The Angband Ladder: Zerivudd, Demon (Lygrog) Sorceror by <satinka33@netscape.net>

  [Theme 1.1.2 Character Dump]

 Name  : Zerivudd               Age                 33       STR! 18/***       
 Sex   : Female                 Height             137       INT! 18/***       
 Race  : Demon (Lygrog)         Weight              64       WIS! 18/***       
 Class : Sorceror               Social Class       100       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit          27 Level             50    Max Hit Points      2116   
 + To Melee Damage      -55 Experience  32141103    Cur Hit Points      2116   
 + To Ranged Hit         49 Max Exp     32141103    Max SP (Mana)       5966   
 + To Ranged Damage       0 Exp to Adv.    *****    Cur SP (Mana)       5966   
   AC                63+260 Gold         7394510    Piety              22948   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-220   
 Stealth     : Excellent    Magic Device: Legendary[20]Infra-Vision: 1310 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You have only recently been corrupted, and you consider              
          that to have been your true birth. Your glowing red eyes             
          radiate pure evil.                                                   
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 32 (1600')
        Forodwaith: Level 80 (4000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')
        Utumno: Level 127 (6350')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 15447 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 80 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Hrive of the 2890th year of the third age.
 You have been adventuring for 72 days.

                    aekmnopsuz{@                
        Add Str   : ....2..*....                
        Add Int   : ..6..2.*3...                
        Add Wis   : ..6.22.*....                
        Add Dex   : .......*....                
        Add Con   : ....2..*....                
        Add Chr   : .....2.*....                
        Mul Mana  : +.+.....+...                
        Mul SPower: +.+........+                
        Add Stea. : .....2......                
        Add Infra : .......*....                
        Add Speed : .*...2.....+                
        Sust Str  : ....+......+                
        Sust Int  : ...........+                
        Sust Wis  : ....+......+                
        Sust Dex  : ...........+                
        Sust Con  : ....+......+                
        Sust Chr  : ...........+                
        Invisible : .....+......                
        Mul life  : +.+.+.......                
        Sens Fire : ............                
        Reflect   : ...........+                
        Free Act  : ........+..+                
        Hold Life : ...........+                
        Imm Acid  : .....+.+...*                
        Imm Elec  : ......+++..*                
        Imm Fire  : ....++++...*                
        Imm Cold  : ....++.+...*                
        Res Pois  : ....+..++..+                
        Res Fear  : ...........+                
        Res Lite  : .+.....+...+                
        Res Dark  : ......+++..+                
        Res Blind : .....++....+                
        Res Conf  : .......+...+                
        Res Sound : ....+......+                
        Res Shard : ...........+                
        Imm Neth  : ......++...+                
        Res Nexus : .......+...+                
        Res Chaos : ...........+                
        Res Disen : ...........+                
        WraithForm: ...........+                
        Levitate  : ........+..+                
        Lite      : ..++...+...+                
        See Invis : .......+...+                
        Digestion : ...........+                
        Regen     : ...........+                
        Activate  : .....++.+...                
        Cursed    : .......+....                
        Hvy Curse : .......+....                
        Prm Curse : .......+....                
        Precogn.  : ...........+                
        Fly       : ...........+                
        Orc.ESP   : ...........+                
        Troll.ESP : ...........+                
        Dragon.ESP: ...........+                
        Giant.ESP : ...........+                
        Demon.ESP : ...........+                
        Undead.ESP: ...........+                
        Evil.ESP  : ...........+                
        Animal.ESP: ...........+                
        TLord.ESP : ...........+                
        Good.ESP  : ...........+                
        Nlive.ESP : ...........+                
        Unique.ESP: ...........+                
        Full ESP  : .......+...+                

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Carcharoth's Nose:
  You can detect nearby precious metal (treasure).
  Radius 25
  Level=3, Cost=2, Stat=INT, Difficulty=12

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Grow Mold:
  You can cause mold to grow near you.
  Summons up to 8 molds around the player
  Level=1, Cost=6, Stat=CON, Difficulty=14


Skills (points left: 24)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         37.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  04.300 [0.550]
          . Prayer                               10.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  06.350 [0.500]
          . Summoning                            01.700 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Mimicry                              35.200 [0.500]

Abilities
 * Perfect casting

 2 of your companions have been killed.

