The Angband Ladder: Kelish, Demon (Aewrog) Sorceror by <andersts999@hotmail.com>
[Theme 1.2.0 Character Sheet]
Name : Kelish Age 35 STR! 18/170
Sex : Female Height 108 INT! 18/***
Race : Demon (Aewrog) Weight 100 WIS! 18/***
Class : Sorceror Social Class 73 DEX! 18/210
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18/***
+ To Melee Hit 5 Level 50 Hit Points 1752/ 1752
+ To Melee Damage -9 Experience 99999995 Spell Points 2557/ 2714
+ To Ranged Hit -5 Max Exp 99999995 Sanity 930/ 930
+ To Ranged Damage 0 Exp to Adv. ***** Piety 84879
AC 52+295 Gold 14723391 Speed Fast (+71)
(Miscellaneous Abilities)
Fighting : Bad Perception : Good Blows/Round: 4
Bows/Throw : Very Bad Searching : Good Shots/Round: 1
Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 4d4-36
Stealth : Bad Magic Device: Heroic Infra-Vision: 60 feet
Tactic: coward
Explor: running
(Character Background)
You've been corrupted for quite a while, and your entire
being detests this fact. Your watery green eyes radiate
pure evil.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 50 (2500')
Dol Guldur: Level 62 (3100')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 35 (1750')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Utumno: Level 127 (6350')
Bilbo's trail: Level 10 (500')
Thorin's trail: Level 33 (1650')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 46804 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You have completed 78 princess quests.
You have completed 78 lost sword quests.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Quelle of the 2890th year of the third age.
You have been adventuring for 33 days.
aefghkmnopqrsuvwxz{|@
Add Str : .31........4....3....
Add Int : 431.5.2.2...3..3.....
Add Wis : .31...2.2.5..........
Add Dex : .31.........344......
Add Con : .31.5......4....3....
Add Chr : .31.....2.5.3......4.
Mul Mana : +....+.........+.....
Mul SPower: +....+......+........
Add Stea. : ........2............
Add Sear. : ......2...5.3........
Add Infra : ......2..............
Add Speed : 431*...*2.......3...+
Sust Str : .++.+..+.+...........
Sust Int : .......+.............
Sust Wis : ..+.......+..........
Sust Dex : .+.....+.++...+......
Sust Con : .++....+.............
Sust Chr : ..+....+..+.........+
Invisible : ........+............
Mul life : .....+..............+
Sens Fire : .....................
Reflect : +........+...........
Free Act : +++......+.+.+++...++
Hold Life : .+.......+..........+
Imm Acid : .......++++*++.......
Imm Elec : .*.....*.*+...++.....
Imm Fire : ..*.+..+++..+.......*
Imm Cold : .......*+............
Res Pois : .+.....+.+.....+.....
Res Fear : ..+.+...........+...+
Res Light : .........+...........
Res Dark : .......+..+....+....+
Res Blind : ......++.............
Res Conf : ....+......+....+..+.
Res Sound : .......+++.+.........
Res Shard : .........+.++........
Res Neth : ..+......+...........
Res Nexus : ....+................
Res Chaos : ...........+.........
Res Disen : .+.......++.+........
Aura Fire : ....................+
Levitate : .+..+..........+....+
Lite : ..........+..........
See Invis : .++...+..............
Digestion : .+...................
Regen : .++.+........+.......
Activate : +++...+++.+.++++...+.
Drain Exp : .....+...............
Aggravate : .....++..............
Blessed : ...................+.
Fly : ....................+
Climb : ................+...+
Orc.ESP : ...........+.........
Full ESP : ......+..............
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Blink:
You can teleport yourself short distances (10 squares).
Level=3, Cost=3, Stat=WIS, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Shriek:
Fires a sound ball and aggravates monsters.
