The Angband Ladder: Rei, DarkMaia (Adanrog) Jedi by <Rei>
[FuryBand 5.0.3 Character Sheet]
Name : Rei Age 32 STR! 40
Sex : Male Height 145 INT! 39
Race : DarkMaia (Adanrog) Weight 16 WIS! 40
Class : Jedi Social Class 94 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 36
+ To Melee Hit 146 Level 59 Hit Points 1068/ 1443
+ To Melee Damage 104 Experience 38458280 Spell Points 474/ 675
+ To Ranged Hit 63 Max Exp 38458280 Sanity 1096/ 1096
+ To Ranged Damage 0 Exp to Adv. 44000000
AC 47+86 Gold 1499263 Speed Fast (+47)
(Miscellaneous Abilities)
Fighting : Legendary[80]Perception : Good Blows/Round: 12
Bows/Throw : Legendary[7] Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Fair Damg./Round: 108d9+1248
Stealth : Excellent Magic Device: Legendary[27]Infra-Vision: 110 feet
Tactic: normal
Explor: normal
(Character Background)
You have only recently been corrupted, and you consider
that to have been your true birth. Your piercing black
eyes radiate pure evil.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Cirith Ungol: Level 25 (1250')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 40 (2000')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 45 (2250')
Dol Amroth: Level 25 (1250')
Isengard: Level 35 (1750')
Your body is a Player.
You are currently on level 100 of Angband.
You have defeated 7163 enemies.
You destroyed the One Ring, thus weakening Sauron.
You abandoned Gondolin when it most needed you, thus causing its destruction.
You saved 64 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Quelle of the 2890th year of the third age.
You have been adventuring for 18 days.
adefkmnopsuxz{|@
SlayEvil : +...............
SlayMaia : +...............
SlayGiant : ..............+.
SlayDragon: +...............
Vampiric : ..............+.
Earthquake: ..............+.
Acid Brand: ..............+.
Elec Brand: +...............
Cold Brand: +...............
Pois.Brand: ..............+.
Wounding : +...............
Sentient : +.............+.
Sust Str : ......+.........
Sust Int : ...+..+..+......
Sust Wis : ...+..+.........
Sust Dex : ......++........
Sust Con : ......+.........
Sust Chr : ...+..+.........
Free Act : +..+......+.....
Hold Life : ...+..+........+
Blessed : ................
Reflect : +...............
No Stun : ................
Protection: ......+.........
Res Acid : +++...+...+.....
Res Elec : ..+...+.........
Imm Fire : +.+.+.+..+......
Imm Cold : +.+*..+.........
Res Pois : +...+...........
Res Fear : +...+..........+
Res Light : ................
Res Dark : ......+........+
Res Blind : ...+............
Res Conf : .+..............
Res Sound : ................
Res Shard : ..+.............
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ....+...........
Elec Aura : +...............
Fire Aura : ...............+
Climb : ...........+....
Light : +...++..........
Digestion : +...............
Regen : ......+...+....+
See Invis : .+.+...........+
Invisible : +......+........
Knowledge : ...............+
Precogntn.: ...............+
Add Str : 5..24...........
Add Int : ...2.....6......
Add Wis : ...24.........4.
Add Dex : 5..2...5..4.....
Add Con : ...2.....6.3....
Add Chr : .2.24.........4.
Mul Mana : ......+.........
Add SPower: 5...............
Add Stlth.: ...2..15...3....
Add Search: .........6......
Add Infra : .........6......
Add Speed : 5.724..5...3....
Add Luck : ...2......4.....
Tunneling : ..............4.
Acidproof : ++++++++..++..+.
Elecproof : ++++++++..++..+.
Fireproof : ++++++++..++..+.
Coldproof : ++++++++..++..+.
Activate : +..++.....+.....
Cursed : +.+.+...........
Troll ESP: .........+.....+
Dragon ESP: .........+......
