The Angband Ladder: Ocutha, Xorn Monster Jedi by <lordxandor@gmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Ocutha                 Age                 19       STR!     40       
 Sex   : Male                   Height              78       INT!     40       
 Race  : Xorn Monster           Weight             168       WIS!     40       
 Class : Jedi                   Social Class        92       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     34       
                                                                               
 + To Melee Hit         137 Level             61    Hit Points     4573/  4573 
 + To Melee Damage       93 Experience  48725873    Spell Points    385/   385 
 + To Ranged Hit         51 Max Exp     48725873    Sanity         1133/  1133 
 + To Ranged Damage       0 Exp to Adv. 57000000                               
   AC                50+142 Gold         4152071    Speed           Fast (+55) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Legendary[22]Blows/Round:  76        
 Bows/Throw  : Legendary[5] Searching   : Legendary[25]Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Superb       Damg./Round:  342d9+3534
 Stealth     : Legendary[32]Magic Device: Legendary[7] Infra-Vision: 220 feet  
                                                       Tactic:       furious   
                                                       Explor:       fast      
                         (Character Background)                                
          You've been corrupted for quite a while,  and you consider           
          that to have been your true birth.  Your glowing red eyes            
          radiate miserable servility.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 85 (4250')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Den of Dogs: Level 50 (2500')
        Fort Blade: Level 78 (3900')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        Emyn Luin: Level 70 (3500')
        Dol Amroth: Level 35 (1750')
        Isengard: Level 40 (2000')
        Tol Eressea: Level 45 (2250')

 Your body is a Player.
 You are currently on level 34 of Barad-Dur.
 You have defeated 24092 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    abdefghklmnopstuxz{|@       
        SlayAnimal: +....................       
        SlayEvil  : .+...................       
        SlayUndead: +....................       
        SlayMaia  : .+...................       
        SlayOrc   : ...................+.       
        SlayTroll : ...................+.       
        SlayGiant : ...................+.       
        SlayDragon: +..................+.       
        Acid Brand: ...................+.       
        Elec Brand: ++...................       
        Fire Brand: +....................       
        Dark Brand: .+...................       
        Sharpness : .+...................       
        Wounding  : ++...................       
        Sentient  : ++...................       
        Sust Str  : .+.+++.....+.........       
        Sust Int  : ...+...+.............       
        Sust Wis  : +..+......+++........       
        Sust Dex  : ...+++......+........       
        Sust Con  : ...+++...............       
        Sust Chr  : .+..........+........       
        Free Act  : ++.....+..+....+.....       
        Hold Life : .+..++...+.+.........       
        Blessed   : ++...................       
        Reflect   : ++...................       
        No Stun   : ..........+..........       
        Protection: .....................       
        Imm Acid  : ++.+.+.....*++.+...+.       
        Imm Elec  : ++.+.+.....*+++.....+       
        Imm Fire  : ++..++..+..+.++.....+       
        Imm Cold  : ++...+.....+.++.....+       
        Res Pois  : ++...+..+...........+       
        Res Fear  : ++....+.+............       
        Res Light : .+...++..+.+.++......       
        Res Dark  : .+.......+..+......+.       
        Res Blind : ...+...+.....++......       
        Res Conf  : ...+...+.+....+......       
        Res Sound : ...........+..+......       
        Res Shard : ...+..++.............       
        Imm Neth  : ..*+.................       
        Res Nexus : ...+..........+......       
        Res Chaos : .........+....+......       
        Res Disen : .......++.+.+......+.       
        Elec Aura : +....................       
        Fire Aura : .+...................       
        Levitate  : ++.....+.............       
        Fly       : ..........+..........       
        Climb     : ................+..++       
        Light     : ++...+..++..+++......       
        Digestion : .......+.......+.....       
        Regen     : .+..++.+......+......       
        See Invis : .+....++.+...++.....+       
        Invisible : ++...............+...       
        WraithForm: ....................+       
        Knowledge : ....................+       
        Precogntn.: ....................+       
        Spell-Hold: .......+.............       
        Add Str   : 5....4..4....43....6.       
        Add Int   : .......4..*..........       
        Add Wis   : 53......4.*.5.3......       
        Add Dex   : 53.*...4..*..4.4.....       
        Add Con   : .31*..7......43.3....       
        Add Chr   : ........4.*.5........       
        Mul Mana  : .+...................       
        Add SPower: 53...................       
        Add Stlth.: .3.*...4........3....       
        Add Search: ......74..*.5......6.       
        Add Infra : .3....7............6.       
        Add Speed : 53.*..7.43*...3.3...?       
        Add Blows : ...*..7..............       
        Mul life  : ....++..............+       
        Add Crits : ...*..7..............       
        Add Luck  : .........3*.5..4.....       
        Tunneling : ...................6.       
        Acidproof : +++++++++++++++++..+.       
        Elecproof : +++++++++++++++++..+.       
        Fireproof : +++++++++++++++++..+.       
        Coldproof : +++++++++++++++++..+.       
        Activate  : +.+.++..+++.++++...+.       
        Sens Acid : ....................+       
        Sens Fire : .....+...............       
        Drain XP  : +....................       
        Cursed    : ..+.+................       
        Hvy Curse : ..+.+................       
        Orc    ESP: .........+.........+.       
        Dragon ESP: .............+.......       
        Maia   ESP: ....+................       
        Evil   ESP: ..........+.........+       
        TLord  ESP: .............+.......       
        Good   ESP: ++..................+       
        Unique ESP: ....................+       
        Full   ESP: ....................+       

