The Angband Ladder: Lomarch, Fairy Gnome Thief by will_asher
[DaJAngband version 1.1.0 Character Dump]
Name Lomarch Self RB CB EB Best
Sex Male Age 96 Str: 18 -2 +1 +0 17 16
Race Fairy Gnome Height 29 INT: 17 +1 +2 +0 18/20
Class Thief Weight 49 WIS: 10 +4 -1 +0 13
Title Pickpocket Status 23 Dex: 12 +2 +3 +0 17 16
HP -4/62 Maximize Y CON: 12 +0 -1 +0 11
SP 14/16 CHR: 10 +1 +1 +0 12
Level 10 Armor [9,+4] Saving Throw 58
Cur Exp 626 Fight (+3,+3) Fighting 75
Max Exp 626 Melee (+5,+6) Shooting 89
Adv Exp 810 Shoot (+3,+0) Throwing 109
MaxDepth Lev 7 Blows 1/turn Disarming 65
Turns 200704 Shots 1/turn Magic Device 44
Gold 3834 Stealth 9 Alertness 18
Burden 125.1 lbs Energy 110% Searching 37
You are the only child of a Gnome healer. You are a credit to the
family. You have brown eyes, curly brown hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:......+...... Shard:.............
Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
Fear:............. Chaos:............+
Lite:............. Disen:.............
Dark:............. Charm:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. :.............
HLife:............. :.............
[Last Messages]
> It fires an arrow.
> The kobold cries out in pain.
> You feel better.
> You feel less confused now.
> You have a Bubbling Potion of Cure Serious Wounds {@q2} (g).
> The kobold shaman misses you.
> The spectre touches you.
> You are confused!
> The kobold shaman points at you and curses.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The kobold archer hits you.
> *** LOW HITPOINT WARNING! ***
> It points at you and curses.
> You die.
[Character Equipment]
a) a dagger of Slay Orc (1d4) (+2,+6) {@w0}
It slays orcs.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 15 against orcs, and 9
against other monsters. Your chance of scoring a critical hit with
this weapon is 1 in 62.
b) a sling (ML2) (+0,+0)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
c) (nothing)
d) a Carbuncle Ring of Slow Digestion
It slows your metabolism.
e) (nothing)
f) a brass lantern (12182 turns) {@w4}
It usually provides light of radius 2. It cannot be harmed by fire.
g) a robe of Resist Cold [2,+1]
It provides resistance to cold. It cannot be harmed by cold.
h) a cloak [1,+0]
i) (nothing)
j) a metal cap [3,+0]
k) a set of leather gloves [1,+0]
l) a pair of soft leather boots [2,+0]
[Character Equipment -- Quiver]
n) 24 arrows (1d4) (+0,+0)
o) 22 rounded pebbles (1d2) (+0,+0) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 2.6. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 54.
p) 20 rounded pebbles (1d2) (+1,+3) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 7.8. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 52.
q) 4 throwing daggers (1d4) (+0,+0) {@v1=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 3.6. Your chance
of scoring a critical hit when throwing this weapon is 1 in 32.
r) 9 iron spikes {@v2=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 2.2. Your chance
of scoring a critical hit when throwing this weapon is 1 in 51.
s) a throwing axe (1d5) (+0,+0) {@v3=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 4.4. Your chance
of scoring a critical hit when throwing this weapon is 1 in 32.
[Character Inventory]
a) a Book of Alchemy [Beginner's Mixing] {@p1}
b) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4}
c) 2 rations of food
d) a Chartreuse Potion of Speed {@q7}
e) a White Potion of Heroism {@q4}
f) 3 Cyan Potions of Cure Light Wounds
g) a Bubbling Potion of Cure Serious Wounds {@q2}
h) 6 Scrolls titled "pen thredor" of Phase Door {@r1}
i) 2 Scrolls titled "agor me lad" of Word of Recall {@r3}
j) 4 Scrolls titled "fovehel ca ca" of Blessing
k) a Scroll titled "undi char aer" of Detect Invisible
l) a Scroll titled "imrodra es" of Trap Detection
m) a Mithril Rod of Trap Location {@z3}
n) a Hydra Tongue Wand of Sleep Monster (20 charges)
o) a Siren Lip Wand of Confuse Monster (14 charges)
p) a Chimaera Hide Wand of Stinking Cloud (8 charges)
q) a Cyclops Eye Wand of Magic Missile (8 charges)
r) a Poplar Staff of Cure Light Wounds (1d5) (+0,+0) (9 charges) {tried}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 5.2. Your chance of scoring
a critical hit with this weapon is 1 in 48.
s) chain mail (-2) [14,+4]
t) a shovel (1d2) (+0,+0) (+1) {@w0}
It increases your tunneling by 1.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 4 (add +1 damage against
creatures vulnerable to rock remover). Your chance of scoring a
critical hit with this weapon is 1 in 43.
u) a short bow (ML2) (+3,+4)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75
Examine ammo to see average damage.
v) 27 iron shots of Slay Animal (1d4) (+7,+4)
It slays animals.
Fired from your current missile launcher, this missile will inflict
an average damage of 22.6 against animals, and 11.3 against other
monsters. Your chance of scoring a critical shot shooting this ammo
from your current launcher is 1 in 35.
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : no (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 15.11.2009 07:43
18358. on the Ladder (of 19313)
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