The Angband Ladder: Yelmon, Half-Orc Thief by will_asher
[DaJAngband v1.3.0 Character Dump]
Name Yelmon Self RB CB EB Best
Sex Male Age 14 STR: 16 +2 +1 +0 18/10
Race Half-Orc Height 66 INT: 17 -1 +2 +0 18
Class Thief Weight 150 WIS: 10 -1 -1 +0 8
Title Escape Artist Status 1 DEX: 16 +0 +3 +0 18/10
HP 134/134 Score 1681 Con: 11 +1 -1 +3 14 13
SP 31/31 CHR: 13 -4 +1 +0 10
Level 21 Armor [13,+34] Saving Throw 45
Cur Exp 8916 Fight (+8,+15) Fighting 136
Max Exp 8925 Melee (+18,+22) Shooting 146
Adv Exp 9044 Shoot (+11,+2) Throwing 155
MaxDepth Lev 20 Blows 2/turn Disarming 70
Shots 1/turn Magic Device 43
Gold 4311 Stealth 6 Alertness 40
Burden 159.3 lbs Energy 90% Searching 27
Your father was an Orc, but it is unacknowledged. You are the adopted
child of a Serf. You are a credit to the family. You have blue-gray
eyes, straight red hair, and an average complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:..+.......... Shard:.............
Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............+ Charm:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:+............ Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:............. :.............
[Last Messages]
> You have 3 wooden torches (8:00) (t).
> You drop a small metal shield of Resist Fire [3,+5] (i).
> Inscribing a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w1}.
> You were wielding a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You are wielding a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0}
(a).
> Your home is full.
> You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have no more rapiers (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have a sabre (1d7) (+2,+5) (u).
> You destroy a sabre (1d7) (+2,+5).
> You have no more sabres (1d7) (+2,+5) (u).
> You see a rapier (1d5) (+5,+2) [1,+0] {@w0}.
> You have a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You drop a rapier (1d5) (+5,+2) [1,+0] {@w0} (u).
> You have a Gorgon Hair Wand of Wonder (22 charges) (q).
[Character Equipment]
a) a quarterstaff of *Slay Troll* (2d8/1d5) (+10,+7) (+3) {@w0}
It increases your constitution by 3. It slays trolls. It speeds
your regeneration. It senses the presence of trolls. It is a
double weapon (easier to get multiple attacks, especially if you are
not using a shield).
With this weapon, you would currently get 2 blows per round. You
would get one blow with this weapon if you were wearing a shield.
Each blow will do an average damage of 60 (34.5 on the 2nd hit)
against trolls, and 32 (23.5 on the 2nd hit) against other monsters.
Your chance of scoring a critical hit with this weapon is 1 in 17.
b) a sling (ML2) (+3,+2)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 16 spaces.
Examine ammo to see average damage.
c) a Bloodstone Ring of Resist Cold
It provides resistance to cold. It cannot be harmed by cold.
d) a Carbuncle Ring of Protection [+13]
e) a Glass Amulet of Alertness (+4)
It increases your alertness by 20.
f) a brass lantern (34:50) {@w4}
It usually provides light of radius 2. It cannot be harmed by
fire.
g) hard studded leather (-1) [7,+7]
h) a cloak [1,+0]
i) (nothing)
j) a metal cap [3,+3]
k) a set of leather gloves [1,+3]
l) a pair of leather sandals of Stealth [1,+3] (+1)
It increases your stealth by 1.
[Character Equipment -- Quiver]
n) 26 iron shots (1d4) (+1,+1) {@f1=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 9.6. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 27.
o) 25 rounded pebbles (1d2) (+0,+0) {@f2=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 6.1. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 30.
p) 8 rounded pebbles (1d2) (+3,+2) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 9.6. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 28.
q) 4 throwing daggers (1d4) (+1,+3) {@v1=g}
It is balanced for throwing and can't be used for melee. You can
throw 2 of these weapons in one turn.
This weapon can be thrown for an average damage of 7.7. Your chance
of scoring a critical hit when throwing this weapon is 1 in 23.
r) a throwing dagger (1d4) (+0,+0) {@v1=g}
It is balanced for throwing and can't be used for melee. You can
throw 2 of these weapons in one turn.
This weapon can be thrown for an average damage of 3.5. Your chance
of scoring a critical hit when throwing this weapon is 1 in 23.
s) 4 throwing axes (1d5) (+3,+4) {@v3=g}
It is balanced for throwing and can't be used for melee.
This weapon can be thrown for an average damage of 9.8. Your chance
of scoring a critical hit when throwing this weapon is 1 in 22.
t) 6 iron spikes {@v2=g}
u) a dagger (1d4) (+0,+0) {@v4=g}
It is better for throwing than most melee weapons.
With this weapon, you would currently get 2 blows per round. You
can throw 2 of these weapons in one turn.
Each blow will do an average damage of 10.1. This weapon can be
thrown for an average damage of 3. Your chance of scoring a
critical hit with this weapon is 1 in 39 (less when thrown).
