The Angband Ladder: Fingwind, Dunadan Paladin by miyazaki
[Angband 3.1.1 dev (r1626) Character Dump]
Name Fingwind Self RB CB EB Best
Sex Male Age 69 Str: 16 +1 +3 +2 18/40 18/20
Race Dunadan Height 85 INT: 10 +2 -3 +0 9
Class Paladin Weight 210 WIS: 16 +2 +1 +0 18/10
Title Protector Social Outcast DEX: 16 +2 +0 +0 18
HP -9/164 Maximize Y CON: 17 +3 +2 +2 18/60
SP 23/23 CHR: 9 +2 +2 +0 13
Level 14 Armor [12,+23] Saving Throw 48%
Cur Exp 2494 Fight (+12,+11) Stealth Fair
Max Exp 2494 Melee (+16,+14) Fighting Superb
Adv Exp 3010 Shoot (+12,+0) Shooting Excellent
MaxDepth 750' (L15) Blows 2/turn Disarming 33%
Turns 86100 Shots 1/turn Magic Device Excellent
Gold 1688 Infra 0 ft Perception 1 in 40
Burden 112.6 lbs Speed Normal Searching 10%
You are the illegitimate but acknowledged child of a Serf. You are a
credit to the family. You have brown eyes, straight black hair, and a
very fair complexion.
rAcid:...?+........ rConf:...?.........
rElec:...?.....?.?. Sound:...?.....?.?.
rFire:...?......... Shard:...?.....?.?.
rCold:...?.....?.?. Nexus:...?.....?.?.
rPois:...?......... Nethr:...?.....?.?.
rFear:...?......... Chaos:...?.....?.?.
rLite:...?......... Disen:...?.....?.?.
rDark:...?.....?.?. S.Dig:...?.........
rBlnd:...?......... Feath:...?.........
PLite:...?.....?.?. Aggrv:...?.........
Regen:............. Stea.:...?.........
ESP:...?.....?.?. Sear.:..++.........
Invis:...?.....?.?. Infra:...?.....?.?.
FrAct:...?......++. Tunn.:...?.....?.?.
HLife:...?.....?.?. Speed:...?.....?.?.
ImpHP:............. Blows:...?.....?.?.
ImpSP:...?......... Shots:...?.....?.?.
Fear:...?.....?.?. Might:...?.....?.?.
[Last Messages]
> You are paralysed!
> You can move again.
> There is a wall in the way!
> You faint from the lack of food.
> You are paralysed!
> You can move again.
> You faint from the lack of food.
> You are paralysed!
> You can move again.
> You faint from the lack of food.
> You are paralysed!
> You can move again.
> You enter a maze of down staircases.
> You are unsure about this place.
> You die.
Killed by starvation.
[Character Equipment]
a) a Dagger (1d4) (+4,+3)
Combat info:
2 blows/round.
Average damage/hit: 16.6.
b) a Short Bow (x2) (+0,+0)
c) a Ring of Searching (-1) {cursed}
Cursed.
-5% to searching.
d) (nothing)
e) an Amulet of Resist Acid
Provides resistance to acid.
Cannot be harmed by acid.
f) a Wooden Torch (4211 turns)
Branded with flames.
Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,+6]
h) a Cloak [1,+2]
i) a Leather Shield [6,-2]
j) (nothing)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
+2 strength, constitution.
Cannot be harmed by acid, electricity, fire, cold.
Prevents paralysis.
l) (nothing)
[Character Inventory]
a) 4 Flasks of oil
Branded with flames.
b) 4 Scrolls of Magic Mapping
When read, it maps the area around you.
c) 2 Scrolls of Trap Detection
When read, it detects traps nearby.
d) a Scroll of Detect Invisible
When read, it detects invisible creatures nearby.
e) 4 Scrolls of Identify
When read, it reveals to you the extent of an item's magical power
s.
f) a Scroll of Light
When read, it lights up an area and inflicts 2d8 damage on light-s
ensitive creatures.
g) 5 Scrolls of Blessing
When read, it increases your AC and to-hit bonus for 1d12+6 turns.
h) a Scroll of Darkness
When read, it darkens the nearby area and blinds you for 1d5+3 tur
ns.
i) a Rod of Light
When aimed, it lights up part of the dungeon in a straight line.
Takes 9 turns to recharge.
j) a Wand of Stone to Mud (5 charges)
When aimed, it turns rock into mud.
k) a Wand of Haste Monster (17 charges)
When aimed, it hastes a single monster.
l) 2 Staves of Detect Invisible (26 charges)
When activated, it detects invisible creatures nearby.
m) 2 Staves of Light (27 charges)
When activated, it lights up an area and inflicts 2d8 damage on li
ght-sensitive creatures.
n) a Staff of Cure Light Wounds (7 charges)
When activated, it heals you a small amount (15% of your wounds, m
inimum 15HP), heals some cut damage, makes you a little less confu
sed, and cures blindness.
o) a Ring of Teleportation (+2 speed)
+2 speed.
Induces random teleportation.
p) a Ring of Reckless Attacks (+3,+3) [-12]
q) 3 Wooden Torches (5000 turns)
Branded with flames.
Radius 2 light, reduced when running out of fuel.
r) a Mace (2d4) (+2,+7)
Combat info:
1 blow/round.
Average damage/hit: 23.7.
s) a War Hammer (Defender) (3d3) (+7,+10) [+2] (+3 stealth)
+3 stealth.
Provides resistance to acid, lightning, fire, cold.
Cannot be harmed by acid, electricity, fire, cold.
Sustains intelligence.
Feather Falling. Speeds regeneration. Prevents paralysis.
Grants the ability to see invisible things.
Combat info:
1 blow/round.
Average damage/hit: 27.9.
t) 22 Bolts (1d5) (+5,+1)
u) 18 Arrows (1d4) (+0,+0)
Combat info:
Hits targets up to 100 feet away.
Average damage/hit: 5.
35% chance of breaking upon contact.
v) 15 Iron Shots (1d4) (+0,+0)
============================================================
CHAR.
| TURN | DEPTH |LEVEL| EVENT
============================================================
1 0' 1 Began the quest to destroy Morgoth.
3671 100' 2 Reached level 2
6551 200' 3 Reached level 3
7671 200' 4 Reached level 4
10735 300' 5 Reached level 5
14087 300' 6 Reached level 6
18964 350' 7 Reached level 7
30159 400' 8 Reached level 8
35406 450' 9 Reached level 9
39285 450' 10 Reached level 10
41483 450' 11 Reached level 11
54221 500' 12 Reached level 12
66445 600' 13 Reached level 13
67712 600' 13 Found The Set of Leather Gloves 'Cambeleg'
78034 700' 14 Reached level 14
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : yes (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 28.9.2009 05:14
23. on the Competition No.75 Ladder (of 32)
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