  [Fates]

You are fated to find a Spear on level 18.
You are fated to meet a Giant white mouse on level 4.
You may find a Potion of Slime Mold Juice on level 15.
You may meet a Battle-scarred veteran on level 15.


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (-15,-57)(100%)(100%) (+5) {!*!*!*!*}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  
    You found it in the remains of a White Balrog on level 92 of Angband.
e) a Radiant Ring of Speed (+15) {!*!*}
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 15.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) a Sorcerous Amulet of Brilliance (+25,+32)(120%)(120%) (+6) {cursed}
    It provides light (radius 1)
    forever.  It increases your intelligence, wisdom and spell power by 6.
    It increases your mana capacity and hit points by 120%.  It is cursed.
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 59 of
    Barad-Dur.
m) The Anchor of Space-Time {@w0!d!v}
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Filthy Rag of Ghan-buri-Ghan [34,+10](40%) (+2) {@w1!d!v}
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 37 of
    Barad-Dur.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Earendil [20,+80] {!*!*!*!*}
    It can be activated
    for invulnerability (4+d8) every 800 turns if it is being worn. It
    provides resistance to electricity, fire, dark, blindness and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 108 of Utumno.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Utumno.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3) {!*!*!*!*}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Erebor.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) an Indestructible Tome of Magical Energy {!k!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
b) an Indestructible Tome of the Eternal Flame {@m0@b0!k!d!v}
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
c) an Indestructible Tome of the Blowing Wind {!k!d!v}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 62 of Barad-Dur.
d) a Fireproof Tome of the Impenetrable Earth {!k!d!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You stole it from the Black Market.
e) a Fireproof Tome of the Everrunning Wave {!k!d!v}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
f) a Fireproof Tome of Translocation {!k!d!v}
    It cannot be harmed by fire.  
    You stole it from the Black Market.
g) a Fireproof Tome of the Tree {!k!d!v}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 62 of Barad-Dur.
h) an Indestructible Tome of Knowledge {!k!k!d!v}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
i) 2 Fireproof Tomes of the Time {!k!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 70 of Erebor.
j) an Indestructible Tome of Meta Spells {!k!d!v}
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) The Gem of Rage {!k!d light absorption (Crypt)}
    It can be activated for light
    absorption.  
    You found it lying on the floor of a special level.
l) The Voodoo Doll of Ghan-buri-ghan {!d!v mass geno}
    It can be activated
    for mass genocide every 1000 turns.  
    You found it in the remains of a Bat of Gorgoroth on level 35 of The Land
    Of Rhun.
m) The Ebon Cube of Darkness {!d!v genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire orc on level 41 of Moria.
n) The Gem of Time {!d!v light absorption}
    It
    can be activated for light absorption.  
    You found it in the remains of a Half-orc on level 49 of Barad-Dur.
o) 99 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Wisdom (charging) {gain corruption}
    It
    can be activated for gain corruption.  
    You found it lying on the ground on level 23 of Mirkwood.
b) The Fire of Orthanc {!d!v teleport level}
    It can be
    activated for teleport level.  
c) The Wand of Digging of Thrain (20 charges)
d) a Dazzling Ring of Sickliness(-60%) (-3)
e) The Ring of Tulkas (+4)
    It can be activated for haste self
    (75+d75 turns) every 150+d150 turns if it is being worn. It increases 
    your strength, dexterity, constitution and speed by 4.  It allows you
    to sense the presence of evil beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 92 of Angband.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {Last Alliance}
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Blue Thunderlord in the town of Caras
    Galadhon .
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Barad-Dur.
h) The Phial of Galadriel (+4) {@w0!d!v}
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark elven druid on level 32 of Mirkwood.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) {!*!*!*!*}
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 84 of
    Angband.
j) a Mage Staff of Power (1d4) (-2,+3) (+11)
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 11.  
    You found it in the remains of a Demilich on level 127 of Utumno.
k) a Mage Staff of Wizardry (1d4) (-9,-21)(100%) (+5)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Nightwing on level 91 of Angband.
l) a Mage Staff of the Sindar (1d4) (+11,+18)(80%) (+4) {100% off}
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Gondolin ]