Skills (points left: 0)
 - Combat                                        50.000 [1.300]
          - Weaponmastery                        50.000 [1.100]
                   . Sword-mastery               50.000 [1.000]
          . Archery                              01.000 [0.600]
          . Boulder-throwing                     01.000 [0.500]
 - Sneakiness                                    18.010 [0.900]
          . Stealth                              50.000 [1.000]
          . Disarming                            36.600 [0.900]
 - Powers                                        50.000 [1.000]
          . Devices                              36.700 [1.150]
          . Alchemy                              01.000 [0.300]
          - Jedi                                 50.000 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       44.500 [1.000]
                   . Jedi-Dodge                  01.000 [1.000]
 . Spirituality                                  00.500 [0.400]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            06.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You may meet Farmer Maggot on level 1.
You are fated to find a Morphic Oil of 0 on level 1.
You are fated to never to die by the hand of a mortal being.
You are fated to find a Scroll of Object Detection on level 1.


  [Character Equipment]

a) The Doublended Lightsaber of Darth Maul (E:8075412, L:47) (9d9) (+36,+19)
[10,+
        It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, wisdom, dexterity, speed and spell power by 5.  It does
    extra damage from electricity and fire.  It can cause damaging
    strikes.  It is especially deadly against dragons.  It strikes at
    undead with holy wrath.  It is especially deadly against natural
    creatures.  It makes you invisible.  It sustains your wisdom.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to sense the presence of good
    beings.  It reflects bolts and arrows.  It produces an electric
    sheath.  It drains experience.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 65 of Emyn Luin.
b) a Black Curved Lightsaber of the Noldor (E:2791187, L:40) (6d6) (+50,+34)
[10,+
    
    It provides light (radius 3) forever.  It increases your wisdom, 
    dexterity, constitution, stealth, infravision, speed and spell power
     by 3.  It increases your mana capacity by 60%.  It does extra damage 
    from electricity and dark.  It can cause damaging strikes.  It is very
    sharp and can make your foes bleed.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light and dark.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of good beings
    .  It speeds your regenerative powers.  It reflects bolts and arrows.  
    It produces a fiery sheath.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 91 of Angband.
d) a Horn of Ulmo (+1) {cursed}
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides immunity 
    to nether.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
e) The Speed Ring of Lornen (+17 to speed)
    It increases your dexterity, 
    constitution, stealth, speed, attack speed and ability to score
    critical hits by 17.  It sustains your strength, intelligence, wisdom, 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 95 of Angband.
f) a Demonic Ring of Vitality(80%) {cursed}
    
