The Angband Ladder: Cressida, Hobbit Slinger by <s_latour@hotmail.com>

  [FuryBand 5.1.0 Character Sheet]

 Name  : Cressida               Age                 24       STR! 18/***       
 Sex   : Female                 Height              33       INT! 18/160       
 Race  : Hobbit LostSoul        Weight              50       WIS! 18/***       
 Class : Slinger                Social Class         7       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Varda Elentari                                      CHR! 18/***       
                                                                               
 + To Melee Hit         121 Level             61    Hit Points     2923/  2923 
 + To Melee Damage      104 Experience  37729222    Spell Points    504/   504 
 + To Ranged Hit        110 Max Exp     37729222    Sanity         1102/  1133 
 + To Ranged Damage      21 Exp to Adv. 42000000    Piety                  357 
   AC                25+131 Gold         1462138    Speed           Fast (+44) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[85]Perception  : Superb       Blows/Round:  24        
 Bows/Throw  : Legendary[77]Searching   : Superb       Shots/Round:  5         
 Saving Throw: Very Good    Disarming   : Fair         Damg./Round:  120d5+2496
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit  Bum.   You are          
          a credit to the family.   You have brown eyes,  straight             
          black hair,  and an average complexion.                              
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Only One Town:        OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Halls of Waiting: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 68 (3400')
        Angmar: Level 80 (4000')
        Utumno: Level 127 (6350')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4969 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 21 princesses.
 You saved Arda and became a famed Queen.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayUndead: +...............            
        SlayOrc   : ..............+.            
        SlayTroll : ..............+.            
        SlayGiant : ..............+.            
        SlayDragon: ..............+.            
        KillDragon: .............+..            
        KillUndead: .............+..            
        Acid Brand: ..............+.            
        Elec Brand: .............+..            
        Fire Brand: +...............            
        Cold Brand: .............+..            
        Sharpness : +...............            
        Wounding  : +...............            
        Sentient  : +............+..            
        Sust Str  : ..++............            
        Sust Int  : ..+.............            
        Sust Wis  : +.+.....+.......            
        Sust Dex  : ..++....+......+            
        Sust Con  : ..++............            
        Sust Chr  : ........+.......            
        Free Act  : +..+.....++.....            
        Hold Life : .+.+.+..........            
        Blessed   : ................            
        Reflect   : ................            
        No Stun   : ................            
        Protection: ......+.........            
        Imm Acid  : ..+...+*+.....+.            
        Imm Elec  : ..+*..+*++......            
        Imm Fire  : +*..+.+*.+......            
        Imm Cold  : ......+*.+......            
        Res Pois  : ...++..+........            
        Res Fear  : ....+...........            
        Res Light : +....+...+......            
        Res Dark  : .....+..+.....+.            
        Res Blind : +.+......+......            
        Res Conf  : .++..++..+......            
        Res Sound : .........+......            
        Res Shard : .++.............            
        Res Neth  : .++.............            
        Res Nexus : .++.............            
        Res Chaos : .+...++..+......            
        Res Disen : ...++...+.....+.            
        Fire Aura : +...............            
        Levitate  : ...+............            
        Fly       : .+..............            
        Climb     : ...........+..+.            
        Light     : ++..++..++......            
        Digestion : +..+............            
        Regen     : +..+..+..+......            
        See Invis : +..+.+...+.....+            
        WraithForm: .+..............            
        Knowledge : .+..............            
        Precogntn.: .+..............            
        Magic Brth: .+..............            
        Spell-Hold: .+..............            
        Add Str   : 5..34....32...6.            
        Add Int   : ...3............            
        Add Wis   : ...34...53......            
        Add Dex   : 56*3............            
        Add Con   : ..*3.....323....            
        Add Chr   : ...34...5.......            
        Mul Mana  : ......+.........            
        Add Stlth.: 56*...4....3....            
        Add Search: ........5.....6.            
        Add Infra : ..............6.            
        Add Speed : 56*343...3.3....            
        Add Blows : ..*.............            
        Mul life  : .+.............+            
        Add Crits : ..*.............            
        Add Luck  : .6.3.3..5.......            
        Tunneling : 5.............6.            
        Acidproof : ++++++++++++.++.            
        Elecproof : ++++++++++++.++.            
        Fireproof : ++++++++++++.++.            
        Coldproof : ++++++++++++.++.            
        Activate  : .+.+++.+++....+.            
        Orc    ESP: .....++.......+.            
        Good   ESP: +...............            
        Full   ESP: .+..............            

Skills (points left: 0)
 - Combat                                        50.000 [0.800]
          . Weaponmastery                        50.000 [0.500]
          - Archery                              50.000 [0.850]
                   . Sling-mastery               50.000 [1.300]
                   . Bow-mastery                 00.000 [0.200]
                   . Crossbow-mastery            00.000 [0.200]
                   . Boomerang-mastery           00.000 [0.200]
                   . Throwing                    01.000 [0.700]
 - Sneakiness                                    14.350 [0.900]
          . Stealth                              50.000 [0.500]
          . Disarming                            02.500 [0.900]
 - Powers                                        01.402 [0.200]
          . Devices                              50.000 [1.100]
 - Spirituality                                  19.000 [0.500]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Spread blows


  [Fates]

You may meet a Hunting hawk of Julian on level 15.
You may meet a Horse on level 15.
You may find a Lembas on level 1.


  [Character Equipment]

a) The Long Sword 'Sereghathol' (E:3116921, L:40) (5d5) (+57,+42) (+5 to speed)
{}
        It provides light (radius 1) forever.  It increases your strength, 
    dexterity, stealth, ability to tunnel and speed by 5.  It hits with 
    fire.  It can cause damaging strikes.  It is very sharp and can make
    your foes bleed.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your wisdom.  It provides
    resistance to paralysis, fire, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of good
    beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 99 of Angband.
d) The Slingshot 'Faoldan's Fury' [Evenstar] (x8) (+21,+21)(120%) (+6 to speed)
{}
    It can be
    activated for genocide every 500 turns if it is being worn.  It grants
    you the power of swap position if it is being worn.  It provides light
    (radius 3) forever.  It grants precognition.  It identifies all items
    for you.  It has a spell stored inside.  It increases your dexterity, 
    stealth, speed and luck by 6.  It increases your hit points by 120%.  
    It provides immunity to fire.  It provides resistance to life draining
    , shards, nether, nexus and chaos.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to fly.  It gives
    telepathic powers.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 99 of Angband.
e) The Speed Ring of Lornen (+17 to speed) {!*}
    
    It increases your dexterity, constitution, stealth, speed, attack speed
     and critical hit chance by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 100 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!*}
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides resistance to paralysis, life
    draining, poison and disenchantment.  It allows you to levitate.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!*}
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It provides resistance to 
    fear, fire, poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 97 of Halls of
    Waiting.
m) The Arkenstone of Thrain (+3) {!*}
    It can be activated for detection every 30+d30 turns if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
n) an Elven Psychoactive Skin (+5,+5) [10,+22](80%) (+4 to stealth) {!*}
    It
    reduces damages you take by 50%, physical and magical.  It increases
     your stealth by 4.  It increases your mana capacity by 80%.  It
    provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to sense the presence of orcs.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 100 of Angband.
o) The Cloak of Valinor [1,+20] {!*}
    It
    can be activated for resistance (20+d20 turns) every 111 turns if it
    is being worn.  It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Shield of Deflection of Gil-galad [10,+20] (+5) {!*}
    It can
    be activated for starlight (75) every 75+d75 turns if it is being
    worn.  It provides light (radius 1) forever.  It increases your wisdom
    , charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Greater Balrog on level 76 of Angband.
s) The Golden Crown of Gondor [0,+15] (+3) {!*}
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to paralysis, electricity, fire, cold, light, blindness, confusion, 
    sound and chaos.  It allows you to see invisible monsters.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!*}
    It
    increases your strength and constitution by 2.  It provides resistance 
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!*}
    It
    increases your constitution, stealth and speed by 3.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
z) a Death mold named Moldy (1044 hp)
{) 16 Mithril Shots 'Lionden' (E:100, L:5) (exploding) (3d4) (+32,+28)
{E|FR|XDR}
    It hits 
    with electricity and frost.  It is a great bane of dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!*}
    It can be activated for stone to mud every 5 turns
     if it is being worn.  It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It hits with acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dio Brando on level 100 of Angband.


