2500 turns of light) [tomb of Durin inventory] a) a Steel Helm of Sense Trolls [6,+11] [Storeroom inventory] a) a Scroll titled "umbat oxyban" of Holy Chant [Storeroom inventory] a) a Ration of Food b) an Apple c) 2 Purple Potions of Restore Life Levels d) a Scroll titled "umbat oxyban" of Holy Chant [Storeroom inventory] a) a Strip of Beef Jerky b) an Apple c) a Chocolate Potion of Heroism [Storeroom inventory] a) a Ration of Food b) a Chocolate Potion of Heroism [the branches of an Ent inventory] a) a Heavy Crossbow of Slay Nature (x4) (+5,+7) b) a Heavy Crossbow (x4) (+4,+7) c) 30 Grappling Bolts of Slay Dragon (1d7) (+6,+9) [the branches of an Ent inventory] a) a Golden Crown of Lordliness [0,+22] (+1) b) a Set of Gauntlets of Sustain Dexterity and Agility [3,+7] c) an Orcish Pick (1d3) (+12,+4) (+3) [the branches of an Ent inventory] a) an Iron Rod of Acid Balls b) a Shadow Cloak [6,+10] c) a Flail (2d9) (+12,+3) d) 24 Steel-tipped Arrows of Holy Might (2d6) (+13,+12) [the branches of an Ent inventory] a) Partial Plate Armour of Resist Confusion (-3) [22,+9] b) a Pair of Steel Shod Boots of Device Mastery [6,+10] (+2) c) a Heavy Crossbow of the Haradrim (x4) (+6,+11) (+1) [the branches of an Ent inventory] a) a Birch Staff of Darkness (1d6) (+4,+3) (3 charges) b) a Cedar Staff of Speed (1d6) (+12,+6) (7 charges) (+2) c) Segmented Plate Mail of Resist Water (-3) [19,+11] d) a Jewel Encrusted Crown of Sustain Constitution [0,+4] e) 31 Steel-tipped Arrows of Holy Might (2d6) (+11,+3) [pavilion of the Army of the West inventory] a) a Halberd of Sustain Dexterity and Agility (4d5) (+4,+5) [8,+11] b) a Short Bow of Slay Dragon (x2) (+5,+7) c) a Heavy Crossbow of Sustain Dexterity and Agility (x4) (+7,+7) d) a Dwarven Longarm (x7) (+7,+7) (1 charge) e) 27 Grappling Bolts (1d7) (+5,+6) [pavilion of the Army of the West inventory] a) a Woaded Staff of Wondrous Magics (1d6) (+4,+5) (7 charges) b) Mithril Chain Mail of Resistance (-1) [28,+18] c) a Robe of Resistance [2,+7] d) a Mattock (1d8) (+12,+8) (+3) [pavilion of the Army of the West inventory] a) a Sapling Staff of Power (2d6) (+3,+3) (4 charges) b) 3 Aspen Staffs of Cure Mortal Wounds (1d7) (+12,+11) (10 charges) (+4) c) an Iron Helm of Sustain Charisma [5,+11] d) 30 Grappling Arrows (1d6) (+4,+9) [pavilion of the Army of the West inventory] a) Black Dragon Scale Mail of Resist Electricity (-2) [30,+17] b) Brigandine Armour (-2) [12,+9] c) a Broad Sword of Resist Light (2d5) (+6,+5) d) 24 Arrows (1d6) (+12,+5) [Dungeons Explored] You opened the passage through the East Road. You fought through to the other side of cellars' back exit in the Maggot's farm (2-6). You emerged victorious from Barrow-downs (4-17). You emerged victorious from deep under Tyrn Gorthad (10-23). You fought through to the other side of the dump outside Bree (0-4). You emerged victorious from the Troll Cave in Trollshaws Forest (4-6). You emerged victorious from the Midgewater Marshes (10-17). You emerged victorious from the crown of Weathertop (17-30). You cleared the passage through the Ford to Rivendell (8). You fought through to the other side of the Big Cavern under Misty Mountains (5-13). You cleared the passage through the house of Beorn (15). You emerged victorious from the Woodmen Village (10-13). You emerged victorious from the Great Hall under Mirkwood the Great (13-26). You emerged victorious from the Bottommost Hall under Lonely Mountain (26-36). You fought through to the other side of Dol Guldur (36-48). You emerged victorious from Dunland in war rage (22-37). You emerged victorious from Isengard (3-33). You fought through to the other side of Isengard war-ready (21-40). You opened the passage through emptied Isengard (30-45). You