[Character Inventory]
a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
b) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3 !k}
c) a Book of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4 !k}
d) 7 rations of food
e) a Dark Blue Potion of Speed {@q7}
f) 2 Green Potions of Heroism {@q4}
g) 14 Gold Potions of Cure Critical Wounds {@q1}
h) 7 Scrolls titled "aceliquo pluco" of Phase Door {@r1}
i) 2 Scrolls titled "fludo scido" of Teleport Level {@r7 !*}
j) 7 Scrolls titled "pudo puga" of Word of Recall {@r3}
k) 11 Scrolls titled "apposio" of Identify {@r2}
l) 2 Nickel Rods of Trap Location {@z3}
m) a Hippogriff Hoof Wand of Teleport Other (7 charges)
n) a Golem Clay Wand of Light (5 charges)
o) a Wyrm Fang Wand of Confuse Monster (15 charges)
p) a Zhelung Scale Wand of Lightning Bolts (6 charges)
q) a Gorgon Hair Wand of Wonder (22 charges)
It cannot be harmed by the elements.
r) a Blackthorn Staff of Teleportation (1d5) (+0,+0) (5 charges) {@u9 !*}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
s) an Alder Staff of Detect Invisible (1d5) (+0,+0) (13 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 32.
t) a Cherry Staff of Slow Monsters (1d5) (+0,+0) (9 charges)
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 16. Your chance of scoring a
critical hit with this weapon is 1 in 33.
u) 3 wooden torches (8:00)
It usually provides light of radius 2, though this is reduced when
running of out fuel.
v) a shovel (1d2) (+4,+4) (+1) {@w0}
It increases your tunneling by 1.
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 18.8 (add +1.2 damage against
creatures vulnerable to rock remover). Your chance of scoring a
critical hit with this weapon is 1 in 27.
[Home Inventory]
a) 3 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1 !k}
b) 2 Books of Alchemy [Commonly Used Potions] {@p2@b2@G2 !k}
It cannot be harmed by acid.
c) 5 Dark Blue Potions of Speed {@q7}
d) a Green Potion of Heroism {@q4}
e) 2 Azure Potions of Healing {@q2}
f) a Scroll titled "ae ser" of Teleportation {@r9 !*}
g) 18 Scrolls titled "fludo scido" of Teleport Level {@r7 !*}
h) a Scroll titled "fam deposuma" of Remove Curse
i) a Kracken Fin Wand of Heal Monster (12 charges)
j) a Hippogriff Hoof Wand of Teleport Other (6 charges)
k) a Golem Clay Wand of Light (6 charges)
l) 2 Cockatrice Beak Wands of Slow Monster (15 charges)
m) 2 Wyrm Fang Wands of Confuse Monster (25 charges)
n) a Druj Bone Wand of Stinking Cloud (8 charges)
o) a Zhelung Scale Wand of Lightning Bolts (6 charges)
p) a Gorgon Hair Wand of Wonder (22 charges)
It cannot be harmed by the elements.
q) a small metal shield of Resist Fire [3,+5]
It provides resistance to fire. It cannot be harmed by fire.
r) a rapier (1d5) (+5,+2) [1,+0] {@w0}
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 16.6. Your chance of scoring
a critical hit with this weapon is 1 in 26.
s) a stiletto (Blessed) (2d2) (+4,+3) (+1)
It increases your wisdom by 1. It is blessed by the gods and is
good and hates evil. It might have hidden powers.
With this weapon, you would currently get 2 blows per round.
Each blow will do an average damage of 13.6. Your chance of scoring
a critical hit with this weapon is 1 in 21.
t) a scimitar (2d4) (+4,+5) {@w0}
With this weapon, you would currently get 1 blow per round.
Each blow will do an average damage of 25.8. Your chance of scoring
a critical hit with this weapon is 1 in 19.
u) a short bow (ML2) (+7,+2)
A launcher with an multiplier level (ML) of 2 actually multiplies
damage by x1.75. The range on this launcher is 17 spaces.
Examine ammo to see average damage.
v) 31 bolts of Exploding (1d5) (+7,+4)
This projectile (almost always) explodes in a radius 2-3 ball of
shards (or its element if it is branded) when it hits a monster,
damaging any creatures adjacent to the target monster.
w) 19 bolts (1d5) (+6,+2)
x) 29 bolts (1d5) (+2,+4)
y) 17 arrows (1d4) (+2,+5)
z) 18 rounded pebbles (1d2) (+3,+2) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 9.6. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 27.
{) 14 iron shots (1d4) (+4,+5) {@f3=g}
Fired from your current missile launcher, this missile will inflict
an average damage of 16.6. Your chance of scoring a critical shot
shooting this ammo from your current launcher is 1 in 25.
|) 28 iron spikes {@v2=g}
Yelmon the Half-Orc Thief
Began the quest to kill Morgoth on 03/12/2011 at 07:42 PM
============================================================
CHAR.
| DAY, TIME | DEPTH |LEVEL| EVENT
============================================================
| 1, 07:05:58 | 2 | 4 | Killed Grip, Farmer Maggot's dog
| 1, 07:05:58 | 2 | 5 | Reached level 5
| 1, 11:51:40 | 2 | 6 | Killed Fang, Farmer Maggot's dog
| 2, 02:44:16 | 5 | 10 | Reached level 10
| 2, 07:51:28 | 5 | 11 | Killed Bill Ferny, agent of Saruman
| 3, 00:56:11 | 7 | 13 | Killed Wolf, Farmer Maggot's dog
| 3, 06:48:29 | 8 | 15 | Reached level 15
| 3, 23:18:12 | 10 | 16 | Killed Lotho Sackville-Baggins
| 5, 10:21:29 | 15 | 19 | Killed Ufthak of Cirith Ungol
| 5, 11:35:30 | 15 | 20 | Reached level 20
| 6, 05:20:31 | Town | 21 | Killed Harry Goatleaf
============================================================
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : no (adult_no_stairs)
Adult: Enable selling to shops : no (adult_cansell)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Know complete monster race info : no (score_know)
Score: Everything is already IDed : no (score_noid)
Score: Allow player to avoid death : no (score_live)
|
Posted on 12.3.2011 08:13
16223. on the Ladder (of 19313)
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