  [Character Inventory]

a) 14 Potions of Healing {!*}
b) 8 Potions of *Healing* {!*}
c) a Potion of Life {!*}
d) 2 Potions of Enlightenment
e) 9 Scrolls of Teleportation {!*}
f) a Copper Rod of Cheapness of Trap Location (20/20) {@z1 !k!d!v}
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of an Orcish Artillery Sorceror on level 98 of
    Halls of Waiting.
g) a Mithril Rod of Capacity of Speed (320/320) {@z2 !k!d!v}
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
h) a Mithril Rod of Capacity of Disarming (320/320) {@z5 !k!d!v}
    It can hold more mana.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
i) a Mithril Rod of Home Summoning (160/160) {!*}
j) a Mithril Rod of Recall (150/160) {!*}
k) a Sling (x2) (+0,+0) {!*}
l) 15 Rounded Pebbles 'Agnin' (1d2) (+9,+11) {HIT|SD|SU}
    It always hits.  It is especially deadly against dragons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
m) 21 Iron Shots 'Anonduina' (E:10, L:1) (exploding) (1d4) (+21,+19)
{H|SO|ST|XM}
    It always hits.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    Maiar.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
n) 17 Iron Shots of Palithuri (1d4) (+10,+18) {FR|D|SDE}
    It hits with frost, death and pure magic.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
o) 21 Iron Shots of Amdauglan (1d4) (+14,+11) {P|SDE}
    It hits with pure magic.  It poisons your foes.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
p) 14 Elemental Iron Shots of Slay Undead (1d4) (+17,+13) {90% off}
    It hits with acid, electricity, fire and frost.  
    It poisons your foes.  It strikes at undead with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
q) 26 Iron Shots (exploding) (1d4) (+6,+6) {Teleport Away}
r) The Mithril Shot of Ass Whooping (15d5) (+50,+50)
    It hits with acid, electricity, fire, frost, 
    light, dark and death.  It poisons your foes.  It is a great bane of
    dragons.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Knight Templar on level 100 of Angband.
s) 20 Mithril Shots of Slay Undead (3d4) (+21,+25) {90% off}
    
    It strikes at undead with holy wrath.  It cannot be harmed by acid.  
    You made it yourself.
t) 24 Mithril Shots of Slay Evil (3d4) (+22,+22) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
u) 17 Mithril Shots of Slay Evil (3d4) (+21,+18) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 6 Potions of Restore Life Levels
c) 4 Scrolls of Teleport Level
d) 10 Scrolls of *Identify*
e) 6 Scrolls of *Remove Curse*
f) 3 Scrolls of Recharging
g) 6 Scrolls of *Destruction* {!*}
h) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of a Dark dwarven smith on level 54 of Halls
    of Waiting.
i) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Abhoth, Source of Uncleanness on level 99
    of Angband.
j) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can cast spells for a lesser
    mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) a Mithril Rod of the Istari of Nothing (320/320)
l) a Staff of Remove Curses[3|25] (7 charges)
m) a Staff of Teleportation[12|37] (13 charges)
n) a Staff of Recovery[2|28] (14 charges)
o) The Ring of Power 'Nenya' (+9,+9) (+2) {@w1 !k!d!v}
    
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides resistance to paralysis, life draining and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn.  It provides light (radius 1) forever.  It increases
     your speed by 10.  It hits with frost.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to paralysis, fear, cold and light.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black Numenorean on level 100 of Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    
    It can be activated for alter reality every 100 turns if it is being
    worn.  It can cause earthquakes.  It is a great bane of dragons.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of Maiar.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It must be wielded two-handed.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) a Psychoactive Skin of Resist Acid (+5,+5) [10,+20](20%) (+1 to stealth)
    It reduces damages
    you take by 50%, physical and magical.  It increases your stealth by 1
    .  It increases your mana capacity by 20%.  It provides resistance to 
    acid and electricity.  It speeds your regenerative powers.  It cannot
    be harmed by acid.  
    You found it lying on the ground on level 96 of Halls of Waiting.
b) The Sceptre of Numenor [Recharge] (-3 to speed)
    It
    can be activated for dispel good (level*5) every 300+d300 turns if it
    is being worn.  It has a spell stored inside.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 97 of Halls of
    Waiting.