cleared the passage through the Fangorn Forest (20). You cleared the passage through Fangorn aflame (27). You cleared the passage through the Ent Moot (21). You emerged victorious from the town of Edoras (8-27). You emerged victorious from Hornburg (22-40). You cleared the passage through west Moria entrance (6-24). You emerged victorious from the mines of Moria (22-30). You emerged victorious from east Moria entrance (13-24). You emerged victorious from Khazad-Dum (30-40). You fought through to the other side of Ogre Camp beneath Redhorn pass (7-33). You emerged victorious from the peak of Caradhras (20-40). You fought through to the other side of Parth Galen (20-40). You emerged victorious from Minas Tirith (0-48). You emerged victorious from Ithilien (20-21). You emerged victorious from Minas Morgul (42-57). You emerged victorious from Morannon (40-53). You fought through to the other side of Udun (54-58). You fought through to the other side of beneath the Plains of Gorgoroth (48-54). You fought through to the other side of Orodruin (54-59). You fought through to the other side of Numenor (35-48). You fought through to the other side of bottom of the Temple of Elemental Evil (21-40). You fought through to the other side of the Crystal Castle (30-45). You cleared the passage through the Battle of Black-Gate (45). You emerged victorious from the ruins of Angmar (30-51). You have visited the town of Hobbiton. You have visited the Brandywine Ferry. You have visited the stronghold of Rivendell. You have visited Lake-town. You have visited that marketplace of the Dale. You have visited the Battle of Five Armies. You have visited Dunland. You have visited the door to Moria. You have visited Lothlorien. You have visited southern slopes of Mount Mindolluin. You have visited Isenmouthe. You reached level 52 in Barad-dur (48-59). You have visited Army of the West. You have visited the siege of Osgiliath. You reached level 55 in the Dungeon of Angband (0-60). [Self-Knowledge] You are temporarily hasted. You can learn some spells/prayers. [Game Statistics] Total monsters killed: 7405 Total uniques killed: 56 Deepest unique killed: the Witch-King of Angmar, Lord of the Nazgul (normally at 59) Total uniques left alive: 80 Top 5 monsters killed (by depth, excluding uniques and townsfolk): 3 Shadow breeders 2 Great Ethereal Wyrms a Great Wyrm of Balance 6 Nighthunters 6 Nightrunners Top 5 monsters killed (by number, excluding uniques): 182 Orc priests 109 Orc sergeants 95 Mountain orcs 93 Uruks 81 Giant grubs [Spells Learnt] Sting Lightning Spark Dust of Sneezing & Choking Moonlight Detect Life Find Water Warp Wood Dryad's Embrace Purify Self Satisfy Hunger Turn Stone to Mud Ent's Song Dryad's Tryst Tangleroot Call Lightning End Shapechange Change into Bat Runic Magic Minor Frost Ball Ent's Seeds Fire Blast Miasma Dryad's Kiss Analyze Magic Freeze Ignite Blaze Thunderhead Starlight Sunburst Continual Light Light Area Minor Fire Ball Torch Fire Bolt Fire Spirit Summon Fire Elemental Fire Bolt II Frost Swarm Darkness Darkness Bolt Stair Creation Flee Phase Door Teleport Self Spear of Light Lightning Beam Lightning Beam II Ball Lightning Banishment Restore Strength and SizeTree of Life Essence of Speed Lightning Swarm Minor Acid Ball Acid Bolt Acid Swarm Acid Bolt II Acid Ball Acid Storm Acid Ball II Acid Ball III Cold Snap Frost Ball Melting Ray Rift Frost Bolt II Frost Bolt III Change into Cheetah Burning Hands Fire Ball Fire Storm Willpower Pill Fortifying Tonic Intelligence Additive Dextrous Draught Rend Soul Word of Recall Fire Beam Arc of Fire Arc of Hellfire Dark Rituals Black Arts Tsunami Teleport Other Identify [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall)