The Angband Ladder: Elen DieFast, Kobold Rogue by <Yorick Sha>
[Angband 3.1.0 beta Character Dump]
Sex Female Age 20 Str: 17 -1 +2 +1 18/10 14
Race Kobold Height 39 Int: 17 -1 +1 +5 18/40 18
Class Rogue Weight 65 Wis: 10 +0 -2 +3 11 7
Title Filcher Social Unknown DEX: 16 +2 +3 +5 18/80
HP -8/258 Maximize Y CON: 16 +2 +1 +0 18/10
SP 2/31 CHR: 11 -2 -1 +3 11
Level 26 Armor [15,+42] Saving Throw 54%
Cur Exp 33745 Fight (+9,+6) Stealth Heroic
Max Exp 33745 Melee (+16,+15) Fighting Superb
Adv Exp 35000 Shoot (+20,+16) Shooting Superb
MaxDepth 2300' (L46) Blows 1/turn Disarming 98%
Turns 247398 Shots 1/turn Magic Device Superb
Gold 27047 Infra 60 ft Perception 1 in 11
Burden 140.0 lbs Speed -3 Searching 47%
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a cook. You have dark brown eyes, a dark brown hide, and
small, sharp teeth.
Acid:........+.... Confu:.........+...
Elec:........+.... Sound:.............
Fire:........+.... Shard:.............
Cold:........+.... Nexus:.............
Pois:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:........+....
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:+............ Stea.:........+..+.
Telep:............. Sear.:.............
Invis:............. Infra:....+.......+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> You have 4 charges remaining.
> It hits you.
> You feel very weak.
> You have 47 Arrows (1d4) (+0,+0) {@f5=g} (v).
> The Arrow (1d4) (+0,+0) {@f5=g} hits the Black knight.
> The Black knight dies.
> There is a monster in the way!
> You are too afraid to attack it!
> It hits you.
> You feel very weak.
> You feel bolder now.
> It hits you.
> You feel very weak.
> It hits you.
> You die.
Killed by a Dread.
[Character Equipment]
a) a Cutlass of *Slay Troll* (1d8) (+7,+9) (+1) {@w2}
+1 strength.
Speeds regeneration.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 28.5 against trolls, and 19.5 against normal
creatures.
b) a Long Bow of Power (x3) (+11,+16)
c) a Lapis Lazuli Ring of Intelligence (+5)
+5 intelligence.
Sustains intelligence.
d) a Granite Ring of Slaying (+5,+6)
e) an Azure Amulet of Infravision (+1)
+1 infravision.
f) The Phial of Galadriel {!!}
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Chain Mail (Blasted) [0,-6] {cursed}
Cursed.
h) a Cloak [1,+5]
i) a Wicker Shield of Elvenkind [2,+13] (+2 stealth)
+2 stealth.
Provides resistance to acid, lightning, fire, cold, disenchantment.
Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Thengel [3,+12] (+3)
+3 wisdom, charisma.
Provides resistance to confusion.
Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Gauntlets of Agility [3,+8] (+5)
+5 dexterity.
l) a Pair of Steel Shod Boots of Stealth [6,+6] (+3)
+3 stealth.
[Character Inventory]
a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Violet Potions of Cure Serious Wounds
e) 5 Copper Speckled Potions of Cure Critical Wounds
f) a Scroll titled "tastior pum" of Word of Recall
g) 3 Scrolls titled "modo exciaego" of Recharging
h) 3 Scrolls titled "exes plum" of Holy Chant
i) a Mithril Rod of Treasure Location {!!}
j) a Copper-Plated Rod of Lightning Bolts
k) 2 Aluminum Rods of Slow Monster {!!}
l) a Gold-Plated Rod of Curing {!!}
Cannot be harmed by electricity.
m) a Zinc-Plated Wand of Cold Balls (4 charges)
Cannot be harmed by cold.
n) a Lead Wand of Teleport Other (1 charge)
o) a Dogwood Staff of Dispel Evil (5 charges)
p) a Carnelian Ring of Accuracy (+7)
q) Hard Leather Armour of Resist Cold (-1) [8,+12]
Provides resistance to cold.
Cannot be harmed by cold.
r) a Metal Cap of Regeneration [3,+6]
Speeds regeneration.
s) a Pair of Steel Shod Boots of Stability [6,+4]
Provides resistance to nexus.
Feather Falling.
t) The Long Sword 'Elvagil' (2d5) (+4,+7) (+2)
+2 dexterity, charisma, stealth.
Cannot be harmed by acid, electricity, fire, cold.
Feather Falling.
Grants the ability to see invisible things.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 31 against orcs, 31 against trolls, and 19
against normal creatures.
u) 22 Bolts of Wounding (1d5) (+16,+12)
v) 47 Arrows (1d4) (+0,+0) {@f5=g}
Fired from your current missile launcher, this arrow will hit targets
up to 120 feet away, inflicting an average damage of 55.5 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) an Oily Yellow Potion of *Healing*
When ingested, it restores 1200 hit points, heals cut damage, and
cures stunning, poisoning, blindness, and confusion.
It can be thrown at creatures with damaging effect.
b) a Pair of Leather Boots of Slow Descent [2,+11]
Feather Falling.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 16.1.2009 14:24
21. on the Competition No.63 Ladder (of 45)
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