The Angband Ladder: Just Plan Elen, Kobold Rogue by Yoric
[Angband 3.1.0 beta Character Dump]
Sex Female Age 20 Str: 16 -1 +2 +0 17 16
Race Kobold Height 39 INT: 16 -1 +1 +0 16
Class Rogue Weight 65 WIS: 10 +0 -2 +0 8
Title Footpad Social Pariah DEX: 16 +2 +3 +0 18/30
HP -9/137 Maximize Y CON: 16 +2 +1 +0 18/10
SP 1/10 Chr: 10 -2 -1 +0 7 5
Level 11 Armor [7,-4] Saving Throw 40%
Cur Exp 861 Fight (+3,+1) Stealth Superb
Max Exp 861 Melee (+3,+1) Fighting Excellent
Adv Exp 910 Shoot (+4,+4) Shooting Superb
MaxDepth 400' (L8) Blows 1/turn Disarming 72%
Turns 142453 Shots 1/turn Magic Device Excellent
Gold 391 Infra 50 ft Perception 1 in 11
Burden 63.1 lbs Speed Normal Searching 47%
You come from a litter of 4 pups. Your father was a warrior, and your
mother was a cook. You have dark brown eyes, a dark brown hide, and
small, sharp teeth.
Acid:............. Confu:.............
Elec:............. Sound:.............
Fire:............. Shard:.............
Cold:............. Nexus:.............
Pois:............+ Nethr:.............
Fear:............. Chaos:.............
Lite:............. Disen:.............
Dark:............. S.Dig:.............
Blind:............. Feath:.............
PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
Fear:............. Might:.............
[Last Messages]
> The Kobold archer dies.
> The Kobold hits you.
> The Kobold archer hits you.
> You have 7 Arrows of Lightning (1d4) (+2,+4) (m).
> The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold archer.
> The Kobold archer dies.
> The Kobold hits you.
> You have 6 Arrows of Lightning (1d4) (+2,+4) (m).
> The Arrow of Lightning (1d4) (+2,+4) zaps the Kobold.
> The Kobold dies.
> The Arrow of Lightning breaks.
> It fires an arrow!
> You have 14 Arrows (1d4) (+0,+0) (n).
> The Kobold archer fires an arrow!
> You die.
Killed by a Kobold archer.
[Character Equipment]
a) a Scimitar (4d2) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 7 against normal creatures.
b) a Short Bow (x2) (+1,+4)
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (1286 turns)
Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,-1]
h) a Cloak [1,+0]
i) (nothing)
j) (nothing)
k) (nothing)
l) a Pair of Leather Boots [2,-5]
[Character Inventory]
a) a Book of Magic Spells [Magic for Beginners]
b) 2 Rations of Food
c) 5 Slime Molds
d) 3 Light Green Potions of Cure Light Wounds
e) 2 Scrolls titled "ta pro modo" of Door/Stair Location
f) a Scroll titled "tastior pum" of Word of Recall
g) a Cast Iron Wand of Fire Bolts (7 charges)
h) a Gold-Plated Wand of Slow Monster (15 charges)
i) a Lead-Plated Wand of Confuse Monster (11 charges)
j) 3 Wooden Torches (5000 turns)
Radius 2 light, reduced when running out of fuel.
k) a Short Sword (1d7) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 5 against normal creatures.
l) a Shovel (1d2) (+6,+6) (+1)
+1 tunneling.
With this weapon, you would currently get 1 blow per round,
averaging a damage of 8.5 against normal creatures.
m) 6 Arrows of Lightning (1d4) (+2,+4)
Cannot be harmed by electricity.
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 63 against
electricity-vulnerable creatures, and 21 against normal creatures.
35% chance of breaking upon contact.
n) 14 Arrows (1d4) (+0,+0)
Fired from your current missile launcher, this arrow will hit targets
up to 100 feet away, inflicting an average damage of 13 against
normal creatures.
35% chance of breaking upon contact.
[Home Inventory]
a) a Metallic Red Potion of Resist Cold
When ingested, it grants temporary resistance to cold for 1d10+10
turns.
b) a Grey Speckled Potion of Speed
When ingested, it hastens you for 2d10+20 turns.
c) a Bubbling Potion of Boldness
When ingested, it removes your fear.
d) 2 Pungent Potions of True Seeing
When ingested, it cures blindness and allows you to see invisible
things for 2d6+12 turns.
e) a Hazy Potion of Poison
When ingested, it poisons you for 2d7+10 turns.
It can be thrown at creatures with damaging effect.
f) 2 Scrolls titled "ellins hum" of Blessing
When read, it increases your AC and to-hit bonus for 1d12+6 turns.
g) a Scroll titled "queo cor reus" of Trap Detection
When read, it detects all traps in the surrounding area.
h) a Scroll titled "senus aria" of Summon Monster
When read, it summons monsters at the current dungeon level.
i) a Scroll titled "veneus" of Deep Descent
When read, it transports you two or three levels below your maximu
m dungeon depth.
j) a Scroll titled "delum inqui to" of Identify
When read, it reveals to you the extent of an item's magical power
s.
k) a Scroll titled "scon cons am" of Detect Invisible
When read, it detects all invisible creatures in the surrounding a
rea.
l) 2 Silver Wands of Wonder (26 charges)
Cannot be harmed by acid, electricity, fire, cold.
When aimed, it creates random and unpredictable effects.
m) a Pewter Wand of Sleep Monster (19 charges)
When aimed, it attempts to induce magical sleep in a single monste
r.
n) a Sycamore Staff of Light (16 charges)
When used, it lights up an area and inflicts 2d8 damage on light-s
ensitive creatures.
o) a Golden Staff of Cure Light Wounds (9 charges)
When used, it heals you a small amount (15% of your wounds, minimu
m 15HP), heals some cut damage, makes you a little less confused,
and cures blindness.
p) a Teak Staff of Detect Invisible (21 charges)
When used, it detects all invisible creatures in the surrounding a
rea.
q) a Diamond Ring of Searching (-1) {cursed}
Cursed.
-1 searching.
r) a Platinum Ring of Strength (-2) {cursed}
Cursed.
-2 strength.
Sustains strength.
s) a Set of Leather Gloves [1,+1]
t) a War Hammer (3d3) (+0,+0)
With this weapon, you would currently get 1 blow per round,
averaging a damage of 7 against normal creatures.
u) 20 Iron Spikes
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Lose artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : yes (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 11.1.2009 23:42
41. on the Competition No.63 Ladder (of 45)
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