The Angband Ladder: Buffy, Dunadan Snatcher by Cave Man

  [XAngband 1.3.1 Character Dump]

                          Name  : Buffy

 Sex      : Female           Age                90    STR!   18/***
 Race     : Dunadan          Height             71    INT!   18/***
 Class    : Snatcher         Weight            158    WIS!   18/***
 Magic    : Nodens, Lord of tSocial Class       34    DEX!   18/***
                                                      CON!   18/***
                                                      CHR!   18/140

 + Melee        (+105,+75)   Hit point   1627/1627    Fighting    : Legendary [
                             SP (Mana)    602/ 602    Bows/Throw  : Legendary [
 Blows/Round             7                            Saving Throw: Heroic
 AverageDmg/Rnd        609   Level              50    Stealth     : Bad
                             Experience   10499999
 + Shooting     (+107,+17)   Max Exp      10499999    Perception  : Fair
 Multiplier          x7.50   Exp to Adv      *****    Searching   : Fair
 Shots/Round          0.66   Gold         11414951    Disarming   : Superb
                                                      Magic Device: Heroic
 AC               [88,+59]   Time      Day 6 20:46
 Speed            (+21+10)   Play time    33:07:55    Infra-Vision: 120 feet


                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have blue-gray eyes, curly blond
          hair, and an average complexion.


          ...You retired from the adventure after the winning.


                                                                Modifications
                          Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@
                          Str: 18/100   1   5   9 18/***        ...32s...4...
                          Int: 18/100   2   2  11 18/***        .3.32.3......
         abcdefghijkl@    Wis: 18/100   2   2  11 18/***        .3.32.3......
 Acid  : .++......+..#    Dex: 18/100   2  -1  12 18/***        .3.32s...4...
 Elec  : ...*.....+..#    Con: 18/100   3   3   9 18/***        ...32....4..s
 Fire  : .........+..#    Chr: 18/100   2  -3   5 18/140        ...32........
 Cold  : .++.*....+..#
 Poison: ...+........#              abcdefghijkl@               abcdefghijkl@
 Fear  : +....+......#    Speed   : .+.++.+.....#    Free Actn: ...+++......+
 Light : .+.......+...    Reflect : .+...........    SeeInvis.: .+.++++..+...
 Dark  : .+...........    MagicDev: .............    Hold Life: ++.++.+......
 Shard : .+...........    AuraFire: .....+.......    Telepathy: .+.......+...
 Blind : ++..+....+...    AuraElec: .............    Warning  : .............
 Conf  : ......+.....+    AuraCold: .............    SlwDigstn: +..+++.......
 Sound : ..+..........    Dec.mana: .............    Regen.   : +..+++......+
 Nether: ..+.........+    Teleport: .............    Levitate : ...++.......+
 Nexus : ............+    NoTelprt: .............    PermLite : .+....+..+...
 Chaos : ......+......    No Magic: .............    Aggravate: .............
 Disnch: ...+.........    DrainExp: .............    EvilCurse: .............


  [Quest information]

< Recall Depth >
  Level 100 (5000')

< Completed Quest >
  Thieves Hideout                          (Danger level:   5)  - level  5
  Warg problem                             (Danger level:   5)  - level 13
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 13
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger level:  15)  - level 16
  Doom Quest 1                             (Danger level:  15)  - level 18
  The Orcish Mine                          (Danger level:  25)  - level 21
  The Mimic's Treasure                     (Danger level:  25)  - level 23
  Vapor Quest                              (Danger level:  25)  - level 23
  The Sewer                                (Danger level:   5)  - level 24
  Old Man Willow Quest                     (Danger level:  24)  - level 24
  Dark Elven Lords Quest                   (Danger level:  25)  - level 24
  Grendel                                  (Dungeon level:  24) - level 25
  Archdruid                                (Danger level:  25)  - level 25
  Tengu and Death Swords                   (Danger level:  25)  - level 28
  The Vault                                (Danger level:  30)  - level 28
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 28
  The Tower                                (Danger level:  30)  - level 29
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 32
  The Cloning Pits                         (Danger level:  40)  - level 33
  Hastur the Unspeakable                   (Dungeon level:  50) - level 34
  Kotoshiro, the Oracle                    (Dungeon level:  56) - level 35
  The Rise and Fall of Micro$oft           (Danger level:  50)  - level 36
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 36
  Cantoras, the Skeletal Lord              (Dungeon level:  76) - level 38
  Sauron                                   (Danger level:  99)  - level 47
  Morgoth, Lord of Darkness                (Danger level: 100)  - level 50