Evil ESP: ...............+
Good ESP: ...............+
Unique ESP: ...............+
Full ESP: ...+...........+
Corruption list:
Dark Maia Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Skills (points left: 0)
- Combat 36.815 [1.100]
- Weaponmastery 29.246 [0.850]
- Sword-mastery 50.000 [1.000]
. Critical-hits 31.900 [0.300]
. Archery 01.000 [0.600]
- Sneakiness 01.000 [0.900]
. Stealth 01.000 [1.000]
. Disarming 01.500 [0.900]
- Powers 25.713 [1.300]
. Devices 50.000 [1.150]
- Jedi 50.000 [1.000]
. Dark -05.000 [1.000]
. Light 50.000 [1.000]
. Jedi-Dodge 50.000 [1.000]
. Spirituality 00.500 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Dagger on level 11.
You are fated to meet a Yellow light on level 1.
You may meet a Moth on level 1.
You are fated to meet a Horse on level 12.
You may meet a Soldier ant on level 1.
[Character Equipment]
a) The Doublended Lightsaber of Darth Maul (E:2974308, L:40) (9d9) (+33,+21)
[10,+
It can be activated for teleport away every 200 turns if it is being
worn. It provides light (radius 2) forever. It increases your
strength, dexterity, speed and spell power by 5. It does extra damage
from electricity and frost. It can cause damaging strikes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It fights against evil with holy fury. It makes you
invisible. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, fire, cold and
poison. It slows your metabolism. It reflects bolts and arrows. It
produces an electric sheath. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 85 of
Angband.
d) a Harp of the Eldar (+2)
It increases your charisma by 2. It provides resistance to
acid and confusion. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
e) an Elemental Ring of Speed (+7) {cursed}
It increases your
speed by 7. It provides resistance to acid, electricity, fire, cold
and shards. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Worm on level 73 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 73 of Angband.
m) The Anchor of Space-Time
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) a Psychoactive Skin of Permanence (+5,+5) [10,+32](20%) (+1 to stealth)
It reduces damages you take by 50%,
physical and magical. It increases your stealth by 1. It increases
your mana capacity by 20%. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides resistance
to life draining, acid, electricity, fire, cold and dark. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Worm on level 73 of Angband.
o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
It grants you the power of berserk if it is being worn. It increases
your dexterity, stealth and speed by 5. It makes you invisible. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
p) (nothing)
s) a Dwarven Crystal Mask of Intelligence [5,-5] (+6 to searching)
It increases your intelligence,
constitution, searching and infravision by 6. It sustains your
intelligence. It provides resistance to fire. It allows you to sense
the presence of trolls and dragons.
You found it in the remains of Bert the Stone Troll in the town of Bree .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 83 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your
constitution, stealth and speed by 3. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) The Dwarven Shovel 'Ilduil' (E:0, L:0) (+19,+5) (+4)
It increases your wisdom, charisma and
ability to tunnel by 4. It does extra damage from acid. It poisons
your foes. It drains life from your foes. It can cause earthquakes.
It is especially deadly against giants. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
[Character Inventory]
a) Pandora's Box
It can be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 72 of Angband.
b) The Gem of Fire
It can be
activated for genocide every 500 turns.
You found it in the remains of a Star-spawn of Cthulhu on level 87 of
Angband.
c) The Pipe of Buckland
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Star-spawn of Cthulhu on level 82 of
Angband.
d) 17 Potions of Cure Insanity
e) 6 Potions of Healing
f) 2 Potions of *Healing*
g) 3 Potions of Restore Mana
h) 9 Potions of Resistance
i) 2 Scrolls of *Remove Curse*
j) 17 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Healing (200/200)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of Null, the Living Void on level 71 of
Angband.
l) a Golden Rod of Curing (125/125)
m) a Golden Rod of Recall (86/125)
n) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
prevents stuns. It increases your searching and luck by 4. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Jedi Master Robe of Yoda [1,+25] (+10)
It can be activated for
invulnerability (4+d8) every 800 turns if it is being worn. It
prevents stuns. It increases your intelligence, wisdom, dexterity,
charisma, searching, speed and luck by 10. It sustains your wisdom.
