The Angband Ladder: Etheme, Ethereal Dragon Sorceror by <ewan.mcnay@yale.edu>
[Theme 1.1.3 Character Dump]
Name : Etheme Age 185 STR! 35
Sex : Neuter Height 54 INT! 40
Race : Ethereal Dragon Weight 38 WIS! 40
Class : Sorceror Social Class 19 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 31
+ To Melee Hit 99 Level 50 Max Hit Points 1308
+ To Melee Damage 74 Experience 27471084 Cur Hit Points 1308
+ To Ranged Hit 99 Max Exp 27471084 Max SP (Mana) 1490
+ To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 1490
AC 10+85 Gold 3694467
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Heroic Blows/Round: 1
Bows/Throw : Legendary[15]Searching : Heroic Shots/Round: 1
Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 74
Stealth : Bad Magic Device: Fair Infra-Vision: 80 feet
Tactic: coward
Explor: running
(Character Background)
Lured by the dark side, the call of Melkor himself was too
strong for you. Since birth, you have waited to betray all
that is dear in search of power. Now is your time to feed
...
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
a Lost Temple: Level 31 (1550')
Forodwaith: Level 80 (4000')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Angmar: Level 90 (4500')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Tol Eressea: Level 45 (2250')
Utumno: Level 101 (5050')
Your body is a Player.
You are currently in the town of Caras Galadhon.
You have defeated 15966 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 98 princesses.
You saved Arda and became a famed Ruler.
You found 5 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
efghijkmnosxz{@
Add Str : 1.2..3.....3...
Add Int : 1.2..37.6.3....
Add Wis : 1.2..37.......+
Add Dex : 1.2.83....3....
Add Con : 132..3.....3...
Add Chr : 1.2..3....3....
Mul Mana : ......+........
Mul SPower: ......+.+.+....
Add Stea. : ..2............
Add Sear. : ....8...6.3....
Add Tun.. : .3.............
Add Speed : 1.2*83.....3...
Sust Str : +....+.........
Sust Int : ..+............
Sust Wis : +.+...........+
Sust Dex : .....+.........
Sust Con : ++..++.........
Sust Chr : +.+............
Invisible : .+.............
Mul life : ......+........
Sens Fire : ........+......
Reflect : .+.............
Free Act : +.+.++.........
Hold Life : ..+..+........+
Res Acid : ..........+....
Imm Elec : .....*.........
Imm Fire : *...+.....+....
Imm Cold : ..*............
Res Pois : .....+.........
Res Fear : +..........+...
Res Lite : ...............
Res Dark : ...............
Res Blind : ..+.+...+......
Res Conf : ........+..+...
Res Sound : ...............
Res Shard : ..........+....
Res Neth : +..............
Res Nexus : ...............
Res Chaos : ...............
Res Disen : .+...+....+....
Levitate : .....+.........
Lite : ......++.......
See Invis : +.+..+..+......
Digestion : .....+.........
Regen : +....+.........
Activate : +.+..+....+....
Fly : ..............+
Undead.ESP: .+.............
Full ESP : ..+............
Corruption list:
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Blink:
You can teleport yourself short distances (10 squares).
Level=3, Cost=3, Stat=WIS, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Polymorph:
You can polymorph yourself at will.
Level=18, Cost=20, Stat=CON, Difficulty=18
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Skills (points left: 22)
. Barehand-combat 03.400 [0.500]
- Sneakiness 03.700 [0.900]
. Stealth 03.400 [0.500]
. Disarming 02.700 [0.500]
- Magic 47.000 [1.000]
. Magic-Device 07.500 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.900]
. Fire 00.000 [1.000]
. Water 00.000 [1.000]
. Air 00.000 [1.000]
. Earth 00.000 [1.000]
. Meta 01.000 [1.600]
. Conveyance 00.000 [1.000]
. Divination 00.000 [1.000]
. Temporal 00.000 [1.000]
. Mind 00.000 [1.000]
. Nature 00.000 [1.000]
. Udun 00.800 [0.400]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 00.000 [0.550]
. Prayer 12.500 [0.500]
- Monster-lore 06.850 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 06.200 [0.500]
. Mimicry 35.200 [0.500]
Abilities
* Perfect casting
[Fates]
You may find a Heavy Crossbow on level 1.
