[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 16 -1 +2 +0 17 16 Race Kobold Height 39 INT: 16 -1 +1 +0 16 Class Rogue Weight 65 WIS: 10 +0 -2 +0 8 Title Cutpurse Social Pariah DEX: 16 +2 +3 +0 18/30 HP 120/124 Maximize Y CON: 16 +2 +1 +0 18/10 SP 6/8 CHR: 10 -2 -1 +0 7 Level 10 Armor [14,+1] Saving Throw 39% Cur Exp 598 Fight (+2,+1) Stealth Superb Max Exp 598 Melee (+2,+1) Fighting Excellent Adv Exp 700 Shoot (+2,+0) Shooting Excellent MaxDepth 300' (L6) Blows 1/turn Disarming 71% Turns 139864 Shots 1/turn Magic Device Excellent Gold 203 Infra 50 ft Perception 1 in 11 Burden 107.6 lbs Speed Normal Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:............. Confu:............. Elec:............. Sound:............. Fire:............. Shard:............. Cold:............. Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Tulwar (2d4) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 6 against normal creatures. b) a Sling (x2) (+0,+0) c) (nothing) d) (nothing) e) (nothing) f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Studded Leather Armour (-1) [6,+0] h) a Cloak [1,-1] i) a Wicker Shield [2,+0] j) a Hard Leather Cap [2,+0] k) (nothing) l) a Pair of Iron Shod Boots [3,+0] [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 6 Slime Molds c) 2 Potions of Cure Light Wounds d) 5 Potions of Cure Serious Wounds e) a Potion of Berserk Strength f) 4 Scrolls of Phase Door g) 2 Scrolls of Magic Mapping h) 2 Scrolls of Identify i) a Scroll of Word of Recall {!*} j) 2 Scrolls of Blessing k) a Scroll titled "queo cor reus" l) a Scroll titled "expecor fabdum" m) a Wand of Magic Missile n) 2 Wands of Slow Monster o) a Wand of Sleep Monster p) a Wand of Light q) a Staff of Detect Evil r) 4 Staffs of Light s) a Teak Staff {tried} t) a Pair of Leather Sandals [1,+0] u) a Short Sword (1d7) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 5 against normal creatures. v) 21 Arrows (1d4) (+0,+0) w) 10 Iron Shots (1d4) (+0,+0) {@f5} Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 5 against normal creatures. 25% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)