It provides immunity to paralysis. It provides resistance to
disenchantment. It allows you to fly. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 83 of Angband.
p) a Third Eye of Seeing [1,+11] (+7 to stealth)
It increases your
stealth, searching and spell power by 7. It provides resistance to
blindness. It allows you to see invisible monsters. It allows you to
sense the presence of evil beings and good beings.
You found it in the remains of a Great Worm of Thunder on level 98 of
Angband.
q) The Lightsaber of Obi Wan Kenobi (E:2380861, L:39) (5d5) (+36,+21) [10,+0]
(+5)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It provides light
(radius 3) forever. It increases your intelligence, dexterity,
constitution, charisma, speed and spell power by 5. It does extra
damage from electricity and frost. It drains life from your foes. It
can cause damaging strikes. It is especially deadly against natural
creatures. It makes you invisible. It makes you completely fearless.
It provides resistance to electricity, fire, poison and dark. It
slows your metabolism. It reflects bolts and arrows. It produces a
fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
r) Portable hole
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 9 Potions of Corruption
b) The Ring of Amaeris [+12] (+2 to speed)
It can be
activated for ball of cold and resist cold every 50+d50 turns if it is
being worn. It increases your speed by 2. It provides resistance to
electricity, fire, cold, blindness and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 95 of
Angband.
c) The Ring of Berimante (+8)
It increases your wisdom, dexterity and speed by 8. It
sustains your strength, intelligence and wisdom. It provides
resistance to cold, shards and nether. It allows you to levitate. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 95 of
Angband.
d) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
It
can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
f) The Key of Orthanc
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Pearl 'Nimphelos' (+1)
It grants you the
power of dazzle if it is being worn. It provides light (radius 3)
forever. It increases your searching and infravision by 1. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
It
can be activated for star ball (150) every 1000 turns if it is being
worn. It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
j) a Large Metal Shield of Preservation (-4,-6) [5,+26]
k) The Large Mithril Shield of Gil-galad [10,+20] (+5)
l) The Iron Crown of Gilana [0,+18]
It sustains your
wisdom. It provides resistance to acid, electricity, poison, dark,
sound and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Power on level 85 of
Angband.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of It on level 85 of Angband.
n) an Iron Helm of the Noldor [5,+6] (+1)
It can be
activated for detect treasure every 10+d20 turns if it is being worn.
It increases your dexterity by 1. It sustains your dexterity. It
allows you to sense the presence of orcs.
You found it in the remains of a Cave troll on level 36 of Moria.
o) The Set of Gauntlets 'Paurhach' [2,+15]
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bahamut, Celestial Dragon of Good on level
85 of Angband.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
q) a Lightsaber of Gondolin (E:1557122, L:37) (5d5) (+34,+25) [10,+0] (+4)
It provides light (radius 3) forever. It increases your
strength, dexterity, constitution and spell power by 4. It does extra
damage from electricity, fire and frost. It can cause damaging
strikes. It is especially deadly against dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to electricity, fire, cold and dark.
It allows you to see invisible monsters. It allows you to sense the
presence of evil beings. It slows your metabolism. It reflects bolts
and arrows. It produces a fiery sheath. It drains experience. It
has been blessed by the gods. It cannot be harmed by acid. It cannot
be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Great Worm of Perplexity on level 80 of
Angband.
r) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 2) forever. It increases
your strength, dexterity, constitution, speed and spell power by 4.
It can cause damaging strikes. It makes you completely fearless. It
provides resistance to cold, blindness and shards. It reflects bolts
and arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
s) a Spectral Lightsaber of *Slay Troll* (E:650, L:11) (5d5) (+10,+4) [10,+0]
(+3)
It can be
activated for wraith-form every 50+d50 turns if it is being worn. It
provides light (radius 2) forever. It increases your strength and
spell power by 3. It can cause damaging strikes. It is especially
deadly against trolls. It strikes at undead with holy wrath. It
sustains your strength. It makes you completely fearless. It
provides resistance to life draining. It allows you to see invisible
monsters. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It reflects bolts and arrows. It drains
life. It has been blessed by the gods.
