[Angband 3.0.6 Character Dump] Name [Borg] Nalilmambor Self RB CB EB Best Sex Male Age 1 STR! 18/100 +0 +2 +6 18/180 Race Half-Elf Height 67 INT! 18/100 +1 +1 +7 18/190 Class Rogue Weight 130 WIS! 18/100 -1 -2 +4 18/110 Title ***WINNER*** Status 0 DEX! 18/100 +1 +3 +13 18/270 HP 869/942 Maximize Y CON! 18/100 -1 +1 +8 18/180 SP 271/339 Preserve Y CHR! 18/100 +1 -1 +5 18/150 Level 50 Armor [55,+96] Saving Throw Heroic Cur Exp 59432015 Fight (+61,+27) Stealth Heroic Max Exp 59432015 Melee (+75,+51) Fighting Legendary Adv Exp ******** Shoot (+76,+15) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Legendary Gold 26822050 Shots 1/turn Magic Device Heroic Burden 266.5 lbs Perception Superb Speed +41 Infra 80 ft Searching Superb Your father was of the Avari. You are the illegitimate and unacknowledged child of a Serf. You are the black sheep of the family. You have green eyes, straight black hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.+.. Blind:...+.+...+... Elec:+............ Confu:......+...... Fire:++........... Sound:........++... Cold:+..*..+..+... Shard:.........+... Pois:....+........ Nexus:....+.++..... Fear:......+.+.... Nethr:......+...... Lite:.........+... Chaos:+....++.+.... Dark:......+..+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:....+..+..... Feath:...+......... Sear.:....++...+... PLite:.........+... Infra:....++....... Regen:...+......... Tunn.:............. Telep:+..+.+....... Speed:.++++..+.+.+. Invis:+..+.+...+... Blows:............. FrAct:+..+....+++.. Shots:............. HLife:...+..+...... Might:............. [Character Equipment] a) The Blade of Chaos 'Doomcaller' (6d5) (+14,+24) [-50] {ChaosESPFASInv} It slays animals, trolls, demons, and all evil creatures, and is especially deadly against dragons. It is branded with frost. It provides resistance to acid, lightning, fire, cold, and chaos. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+15,+15) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Ring of Speed (+13) It increases your speed by 13. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) an Amulet of Trickery (+4) It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+17] (+2) {DarkConfNthrNxsC} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+14] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+16] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+14] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+5,+5) [5,+15] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+15] (+9) It increases your speed by 9. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 3 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 3 Books of Magic Spells [Sorcery and Evocations] {10% off} e) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) 2 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] It cannot be harmed by the elements. j) a Ration of Food k) a Piece of Elvish Waybread l) 40 Potions of Cure Critical Wounds {90% off} m) 24 Potions of Healing n) 24 Potions of Life o) 82 Potions of Restore Mana p) 7 Scrolls of Teleportation {25% off} q) 4 Scrolls of Teleport Level r) 3 Rods of Healing It cannot be harmed by electricity. s) 3 Staffs of *Destruction* (0 charges) [Home Inventory] a) 17 Books of Magic Spells [Magic for Beginners] b) 20 Books of Magic Spells [Conjurings and Tricks] c) 20 Books of Magic Spells [Incantations and Illusions] d) 20 Books of Magic Spells [Sorcery and Evocations] {10% off} e) 76 Potions of Cure Critical Wounds {90% off} f) 85 Scrolls of Teleportation {25% off} g) 90 Scrolls of *Identify* {25% off} h) 39 Scrolls of Protection from Evil {10% off} i) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. j) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. k) The Spear of Orome (4d6) (+15,+15) (+4) It increases your intelligence by 4. It increases your infravision and speed by 4. It slays animals and giants. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, makes you fall like a feather, and lights the dungeon around you. It grants you the ability to see invisible things. It activates for stone to mud every 5 turns. It cannot be harmed by the elements. l) The Great Axe of Durin (4d4) (+15,+20) [+15] (+3) It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. m) The Ball-and-Chain of Fundin Bluecloak (4d4) (+14,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : yes (score_live)