a) an Iron Rod of the Istari of Nothing (100/100)
b) a Mithril Rod of Cheapness of Nothing (160/160)
c) 2 Rod Tips of Recall (80 Mana to cast)
d) a Rod Tip of Speed (100 Mana to cast) {!*!*}
e) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Palantir of Orthanc (+2)
    It can be activated
    for clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
g) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Barad-Dur.
h) The Pearl 'Nimphelos' (+1)
    It grants you
    the power of dazzle if it is being worn.  It provides light (radius 3)
    forever.  It increases your searching and infravision by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
i) The Silmaril of the Seas (+2)
    It can be
    activated for word of recall every 200 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your intelligence by 2.  It
    provides resistance to light, dark, nether, nexus and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every
    50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every
    6+d6 turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .
l) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Isengard.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
n) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cup of Thror
    It can be activated
    for alchemy every 500 turns.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
p) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection {!*!*!*!*}
b) The Sustain Wisdom of the Stiffbeards (+5,+10) [+5] (+3)
    It increases your 
    constitution and ability to tunnel by 3.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to disenchantment.
    It allows you to sense the presence of undead.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    Dol Guldur.
c) The Sustain Constitution of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and luck by 
    3.  It makes you invisible.  It sustains your dexterity.  It provides
    resistance to nexus.  It produces an anti-magic shell.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Denethor, Steward of Gondor on level 51 of
    Barad-Dur.
d) The Sustain Dexterity of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Dol Guldur.
e) The Ring of Thimrad (+6) {!*!*}
    
    It increases your strength, intelligence and speed by 6.  It sustains 
    your strength.  It provides resistance to blindness.  It allows you to
    levitate.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Barahir (+1)
    It can be activated for dispel
    small life every 55+d55 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth and searching by 1.  It provides resistance to poison and dark
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
g) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns
     if it is being worn. It grants you the power of swap position if it
    is being worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Barad-Dur.
h) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Ring of the Firebeards (+5,+10) (+3)
    It increases your strength and ability to tunnel by 3.  
    It makes you invisible.  It sustains your strength.  It makes you
    completely fearless.  It provides resistance to fire.  It allows you
    to sense the presence of good beings.  It drains mana.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Law on level 72 of Erebor.
j) The Ring of the Broadbeams [+10] (+3)
    
    It increases your intelligence and ability to tunnel by 3.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 72 of
    Erebor.
k) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
l) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 68 of
    Dol Guldur.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    It increases your stealth by 5.  It sustains your dexterity
    .  It provides resistance to confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
n) The Silmaril of Flames (+2)
    It can be
    activated for invulnerability (dur 8+d8) every 1000 turns if it is
    being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    strength by 2.  It provides resistance to fire, light, dark, shards, 
    nether, nexus and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It drains mana and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
o) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and luck by 4.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It sustains 
    your dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It can resist being shattered by morgul beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
p) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It can be
    wielded two-handed.  It poisons your foes.  It is especially deadly
    against natural creatures.  It provides resistance to poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 77 of Angband.
q) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It
    must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
s) a Parchment - Artifact Lore Vol. XI