Damage=level*4, Radius=8, centered on player
Level=4, Cost=4, Stat=CON, Difficulty=6
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level-dependent chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 23)
- Combat 01.000 [0.300]
. Archery 01.000 [0.300]
. Boulder-throwing 01.000 [0.300]
- Sneakiness 01.500 [1.100]
. Stealth 03.900 [0.800]
. Disarming 01.000 [0.200]
- Magic 46.664 [1.400]
. Magic-Device 26.400 [1.300]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 00.000 [1.000]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 04.900 [1.300]
. Nature 00.000 [1.000]
. Udun 00.400 [0.400]
. Necromancy 30.600 [0.900]
. Runecraft 05.400 [0.900]
. Thaumaturgy 05.400 [0.900]
- Spirituality 00.500 [0.550]
. Prayer 00.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 03.350 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
. Mimicry 35.200 [0.500]
Abilities
* Perfect casting
* Undead Form
[Character Equipment]
a) The Mage Staff of Saruman (1d4) (+10,+10)(80%) (+4) {Saruman 1/3}
It can be activated for ball of cold (48) every 400 turns if it is
being worn. It grants you the power of weigh magic if it is being
worn. It can be used to store a spell. It increases your
intelligence, speed and spell power by 4. It increases your mana
capacity by 80%. It provides immunity to paralysis. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 92 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) a Ring of Speed (+15)
It increases your speed by 15.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
h) The Ring of Debrendur (+5)
It increases your intelligence and constitution by 5. It sustains
your strength. It makes you completely fearless. It provides
resistance to fire, confusion and nexus. It allows you to levitate.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 29 of The Withered Heath.
k) The Amulet of Annatar(200%)(200%) (+10)
It increases your spell power by 10. It increases your mana capacity
and hit points by 200%. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Palantir of Orthanc (+2) {Saruman 3/3}
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It identifies all items for
you. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Robe of Curunir (-40,-40) [2,+36] (+10) {Saruman 2/3}
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It can be used to store a spell. It increases your
speed by 10. It sustains your strength, intelligence, dexterity,
constitution and charisma. It provides immunity to electricity and
cold. It provides resistance to acid, fire, poison, dark, blindness
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 68 of Emyn Luin.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Shield of Deflection of Atharath [10,+26]
It sustains your strength and dexterity. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, acid, fire, poison, light, sound, shards,
nether and disenchantment. It reflects bolts and arrows. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 97 of Angband.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Thunder on level 79 of
Angband.
r) The Small Mithril Shield of Thorin [5,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, shards and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog on level 80 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 71 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) The Set of Gauntlets of Lorien [2,+15] (+4)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It increases your
dexterity by 4. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to electricity. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire lord on level 87 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to confusion. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 30 of The Withered Heath.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4) {Elendil 3/3}
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
[Character Inventory]
a) 6 Fireproof Tomes of Magical Energy {!d}
It cannot be harmed by fire.
You found it lying on the ground on level 29 of The Withered Heath.
b) 10 Fireproof Tomes of the Eternal Flame {!d}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 46 of Barad-Dur.
c) 6 Fireproof Tomes of the Blowing Wind {!d}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of an Archlich on level 63 of Barad-Dur.
d) 7 Fireproof Tomes of the Impenetrable Earth {!d}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Withered Heath.
e) 5 Fireproof Tomes of the Everrunning Wave {!d}
It cannot be harmed by fire.
You found it lying in a vault on level 30 of The Withered Heath.
f) 6 Fireproof Tomes of Translocation {!d}
It cannot be harmed by fire.
You found it lying on the ground on level 29 of The Withered Heath.
g) 7 Fireproof Tomes of the Tree {!d}
It cannot be harmed by fire.
You found it lying on the ground on level 29 of The Withered Heath.
h) 11 Fireproof Tomes of Knowledge {!d}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
i) 5 Fireproof Tomes of the Time {!d}
It cannot be harmed by fire.
You bought it from the Black Market.
j) 3 Fireproof Tomes of Meta Spells {!d}
It cannot be harmed by fire.
You found it in the remains of a Dark dwarven priest on level 64 of Erebor.
k) 9 Fireproof Unholy Tomes of the Hellflame {!d}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 84 of Angband.
l) Gandalf's Tome of Unconventional Warfare {!d cure insanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Helcungol on level 43 of Moria.
m) 55 Potions of Healing
n) 33 Potions of *Healing*
o) 33 Potions of Restore Mana
p) 98 Empty Bottles
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {Gothmog 1/3}
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warlock on level 30 of
Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4) {Gothmog 2/3}
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 30 of The Withered Heath.
c) The Demonhorn of Gothmog [2,+13] (-5) {Gothmog 3/3}
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 90 of Angband.