You are fated to meet a Great white shark on level 1.
You may find a Scroll titled "tem onme ite" of Treasure Detection on level 1.
You are fated to find a Scroll titled "ro marjah" of Phase Door on level 1.
You may meet a Sparrow on level 11.
[Character Equipment]
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your
constitution and ability to tunnel by 3. It makes you invisible. It
sustains your constitution. It provides resistance to disenchantment.
It allows you to sense the presence of undead. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolisk on level 98 of Angband.
h) a Lapis Lazuli Ring of Speed (+11)
It
increases your speed by 11. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
i) The Lapis Lazuli Ring of Vargel (+8)
It increases your dexterity, searching and speed by 8. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to fire and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing
(900) every 200+d200 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and luck by 3. It sustains your strength, dexterity and
constitution. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to life draining,
poison and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Balance on level 96 of
Angband.
k) a Sorcerous Copper Amulet of Brilliance (+49,+34)(140%)(140%) (+7) {cursed}
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 7. It increases your mana
capacity and hit points by 140%. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dunlending on level 83 of Angband.
m) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven lord on level 37 of
Barad-Dur.
n) The Filthy Rag of the Wight [1,+12] (+6 to searching)
It increases your intelligence, searching and spell power by
6. It provides resistance to blindness and confusion. It renders you
especially vulnerable to fire. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
o) (nothing)
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It
can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if
it is being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+19] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to confusion. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 30 of The Withered Heath.
z) a Greater demonic quylthulg (1600 hp)
{) (nothing)
[Character Inventory]
a) an Indestructible Tome of Magical Energy
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 64 of The Sacred
Land Of Mountains.
b) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be
harmed by fire.
You found it lying in a vault on level 22 of The Withered Heath.
c) 3 Indestructible Tomes of the Impenetrable Earth
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 98 of Angband.
d) 3 Indestructible Tomes of the Everrunning Wave
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 98 of Angband.
e) an Indestructible Tome of Translocation
It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Withered Heath.
f) 2 Fireproof Tomes of the Tree
It
cannot be harmed by fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
g) 2 Fireproof Tomes of Knowledge
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Withered Heath.
h) 2 Fireproof Tomes of the Time
It
cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 49 of
Barad-Dur.
i) 3 Fireproof Unholy Tomes of the Hellflame
It cannot be harmed by fire.
You found it lying in a vault on level 22 of The Withered Heath.
j) The Tome of Etheme
It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
k) The Crystal Ball of The Witch-King of Angmar
It can be activated for light
absorption.
You found it in the remains of a Dreadmaster on level 40 of Barad-Dur.
l) Gandalf's Portable Pandemonium {heal 700}
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 10 of Barrow-Downs.
m) 3 Pungent Potions of *Healing*
n) 2 Shimmering Potions of Restore Mana
o) a Golden Rod of the Istari of Nothing (250/250)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of a Helcungol on level 65 of Barad-Dur.
p) a Golden Rod of the Istari of Nothing (250/250)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Lesser black reaver on level 81 of
Angband.
q) a Mithril Rod of Capacity of Healing (320/320)
It can hold more mana.
You found it lying in a vault on level 22 of The Withered Heath.
r) The Robe of Belegaer [2,+20] (+5)
It
provides light (radius 1) forever. It increases your stealth,
searching and luck by 5. It provides immunity to acid, electricity
and cold. It provides immunity to paralysis. It provides resistance
to dark and blindness. It allows you to breathe underwater. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
s) The Large Mithril Shield of Earendil [20,+80]
It can be activated for invulnerability (4+d8) every 800
turns if it is being worn. It provides resistance to electricity, fire
, dark, blindness and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Angband.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to life draining and
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
w) a Mage Staff of Sorcery (1d4) (-50,-18)(80%)(80%) (+4)
It can be wielded
two-handed. It can be used to store a spell. It increases your spell
power by 4. It increases your mana capacity and hit points by 80%.