< Failed Quest >
  The Destroyer                            (Dungeon level:  88) - level 40


  [Miscellaneous information]

 Maximize Mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 You have defeated 4743 enemies.


  [Character Body]

Your body is currentry Nodens, Lord of the Great Abyss.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*L}
      +2 to Attacks
      Slay Evil, Undead
       Vampiric
      Resist Fear, Blindness
       Hold Life; Slow Digestion; Regeneration
      Activates for nothing
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
{SpInWiDxIf;AcCoLiDkShBl;RfSiHlEspXl!!}
      +3 to INT, WIS, DEX, Infravision, Speed
      Resist Acid, Cold, Light, Dark, Blindness, Shards
       Reflection; Hold Life; See Invisible; ESP; Permanent Light(1)
      Activates for dispel evil (level*5) every 200+d200 turns
c) The Heavy Crossbow 'Icicle' (x6) (+17,+17) [+10] {AcCoSoNt;Xm|Co}
       Frost Brand
      Resist Acid, Cold, Sound, Nether
      Activates for nothing
d) The Ring of Power (Vilya) (+15,+15) (+3)
{SpStInWiDxCnCh;*El;PoDi;FaSiHlSdRgLv(StInWiDxCh!!}
      +3 to All stats, Speed
      Immunity to Lightning
      Resist Poison, Disenchantment
      Sustain STR, INT, WIS, DEX, CHR
       Free Action; Hold Life; Levitation; See Invisible; Slow Digestion
    Regeneration
      Activates for ball of lightning (250) every 425+d425 turns
e) The Ring of Power (Nenya) (+14,+14) (+2)
{SpStInWiDxCnCh;*Co;Bl;FaSiHlSdRgLv(InWiCh!!}
      +2 to All stats, Speed
      Immunity to Cold
      Resist Blindness
      Sustain INT, WIS, CHR
       Free Action; Hold Life; Levitation; See Invisible; Slow Digestion
    Regeneration
      Activates for ball of cold (200) every 325+d325 turns
f) an Amulet of the Hero (+5,+6) [+5] (+6) {Sd}
g) The Arkenstone of Thrain (+3 to speed) {SpInWi;CfCa;SiHlXl!!}
      +3 to INT, WIS, Speed
      Resist Confusion, Chaos
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for clairvoyance and recall, draining you every 20+d20 turns
h) (nothing)
i) (nothing)
j) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiEspXl!!}
      +4 to STR, DEX, CON
      Resist Acid, Lightning, Fire, Cold, Light, Blindness
       See Invisible; ESP; Permanent Light(1)
      Activates for rays of fear in every direction every 3*(level+10) turns
k) (nothing)
l) (nothing)


  [Character Inventory]

a) 2 Rations of Food
b) 5 Potions of Heroism
c) 10 Potions of Healing {!k}
d) 8 Potions of *Healing* {!k}
e) 6 Potions of Life {!k!q}
f) 12 Potions of Restore Mana {25% off}
g) 2 Potions of Enlightenment
h) 4 Potions of Resistance {!k}
i) 8 Potions of Restoring
j) 4 Scrolls of Phase Door
k) 10 Scrolls of Teleportation
l) 6 Scrolls of Identify
m) 4 Scrolls of *Destruction*
n) a Rod of Perception (charging)
o) 2 Rods of Recall {!*}
p) 4 Rods of Enlightenment
q) 4 Rods of Detection
r) 12 Rods of Teleport Other
s) 6 Rods of Stone to Mud (1 charging) {25% off}
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
      Slay Animal, Evil, Undead, Demon, Orc, Troll, Xdragon
       Earthquake impact on hit
      Resist Acid, Lightning, Fire, Cold
       Anti-Magic; See Invisible; ESP; Aggravates
      Activates for nothing


