The Angband Ladder: Losty, Hobbit Slinger by <s_latour@hotmail.com>
[FuryBand T 5.0.3 Character Sheet]
Name : Losty Age 25 STR! 18/200
Sex : Female Height 34 INT! 18/***
Race : Hobbit LostSoul Weight 48 WIS! 18/***
Class : Slinger Social Class 19 DEX! 18/200
Body : Player CON! 18/***
God : Varda Elentari CHR: 18/134
+ To Melee Hit 99 Level 58 Hit Points 1115/ 1115
+ To Melee Damage 82 Experience 17071905 Spell Points 267/ 267
+ To Ranged Hit 77 Max Exp 17071905 Sanity 1078/ 1078
+ To Ranged Damage 17 Exp to Adv. 21000000 Piety -352
AC 42+124 Gold 439355 Speed Fast (+23)
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Bad Blows/Round: 6
Bows/Throw : Legendary[57]Searching : Bad Shots/Round: 4
Saving Throw: Fair Disarming : Fair Damg./Round: 30d5+492
Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are the only child of a Hobbit Bum. You are a credit
to the family. You have brown eyes, straight brown
hair, and a very dark complexion.
[Miscellaneous information]
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Angband: Level 103 (5150')
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 2485 enemies.
You saved 34 princesses.
You saved Arda and became a famed Queen.
You found none of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Yavie of the 2890th year of the third age.
You have been adventuring for 4 days.
adefkmnopsuxz{|@
SlayAnimal: +...............
SlayEvil : +...............
SlayMaia : +...............
SlayDragon: +...............
Cold Brand: +...............
Sharpness : +...............
Wounding : +...............
Sentient : +...............
Sust Str : ..+.......+.....
Sust Int : ...+............
Sust Wis : ..++............
Sust Dex : ..........+....+
Sust Con : ..+.............
Sust Chr : ..+.............
Free Act : +.+.....+.......
Hold Life : .....++.........
Blessed : ................
Reflect : ................
No Stun : ................
Protection: ................
Imm Acid : ......++*.+.....
Res Elec : +.....+.........
Imm Fire : ..*.+.+.........
Res Cold : +.....+...+.....
Res Pois : ....+.+.........
Res Fear : ..+++.+.........
Res Light : .....+....+.....
Res Dark : ...+.++.........
Res Blind : ........++......
Res Conf : ...+.+..+++.....
Res Sound : ...+....+.......
Res Shard : ................
Res Neth : ..+.............
Res Nexus : .......+........
Res Chaos : ...+.+..+++.....
Res Disen : .+..+...........
Fire Aura : +...............
Climb : ...........+....
Light : +...++..........
Digestion : +...............
Regen : +.+.............
See Invis : +.+..++........+
Invisible : +...............
WraithForm: ..............+.
Spell-Hold: ..............+.
Add Str : 4.1.4...4.....3.
Add Int : ..19..4..2......
Add Wis : ..1.4.4..2......
Add Dex : 4.1.............
Add Con : ..19....4..3..3.
Add Chr : ..1.4.........3.
Add Stlth.: ......43...3....
Add Speed : 4.1943.3...3..3.
Add Luck : ..1..3........3.
Acidproof : +.++++++++++..+.
Elecproof : +.++++++++++..+.
Fireproof : +.++++++++++..+.
Coldproof : +.++++++++++..+.
Activate : ..+.++++......+.
Drain XP : +...............
Cursed : ..............+.
Auto Curse: ..............+.
Hvy Curse : ..............+.
Orc ESP: .....+..++......
Troll ESP: .........+......
Giant ESP: +...............
Evil ESP: .........+......
Skills (points left: 114)
- Combat 50.000 [0.800]
. Weaponmastery 36.000 [0.500]
- Archery 50.000 [0.850]
. Sling-mastery 50.000 [1.300]
. Bow-mastery 00.000 [0.200]
. Crossbow-mastery 00.000 [0.200]
. Boomerang-mastery 00.000 [0.200]
. Throwing 01.000 [0.700]
- Sneakiness 02.200 [0.900]
. Stealth 05.000 [0.400]
. Disarming 02.500 [0.900]
- Powers 01.368 [0.200]
. Devices 16.000 [1.100]
- Spirituality 12.400 [0.400]
. Prayer 30.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Ammo creation
[Character Equipment]
a) The Long Sword 'Sereghathol' (E:562220, L:33) (5d5) (+57,+43) (+4 to speed)
{}
It provides light (radius 1) forever. It increases your strength,
dexterity and speed by 4. It does extra damage from frost. It can
cause damaging strikes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It strikes at demons
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It makes you invisible.
It provides immunity to paralysis. It provides resistance to
electricity and cold. It allows you to see invisible monsters. It
allows you to sense the presence of giants. It slows your metabolism.
It speeds your regenerative powers. It produces a fiery sheath. It
drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Surtur, the Fire Giant on level 83 of
Angband.
d) a Slingshot of Extra Might (x4) (+10,+17) {!*}
It provides resistance to disenchantment. It fires missiles
with extra might.
You stole it from the Black Market.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!*}
It can be activated for healing
(500) every 200+d100 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and luck by 1. It sustains your strength, wisdom, constitution
and charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Raou the Conqueror on level 99 of Angband.
f) The Ring of Ingon (+9) {!*}
It increases your intelligence, constitution and speed by 9. It
sustains your intelligence and wisdom. It makes you completely
fearless. It provides resistance to dark, confusion, sound and chaos.