  [Home Inventory - Caras Galadhon ]

a) a Fireproof Tome of the Mind {!k!d!v}
    It cannot be
    harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 40 of
    Isengard.
b) 28 Pinches of Longbottom Leaf {25% off}
c) 32 Potions of Cure Insanity {25% off}
d) 62 Potions of Healing {50% off}
e) 17 Potions of *Healing*
f) 77 Potions of Life
g) 34 Potions of Restore Mana
h) 2 Potions of New Life
i) a Fireproof Scroll of Craftsmanship
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) a Silver Rod of the Istari of Nothing (200/200)
k) a Golden Rod of Capacity of Nothing (250/250)
l) a Tilkal Rod of Simplicity of Nothing (200/200)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
m) 5 Rod Tips of Healing (120 Mana to cast)
n) a Rod Tip of Havoc (90 Mana to cast)
o) The Great Rod Tip of Home Summoning (75 Mana to cast)
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Huan, Wolfhound of the Valar on level 99 of
    Angband.
p) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 114 of
    Utumno.
r) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Utumno.
s) Power Dragon Scale Mail (-3 to accuracy) [40,+19] {!*!*!*!*}
t) The Robe of Great Luck [2,+7] (+60) {@w1!d!v}
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
u) The Small Mithril Shield of Thorin [3,+25] (+4) {!*!*!*!*}
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
v) The Jewel-Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 116 of Utumno.
w) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    
    It can be activated for ball of cold (48) every 400 turns if it is
    being worn. It grants you the power of weigh magic if it is being
    worn.  It can be used to store a spell.  It increases your 
    intelligence, speed and spell power by 4.  It increases your mana
    capacity by 80%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ungoliant, the Unlight on level 90 of
    Angband.


  [Home Inventory - Khazad-dum ]

a) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
b) The Bastard Sword of Arandorog (3d4) (+3,+21) (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence, wisdom, constitution and attack speed
     by 3.  It produces chaotic effects.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
c) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 50 of Moria.
d) The Harp of Thorin (+2 to stealth)
e) The Sceptre of Numenor (-3 to speed) {cursed}
    It can
    be activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .


  [The Museum Inventory - Bree ]

a) The Seventeenth Eye of Sauron {satisfy hunger}
    
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 22 of A lost temple.
b) The Ultimate Slime Mold {satisfy hunger}
    It can
    be activated for satisfy hunger.  
    You found it lying on the ground on level 35 of Isengard.
c) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
    It increases 
    your intelligence, constitution and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to cold.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 71 of Erebor.
d) The Ring of Power of Akhorahil the Blind (+3 attacks)
    
    It increases your infravision and attack speed by 3.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
    .  It allows you to levitate.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 64 of Dol
    Guldur.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
    It increases your wisdom, charisma and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    strength and charisma.  It makes you completely fearless.  It provides
    resistance to poison and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
f) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases your intelligence, constitution, charisma and 
    stealth by 2.  It makes you invisible.  It provides resistance to 
    poison, blindness and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) The Ring of Power of Adunaphel the Quiet (+1 to searching)
    
    It increases your constitution, searching and infravision by 1.  It
    makes you invisible.  It sustains your charisma.  It provides
    resistance to acid and shards.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 60 of Erebor.
h) The Ring of Power of Hoarmurath of Dir
    
    It makes you invisible.  It sustains your dexterity and charisma.  It
    provides resistance to cold and confusion.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
i) The Robe of Belegaer [2,+20] (+5)
    
    It provides light (radius 1) forever.  It increases your stealth, 
    searching and luck by 5.  It provides immunity to acid, electricity
     and cold.  It provides immunity to paralysis.  It provides resistance 
    to dark and blindness.  It allows you to breathe underwater.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 90 of Angband.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, shards and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Fur Cloak of Air [3,+5]
    It provides
    resistance to cold.  It allows you to breathe without air.  
    It was given to you as a reward.
m) a Mouse Fur of Air [1,+11] {!*!*!*}
    It allows you to breathe without air.  
    