  [Home Inventory]

 ( page 1 )
a) 13 Potions of Speed {!k}
b) 25 Potions of Cure Critical Wounds {25% off}
c) 4 Potions of Curing
d) 34 Scrolls of Identify
e) a Scroll of *Remove Curse*
f) a Scroll of *Enchant Weapon*
g) a Scroll of Mundanity
h) 20 Scrolls of Magic Mapping
i) a Rod of Healing
j) a Rod of Restoration
k) 2 Rods of Disarming
l) a Rod of Acid Balls

 ( page 2 )
a) a Rod of Lightning Balls
b) a Rod of Fire Balls
c) 2 Rods of Cold Balls
d) a Rod of Havoc
e) 3 Wands of Stone to Mud (25 charges)
f) a Staff of Enlightenment (6 charges)
g) a Staff of Enlightenment (1 charge)
h) 2 Staffs of Curing (2x 8 charges)
i) a Staff of Curing (7 charges)
j) a Staff of *Destruction* (5 charges)
k) a Ring of Speed (+10)
l) The Ring of Barahir (+1) {StInWiDxCnChSlSr;Po;Si}
      +1 to All stats, Stealth, Searching
      Resist Poison
       See Invisible
      Activates for nothing

 ( page 3 )
a) The Ring of Tulkas (+4) {SpStDxCn!!}
      +4 to STR, DEX, CON, Speed
      Activates for speed (dur 75+d75) every 200+d200 turns
b) a Ring of Light and Darkness Resistance
c) a Ring of Nether Resistance
d) a Ring of Nexus Resistance
e) a Ring of Confusion Resistance
f) a Ring of Shard Resistance
g) a Ring of Chaos Resistance
h) a Ring of Blindness Resistance
i) a Ring of Lordly Protection [+21] {LiFe}
j) a Ring of Lordly Protection [+20] {Bl}
k) a Ring of Lordly Protection [+18] {Li}
l) 2 Rings of Extra Attacks (+2 attacks)

 ( page 4 )
a) a Ring of Mana
b) The Ring of Wraith 'Lumna' (+12,+12) (+1) {cursed,
StInWiDxCnCh;Fi;SiTeCuTy.!!}
      +1 to All stats
      Resist Fire
       See Invisible; Drains Experience; Ancient Curse; Heavily Cursed
      Activates for confuse monster every 15 turns
c) The Ring of Wraith 'Helda' (+10,+10) (+1) {cursed,
StInWiDxCnCh;ElPoLi;SiAgCu[T!!}
      +1 to All stats
      Resist Lightning, Poison, Light
       Prevent Teleportation; See Invisible; Drains Experience
    Aggravates; Heavily Cursed
      Activates for recharging every 70 turns
d) The Ring of Wraith 'Laiva' (+11,+11) (+2) {cursed,
StInWiDxCnCh;Fe;SiPc(Cn!!}
      +2 to All stats
      Resist Fear
      Sustain CON
       See Invisible; Drains Experience; Permanently Cursed
      Activates for earthquake (rad 10) every 50 turns
e) The Ring of Wraith 'Ulea' (+11,+11) (+1) {cursed, StInWiDxCnChIf;SiAgCu!!}
      +1 to All stats, Infravision
       See Invisible; Drains Experience; Aggravates; Heavily Cursed
      Activates for dispel good (level*5) every 200+d200 turns
f) The Ring of Wraith 'Tyelma' (+11,+11) (+1) {cursed,
StInWiDxCnChSrIf;Ac;SiPc[T!!}
      +1 to All stats, Searching, Infravision
      Resist Acid
       Prevent Teleportation; See Invisible; Drains Experience
    Permanently Cursed
      Activates for animal friendship every 500 turns
g) The Ring of Wraith 'Orna' (+10,+10) (+1) {cursed,
StInWiDxCnChSlSl;ShFe;SiRgAgCu!!}
      +1 to All stats, Stealth, Magic device
      Resist Fear, Shards
       See Invisible; Regeneration; Drains Experience; Aggravates
    Heavily Cursed
      Activates for frost bolt (6d8) every 7+d7 turns
h) The Ring of Wraith 'Marya' (+12,+12) (+1) {cursed,
SpStInWiDxCnCh;AcSoNx;SiPc[T!!}
      +1 to All stats, Speed
      Resist Acid, Sound, Nexus
       Prevent Teleportation; See Invisible; Drains Experience
    Permanently Cursed
      Activates for remove fear and cure poison every 5 turns
i) The Ring of Wraith 'Verca' (+12,+12) (+1) {cursed,
StInWiDxCnChSl;SiTeAgCu[T.!!}
      +1 to All stats, Stealth
       Prevent Teleportation; See Invisible; Drains Experience
    Aggravates; Heavily Cursed
      Activates for vampiric drain (3*100) every 400 turns
j) an Amulet of Brilliance (+3)
k) an Amulet of the Magi [+4] (+4 to searching)
l) an Amulet of Reflection