You found it in the remains of a Great Ice Worm on level 71 of Angband.
t) a Lightsaber of Slaying (E:650, L:11) (6d6) (+16,+17) [10,+0] (+1)
It provides light (radius 2) forever. It increases your spell power
by 1. It can cause damaging strikes. It is very sharp and can make
your foes bleed. It makes you completely fearless. It reflects bolts
and arrows. It has been blessed by the gods.
You found it lying in a vault on level 83 of Angband.
u) The Doublended Lightsaber of Arilir (E:500, L:10) (9d9) (+6,+12) [15,+0](60%)
(
It provides light
(radius 2) forever. It increases your wisdom, charisma, attack speed
and spell power by 3. It increases your mana capacity by 60%. It
can cause damaging strikes. It is very sharp and can make your foes
bleed. It is especially deadly against orcs. It is especially deadly
against giants. It is a great bane of undead. It makes you
completely fearless. It reflects bolts and arrows. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm
every 750 turns if it is being worn. It grants you the power of remove
fear if it is being worn. It increases your charisma, stealth,
infravision, ability to tunnel and luck by 2. It sustains your
charisma. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tom the Stone Troll in the town of Bree .
w) a Parchment - Adventurer's Guide to Middle-earth
x) The Parchment - Map of Thror
[Home Inventory - Gondolin ]
a) The Magical Honey Jar
It can be activated for cure confusion every 100 turns.
You found it in the remains of a Vampire on level 70 of Angband.
b) The Antique Acorn of Watchfulness
It can
be activated for cuts.
You found it in the remains of a Ghoul on level 70 of Angband.
c) a Rod Tip of Recall (80 Mana to cast)
d) The Ring of Power of Adunaphel the Quiet (+2)
It
increases your strength by 2. It makes you invisible. It provides
resistance to acid and sound. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
e) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Hypnos, Lord of Sleep on level 69 of
Angband.
f) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if
it is being worn. It provides light (radius 1) forever. It decreases
your stealth by 3. It makes you invisible. It provides resistance to
dark, nether and chaos. It allows you to sense the presence of undead
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hypnos, Lord of Sleep on level 69 of
Angband.
g) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn.
It can be used to store a spell. It increases your intelligence,
wisdom and searching by 3. It sustains your intelligence and wisdom.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 67 of Angband.
h) The Robe 'Celomari' [2,+9]
It sustains your wisdom and constitution. It provides immunity to
electricity. It provides resistance to cold and light. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
i) a Jedi Master Robe of Resist Lightning [6,+3]
It
provides resistance to electricity, light, dark, confusion and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black Balrog on level 68 of Angband.
j) The Fur Cloak of Magalanc [3,+2]
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
l) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
[Home Inventory - Caras Galadhon ]
a) The Gem of Chaos
It can be activated for cure confusion every 100 turns.
You found it in the remains of a Rebel giant Chieftain on level 71 of
Angband.
b) The Fourteenth Eye of Sauron
It can be activated for summon pet every 101 turns.
You found it in the remains of a Star-spawn of Cthulhu on level 82 of
Angband.
c) The Box of Wizardry
It can be activated for high experience loss.
You found it in the remains of a Hill giant on level 70 of Angband.
d) The Crystal Ball of Godly Sights
It
can be activated for hallucination every 10 turns.
You found it in the remains of a Hill giant on level 70 of Angband.
e) a Parchment ``On Beren and Luthien''
It
can be activated for cure blindness every 100 turns.
You found it in the remains of an Ice skeleton on level 74 of Angband.
f) The Medallion of Good Will
It can be activated for cuts.
You found it in the remains of a Dark elven shade on level 82 of Angband.
g) The Fire of Orthanc
It can be activated for paralyze.