You found it in the remains of a Barrow wight on level 58 of Dol Guldur.
[Home Inventory - Bree ]
a) an Indestructible Tome of Meta Spells
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
b) 3 Indestructible Tomes of the Mind
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 22 of The Withered Heath.
c) 6 Sprigs of Athelas
d) 12 Vermilion Potions of Healing
e) 4 Pungent Potions of *Healing*
f) 2 Potions of Life
g) 13 Shimmering Potions of Restore Mana
h) a Draconic Ring of Dexterity (+4,+2) [+7] (+5)
It
increases your dexterity by 5. It sustains your dexterity. It allows
you to sense the presence of dragons. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
i) The Amulet of Carlammas (+2)
It can be activated for protect
evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It
increases your constitution by 2. It provides resistance to fire. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Demilich on level 53 of Barad-Dur.
j) The Necklace 'Nauglamir' (+3)
It
provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
k) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Jewel 'Evenstar' (+3)
It can be activated for restore stats
and life levels every 750 turns if it is being worn. It provides light
(radius 1) forever. It increases your constitution by 3. It sustains
your intelligence, wisdom and constitution. It provides resistance to
life draining, cold, dark and nether. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
n) an Elemental Amulet of Telepathy
It provides resistance to acid, electricity, fire, cold and
nexus. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
o) The Amulet of Faramir (+18,+0) [+8] (+5)
It increases your stealth by 5.
It sustains your dexterity. It provides resistance to confusion. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Dwarven Lantern of the Magi [Identify] (+3)
It grants you the power of magic map
if it is being worn. It provides light (radius 2) forever. It has a
spell stored inside. It increases your intelligence, wisdom and
charisma by 3. It cannot be harmed by fire.
It was given to you as a reward.
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
r) The Leather Scale Mail of Sirdalion (-15,-30) [11,+8](40%)
It increases your hit points by 40%. It sustains your
strength, wisdom and charisma. It provides resistance to shards,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire orc on level 57 of Barad-Dur.
s) an Elven Golden Ring Mail of Resist Fire (-1 to accuracy) [8,+13] (+1 to
stealt
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on
level 70 of Dol Guldur.
t) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels
every 450 turns if it is being worn. It can be used to store a spell.
It increases your intelligence, wisdom, charisma, stealth, speed and
luck by 2. It makes you invisible. It provides resistance to acid,
fire, cold and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) a Jewel Encrusted Crown of the Magi [0,+6] (+2)
It increases your
intelligence and spell power by 2. It sustains your intelligence. It
provides resistance to acid, electricity, fire, cold and blindness.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 58 of Barad-Dur.
v) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs, trolls and evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 58 of Barad-Dur.
w) a Dragon Helm of Water Breathing [8,+17]
It
provides resistance to fire, sound and shards. It allows you to
breathe underwater. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Red Arrow of Gondor (charging)
It can be activated
for mass human summoning every 1000 turns. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 76 of
Forodwaith.
[Home Inventory - Gondolin ]
a) a Sprig of Athelas
b) a Dark Red Potion of Cure Critical Insanity
c) 4 Vermilion Potions of Healing
d) a Sycamore Staff of Recovery[1|11] (8 charges)
e) a Cottonwood Staff of Healing[4|20] (3 charges)
f) a Lapis Lazuli Ring of Speed (+6)
g) an Everburning Torch of Valinor (+2)
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution and charisma
by 2. It gives telepathic powers. It cannot be harmed by fire.