 ( page 5 )
a) The Amulet of Carlammas (+2) {Cn;Fi!!}
      +2 to CON
      Resist Fire
      Activates for protect evil (dur level*3 + d25) every 225+d225 turns
b) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi!!}
      +3 to WIS, CHR, Infravision
      Resist Acid, Lightning, Cold
       Free Action; See Invisible
      Activates for dispel evil (level*5) every 200+d200 turns
c) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgXl}
      +3 to STR, CON, Infravision
       Free Action; See Invisible; Regeneration; Permanent Light(1)
      Activates for nothing
d) an Amulet of Resistance {Sh}
e) an Amulet of Sustaining
f) The Torque of Boromir (+0,+8) (+3) {St(St!!}
      +3 to STR
      Sustain STR
      Activates for frighten monsters every 40+d40 turns
g) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx!!}
      +3 to Stealth
      Resist Confusion
      Sustain DEX
      Activates for dispel small life every 55+d55 turns
h) The Bead 'Yasaka-no-Magatama' [+5] (+3)
{InWiChSlSr;AcElFiCoNtFe;FaSiHlSdRgXlWr(InWiCh!!}
      +3 to INT, WIS, CHR, Stealth, Searching
      Resist Acid, Lightning, Fire, Cold, Fear, Nether
      Sustain INT, WIS, CHR
       Free Action; Hold Life; See Invisible; Slow Digestion; Warning
    Regeneration; Permanent Light(1)
      Activates for word of recall every 200 turns
i) The Amulet of Pitch Dark Night [+5] (+4) {SlSr;DkBl;Si!!}
      +4 to Stealth, Searching
      Resist Dark, Blindness
       See Invisible
      Activates for a dark storm (250) every 150+d150 turns
j) The Jewel 'Evenstar' (+2) {Cn;CoDkNt;HlRgXl(InWiCn!!}
      +2 to CON
      Resist Cold, Dark, Nether
      Sustain INT, WIS, CON
       Hold Life; Regeneration; Permanent Light(1)
      Activates for restore stats and life levels every 750 turns
k) The Feanorian Lamp 'Khelan' (+3) {StDxCn;DiFe[M!!}
      +3 to STR, DEX, CON
      Resist Fear, Disenchantment
       Anti-Magic
      Activates for ball of fire (72) every 400 turns
l) The Star of Elendil (+1 to speed) {Sp;SiHlXl!!}
      +1 to Speed
       Hold Life; See Invisible; Permanent Light(3); Permanent Light(1)
      Activates for magic mapping and light area every 50+d50 turns