  [Home Inventory - Minas Anor ]

a) The Tome of Cressida
    It cannot be harmed by acid, cold, lightning or fire.  
b) a Fireproof Shining Tome of Varda
c) a Shining Tome of Varda


  [Home Inventory - Caras Galadhon ]

a) 98 Potions of Water Curing {quest}


  [Home Inventory - Khazad-dum ]

a) a Rod Tip of Speed (100 Mana to cast)


  [Home Inventory - Rivendell]

a) The Ring of Ardorthar (+3)
    It can
    be activated for whirlwind attack every 250 turns if it is being worn.
    It grants precognition.  It increases your strength, intelligence and 
    wisdom by 3.  It makes you invisible.  It provides resistance to 
    paralysis, fire, poison and dark.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 92 of Angband.
b) a Ring of Knowledge (-10 to stealth)
    It
    identifies all items for you.  It decreases your charisma and stealth
     by 10.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 97 of Halls of Waiting.
c) an Elven Psychoactive Skin (+5,+5) [10,+28](40%) (+2 to stealth)
    
    It reduces damages you take by 50%, physical and magical.  It increases
     your stealth by 2.  It increases your mana capacity by 40%.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to sense the presence of orcs.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tiamat, Celestial Dragon of Evil on level
    100 of Angband.
d) a Psychoactive Skin of Resist Fire (+5,+5) [10,+22](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and
    magical.  It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It provides resistance to electricity and fire.  It
    speeds your regenerative powers.  It cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) a Large Metal Shield of the Wall (+15,+14) [5,+10]
    It can
    be activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn.  It grants you the power of remove fear if it is being
    worn.  It provides immunity to fire.  It provides resistance to sound.
    It renders you immovable.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 99 of
    Angband.
f) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides resistance to paralysis, light, sound
     and chaos.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 42 of Moria.


  [Home Inventory - Beorn's Halls]

a) Portable hole


  [Home Inventory - Edoras ]

a) a Golden Rod of Quickness of Nothing (125/125)
    It can cast spells
    faster.  
    You found it lying in a vault on level 97 of Halls of Waiting.


  [Home Inventory - Helm's Deep ]

a) a Potion of Detonations


  [Home Inventory - Henneth Annun ]

a) 15 Elemental Rounded Pebbles of Slay Evil (1d2) (+11,+15) {90% off}
    It hits 
    with acid, electricity, fire and frost.  It poisons your foes.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Hobbiton ]

a) The Sling of Nyssa [Evenstar] (x7) (+17,+18)(100%) (+5 to speed)
    It can be activated for greater healing (900)
    every 200+d200 turns if it is being worn.  It grants you the power of 
    berserk if it is being worn.  It provides light (radius 3) forever.  
    It has a spell stored inside.  It increases your strength, 
    constitution, stealth, speed and luck by 5.  It increases your hit
    points by 100%.  It provides resistance to paralysis, shards and nexus
    .  It renders you incorporeal.  It allows you to fly.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 95 of Angband.
b) The Sling 'Merinwan's Revenge' [Evenstar] (x6) (+12,+18)(80%) (+4 to speed)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn.  It provides light (radius 3) forever.  It has a spell
    stored inside.  It increases your strength, dexterity, charisma, speed
     and luck by 4.  It increases your hit points by 80%.  It provides
    resistance to life draining and nether.  It allows you to levitate.  
    It allows you to fly.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 72 of Halls of Waiting.
c) The Sling of Falinyth (x5) (+14,+14) [+5](60%) (+3)
    It can
    be activated for berserker and +10 to speed (50) every 100+d200 turns
     if it is being worn.  It provides light (radius 2) forever.  It can
    be used to store a spell.  It increases your strength, wisdom, 
    dexterity and charisma by 3.  It increases your hit points by 60%.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Halls of Waiting.
d) The Sling of the Lost (x4) (+10,+17) [+2](40%)
    It
    can be activated for teleport (range 100) every 45 turns if it is
    being worn.  It provides light (radius 2) forever.  It increases your 
    hit points by 40%.  It provides resistance to poison and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of evil beings.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 97 of Halls of Waiting.
e) The Staff Sling of the Thain (x6) (+15,+15) (+4)
    It
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kaschei the Immortal on level 95 of Angband.
f) The Staff Sling of Kaelactred (x3) (+10,+10) [+1](20%)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your hit points by 20%.  It
    provides resistance to paralysis, dark, blindness and confusion.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of Halls of Waiting.