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord in the town of Gondolin .
e) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Golden Horn of the Thunderlords (10 charges) {100% off}
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Scatha the Worm on level 47 of Moria.
h) The Key of Orthanc
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Silmaril of Flames (+2)
It can be activated for invulnerability (dur 8+d8) every 1000 turns if
it is being worn. It grants you the power of banish evil if it is
being worn. It provides light (radius 5) forever. It increases your
strength by 2. It provides resistance to fire, light, dark, shards,
nether, nexus and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It drains mana and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
j) The Silmaril of the Seas (+2)
It can be activated for word of recall every 200 turns if it is being
worn. It grants you the power of banish evil if it is being worn. It
provides light (radius 5) forever. It increases your intelligence by
2. It provides resistance to light, dark, nether, nexus and chaos.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It drains life and experience. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Balrog Captain on level 77 of Angband.
k) The Robe of Great Luck [2,+0] (+60)
It increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Thunder on level 79 of
Angband.
l) an Elven Cloak of the Bat (-7,-4) [4,+22] (+5)
It increases your stealth, searching, infravision, speed and luck by 5
. It provides resistance to dark. It allows you to fly. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 60 of Emyn Luin.
m) The Golden Crown of Gondor [0,+15] (+3) {Gondor 3/3}
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 61 of Barad-Dur.
n) The Set of Gauntlets of Nargothrond [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lygrog in the town of Gondolin .
o) The Set of Gauntlets of Eregion [2,+15] (+4)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It increases your
strength by 4. It sustains your strength. It provides resistance to
fire. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Skeleton Apprentice priest on level 22 of
Orc Cave.
p) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
It increases your strength, dexterity, constitution, charisma and luck
by 1. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 86 of
Angband.
q) The Spear 'Aiglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases
your wisdom and dexterity by 4. It does extra damage from electricity
and frost. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It is
a great bane of undead. It provides immunity to paralysis. It
provides resistance to electricity, cold and light. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
r) The Long Bow of Bard (x5) (+17,+19) (+2) {Bard 1/2}
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 79 of
Angband.
s) The Seeker Arrow of Bard (8d4) (+20,+15) {Bard 2/2}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 67 of The
Sacred Land Of Mountains.
t) a Climbing Set
u) The Sceptre of Numenor (-3 to speed)
It can be activated for dispel good (level*5) every 300+d300 turns if
it is being worn. It can be used to store a spell. It decreases your
strength, constitution, charisma, speed and luck by 3. It renders you
incorporeal. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archlich on level 63 of Barad-Dur.
v) The Red Arrow of Gondor
It can be activated for mass human summoning every 1000 turns. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 56 of Barad-Dur.
[Home Inventory - Gondolin ]
a) 4 Fireproof Tomes of the Mind {!d!d!d}
It cannot be harmed by fire.
You found it in the remains of a Dark dwarven priest on level 77 of
Angband.
b) Radagast's Compendium of Strange Behaviour {!d mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 67 of Angband.
c) 15 Potions of Cure Insanity
d) 23 Potions of Life
e) 8 Potions of New Life
f) a Scroll of Craftsmanship
g) 10 Scrolls of Genocide
h) 8 Scrolls of Mass Genocide
i) a Mithril Rod of Nothing (160/160)
j) a Ring of Vitality(40%)
It can be activated for satisfy hunger every 100 turns if it is being
worn. It increases your hit points by 40%. It sustains your strength,
dexterity and constitution. It provides resistance to life draining.
It speeds your regenerative powers.
You found it lying on the ground on level 100 of Angband.
k) The Ring 'Minor' (+4)
It can be used to store a spell. It increases your strength,
dexterity and stealth by 4. It sustains your dexterity. It makes you
completely fearless. It provides resistance to electricity, confusion
, shards and disenchantment. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
l) The Ring 'Firiel' (+14 to damage) (+3)
It increases your constitution by 3. It sustains your strength and
constitution. It provides resistance to dark, confusion, sound, chaos
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 26 of The Withered Heath.
m) The Ring 'Serim' (+6)
It increases your strength, speed and ability to score critical hits
by 6. It makes you invisible. It sustains your intelligence. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Perplexity on level 69 of
The Sacred Land Of Mountains.
n) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Sky Drake on level 94 of Angband.
o) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your luck by 2. It increases your hit points by 40%. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
p) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
q) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) a Mattock (+3)
s) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded two-handed. It increases your intelligence, wisdom,
infravision and spell power by 3. It increases your mana capacity by
60%. It sustains your intelligence and wisdom. It provides immunity
to cold. It provides resistance to blindness. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) 24 Empty Bottles
[Home Inventory - Minas Anor ]
a) The Ring of Barahir (+1) {Elendil 1/3}
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
b) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
c) The Star of Elendil (+1) {Elendil 2/3}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 29 of The Withered Heath.
d) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
e) The Black Banner of Gondor (-3) {Gondor 1/3}
It can be activated for summon undead every 666+d333 turns if it is
being worn. It provides light (radius 1) forever. It decreases your
stealth by 3. It makes you invisible. It provides resistance to dark
, nether and chaos. It allows you to sense the presence of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town of
Gondolin .
f) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) {Took 1/2}
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient blue dragon on level 47 of The
Sacred Land Of Mountains.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Eorl 2/2}
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, dark, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Eilinel the Entrapped on level 46 of Moria.
h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Shadow 1/2}
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 21 of Orc Cave.
i) The Elven Cloak of Peregrin Took [4,+16] (+3) {Took 2/2}
It can be activated for satisfy hunger every 100 turns if it is being
worn. It increases your dexterity, charisma, stealth, searching and
luck by 3. It makes you invisible. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3) {Gimli 2/3}
It grants you the power of find secret passages if it is being worn.
It increases your intelligence and constitution by 3. It provides
immunity to fire. It makes you completely fearless. It provides
resistance to shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {Wood-elves 1/3}
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and confusion. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 40 of
Moria.
l) The Set of Leather Gloves 'Cammithrim' [1,+10] {Shadow 2/2}
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
m) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) {Gimli 3/3}
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Bearded Axe of Gimli (E:15, L:1) (1d6) (+5,+15) (+2 attacks) {Gimli 1/3}
It can be wielded two-handed. It increases your strength and attack
speed by 2. It is very sharp and can cut your foes. It is especially
deadly against orcs. It provides immunity to paralysis. It allows
you to sense the presence of undead and non-living things. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
o) The Dagger of Meriadoc (E:15, L:1) (1d4) (+4,+6) {Dagger 1/3}
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It does extra damage from electricity. It provides
resistance to electricity and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 92 of Angband.
p) The Dagger of Samwise (E:15, L:1) (1d4) (+4,+6) {Dagger 2/3}
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 21 of Orc Cave.
q) The Dagger of Peregrin (E:15, L:1) (1d4) (+4,+6) {Dagger 3/3}
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {Gondor 2/3}
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
s) The Lance of Eorlingas (3d8) (+3,+21) (+2) {Eorl 1/2}
It must be wielded two-handed. It increases your strength, dexterity
and speed by 2. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It makes you completely fearless. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master vampire on level 70 of Angband.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
u) The Quarterstaff of Thranduil (1d9) (+10,+20) {Wood-elves 2/3}
It can be wielded two-handed. It poisons your foes. It is especially
deadly against natural creatures. It provides resistance to poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dagorrog on level 92 of Angband.
v) The Long Bow of Legolas (x6) (+17,+19) (+3) {Wood-elves 3/3}
It increases your dexterity, stealth and infravision by 3. It
provides immunity to paralysis. It allows you to sense the presence
of orcs. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 63 of Barad-Dur.
w) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 64 of The
Sacred Land Of Mountains.
[Home Inventory - Caras Galadhon ]
a) The Hat of Radagast {!d genocide}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 48 of The Sacred Land Of
Mountains.
b) 41 Potions of Cure Insanity
c) 9 Potions of Corruption
d) 22 Potions of Healing
e) 28 Potions of *Healing*
f) 11 Potions of Life
g) 17 Potions of Invulnerability
h) 42 Potions of New Life
i) 2 Scrolls of Mass Genocide
j) The Great Rod Tip of Home Summoning (75 Mana to cast)
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
k) The Ring of Power of Hoarmurath of Dir (+2 attacks)
It increases your intelligence and attack speed by 2. It makes you
invisible. It sustains your strength and dexterity. It provides
resistance to electricity, cold and light. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 109 of Utumno.
l) The Ring of Power of Dwar, Dog Lord of Waw (+3 to searching)
It increases your searching by 3. It makes you invisible. It
sustains your strength and intelligence. It provides resistance to
light, confusion, nether, nexus and disenchantment. It allows you to
fly. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 116 of
Utumno.
m) a Magical Ring of Speed (+13)
n) a Ring of Speed (+13)
o) a Power Dragon Scale Mail (-3 to accuracy) [40,+23]
p) The Filthy Rag of Ghan-buri-Ghan [2,+32](40%) (+2)
It grants you the power of poison dart if it is being worn. It
increases your strength, wisdom and constitution by 2. It increases
your hit points by 40%. It sustains your strength, wisdom and
constitution. It provides resistance to fire, cold, poison and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 71 of Erebor.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 106 of
Utumno.
r) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
s) The Drum of the Sky (+2 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 2. It
provides resistance to acid, electricity, fire, cold and sound. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
t) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed and luck by 1. It
provides resistance to acid, electricity, fire, cold and sound. It
cannot be harmed by acid, cold, lightning or fire.
u) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Cup of Thror
It can be activated for alchemy every 500 turns. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Parchment - Map of Thror
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Bree ]
a) The Arrow Trap Set of the Naugrim (+17,+27) [+37] (+2)
It is well-hidden. It can only be set off by demons. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 68 of Angband.
b) The Ring of Power of Ren the Unclean (+4)
It increases your constitution by 4. It makes you invisible. It
sustains your wisdom, dexterity and constitution. It makes you
completely fearless. It provides resistance to electricity and poison
. It allows you to fly. It speeds your regenerative powers. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 100 of Angband.
c) The Ring of Power of Akhorahil the Blind
It provides light (radius 1) forever. It makes you invisible. It
makes you completely fearless. It provides resistance to acid,
electricity and blindness. It allows you to fly. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 100 of Angband.
d) The Ring of Durin (+2) {cursed}
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Necklace of Girion [+10] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mauhur, the Uruk on level 24 of Mirkwood.
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
g) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 64 of
Barad-Dur.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven smith on level 20 of Orc
Cave.
k) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It cannot be harmed by fire.
It was given to you as a reward.
l) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
m) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+10] (+1 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns if
it is being worn. It increases your stealth by 1. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to fly. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Chieftain on level 43 of Moria.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, light and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven lord on level 33 of Thorin's
trail.
q) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 46 of Moria.
r) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
It can be activated for heal (777), curing and heroism every 300 turns
if it is being worn. It increases your intelligence, wisdom and
stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 58 of The
Sacred Land Of Mountains.
s) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nexus and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Near Harad.
t) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 80 of
Angband.
u) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
v) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to fire. It provides immunity to paralysis. It
provides resistance to acid, electricity and cold. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 62 of
Dol Guldur.
w) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
x) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient black dragon on level 71 of
Erebor.
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
b) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of teleport if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution and
charisma by 1. It provides resistance to chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black Numenorean on level 83 of Angband.
c) The Cloak 'Holcolleth' [1,+11] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
d) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 35 of Dol Amroth.
e) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ancalagon the Black on level 63 of Emyn
Luin.
g) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, poison, light
and dark. It cannot be harmed by acid, cold, lightning or fire.
h) The Large Metal Shield of Erkenbrand [0,+30] (+3)
It increases your strength and charisma by 3. It sustains your
dexterity. It provides immunity to paralysis. It allows you to sense
the presence of orcs. It speeds your regenerative powers. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire ogre on level 46 of Moria.
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Vampire ogre on level 50 of The Sacred
Land Of Mountains.
j) The Iron Crown of Beruthiel [0,+20] (-5)
It provides light (radius 1) forever. It decreases your strength,
dexterity and constitution by 5. It provides immunity to paralysis.
It allows you to see invisible monsters. It gives telepathic powers.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black pudding on level 93 of Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 16 of Orc Cave.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow drake on level 44 of Moria.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 73 of Angband.
o) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Monastic lich on level 46 of Moria.
q) The Dragon Helm of Thrain [8,+10]
It provides immunity to paralysis. It provides resistance to acid,
cold, light and sound. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Headless on level 58 of Barad-Dur.
s) The Set of Gauntlets of Ossiriand [2,+15] (+4)
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It increases your
charisma by 4. It sustains your charisma. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 61 of Barad-Dur.
t) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
It decreases your strength and dexterity by 3. It provides immunity
to fire and cold. It provides immunity to paralysis. It provides
resistance to poison, nether and disenchantment. It drains mana. It
induces random teleportation. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dagorrog on level 92 of Angband.
u) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Emyn Luin.
v) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns if it
is being worn. It increases your dexterity and stealth by 4. It
drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 71 of
Erebor.
w) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does extra
damage from frost. It sustains your dexterity. It provides immunity
to cold. It provides resistance to nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 71 of Erebor.
x) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lizard man on level 22 of The Old Forest.
c) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 72 of Erebor.
d) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 63 of Erebor.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
g) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 72 of
Erebor.
h) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 53 of The
Sacred Land Of Mountains.
k) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 83 of
Angband.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire orc on level 45 of Barad-Dur.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
confusion. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
n) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever. It increases your ability to
score critical hits by 1. It is very sharp and can make your foes
bleed. It is especially deadly against orcs. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Olog Priest on level 37 of Moria.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 76 of Forodwaith.
p) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
q) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
It can be activated for cure insanity every 200 turns if it is being
worn. It increases your intelligence by 2. It is very sharp and can
cut your foes. It provides immunity to paralysis. It provides
resistance to dark and confusion. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 81 of Angband.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Moria.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 60 of Dol
Guldur.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It carries
an ancient Morgothian curse. It can clone monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 71 of Erebor.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to sound, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 58 of The Sacred Land Of Mountains.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire ogre on level 46 of Moria.
x) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dagorrog on level 92 of Angband.
a) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
b) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 67 of
Emyn Luin.
c) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 42 of Barad-Dur.
d) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your foes. It
provides resistance to light, dark, blindness, confusion and nether.
It allows you to sense the presence of good beings. It drains mana
and life. It is heavily cursed. It carries an ancient foul curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 75 of Forodwaith.
e) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 64 of
Erebor.
f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Ancient black dragon on level 71
of Erebor.
g) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warrior on level 61 of Emyn
Luin.
h) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 57 of
Dol Guldur.
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 47 of
Moria.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Crystal drake on level 67 of Dol Guldur.
l) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 93 of Angband.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
n) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ettin in the town of Gondolin .
o) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It can be activated for detection, probing and identify true every
1000 turns if it is being worn. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma and searching by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It provides
resistance to life draining, fire and nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 72 of
Erebor.
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 69 of Angband.
s) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 79 of Angband.
t) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your wisdom and ability to tunnel by 4. It does extra
damage from electricity. It is a great bane of dragons. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Worm on level 71 of Erebor.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
blindness. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
v) The Morning Star 'Maegnas-in-sereg' (2d6) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 73 of Angband.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a White Balrog on level 67 of Angband.
x) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Green drake on level 64 of The Sacred
Land Of Mountains.
a) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
b) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
e) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of Barad-Dur.
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 63 of
Erebor.
g) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 69 of
Angband.
h) The Light Crossbow of Brand (x3) (+5,+7) (+10)
It can be activated for explosive rune every 200 turns if it is being
worn. It increases your stealth by 10. It provides resistance to cold
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 64 of Dol
Guldur.
i) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Herumor, Lord of the Haradrim on level 25
of Near Harad.
j) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
It increases your ability to score critical hits by 5. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 95 of Angband.
k) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Cave troll on level 59 of The Sacred Land
Of Mountains.
m) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 69 of
Angband.
n) The Horn of Rohan (+2)
It can be activated for heroism, berserker, and haste every 250 turns
if it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Curufin the Crafty on level 48 of The
Sacred Land Of Mountains.
o) The Horn of Boromir (+3)
It can be activated for mass human summoning every 1000 turns if it is
being worn. It increases your strength and constitution by 3. It
makes you completely fearless. It provides resistance to fire. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
|
Posted on 10.1.2009 21:00
191. on the Ladder (of 19313)
Comments Related dumps: Witch King, L50 Demon (Aewrog) Sorceror 66th in Theme (1.1.3) by <th_sly@hotmail.com> (95%) Damdrak, L50 Troll Sorceror 79th in Theme (1.1.0) by <artadmin@ameritech.net> (71%) Rumil II, L50 High-Elf Sorceror winner 13th in Theme (1.1.2) by <edchen77@hotmail.com> (71%) Lerralith, L50 Petty-Dwarf Sorceror winner 70th in Theme (1.1.2) by <ZarahNeander@t-online.de> (71%) Bun Bun, L50 RohanKnight Sorceror winner 17th in Theme (1.1.2) by <bla@bla.com> (71%) Zerivudd, L50 Demon (Lygrog) Sorceror winner 31st in Theme (1.1.2) by <satinka33@netscape.net> (71%) Etheme, L50 Ethereal Dragon Sorceror winner 42nd in Theme (1.1.3) by <ewan.mcnay@yale.edu> (71%) Prenwan, L50 Demon (Lygrog) Sorceror winner 58th in Theme (1.1.3) by <acockbur@gmail.com> (71%) Sssarah, L50 Demon (Lygrog) Sorceror winner 8th in Theme (1.1.3) by <maija.toivola@spamisevil-tut.fi> (71%) Stith, L50 Demon (Lygrog) Sorceror winner 3rd in Theme (1.1.3) by <feathin@yahoo.com> (71%) Digod, L50 Demon (Lygrog) Sorceror winner 53rd in Theme (1.1.3) by <misiu.pysiu@poczta.fm> (71%) Seen 2786 times. |