 ( page 6 )
a) The Palantir of Westernesse (+3) {WiCh;EspXl!!}
      +3 to WIS, CHR
       ESP; Permanent Light(3); Permanent Light(1)
      Activates for list of the uniques on the level every 200 turns
b) The stone of flying (+2 to speed) {SpInCh;HlLvXl!!}
      +2 to INT, CHR, Speed
       Hold Life; Levitation; Permanent Light(3); Permanent Light(1)
      Activates for a mana storm every 250+d250 turns
c) The stone of Lore (+1) {InWi!!}
      +1 to INT, WIS
       Permanent Light(3)
      Activates for get a knowledge : everytime
d) Law Dragon Scale Mail (-2) [30,+18]
e) a Ring Mail of Resistance 'Fuinol' (-2) [12,+15] (+4 to stealth)
{Sl;AcElFiCoPoNx!!}
      +4 to Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Nexus
      Activates for teleport away every 200 turns
f) Metal Scale Mail of Elvenkind (-2) [13,+8] (+1 to stealth) {Sl;AcElFiCoBl}
g) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShBlNx}
      +2 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Blindness, Shards, Nexus
      Activates for nothing
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf!!}
      +3 to INT, WIS, CON
      Resist Acid, Poison, Blindness, Confusion
      Activates for door and trap destruction every 10 turns
i) Metal Brigandine Armour of Elvenkind 'Risien' (-3) [19,+11] (+2 to stealth)
{CnSl;AcElFiCoPo}
      +2 to CON, Stealth
      Resist Acid, Lightning, Fire, Cold, Poison
      Activates for nothing
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoNx}
      +2 to STR, DEX
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
      Activates for nothing
k) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
      +2 to CON
      Resist Acid, Lightning, Fire, Cold, Confusion, Sound, Nexus
      Activates for nothing
l) The Mithril Plate Mail of Celeborn (-2) [35,+25] (+4)
{StCh;AcElFiCoDkShDi!!}
      +4 to STR, CHR
      Resist Acid, Lightning, Fire, Cold, Dark, Shards, Disenchantment
      Activates for genocide every 500 turns

 ( page 7 )
a) a Robe of Permanence [2,+16] {AcElFiCoSo;Hl(StInWiDxCnCh}
b) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCoCf;MaFaSiHlLv(InWi!!}
      +3 to INT, WIS, Searching
      Resist Acid, Lightning, Fire, Cold, Confusion
      Sustain INT, WIS
       Free Action; Hold Life; Levitation; See Invisible
    Decrease Need Mana
      Activates for a mana bolt (120) every 120+d120 turns
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoPoDk}
      +4 to Stealth
      Resist Acid, Lightning, Fire, Cold, Poison, Dark
      Activates for nothing
d) a Cloak of Aman 'Motheg' [1,+24] (+2 to stealth) {SlIf;Dk}
      +2 to Stealth, Infravision
      Resist Dark
      Activates for nothing
e) an Elven Cloak of Life Stream 'Dinanga' [4,+33] (+6 to stealth)
{CnSlSr;Co;HlRg(Cn!!}
      +6 to CON, Stealth, Searching
      Resist Cold
      Sustain CON
       Hold Life; Regeneration
      Activates for restore life levels every 450 turns
f) an Elven Cloak of Stealth [4,+13] (+4 to stealth)
g) The Elven Cloak 'Amber Prison' [4,+21] (+4 to stealth)
{StCnSlSr;AcDk;FaTe.(Cn}
      +4 to STR, CON, Stealth, Searching
      Resist Acid, Dark
      Sustain CON
       Free Action
      Activates for nothing
h) a Small Leather Shield of Might 'Kirien' (+4,+3) [3,+15] (+1 to speed)
{SpStCn;So}
      +1 to STR, CON, Speed
      Resist Sound
      Activates for nothing
i) The Small Leather Shield 'Big Useless Fellow' [3,+16] (+3 to stealth)
{CnSl;Co;SiSd!!}
      +3 to CON, Stealth
      Resist Cold
       See Invisible; Slow Digestion
      Activates for recharging every 70 turns
j) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;SoCa;Fa}
      +4 to STR, CON
      Immunity to Acid
      Resist Sound, Chaos
       Free Action
      Activates for nothing
k) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
      +2 to STR
      Resist Acid, Cold, Fear
      Sustain STR
       Reflection
      Activates for nothing
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSo}
      Resist Acid, Lightning, Fire, Cold, Light, Dark, Sound
      Activates for nothing