You found it lying on the ground on level 11 of a Lost Temple.
h) The Phial of Galadriel (+4)
It can
be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Great Eagle Down Coat 'Sirimlor' (-40,-65) [9,+8](20%)
It increases your hit points by 20%. It sustains your dexterity. It
provides immunity to electricity. It provides resistance to life
draining, fire, cold and chaos. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
k) a Wolf Pelt of Air [1,+9]
It allows you to breathe without air.
You found it lying on the ground on level 51 of Illusory Castle.
l) The Iron Helm of Knowledge [6,+20] (-6)
It can
be activated for whispers from beyond(sanity drain) 100+d200 turns if
it is being worn. It provides light (radius 1) forever. It decreases
your luck by 6. It identifies all items for you. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
m) an Iron Helm of Wisdom [5,+6] (+2)
It increases your wisdom by 2. It sustains your wisdom.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence, ability to tunnel and speed by 3. It
provides resistance to confusion, shards and chaos. It allows you to
sense the presence of non-living things. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
It can be wielded
two-handed. It increases your intelligence, wisdom, infravision and
spell power by 3. It increases your mana capacity by 60%. It
sustains your intelligence and wisdom. It provides immunity to cold.
It provides resistance to blindness. It renders you especially
vulnerable to fire. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Minas Anor ]
a) a Fireproof Corrupted Tome of Melkor
It cannot be harmed
by fire.
You found it lying in a vault on level 22 of The Withered Heath.
b) a Spellbook of Fireflash
c) a Sprig of Athelas
d) 8 Vermilion Potions of Healing
e) 2 Shimmering Potions of Restore Mana
f) a Ring of Slaying (+9,+13)
It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
g) a Radiant Gold Ring of Lordly Protection [+14]
h) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle
if it is being worn. It provides light (radius 3) forever. It
increases your searching and infravision by 1. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
41 of Barad-Dur.
i) The Metal Scale Mail 'Irinque' (-36,-29) [13,+1](20%)
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It
provides resistance to acid, electricity, fire, cold and dark. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 62 of Barad-Dur.
k) The Mouse Fur 'Athaladon' [1,+0]
It provides
immunity to acid. It provides resistance to electricity, fire, dark,
sound and nexus. It produces a fiery sheath. It produces an electric
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Prince Imrahil the Proud on level 35 of Dol
Amroth.
l) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire
(72) every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
[Home Inventory - Caras Galadhon ]
a) a Spellbook of Remove Curses
b) a Tilkal Rod of Nothing (200/200)
c) The Obsidian Ring of Angrin (+3)
It increases your strength, intelligence and
charisma by 3. It makes you invisible. It sustains your strength,
intelligence and charisma. It provides resistance to shards and nexus
. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
d) The Bronze Ring 'Umaglia' (+14 to accuracy) (+2)
It can be activated for whirlwind attack every 250 turns
if it is being worn. It increases your strength, speed and attack
speed by 2. It provides resistance to poison, chaos and
disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient blue dragon on level 72 of
Erebor.
e) a Ring of Slaying (+10,+13)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) a Radiant Lapis Lazuli Ring of Speed (+10)
g) The Lapis Lazuli Ring 'Gordist' (+6)
It increases your dexterity,
infravision, speed and ability to score critical hits by 6. It
sustains your wisdom. It provides resistance to chaos. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 80 of
Angband.
h) a Lapis Lazuli Ring of Speed of the Elements (+6)
It increases your speed by 6. It provides resistance to acid,
electricity, fire, cold and poison. It renders you especially
vulnerable to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 80 of
Angband.
i) a Blessed Ring of Speed [+1] (+8) {100% off}
It increases your wisdom and speed by 8. It provides
resistance to life draining. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Rare Jewelry Shop.
j) The Ring of Barahir (+1)
It can be activated for dispel
small life every 55+d55 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth and searching by 1. It provides resistance to poison and dark
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 59 of Barad-Dur.
k) a Rohirric Plain Ring of Light and Darkness Resistance (+3 to speed)
It
increases your speed by 3. It makes you completely fearless. It
provides resistance to light and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dunlending on level 83 of Angband.
l) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 73 of
Angband.
m) a Sorcerous Malachite Amulet of Regeneration (+60,+21)(60%)(60%) (+3)
It increases your spell power by 3. It increases your mana
capacity and hit points by 60%. It speeds your regenerative powers.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient black dragon on level 49 of
Barad-Dur.
n) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it
is being worn. It provides light (radius 3) forever. It increases
your speed and luck by 3. It provides resistance to life draining,
light, dark and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 60 of
Barad-Dur.
o) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
p) The Key of Orthanc
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated
for ball of lightning (100) every 500 turns if it is being worn. It
can be used to store a spell. It increases your speed by 10. It
sustains your strength, intelligence, dexterity, constitution and
charisma. It provides immunity to electricity and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Soft Studded Leather of Airmar [5,+10]
It sustains your constitution and
charisma. It provides immunity to acid, electricity and cold. It
provides resistance to poison, confusion and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze drake in the town of Gondolin .
s) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 96 of Angband.
t) The Large Metal Shield 'Fuilind' [5,+16]
It sustains your
charisma. It provides immunity to acid, electricity and fire. It
provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 93 of Angband.
u) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 96 of
Angband.
w) The Steel Helm of Hammerhand [6,+17] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
[Home Inventory - Khazad-dum ]
a) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1)
It provides light (radius 1) forever. It increases your
ability to score critical hits by 1. It is very sharp and can make
your foes bleed. It is especially deadly against orcs. It makes you
completely fearless. It provides resistance to blindness. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Weaponsmith.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It
increases your constitution by 5. It is a great bane of dragons. It
is especially deadly against trolls. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to disenchantment. It allows you to sense the presence of dragons and
demons. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
[The Museum Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maglor the Mighty Singer on level 50 of
Barad-Dur.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your
charisma by 5. It allows you to see invisible monsters. It allows
you to sense the presence of demons. It slows your metabolism. It
speeds your regenerative powers. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Zombie Dark elven warlock on level 61 of
Dol Guldur.
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 52 of Barad-Dur.
d) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
e) The Ring of Power of Uvatha the Horseman (+3)
It increases your charisma by 3. It makes you invisible. It
sustains your strength and wisdom. It provides resistance to cold and
nexus. It allows you to levitate. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by 3. It
makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
g) The Ring of the Stonefoots [+6] (+3)
It provides light (radius 3) forever. It increases your
charisma and ability to tunnel by 3. It makes you invisible. It
sustains your charisma. It provides resistance to shards. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Mouth of Sauron on level 78 of
Forodwaith.
h) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and ability to tunnel by 3. It
makes you invisible. It sustains your wisdom. It provides resistance
to cold and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 78 of Forodwaith.
i) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333
turns if it is being worn. It provides light (radius 1) forever. It
decreases your stealth by 3. It makes you invisible. It provides
resistance to dark, nether and chaos. It allows you to sense the
presence of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
k) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if
it is being worn. It provides light (radius 1) forever. It increases
your strength by 2. It sustains your strength. It makes you
completely fearless. It allows you to sense the presence of trolls.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, blindness and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll Priest on level 57 of
Barad-Dur.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, light and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated
for starlight (75) every 75+d75 turns if it is being worn. It provides
light (radius 1) forever. It increases your wisdom, charisma,
searching and luck by 5. It sustains your wisdom, dexterity and
charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every
direction if it is being worn. It decreases your intelligence, wisdom
and searching by 5. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, poison and disenchantment. It allows you to
see invisible monsters. It produces an anti-magic shell. It drains
life. It induces random teleportation. It is heavily cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snow-troll Chieftain on level 57 of
Barad-Dur.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
q) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
It increases your
dexterity by 4. It is very sharp and can cut your foes. It is very
sharp and can make your foes bleed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Forest troll on level 57 of Barad-Dur.