    It can be activated for satisfy hunger every 100 turns if it is being
    worn. It increases your hit points by 80%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining
     and fire.  It allows you to sense the presence of maiar.  It speeds
    your regenerative powers.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) a Radiant Ring of Vitality of the Elements(80%) (+4) {100% off}
    It can be activated for 
    satisfy hunger every 100 turns if it is being worn. It grants you the
    power of illuminate if it is being worn.  It provides light (radius 3)
    forever.  It increases your strength by 4.  It increases your hit
    points by 80%.  It sustains your strength, dexterity and constitution.
    It provides resistance to life draining, acid, electricity, fire, cold
    , poison and light.  It renders you vulnerable to fire.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Ring of Ossal (+7) {100% off}
    It increases your constitution
    , searching, infravision, speed, attack speed and ability to score
    critical hits by 7.  It makes you completely fearless.  It provides
    resistance to light and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Amulet 'Hunari' (-4,-4) (+4 to stealth) {100% off}
    It can be used to store a
    spell.  It increases your intelligence, dexterity, stealth and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness, confusion, shards
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 76 of Fort
    Blade.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater titan on level 79 of Fort Blade.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    
    It can be activated for invulnerability (4+d8) every 800 turns if it
    is being worn. It prevents stuns. It increases your intelligence, 
    wisdom, dexterity, charisma, searching, speed and luck by 10.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to disenchantment.  It allows you to fly.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 85
    of Angband.
o) The Fur Cloak of Crissa [3,+11]
    It sustains your strength and wisdom.  It provides immunity 
    to acid and electricity.  It provides resistance to life draining, 
    fire, cold, light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Caine, the Conspirator on level 71 of Fort
    Blade.
p) The Large Mithril Shield di Powers [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 66 of Barad-Dur.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black reaver on level 82 of Angband.
t) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound, nexus
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Worm on level 74 of Fort
    Blade.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is
    being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 79 of Fort
    Blade.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 68 of Emyn Luin.
z) a Greater draconic quylthulg (1500 hp)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dio Brando on level 62 of Emyn Luin.


  [Character Inventory]

a) a Potion of Cure Serious Insanity
b) a Potion of Healing
c) a Fireproof Scroll of Identify
d) an Indestructible Scroll of *Destruction*
e) Portable hole {!k!k!k!d!d!s!sw@2}
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Rage {Corruption}
    It
    can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Lygrog on level 37 of Barad-Dur.
b) The Crumpled Scroll of Mass Resurrection
c) a Tilkal Rod of Nothing (200/200)
d) The Amulet of Faramir (+18,+0) [+8] (+5) (charging)
    It
    can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 17 of Orc
    Cave.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It
    prevents stuns. It increases your searching and luck by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
    It grants you the power of berserk if
    it is being worn.  It increases your dexterity, stealth and speed by 5
    .  It makes you invisible.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Guardian yeek on level 69 of Fort Blade.
g) a Steel Helm of Water Breathing [6,+6] {!k}
    
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    It was given to you as a reward.
h) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be activated for ball of cold
    (48) every 400 turns if it is being worn. It grants you the power of 
    weigh magic if it is being worn.  It can be used to store a spell.  It 
    increases your intelligence, speed and spell power by 4.  It increases
     your mana capacity by 80%.  It does extra damage from dark and pure
    magic.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 86 of Angband.


  [The Museum Inventory - Bree ]

a) The Maiashield of Gothmog [13,+12] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
b) The Maiahorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of maiar.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 57 of Barad-Dur.
c) The Scroll di Powers
    