 ( page 8 )
a) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh}
      Resist Acid, Lightning, Fire, Cold, Chaos
      Sustain All stats
      Activates for nothing
b) The Dragon Shield 'Junk' [11,+18] (+3 to infravision) {DxSlIf;BlCfSo;Xl}
      +3 to DEX, Infravision, Magic device
      Resist Blindness, Confusion, Sound
       Permanent Light(1)
      Activates for rune of protection every 400 turns
c) The Mirror Shield of Earendil [14,+16] {ElFiDkBlNtFe;RfXl!!}
      Resist Lightning, Fire, Fear, Dark, Blindness, Nether
       Reflection; Permanent Light(1)
      Activates for curing every 100 turns
d) The Golden Crown of Gondor [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;SiSdRgXl!!}
      +3 to STR, WIS, CON, Speed
      Resist Lightning, Fire, Cold, Light, Blindness, Confusion, Chaos
       See Invisible; Slow Digestion; Regeneration; Permanent Light(1)
      Activates for heal 700 hit points every 250 turns
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
{SpInDxCh;LiDkShBlSo;FaSiXlWr}
      +3 to INT, DEX, CHR, Speed
      Resist Light, Dark, Blindness, Sound, Shards
       Free Action; See Invisible; Warning; Permanent Light(1)
      Activates for nothing
f) a Hard Leather Cap of Wisdom 'Roseg' [2,+6] (+3) {WiCn(Wi}
      +3 to WIS, CON
      Sustain WIS
      Activates for nothing
g) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
      +5 to INT, WIS, CHR
      Immunity to Lightning
      Resist Blindness
      Sustain INT, WIS, CHR
      Activates for nothing
h) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo;Esp}
      +2 to INT, WIS
      Resist Blindness, Sound
       ESP
      Activates for nothing
i) The Metal Cap 'Ladenfirn' (+0,+15) [3,+20] (+3) {Sl;ElSo;SiHlEsp}
      +3 to Magic device
      Resist Lightning, Sound
       Hold Life; See Invisible; ESP
      Activates for nothing
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si!!}
      +2 to INT, WIS, Searching
      Resist Blindness
       See Invisible
      Activates for detection every 55+d55 turns
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;*Co;AcPoDiFe;FaSiTeAgCuTy[M.!!}
      -1 to INT, WIS, Searching
      Immunity to Cold
      Resist Acid, Cold, Poison, Fear, Disenchantment
       Free Action; Anti-Magic; See Invisible; Aggravates; Ancient Curse
    Heavily Cursed
      Activates for rays of fear in every direction every 3*(level+10) turns
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
      +3 to STR, DEX, CON
      Resist Acid, Nexus
      Activates for nothing

 ( page 9 )
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
      +2 to STR, CON
       Free Action
      Activates for nothing
b) a Set of Dragon Gloves of Slaying (+9,+2) [4,+19] {LiDkSh}
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaLv!!}
      +4 to DEX
      Resist Acid
       Free Action; Levitation
      Activates for a magical arrow (150) every 90+d90 turns
d) a Pair of Soft Leather Boots of Levitation [2,+5] {Po;Lv}
e) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDxSl;Nx;FaLv(Dx}
      +4 to DEX, Stealth, Speed
      Resist Nexus
      Sustain DEX
       Free Action; Levitation
      Activates for nothing
f) The Dagger 'Grimtooth' (2d4) (+5,+5) (+1 attack) {AtDx;Th|P}
      +1 to DEX, Attacks
       Poisoned
       Throwing
      Activates for nothing
g) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Fe;Lv/DD}
      Slay Xdragon
      Immunity to Fire
      Resist Fear
       Levitation
      Activates for nothing
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {SpInDx;Fe;FaSi/oTP}
      +3 to INT, DEX, Speed
      Slay Orc, Troll, Giant
      Resist Fear
       Free Action; See Invisible
      Activates for nothing
i) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
      +3 to INT, CHR
      Slay Evil
      Resist Nexus
       Free Action; See Invisible; Regeneration
      Activates for nothing
j) The Small Sword 'Sting' (1d6) (+11,+9) (+2 attacks) {AtStDxCn;Li;FaSiXl/*oL}
      +2 to STR, DEX, CON, Attacks
      Slay Evil, Undead, Orc
      Resist Light
       Free Action; See Invisible; Permanent Light(1)
      Activates for nothing
k) The Broad Sword 'Nothung' (3d5) (+12,+16) (+4 to searching)
{Sr;ElFiPoNtFe;SdXl|ES/DDo}
      +4 to Searching
      Slay Orc, Xdragon
       Lightning Brand; Very sharp
      Resist Lightning, Fire, Poison, Fear, Nether
       Slow Digestion; Permanent Light(1)
      Activates for nothing
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
{SpStDxCh;CoDk;FaSiSdLv|CoS/*oUL!!}
      +4 to STR, DEX, CHR, Speed
      Slay Evil, Undead, Demon, Orc
       Frost Brand; Very sharp
      Resist Cold, Dark
       Free Action; Levitation; See Invisible; Slow Digestion
      Activates for frost bolt (6d8) every 7+d7 turns

