The Angband Ladder: [Borg] Nalilmambor, Half-Elf Rogue by <mmrcn@o2.pl>

  [Angband 3.0.6 Character Dump]

 Name   [Borg] Nalilmambor                       Self  RB  CB  EB   Best
 Sex    Male              Age         1   STR! 18/100  +0  +2  +6 18/180
 Race   Half-Elf          Height     67   INT! 18/100  +1  +1  +7 18/190
 Class  Rogue             Weight    130   WIS! 18/100  -1  -2  +4 18/110
 Title  ***WINNER***      Status      0   DEX! 18/100  +1  +3 +13 18/270
 HP     869/942           Maximize    Y   CON! 18/100  -1  +1  +8 18/180
 SP     271/339           Preserve    Y   CHR! 18/100  +1  -1  +5 18/150

 Level           50       Armor     [55,+96]     Saving Throw     Heroic
 Cur Exp   59432015       Fight    (+61,+27)     Stealth          Heroic
 Max Exp   59432015       Melee    (+75,+51)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+76,+15)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming     Legendary
 Gold      26822050       Shots       1/turn     Magic Device     Heroic
 Burden   266.5 lbs                              Perception       Superb
 Speed          +41       Infra        80 ft     Searching        Superb

 Your father was of the Avari. You are the illegitimate and
 unacknowledged child of a Serf.  You are the black sheep of the
 family.  You have green eyes, straight black hair, and a very fair
 complexion.

      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*.+.. Blind:...+.+...+...
 Elec:+............ Confu:......+......
 Fire:++........... Sound:........++...
 Cold:+..*..+..+... Shard:.........+...
 Pois:....+........ Nexus:....+.++.....
 Fear:......+.+.... Nethr:......+......
 Lite:.........+... Chaos:+....++.+....
 Dark:......+..+... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:....+..+.....
Feath:...+......... Sear.:....++...+...
PLite:.........+... Infra:....++.......
Regen:...+......... Tunn.:.............
Telep:+..+.+....... Speed:.++++..+.+.+.
Invis:+..+.+...+... Blows:.............
FrAct:+..+....+++.. Shots:.............
HLife:...+..+...... Might:.............


  [Character Equipment]

a) The Blade of Chaos 'Doomcaller' (6d5) (+14,+24) [-50] {ChaosESPFASInv}
   It slays animals, trolls, demons, and all evil creatures, and is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+15,+15) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) a Ring of Speed (+13)
   It increases your speed by 13.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) an Amulet of Trickery (+4)
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+17] (+2) {DarkConfNthrNxsC}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+14] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+16] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+14] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+5,+5) [5,+15] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+15] (+9)
   It increases your speed by 9.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 2 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
j) a Ration of Food
k) a Piece of Elvish Waybread
l) 40 Potions of Cure Critical Wounds {90% off}
m) 24 Potions of Healing
n) 24 Potions of Life
o) 82 Potions of Restore Mana
p) 7 Scrolls of Teleportation {25% off}
q) 4 Scrolls of Teleport Level
r) 3 Rods of Healing
   It cannot be harmed by electricity.  
s) 3 Staffs of *Destruction* (0 charges)


  [Home Inventory]

a) 17 Books of Magic Spells [Magic for Beginners]
b) 20 Books of Magic Spells [Conjurings and Tricks]
c) 20 Books of Magic Spells [Incantations and Illusions]
d) 20 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) 76 Potions of Cure Critical Wounds {90% off}
f) 85 Scrolls of Teleportation {25% off}
g) 90 Scrolls of *Identify* {25% off}
h) 39 Scrolls of Protection from Evil {10% off}
i) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
j) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
k) The Spear of Orome (4d6) (+15,+15) (+4)
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
l) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3)
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and is especially
   deadly against dragons.  It is branded with acid and fire.  It provides
   resistance to acid, fire, fear, light, dark, confusion, and chaos.  It
   grants you immunity to paralysis.  It cannot be harmed by the elements.
   
m) The Ball-and-Chain of Fundin Bluecloak (4d4) (+14,+17) [+10] (+4)
   It increases your strength and wisdom by 4.  It increases your speed by
   4.  It slays undead and all evil creatures.  It provides resistance to 
   lightning, fire, nether, and life draining.  It lights the dungeon
   around you.  It activates for dispel evil (x5) every 100+d100 turns.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 28.1.2008 22:44

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On 28.1.2008 22:44 mmrcn@o2.pl wrote:
YABWP - this time it's rogue

There are still some bugs to be solved

equipment:
- sometimes experienced 50 CL borg who had great boots of speed starts to wear good boots, might be caused by amnesia attacks?
- 50 CL borg going deep into the dungeon with only one ring or no rings at all
- it looks like he don't understand some artifacts are great because they don't give him any additional resistances

dungeon
- healing needs to be reworked, many 50 CL borgs died fighting when they should heal in first place --> very low HP about 5 - 15 % and big danger
- or at least cast teleport level or *destruction*
- borg should avoid fighting monsters with cold attacks when he don't have cold immunity and he is scumming for heal potions at the end

town:
- once i run a test, borg had a lot of money so i sold his boots of speed and he didn't bought them back
- borg once crushed when he was scumming money and casted door creation at town level (he was in shop)
- he should know when he's rich that buying all items will restock shop

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