    You found it in the remains of an Emperor wight on level 38 of Barad-Dur.
d) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwing on level 61 of Barad-Dur.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It
    can be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Necklace of Girion [10,+0] (+5)
    It can be activated
    for grow mushrooms every 50+d50 turns if it is being worn. It 
    increases your charisma by 5.  It sustains your charisma.  It provides
    resistance to poison and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 52 of Barad-Dur.
h) The Amulet of Carlammas (+2)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 58 of Barad-Dur.
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 59 of Fort
    Blade.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Malekith the Accursed on level 56 of
    Barad-Dur.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
l) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Richard Wong, Master of Time on level 85 of
    Angband.
m) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bramd the Ice Dragon on level 61 of Fort
    Blade.
n) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Silmaril of Flames (+2) {cursed}
    It can be activated for 
    invulnerability (dur 8+d8) every 1000 turns if it is being worn. It
    grants you the power of banish evil if it is being worn.  It provides
    light (radius 5) forever.  It increases your strength by 2.  It
    provides resistance to fire, light, dark, shards, nether, nexus and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It drains mana and experience.  It
    is heavily cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Rhan-Tegoth on level 80 of Fort Blade.
p) The Silmaril of the Seas (+2) {cursed}
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 81 of Angband.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake in the town of Gondolin .
r) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, dark and confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vermicious Knid on level 79 of Fort Blade.
s) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 49 of Barad-Dur.
t) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2)
    It
    can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 79 of
    Fort Blade.
u) The Filthy Rag of Ghan-buri-Ghan [34,+1](40%) (+2)
    It grants you the power of poison dart if it is being worn.
    It increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Golden drake in the town of Gondolin .
v) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

w) The Magical Battle Robe of Incanus [2,+20] (+3)
        It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and 
    searching by 4.  It provides resistance to acid, electricity, fire, 
    cold and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Uldor the Accursed on level 59 of Fort
    Blade.
a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It prevents stuns. 
    It increases your intelligence, dexterity, constitution and speed by 3
    .  It sustains your dexterity.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 49 of Barad-Dur.
c) The Cloak 'Holcolleth' [1,+4] (+2)
    It
    can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
e) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    dark.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 46 of Barad-Dur.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  
    It provides resistance to blindness and sound.  It allows you to sense
    the presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 79 of Fort
    Blade.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is
    being worn. It decreases your intelligence, wisdom and searching by 5.
    It provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Serpent man on level 38 of Barad-Dur.
k) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 65 of Fort Blade.
l) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated
    for vampiric drain (3*100) every 250 turns if it is being worn. It is
    easy to throw. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It should be
    wielded two-handed.  It can be activated for detect orcs every 10 turns
     if it is being worn. It increases your dexterity and searching by 4.  
    It is especially deadly against orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 66 of Barad-Dur.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It is easy to throw. It does extra damage from frost.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Curufin the Crafty in the town of Gondolin .
s) The Cutlass 'Gondricam' (2d5) (+10,+11) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 65 of Fort Blade.
t) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nexus.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 33 of Mirkwood.
u) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
    
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It can cause damaging strikes.  It is
    very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Scimitar 'Haradekket' (4d3) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nether, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ultra-elite paladin on level 59 of Fort
    Blade.
w) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5)
    It should be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and maiar.  It 
    drains life.  It aggravates nearby creatures.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 64 of
    Barad-Dur.
x) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 58 of Fort Blade.
a) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire and dark.  It is
    especially deadly against dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 46 of Barad-Dur.
b) The Lightsaber of Anankin Skywalker (E:412079, L:32) (5d5) (+25,+20) [10,+0]
(+
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It
    does extra damage from frost.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, cold, blindness and shards.  It
    slows your metabolism.  It reflects bolts and arrows.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightcrawler on level 86 of Angband.
c) The Curved Lightsaber of Count Dooku (E:1764715, L:38) (6d6) (+25,+4) [10,+0]
(
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    can cause earthquakes.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It is especially deadly against
    natural creatures.  It makes you invisible.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, cold, poison, shards and chaos.  It slows your
    metabolism.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
d) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
    It should be wielded two-handed.  It increases your 
    charisma by 3.  It does extra damage from fire.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides resistance to fire and sound.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of giants.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
e) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    should be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll Chieftain on level 64 of
    Barad-Dur.
f) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be wielded two-handed.  It poisons your foes.  It
    is especially deadly against natural creatures.  It provides
    resistance to poison.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 56 of
    Barad-Dur.
g) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It does extra damage from light and 
    pure magic.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 45 of Illusory Castle.
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It should be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 80 of Fort Blade.
i) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 79 of Fort
    Blade.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1
    .  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fafner the Dragon on level 65 of Barad-Dur.
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
l) The Long Bow of Legolas (x6) (+17,+19) (+3)
    
