The Angband Ladder: Elen the rogue, Kobold Rogue by Slin Slinius
[Angband 3.1.0 beta Character Dump]
Sex Female Age 20 Str: 16 -1 +2 +0 17 16
Race Kobold Height 39 INT: 16 -1 +1 +0 16
Class Rogue Weight 65 WIS: 10 +0 -2 +0 8
Title Cutpurse Social Pariah DEX: 16 +2 +3 +0 18/30
HP 120/124 Maximize Y CON: 16 +2 +1 +0 18/10
SP 6/8 CHR: 10 -2 -1 +0 7
Level 10 Armor [14,+1] Saving Throw 39%
Cur Exp 598 Fight (+2,+1) Stealth Superb
Max Exp 598 Melee (+2,+1) Fighting Excellent
Adv Exp 700 Shoot (+2,+0) Shooting Excellent
MaxDepth 300' (L6) Blows 1/turn Disarming 71%
Turns 139864 Shots 1/turn Magic Device Excellent
Gold 203 Infra 50 ft Perception 1 in 11
Burden 107.6 lbs Speed Normal Searching 47%
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a cook. You have dark brown eyes, a dark brown hide, and
small, sharp teeth.
Acid:............. Confu:.............
Elec:............. Sound:.............
Fire:............. Shard:.............
Cold:............. Nexus:.............
Pois:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Character Equipment]
a) a Tulwar (2d4) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 6 against normal creatures.
b) a Sling (x2) (+0,+0)
c) (nothing)
d) (nothing)
e) (nothing)
f) The Phial of Galadriel
Cannot be harmed by acid, electricity, fire, cold.
When activated, it lights up the surrounding area, hurting light-s
ensitive creatures.
It takes 10 turns to recharge after use.
Radius 3 light.
g) Studded Leather Armour (-1) [6,+0]
h) a Cloak [1,-1]
i) a Wicker Shield [2,+0]
j) a Hard Leather Cap [2,+0]
k) (nothing)
l) a Pair of Iron Shod Boots [3,+0]
[Character Inventory]
a) 4 Books of Magic Spells [Magic for Beginners]
b) 6 Slime Molds
c) 2 Potions of Cure Light Wounds
d) 5 Potions of Cure Serious Wounds
e) a Potion of Berserk Strength
f) 4 Scrolls of Phase Door
g) 2 Scrolls of Magic Mapping
h) 2 Scrolls of Identify
i) a Scroll of Word of Recall {!*}
j) 2 Scrolls of Blessing
k) a Scroll titled "queo cor reus"
l) a Scroll titled "expecor fabdum"
m) a Wand of Magic Missile
n) 2 Wands of Slow Monster
o) a Wand of Sleep Monster
p) a Wand of Light
q) a Staff of Detect Evil
r) 4 Staffs of Light
s) a Teak Staff {tried}
t) a Pair of Leather Sandals [1,+0]
u) a Short Sword (1d7) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 5 against normal creatures.
v) 21 Arrows (1d4) (+0,+0)
w) 10 Iron Shots (1d4) (+0,+0) {@f5}
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 5 against
normal creatures.
25% chance of breaking upon contact.
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 14.1.2009 15:11
44. on the Competition No.63 Ladder (of 45)
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