r) The Dagger of Peregrin (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Green drake on level 30 of Mirkwood.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It gives telepathic powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can
be activated for berserker and +10 to speed (50) every 100+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength and constitution by 3. It does extra damage
from acid. It is especially deadly against orcs. It is especially
deadly against trolls. It is a great bane of demons. It provides
resistance to acid. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 60 of
Barad-Dur.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns
if it is being worn. It decreases your charisma by 4. It does extra
damage from fire. It provides immunity to fire. It is cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Amras, Son of Feanor on level 52 of
Barad-Dur.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is
being worn. It increases your searching and infravision by 2. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel good
(level*5) every 300+d300 turns if it is being worn. It can be used to
store a spell. It decreases your strength, constitution, charisma,
speed and luck by 3. It renders you incorporeal. It is heavily
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 62 of Barad-Dur.
x) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 60 of
Barad-Dur.
[The Museum Inventory - Caras Galadhon ]
a) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
It increases your strength, dexterity, stealth, searching
and attack speed by 2. It makes you invisible. It provides
resistance to acid and electricity. It allows you to see invisible
monsters. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 99 of
Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5)
It increases your constitution by 5. It makes you invisible.
It sustains your charisma. It provides resistance to dark and sound.
It slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 75 of
Angband.
c) The Ring of Power of Adunaphel the Quiet (+2)
It increases your wisdom by 2. It makes you invisible. It
provides resistance to electricity, light, dark and confusion. It
allows you to fly. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 91 of Angband.
d) The Ring of the Firebeards (+5,+10) (+3)
It increases your strength and ability to tunnel by 3. It makes you
invisible. It sustains your strength. It makes you completely
fearless. It provides resistance to fire. It allows you to sense the
presence of good beings. It drains mana. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 73 of Angband.
e) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
f) The Silmaril of the Seas (+2) {cursed}
It can be activated
for word of recall every 200 turns if it is being worn. It grants you
the power of banish evil if it is being worn. It provides light
(radius 5) forever. It increases your intelligence by 2. It provides
resistance to light, dark, nether, nexus and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of evil
beings. It drains life and experience. It is heavily cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwalker on level 101 of Utumno.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It
increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 83 of
Angband.
h) The Mithril Plate Mail 'Medalan' (-3 to accuracy) [35,+0]
It provides immunity to acid, fire and cold. It makes you
completely fearless. It provides resistance to life draining, cold
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Hunter on level 80 of Forodwaith.
i) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
It
can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Hunter on level 80 of Forodwaith.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It
can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
k) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
It provides light (radius
1) forever. It increases your stealth, speed and luck by 5. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It is a great bane of undead. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining and
disenchantment. It allows you to see invisible monsters. It allows
you to sense the presence of unique beings. It has been blessed by
the gods. It can resist being shattered by morgul beings. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
Angmar.
l) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded two-handed. It
increases your strength, charisma and infravision by 4. It does extra
damage from fire. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides immunity to
paralysis. It provides resistance to fire and chaos. It allows you
to see invisible monsters. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 74 of Angband.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an
antimagic field. It increases your speed and attack speed by 2. It
does extra damage from fire. It is especially deadly against dragons.
It provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, chaos and disenchantment. It drains mana
, life and experience. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 85 of Angband.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word
of recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 87 of Angband.
q) The Lochaber Axe 'Lhugdagnir' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 85 of
Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by
1. It provides resistance to electricity, fire and cold. It slows
your metabolism. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black reaver on level 74 of Angband.
s) The Short Bow of Belingol (x-2) (+16,+14) (-4) {cursed}
It decreases your dexterity and charisma by 4. It fires missiles with
extra might. It drains experience. It is heavily cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 93 of
Angband.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 83 of
Angband.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
v) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
w) The Cup of Thror
It can be activated
for alchemy every 500 turns. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
|
Posted on 20.4.2005 23:05
1123. on the Ladder (of 19313)
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