It cannot be harmed by acid, cold, lightning or fire.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 83 of
Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater titan on level 83 of Angband.
n) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 83 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed) {!*}
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
p) The Small Mithril Shield of Thorin [3,+25] (+4) {!*}
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to blindness,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 98 of Angband.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases
your intelligence and wisdom by 2. It provides resistance to
blindness and chaos. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Rich, the Thief on level 83 of Angband.
u) The Set of Cesti of Gulduian [5,+16]
It sustains your strength and dexterity. It provides resistance to
acid, cold, light, confusion and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*}
It increases your
constitution, stealth and speed by 3. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
z) (nothing)
{) (nothing)
|) The Sceptre of Numenor [Evenstar] (-3 to speed) (charging) {cursed}
It can be
activated for dispel good (level*5) every 300+d300 turns if it is
being worn. It has a spell stored inside. It decreases your strength,
constitution, charisma, speed and luck by 3. It renders you
incorporeal. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 76 of Angband.
[Character Inventory]
a) 5 Potions of Cure Critical Wounds {!*}
b) 4 Potions of Healing {!*}
c) a Potion of Curing
d) 14 Scrolls of Teleportation {!*}
e) 3 Scrolls of Teleport Level {!*}
f) 4 Scrolls of *Identify*
g) 3 Scrolls of *Remove Curse* {!*}
h) a Moonstone Rod of the Istari of Detection (150/150) {@z1 !k!d!v}
It can hold more mana. It can cast spells for a
lesser mana cost. It can cast spells faster. It regenerates its mana
faster.
You bought it from the Magic Rod Market.
i) a Silver Rod of Quickness of Disarming (100/100) {@z5 !k!d!v}
It can cast spells faster.
You bought it from the Magic Rod Market.
j) a Golden Rod of Illumination (125/125) {@z2 !k!d!v}
k) a Mithril Rod of Recall (160/160) {!*}
l) 3 Rod Tips of Healing (120 Mana to cast)
m) a Blessed Ring of Speed [+5] (+16) {!*}
It increases your wisdom and
speed by 16. It provides resistance to life draining. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Yig, Father of Serpents on level 83 of
Angband.
n) The Key of Orthanc
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 72 of Angband.
o) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
q) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns
if it is being worn. It decreases your charisma by 4. It does extra
damage from fire. It provides immunity to fire. It is cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4.
It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of Maiar.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
t) 9 Blessed Iron Shots of Slay Maia (1d4) (+16,+17) {90% off}
It does extra damage from
fire. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It has been
blessed by the gods. It cannot be harmed by acid. It cannot be
harmed by fire.
You made it yourself.
u) 29 Iron Shots 'Morth' (1d4) (+25,+13) {XMA|SU|SE}
It is a great bane of Maiar. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
v) 17 Mithril Shots of Carimrin (3d4) (+26,+23) {A|F|XDR|SN}
It does extra damage from acid and fire. It is a
great bane of dragons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
w) 25 Blessed Mithril Shots (3d4) (+24,+29) {90% off}
It does extra damage from fire. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It has been blessed by the gods.
It cannot be harmed by acid. It cannot be harmed by fire.
You made it yourself.
[Home Inventory - Bree ]
a) a Shining Tome of Varda {!k!d!v}
b) 2 Sprigs of Athelas
c) 3 Potions of Cure Insanity {!*}
d) 3 Potions of Enlightenment {!*}
e) 10 Scrolls of Enchant Weapon To-Hit
f) 4 Scrolls of Enchant Weapon To-Dam
g) 6 Scrolls of Reset Recall {!*}
h) an Iron Rod of Trap Location (50/50) {@z1 !k!d!v}
i) a Rod Tip of Recall (80 Mana to cast)
j) a Rod Tip of Healing (120 Mana to cast) {!*}
k) The Ring of Mondire (+9) {!*}
It increases your strength and speed by 9. It
makes you invisible. It sustains your intelligence. It provides
resistance to light and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
l) The Ring of Barahir (+1)
It can be
activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hastur the Unspeakable on level 74 of
Angband.
m) The Phial of Galadriel (+4) {!t!k!d}
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
prevents stuns. It increases your searching and luck by 4. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 45 of
Angband.
n) The Star of Elendil (+1) {!*}
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 76 of Angband.
o) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents
the space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Judge Fire on level 67 of Angband.
p) The Black Banner of Gondor (-3)
It
can be activated for summon undead every 666+d333 turns if it is being
worn. It provides light (radius 1) forever. It decreases your stealth
by 3. It makes you invisible. It provides resistance to dark,
nether and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hastur the Unspeakable on level 74 of
Angband.
q) The Soft Studded Leather 'Magol' [5,+2] {IMMUNE EL C}
It sustains your charisma. It provides immunity to
electricity and cold. It provides immunity to paralysis. It provides
resistance to life draining, acid and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Skaven on level 37 of Angband.
r) The Golden Crown of Gondor [0,+15] (+3)
It can
be activated for heal 700 hit points every 250 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to life draining, electricity, fire, cold, light, blindness, confusion
, sound and chaos. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be
activated for ball of fire (72) every 400 turns if it is being worn.
It provides light (radius 1) forever. It is easy to throw. It
increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 83 of Angband.
t) Portable hole {!t!k!d!v}
u) The Rod of Annuminas (+4)
It can be
activated for rune of protection every 400 turns if it is being worn.
It can be used to store a spell. It increases your charisma and luck
by 4. It provides immunity to paralysis. It provides resistance to
confusion. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Vlad Dracula, Prince of Darkness on level
83 of Angband.
[The Museum Inventory - Bree ]
a) The Slingshot of Farmer Maggot (x4) (+20,+0) (+2)
It can be activated for terrify every 10+d50 turns if it
is being worn. It increases your searching and infravision by 2. It
fires missiles with extra might. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 67 of Angband.
b) a Mithril Shot of Slaying (4d4) (+29,+30) {90% off}
It cannot be harmed by acid.
You made it yourself.
|
Posted on 19.4.2009 16:04
58. on the Ladder (of 19313)
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