    You found it in the remains of a Dark dwarven warrior Rogue on level 51 of
    Barad-Dur.
n) The Dragon Helm of Thrain [8,-14]
    It provides light (radius 3) forever.  It sustains your 
    strength.  It provides resistance to electricity and blindness.  It
    induces random teleportation.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 21 of Orc Cave.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 70 of
    Erebor.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    dark and blindness.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 61 of Dol Guldur.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400
    turns if it is being worn. It increases your wisdom and constitution
     by 3.  It is especially deadly against dragons.  It allows you to
    sense the presence of undead and evil beings.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 72 of Erebor.
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be
    activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 71 of Erebor.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 70 of
    Erebor.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 49 of Moria.
x) The Horn of Rohan (+2)
    It
    can be activated for heroism, berserker, haste every 250 turns if it
    is being worn. It increases your wisdom and charisma by 2.  It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 93 of Angband.


  [The Museum Inventory - Gondolin ]

a) The Ring of Avanth (+0,+0) (-8% of critical hits)
    It decreases 
    your strength and ability to score critical hits by 8.  It provides
    resistance to poison and light.  It induces random teleportation.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
b) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [The Museum Inventory - Minas Anor ]

a) The Necklace of Girion [10,+0] (+5) (charging)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) The Double Chain Mail 'Naras' (-28,-47) [16,+12](20%)
    It increases your hit points by 20%.  
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, poison and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 108 of
    Utumno.
c) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, wisdom
     and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your 
    stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Great Eagle Down Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, 
    constitution and charisma by 5.  It sustains your intelligence, 
    constitution and charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, electricity, cold, blindness, confusion and nexus.
    It allows you to sense the presence of thunderlords.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It drains mana.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
f) an Ethereal Spider Web [1,+33]
    It can be activated for wraith-form every 50+d50 turns if
    it is being worn. It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to breathe without air.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 89 of Angband.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 49 of Moria.
h) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It
    can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
    it is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of
    Orodruin.
i) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 93 of
    Orodruin.
j) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3)
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 72 of Erebor.
k) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It
    provides resistance to nether.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 66 of Barad-Dur.
m) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 31 of A lost temple.
n) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 80 of
    Angband.
o) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Worm of Thunder on level 84 of
    Angband.
p) The Red Arrow of Gondor (charging)
    It can be activated for mass human summoning every 1000 turns.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.
q) The Necromancer of Dol Guldur's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
r) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 62 of Emyn Luin.
s) Ancalagon the Black's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 81 of Angband.


  [The Museum Inventory - Caras Galadhon ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 40 of Paths of the Dead.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of A lost temple.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
d) The Space-Time Continuum
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it lying on the ground on level 26 of A lost temple.
e) The Dagger ``Thanc''
    It can
    be activated for cure blindness.  
    You found it lying in a vault on level 68 of Dol Guldur.
f) a Parchment titled ``How to Win the Game''
    It can be
    activated for high stat loss.  
    You found it in the remains of a Master mindcrafter on level 43 of
    Barad-Dur.
g) Darkgod's Voodoo Doll of the Player
    It can be activated for stat loss.  
    You found it in the remains of a Mind flayer on level 37 of Barad-Dur.
h) 99 Potions of Water Curing {quest}
i) The Ring 'Linquen' (+3)
    