You found it lying on the ground on level 70 of Angband.
h) Gandalf's Portable Pandemonium
It can be
activated for cure stun every 100 turns.
You found it in the remains of a Vampire on level 80 of Angband.
i) The Ring 'Belend' (+2)
It can
be activated for whirlwind attack every 250 turns if it is being worn.
It increases your intelligence, stealth and searching by 2. It
sustains your strength. It provides immunity to paralysis. It
provides resistance to acid, dark, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
j) 2 Blazing Rings of Speed (+8)
It provides light (radius 3) forever. It increases
your speed by 8. It provides resistance to fire. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 73 of Angband.
k) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog on level 69 of Angband.
l) The Ring of Ungoron (+3 attacks)
It
can be activated for spinning around every 50+d25 turns if it is being
worn. It increases your searching and attack speed by 3. It sustains
your strength. It provides resistance to nexus. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great unclean one on level 83 of Angband.
m) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Androg the Outlaw on level 33 of Moria.
n) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 79 of
Angband.
o) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Chaos on level 80 of
Angband.
p) a Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+35]
It can be activated for breathe the elements (300) every
60+d90 turns if it is being worn. It provides immunity to electricity.
It provides resistance to acid, fire, cold, poison, light, dark,
confusion, sound, shards, nether, nexus, chaos and disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 83 of Angband.
q) The Robe of Great Luck [2,+0] (+60)
It increases your
luck by 60. It provides immunity to paralysis. It drains mana and
life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 72 of Angband.
r) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
It prevents stuns. It increases your intelligence, dexterity,
constitution and speed by 3. It sustains your dexterity. It provides
immunity to paralysis. It provides resistance to disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Yibb-Tstll, the Patient One on level 68 of
Angband.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Great Cthulhu on level 83 of Angband.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 83 of Angband.
v) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed)
It increases your
strength, dexterity and speed by 2. It can cause damaging strikes.
It is very sharp and can make your foes bleed. It fights against evil
with holy fury. It provides immunity to paralysis. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 84 of Angband.
w) The Curved Lightsaber of Count Dooku (E:2792247, L:40) (6d6) (+23,+17)
[10,+0]
It can be
activated for mass charm every 750 turns if it is being worn. It
provides light (radius 3) forever. It increases your intelligence,
dexterity, charisma, stealth and spell power by 6. It does extra
damage from fire and frost. It poisons your foes. It drains life
from your foes. It can cause damaging strikes. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It is especially deadly against
natural creatures. It makes you invisible. It sustains your charisma
. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to fire, cold, poison, shards and
chaos. It allows you to sense the presence of trolls and giants. It
slows your metabolism. It reflects bolts and arrows. It produces a
fiery sheath. It drains experience. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a White Balrog on level 68 of Angband.
[The Museum Inventory - Bree ]
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It should be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 49 of Moria.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It should
be wielded two-handed. It can be activated for detect orcs every 10
turns if it is being worn. It increases your dexterity and searching
by 4. It is especially deadly against orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 40 of Moria.
c) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
It
provides light (radius 1) forever. It increases your ability to score
critical hits by 1. It is very sharp and can make your foes bleed.
It is especially deadly against orcs. It makes you completely
fearless. It provides resistance to blindness. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black ogre on level 36 of Moria.
d) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
It
provides light (radius 1) forever. It increases your searching by 1.
It does extra damage from fire. It is especially deadly against orcs.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to fire and light. It allows you
to sense the presence of orcs. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It should be wielded two-handed. It increases your
constitution by 5. It is a great bane of dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It
fights against evil with holy fury. It provides resistance to
disenchantment. It allows you to sense the presence of dragons and
maiar. It drains life. It aggravates nearby creatures. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Quarterstaff of Vancar (1d9) (+20,+2) [5,+0]
It
should be wielded two-handed. It does extra damage from electricity
and fire. It produces chaotic effects. It drains life from your
foes. It is a great bane of dragons. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
|
Posted on 5.2.2008 16:55
52. on the Ladder (of 19313)
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