 ( page 10 )
a) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
{Sl;CoNt;HlSdXl|Co/*o}
      +3 to Stealth
      Slay Evil, Orc
       Frost Brand
      Resist Cold, Nether
       Hold Life; Slow Digestion; Permanent Light(1)
      Activates for nothing
b) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
{SpStDx;FaSiSdRgXl|S/*}
      +2 to STR, DEX, Speed
      Slay Evil
       Very sharp
       Free Action; See Invisible; Slow Digestion; Regeneration
    Permanent Light(1)
      Activates for nothing
c) The Katana 'Fustu-no-mitama' (4d4) (+20,+12) [+5] (+4)
{SpStDxCn;CoShNtCaFe;FaSiHlSdRgBs|EFS/*DUL(StDxCn}
      +4 to STR, DEX, CON, Speed
      Slay Evil, Undead, Demon, Dragon
       Lightning Brand; Flame Tongue; Very sharp
      Resist Cold, Fear, Shards, Nether, Chaos
      Sustain STR, DEX, CON
       Free Action; Hold Life; See Invisible; Slow Digestion
    Regeneration; Blessed Blade
      Activates for nothing
d) The Katana 'Aglarang' (8d4) (+10,+10) (+2) {AtSpDx|S(Dx}
      +2 to DEX, Attacks, Speed
       Very sharp
      Sustain DEX
      Activates for nothing
e) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {St;Li;FaSdRg|S/DDoTPZ}
      +2 to STR
      Slay Animal, Orc, Troll, Giant, Xdragon
       Very sharp
      Resist Light
       Free Action; Slow Digestion; Regeneration
      Activates for nothing
f) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Si|PS/*DoTPL}
      Slay Evil, Undead, Orc, Troll, Giant, Dragon
       Poisoned; Very sharp
       See Invisible
      Activates for nothing
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtNxCa;FaHlAgCu|V}
      +2 to STR, CON
       Vampiric
      Resist Confusion, Nether, Nexus, Chaos
       Free Action; Hold Life; Drains Experience; Aggravates
    Heavily Cursed
      Activates for nothing
h) The Awl-Pike 'Ama-no-NumaHoko' (4d8) (+16,+24) [+5] (+4)
{WiDxCnCh;AcCoDkBlCa;SiHlXlBs/*DDUL(WiDxCnCh!!}
      +4 to WIS, DEX, CON, CHR
      Slay Evil, Undead, Demon, Xdragon
      Resist Acid, Cold, Dark, Blindness, Chaos
      Sustain WIS, DEX, CON, CHR
       Hold Life; See Invisible; Blessed Blade; Permanent Light(1)
      Activates for water ball (200) every 250 turns
i) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;ThSiHlLvXlBs|F/*DPUL!!}
      +4 to INT, WIS, Searching, Infravision
      Slay Evil, Undead, Demon, Giant, Dragon
       Flame Tongue
      Resist Fire, Fear, Light
       Throwing; Hold Life; Levitation; See Invisible; Blessed Blade
    Permanent Light(1)
      Activates for stone to mud every 5 turns
j) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;EspSd/DD!!}
      +3 to WIS, CON
      Slay Xdragon
       ESP; Slow Digestion
      Activates for drain life (120) every 400 turns
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
      +3 to CON
      Slay Evil, Orc, Troll, Giant
       See Invisible
      Activates for nothing
l) The Glaive of Pain (9d6) (+0,+30) { }
      Activates for nothing