    It increases your charisma by 3.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison, light, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
    Amroth.
j) a Blazing Ring of Clumsiness of the Elements (-4) {cursed}
    It provides light (radius 3) forever.  It decreases your 
    strength, dexterity, stealth and speed by 4.  It provides resistance 
    to acid, electricity, fire, cold and poison.  It renders you
    especially vulnerable to fire.  It produces a fiery sheath.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
k) a Lucky Amulet of Wisdom (+8)
    It increases your wisdom and luck by 8.  It sustains your wisdom
    .  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 62 of Barad-Dur.
l) Ring Mail of the Fallen (-2 to accuracy) [12,-19] {cursed}
    It renders
    you incorporeal.  It drains mana, life and experience.  It fills you
    with the Black Breath.  It is cursed.  It can re-curse itself.  
    You found it in the remains of a Ghost on level 22 of Mirkwood.
m) The Mumak Hide Armour of Andendi (-10,-37) [8,+9](20%)
    It
    increases your hit points by 20%.  It sustains your dexterity.  It
    provides resistance to fire, dark, sound, shards, nether and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Barad-Dur.
n) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Barad-Dur.
p) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It slows your metabolism.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can
    be activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of Erebor.
t) The Broken Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    
    It increases your dexterity, stealth, searching and luck by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 36 of Heart of the
    Earth.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 
    2.  It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eilinel the Entrapped on level 70 of Dol
    Guldur.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons
    your foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 39 of
    Barad-Dur.
w) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it
    is being worn. It increases your stealth by 10.  It provides
    resistance to cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Shaman on level 35 of Moria.
x) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Herumor, Lord of the Haradrim on level 25
    of Near Harad.


  [The Museum Inventory - Khazad-dum ]

a) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your 
    constitution by 5.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to 
    disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [The Museum Inventory - Edoras ]

a) The Hat of Radagast
    It
    can be activated for acquirement.  
    You bought it from the Magic shop.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, 
    charisma and speed by 10.  It does extra damage from fire.  It drains
    life from your foes.  It makes you invisible.  It provides immunity to
    paralysis.  It renders you incorporeal.  It allows you to see
    invisible monsters.  It allows you to sense the presence of undead.  
    It slows your metabolism.  It prevents teleportation.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient
    morgothian curse.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.
c) The Espadon of Avaldan (2d9) (+18,+3) {cursed}
    
    It must be wielded two-handed.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It prevents
    teleportation.  It fills you with the Black Breath.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.
d) The Glaive 'Haldimach' (2d6) (+20,+17) (+4 to speed)
    
    It can be wielded two-handed.  It increases your intelligence, 
    dexterity and speed by 4.  It poisons your foes.  It produces chaotic
    effects.  It is especially deadly against dragons.  It is a great bane
    of demons.  It is a great bane of undead.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.
f) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Barad-Dur.


  [The Museum Inventory - Hobbiton ]

a) Gandalf's Portable Pandemonium {!d!v destruction}
    
    It can be activated for Destruction.  
    You found it lying on the ground on level 67 of Angband.
b) a Dwarven Lantern of the Magi (+3)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 3.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
c) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    40 of The Helcaraxe.
d) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000
    turns if it is being worn. It provides light (radius 1) forever.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to fire, cold, poison, light and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It can be activated
    for rays of fear in every direction if it is being worn. It provides
    light (radius 1) forever.  It increases your strength by 2.  It
    sustains your strength.  It makes you completely fearless.  It allows
    you to sense the presence of trolls.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 95 of Angband.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It
    can be activated for genocide every 500 turns if it is being worn. It 
    increases your strength and charisma by 4.  It provides resistance to 
    acid, electricity, fire, cold, dark, blindness and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 68 of Angband.
h) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 82 of
    Angmar.
i) The Robe of Curunir (-40,-40) [38,+0] (+10) {Princess/Great Worms of
Balance,}
    It can be activated for ball of lightning (100) every 500 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your speed by 10.  It sustains your strength, intelligence, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 71 of
    Erebor.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snaga Captain on level 21 of Orc Cave.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It provides light
    (radius 1) forever.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
n) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It does extra damage from electricity.  It
    provides resistance to electricity and blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 77 of Forodwaith.
o) The Dagger of Samwise (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1)
    forever.  It increases your stealth, speed and luck by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is a great bane of undead.  It fights against evil with
    holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of unique beings.  It has been blessed by
    the gods.  It can resist being shattered by morgul beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dracolich on level 70 of Erebor.
r) The Morning Star 'Naurgil' (2d6) (+5,+7) [+2]
    It
    can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of The Small Water Cave.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity on level 94 of
    Angband.
t) The Rod of Annuminas (+4) {Last Alliance}
    It can be activated for rune of protection every 400 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Caras
    Galadhon .
u) a Mage Staff of Sorcery (1d4) (-50,-33)(20%)(20%) (+1) {All I got was this
lo}
    It can be wielded two-handed.  It can be used to store a
    spell.  It increases your spell power by 1.  It increases your mana
    capacity and hit points by 20%.  
    You found it in the remains of Sauron, the Sorcerer on level 102 of Utumno.