    It increases your dexterity, stealth and infravision by 3.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of orcs.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 55 of Barad-Dur.
n) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Unicorn of Order on level 79 of Fort
    Blade.
o) The Light Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every 200 turns if it is
    being worn. It increases your stealth by 10.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 66 of Barad-Dur.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 56 of Barad-Dur.
q) The Drum of the Sky (+2 to speed)
    
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 48 of Illusory Castle.
r) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 65 of Barad-Dur.
s) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 38 of
    Barad-Dur.
t) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if
    it is being worn. It increases your strength and constitution by 2.  
    It provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master thief on level 44 of
    Barad-Dur.
u) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 62 of Barad-Dur.
v) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 65 of Barad-Dur.
w) The Red Arrow of Gondor
    It
    can be activated for mass human summoning every 1000 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 58 of Barad-Dur.



Posted on 5.2.2008 10:08
Last updated on 12.3.2008 12:24

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46. on the Ladder (of 18945)
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On 5.2.2008 10:08 lordxandor@gmail.com wrote:
Well... After 5+ years of playing ToME and other roguelikes, I finally get a character that has the ability to summon molds. It's an interesting feeling.

So I've decided that the Xorn's wraithform in the beginning of the game is dumb. At least you can't die from it. I just can't wait until it becomes the real wraithform.

On 5.2.2008 23:28 lordxandor@gmail.com wrote:
Well I've cleared Mirkwood, BD and the Orc Caves. Still not sure where to go next. Wraithform is pretty nice once you get to the point to where you don't hurt yourself while doing it.

I thought it might be interesting to pick up Alchemy on this character when FF offered it. It's been a really long time since I've ran an Alchemist though, so it's pretty annoying to have empty stuff every time I drink a potion or read a scroll.

Anyway, really enjoying being able to dual wield, as well as having the ability to wear 4 rings, two amulets and two helms.

So all I've got to figure out now is where to go, and how to get Levitation without sacrificing something...

On 6.2.2008 09:48 lordxandor@gmail.com wrote:
More fun stuff here... I've got most the major resists covered. I'd like to find a good Psychoactive Skin to suit me, but for now, I'll just use Obi Wan's robe. I decided that I'd get most of the quests out of the way first, and then poke around other places.

On 8.2.2008 11:38 lordxandor@gmail.com wrote:
Well I found a potion of New Life, and rerolled my life rating to 119/120. wOOt!

Finally have almost all the resists except for Disenchantment, which is annoying, but I can live with that. Also, managed to sneak away with a flipped Amulet of Doom.

Cruising through Barad-Dur at the moment, cleaning up some quests and such.

Weird thing I noticed. In the powers description for the Jedi stuff, with the Kill power, it has the damage rating and also a radius of 3. But when I tested this, there was no such radius. Is this a typo or what?

On 11.2.2008 11:37 lordxandor@gmail.com wrote:
Alright, finally a character over level 50!

Did some massive stealing in a rare jewelry shop in a dungeon town and nabbed some awesome rings of Vitality. Now my only concern is my pathetic amount of mana. Having levitation/flying is nice, since while I'm incorporeal, I still slip on icy surfaces (which honestly doesn't make sense... I'm a shade. I shouldn't be able to slip on something)

Any comments or suggestions?

On 18.2.2008 02:52 lordxandor@gmail.com wrote:
Some new stuff... higher on the ladder now. Trekking through Angband doing some of the quests there. I think I've got everything covered in terms of resists and etc.

On 18.2.2008 02:54 lordxandor@gmail.com wrote:
Oh, does anyone have any thoughts on where to find a good Chargeable Psychoactive Skin?

On 12.3.2008 12:24 lordxandor@gmail.com wrote:
Finished up the last of the Princess quests... now just trying to figure out what to do...

I think I've got a pretty good setup for my character. I can blaze through almost anything in one round. Two at the most.

Any suggestions on where to go from here? Or where I would start looking for a Chargeable Psychoactive Skin?

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