The Angband Ladder: Eddieband VII, High-Elf Rogue by Magnate
[Angband 3.0.9ef Character Dump]
Name Eddieband VII Self RB CB EB Best
Sex Male Age 115 STR: 18/35 +1 +2 +3 18/95
Race High-Elf Height 92 INT: 14 +3 +1 +2 18/20
Class Rogue Weight 195 WIS: 15 -1 -2 +0 12
Title Filcher Status 36 DEX: 17 +3 +3 +2 18/70
HP -6/209 Maximize Y CON: 14 +1 +1 +0 16
SP 27/38 CHR: 12 +5 -1 +0 16
Level 26 Armor [10,+39] Saving Throw 75
Cur Exp 41520 Fight (-12,-15) Stealth 9
Max Exp 41520 Melee (-3,-6) Fighting 165
Adv Exp 56250 Shoot (-3,+9) Shooting 160
MaxDepth 2850 ft Blows 4/turn Disarming 97
Turns 388492 Shots 1/turn Magic Device 82
Gold 31 Infra 40 ft Perception 38
Burden 104.2 lbs Energy 100% Searching 35
You are the only child of a Telerin Ranger. You have light grey eyes,
straight black hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:....+........ Blind:.............
Elec:............. Confu:.............
Fire:..+.........+ Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:......+...... Shots:.............
HLife:............. Might:.............
[Last Messages]
> You have been heavily stunned.
> *** LOW HITPOINT WARNING! ***
> The Cold hound breathes frost.
> The Cold hound resists a lot.
> *** LOW HITPOINT WARNING! ***
> The Cold hound breathes frost.
> The Cold hound resists a lot.
> *** LOW HITPOINT WARNING! ***
> One of your Silver Speckled Potions of Heroism {@q2} (b) was destroyed!
> You rise up through the ceiling.
> You have 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v} (e).
> Looks like any other level.
> The Master mystic wakes up.
> The Master mystic kicks you.
> You die.
[Character Equipment]
a) a Dagger of Slay Evil (1d4) (+9,+9) {@w0}
It slays all evil creatures. You get 4 blows per round with this
weapon. With additional +3 dex you would get 5 blows.
b) a Long Bow (x3) (+9,+9)
c) a Pearl Ring of Flames [+14] (charging) {!! @A1}
It provides resistance to fire. It activates for fire resistance
(20+d20 turns) and fire ball (80) every 50+d50 turns. It cannot be
harmed by fire.
d) a Topaz Ring of Dexterity (+2)
It increases your dexterity by 2. It sustains your dexterity.
e) an Amber Amulet of Resist Acid {@w1}
It provides resistance to acid. It cannot be harmed by acid.
f) a Lantern (10429 turns)
It usually provides light of radius 2. It cannot be harmed by fire.
g) The Soft Leather Armour 'Narthanc' [4,+13] (+3) {!! @A2}
It increases your strength by 3. It grants you immunity to paralysis.
It activates for fire bolt (9d8) every 8+d8 turns. It cannot be
harmed by the elements.
h) a Cloak [1,+0]
i) (nothing)
j) a Metal Cap of Intelligence [3,+7] (+2)
It increases your intelligence by 2. It sustains your intelligence.
k) (nothing)
l) a Pair of Soft Leather Boots [2,+2]
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 9 Silver Speckled Potions of Heroism {@q2}
c) 10 Copper Speckled Potions of Cure Critical Wounds {@q1}
d) 20 Scrolls titled "in gor hil" of Phase Door {@r2}
e) 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v}
f) 2 Scrolls titled "ent adertas" of Word of Recall {!r!d!k!v}
g) 14 Scrolls titled "am di car" of Identify {@r1}
h) 7 Scrolls titled "quetes ar" of Recharging {!r!d!k!v}
i) 2 Tungsten Rods of Light {!! @z1}
Your success rate is 98.6%, if confused 96.7%.
j) a Copper-Plated Rod of Acid Bolts (charging) {!! @z3}
Your success rate is 97.6%, if confused 22.2%.
k) a Nickel-Plated Rod of Fire Bolts (charging) {!! @z4}
Your success rate is 98.0%, if confused 90.9%.
l) a Gold-Plated Rod of Frost Bolts (charging) {!! @z2}
Your success rate is 98.2%, if confused 93.7%.
m) a Tin Wand of Teleport Other (3 charges) {!a!d!k!v}
Your success rate is 98.3%, if confused 95.2%.
n) 2 Lead Wands of Lightning Balls (12 charges) {@a2!d!k!v}
Your success rate is 97.8%, if confused 83.3%.
It cannot be harmed by electricity.
o) a Sycamore Staff of Teleportation (3 charges) {!u!d!k!v}
Your success rate is 98.3%, if confused 95.2%.
p) a Silver Staff of Speed (1 charge) {!u!d!k!v}
Your success rate is 97.6%, if confused 22.2%.
q) an Engagement Ring of Resist Cold {@w2}
It provides resistance to cold. It cannot be harmed by cold.
r) a Sapphire Ring of Resist Poison {@w3}
It provides resistance to poison.
s) an Adamant Amulet of Resist Lightning {@w1}
It provides resistance to lightning. It cannot be harmed by
electricity.
t) a Dwarven Shovel (1d3) (+0,+0) (+3)
It increases your tunneling by 3. You get 3 blows per round with
this weapon. With additional +3 dex you would get 4 blows.
u) 60 Arrows (1d4) (+1,+2) {@f1}
[Home Inventory]
a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
It cannot be harmed by the elements.
e) 2 Green Mushrooms of Restore Strength
f) 10 Shimmering Potions of Speed {!q!d!k!v}
g) 81 Silver Speckled Potions of Heroism {@q2}
h) 10 Copper Speckled Potions of Cure Critical Wounds {@q1}
i) 2 Puce Potions of Healing {!q!d!k!v}
j) a Cloudy Potion of Restore Life Levels
k) 2 Bubbling Potions of Restore Strength
l) a Blue Speckled Potion of Restore Wisdom
m) 2 Metallic Blue Potions of Restore Dexterity
n) an Oily Yellow Potion of Restore Constitution
o) a Metallic Green Potion of Self Knowledge
p) 67 Scrolls titled "in gor hil" of Phase Door {@r2}
q) 2 Scrolls titled "sa luma" of Teleportation {!r!d!k!v}
r) 37 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v}
s) 34 Scrolls titled "am di car" of Identify {@r1}
t) a Scroll titled "an galis" of *Remove Curse*
u) a Sycamore Staff of Teleportation (1 charge) {@u1!d!k!v}
Your success rate is 98.3%, if confused 95.2%.
v) an Azure Amulet of Charisma (+2) {@w3}
It increases your charisma by 2. It sustains your charisma.
w) Bronze Dragon Scale Mail (-2) [30,+13] (charging) {!! @A2}
It provides resistance to confusion. It activates for breathe
confusion (120) every 450+d450 turns. It cannot be harmed by the
elements.
x) 12 Arrows (1d4) (+1,+0) {@f1}
[Options]
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels : no (adult_autoscum)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no (adult_no_preserve)
Adult: Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 3.8.2008 02:16
14485. on the Ladder (of 19313)
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