  [The Museum Inventory - Osgiliath ]

a) The Broken Sword of Fuing (1d2) (+0,-4) (-3) {cursed}
    
    It decreases your dexterity by 3.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is especially deadly against
    natural creatures.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Squint-eyed Southerner in the town of
    Bree .



Posted on 10.3.2005 08:57
Last updated on 19.7.2005 03:34

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On 10.3.2005 08:57 satinka33@netscape.net wrote:
The only excuse I have for doing this is that it's one heck of a lot of fun. :) (I'm still contemplating whether I should have Zeri worship a god or not... seems like most of them would hate her, except maybe for Eru and Melkor, or Aule. (Now there's an unlikely set!)

On 17.3.2005 21:00 satinka33@netscape.net wrote:
This character is a lot of fun! She's slowly gaining all sorts of intrinsic resists and abilities as she levels up. She's extremely cross about not being able to wield that Mage Staff she just found, though. Hmmm.. Would Mimicry help with that, if I poured enough points into it to get Arms mimicry?

On 21.4.2005 14:19 shtuph@hotmail.com wrote:
Arms mimicry will give you an arm, a shield slot, and a glove slot when used. (I checked it out with debugger).

On 8.5.2005 06:17 satinka33@netscape.net wrote:
The Necromancer is down. Now for the Last Alliance and Maeglin... and that shiny thing everyone keeps talking about. :)

On 8.5.2005 07:25 satinka33@netscape.net wrote:
Oh, hey, thanks shtuph! :)

On 23.6.2005 13:20 satinka33@netscape.net wrote:
Finally.... I have the One! That's a first for me. Do I really need to bring Flare with me to Mt. Doom? I've got the Swap Positions corruption.

On 23.6.2005 14:38 acockbur@gmail.com wrote:
Recall will work just fine. Swap positions with one of the monsters in the corner near the Cracks of Doom. I usually cast Stone Prison at myself on the stairs so that I can Recall back in a hurry. Once the Z's start breathing they will wake the nastier things up.

On 1.7.2005 09:38 satinka33@netscape.net wrote:
Finally...

On 1.7.2005 09:43 satinka33@netscape.net wrote:
This is the first roguelike character of mine which has ever found the One Ring, much less destroyed it. Sauron showed up on MtDoom99... The funny part was, he was cake compared to the masses and masses of Nightwalkers/etc which also inhabited the level.

Ah well, an ambition of well over a decade, finally fulfilled. Not a win, but... rah. :-)

On 1.7.2005 09:46 satinka33@netscape.net wrote:
Oh, for what it's worth... I cast Stone Prison I don't know how many times, but I never used swap position (or recall) even once. These Lygrogs are darned powerful. I used the stone prison to make a hidey hole to run back to.... had a few potions of cure insanity with me, plus some healing/*healing*, which I used a few times, but honestly it wasn't that hard. (A bit nerve-wracking on occasion, though!)

On 16.7.2005 01:35 satinka33@netscape.net wrote:
At long last! :-D The question now is whether to dive the Void.... I don't have anything appropriate for the Flame Eternal yet, though.

On 16.7.2005 10:28 wrote:
Try an amulet of spell for the flame imperishable. They're a lot easier to get than PDSMs.

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