 ( page 11 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCoFe/*P}
      +10 to Searching, Infravision, Tunneling
      Slay Evil, Giant
      Resist Acid, Lightning, Fire, Cold, Fear
      Activates for nothing
b) The Nunchaku of Xiaolong (4d3) (+25,+10) [+10] (+5 to speed)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}
      +5 to Stealth, Speed
      Slay Animal, Dragon
       Flame Tongue
      Resist Fire, Fear
      Sustain STR, DEX, CON
       Free Action; Regeneration
      Activates for nothing
c) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Xl|EF/oTZ}
      +4 to STR
      Slay Animal, Orc, Troll
       Lightning Brand; Flame Tongue
      Resist Lightning, Fire, Dark
       Permanent Light(1)
      Activates for nothing
d) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
{StDg;*Fi;DkCfCaDi;XlAg[T|FPV/*DLZ}
      +6 to STR, Tunneling
      Slay Animal, Evil, Undead, Dragon
       Flame Tongue; Poisoned; Vampiric
      Immunity to Fire
      Resist Dark, Confusion, Chaos, Disenchantment
       Prevent Teleportation; Aggravates; Permanent Light(1)
      Activates for nothing
e) The Mattock of Nain (3d8) (+12,+18) (+6) {StSrIfDg;AcDkDiFe|A/DoTP!!}
      +6 to STR, Searching, Infravision, Tunneling
      Slay Orc, Troll, Giant, Dragon
       Acid Brand
      Resist Acid, Fear, Dark, Disenchantment
      Activates for stone to mud every 2 turns
f) The Sling of Buckland (x2) (+19,+15) (+3 to speed) {Sp;LiBlCfFe;Xs}
      +3 to Speed
      Resist Fear, Light, Blindness, Confusion
       +1 Extra Shot
      Activates for nothing
g) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
      +3 to DEX
       Free Action
      Activates for nothing
h) a Heavy Crossbow of Hunter 'Quenelen' (x5) (+13,+14) (+2 to stealth)
{Sl;ShDi;Xs!!}
      +2 to Stealth
      Resist Shards, Disenchantment
       +1 Extra Shot
      Activates for lightning bolt (4d8) every 6+d6 turns
i) 60 Bolts (2d5) (+3,+3) (195/130)
j) 25 Bolts (2d5) (+3,+4) (202/134)
k) 28 Bolts (2d5) (+6,+7) (225/150)
l) 18 Bolts of Hurt Dragon (2d5) (+8,+7) (225/150)

 ( page 12 )
a) 23 Bolts of Frost (2d5) (+7,+9) (240/160)
b) 59 Steel Bolts (3d5) (+5,+5) (232/154)
c) 31 Steel Bolts (3d5) (+6,+9) (262/174)
d) 15 Steel Bolts of Wounding (3d5) (+13,+8) (255/170)
e) The Sheaf Arrow of Bard (8d6) (+40,+10) {/DD}
      Slay Xdragon
      Activates for nothing
f) a Magical Figurine of a Nightwalker



Posted on 20.4.2009 10:16
Last updated on 21.4.2009 08:53

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3829. on the Ladder (of 18945)
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On 20.4.2009 10:16 Cave Man wrote:
Snatchers are great fun, although the armor restrictions for some classes can make life a bit tricky. Nodens is a terrific body (passwall!), but I suspect my previous body (Susanoo the Angry) might have been better overall (no armor restriction, plus a good heal spell and great HP's). This variant definitely deserves more play.

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