  [Home Inventory - Thranduil's Halls ]

a) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - The Jedi Enclave]

a) The Hatchet of Lainaste (E:25, L:2) (1d5) (+13,+5) (+2)
    It always hits.  It
    increases your dexterity and constitution by 2.  It hits with acid, 
    electricity and pure magic.  It can cause damaging strikes.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    should be wielded two-handed.  It is easy to throw.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 100 of
    Angband.
b) a Crusader Axe (Defender) (2d5) (+15,+21) [+4] (+4 to stealth)
    It increases your stealth by 4.  It sustains your intelligence
    .  It provides resistance to paralysis, acid, electricity, fire, cold
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
c) The Lochaber Axe 'Faurielen' (E:100, L:5) (3d8) (+7,+2)
    It hits with 
    fire.  It is a great bane of dragons.  It should be wielded
    two-handed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
d) The Spear of Caradhras (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn.  It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It hits with fire.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fear, life draining, fire and light.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of giants.  It has been blessed by the gods.  It is
    easy to throw.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Oberon, King of Amber on level 100 of
    Angband.


  [The Museum Inventory - Bree ]

a) a Sorcerous Amulet of Anti-Magic (-80,-75)(80%)(80%) (+4)
    It generates an antimagic field.  It increases your spell power
     by 4.  It increases your mana capacity and hit points by 80%.  It
    produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fire-drake in the town of Gondolin .
b) The Silmaril of Flames (+2)
    
    It can be activated for invulnerability (dur 8+d8) every 1000 turns if
    it is being worn.  It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 97 of Halls
    of Waiting.
c) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if
    it is being worn.  It grants you the power of banish evil if it is
    being worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
d) a Venomous Morning Star (Defender) (2d6) (+23,+22) [+6] (+2 to stealth)
    It
    increases your stealth by 2.  It poisons your foes.  It sustains your 
    strength.  It provides resistance to paralysis, acid, electricity, 
    fire, cold, poison and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
e) a Hobbit's Staff Sling of Buckland (x5) (+15,+15) (+3)
    It
    increases your dexterity and luck by 3.  It sustains your dexterity.  
    It provides resistance to life draining.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid.  It cannot be harmed by fire.  
    You found it in the remains of an Ancient red dragon on level 100 of
    Angband.
f) a Hobbit's Staff Sling of Extra Shots (x7) (+25,+18) (+5)
    It increases your luck by 5.  It sustains your dexterity.  It
    provides resistance to life draining.  It fires missiles with extra
    might.  It fires missiles excessively fast.  
    You found it in the remains of Ancalagon the Black on level 100 of Angband.
g) a Sling of Buckland (x3) (+16,+20) (+1)
    
    It increases your dexterity by 1.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You found it lying in a vault on level 97 of Halls of Waiting.
h) a Sling of the Harfoots (x4) (+11,+15) (+2 to stealth)
    It
    increases your dexterity and stealth by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of Fafner the Dragon on level 50 of Cirith
    Ungol.
i) a Staff Sling of the Fallohides (x4) (+18,+19) (+2)
    It increases your constitution by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 100 of Angband.
j) a Sling of Extra Shots (x2) (+17,+20)
    It fires
    missiles excessively fast.  
    You found it lying on the ground on level 97 of Halls of Waiting.
k) a Sling of the Stoors (x3) (+20,+21) (+1)
    It
    increases your strength by 1.  It fires missiles with extra might.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
l) a Slingshot of Westmarch (x4) (+6,+9) (+2)
    It increases
     your constitution by 2.  It fires missiles with extra might.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn.  It increases your searching and 
    infravision by 2.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) 3 Iron Shots of Thelling (1d4) (+26,+17) {A|E|FR}
    It hits with acid, electricity and 
    frost.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) 25 Iron Shots 'Tandi' (1d4) (+17,+4) {cursed}
    It always hits.  It hits with electricity, frost, 
    light, death and pure magic.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of Maiar.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.



Posted on 3.1.2011 04:49

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On 3.1.2011 04:49 s_latour@hotmail.com wrote:
Yet another Hobbit Slinger.

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