The Angband Ladder: Agriladus, Troll Swordmaster by <acockbur@gmail.com>
[Theme 1.2.0 Character Sheet]
Name : Agriladus Age 73 STR! 40
Sex : Neuter Height 91 INT! 21
Race : Zombie Troll Weight 208 WIS! 30
Class : Swordmaster Social Class 1 DEX! 32
Body : Player CON! 40
God : Nobody CHR! 20
+ To Melee Hit 110 Level 50 Hit Points 3900/ 3900
+ To Melee Damage 95 Experience 12855987 Spell Points 146/ 273
+ To Ranged Hit 65 Max Exp 12855987 Sanity 555/ 555
+ To Ranged Damage 9 Exp to Adv. *****
AC 35+126 Gold 3091890 Speed Fast (+16)
(Miscellaneous Abilities)
Fighting : Legendary[70]Perception : Superb Blows/Round: 16
Bows/Throw : Legendary[7] Searching : Heroic Shots/Round: 2
Saving Throw: Superb Disarming : Very Bad Mel.dmg/Rnd: 32d5+1520
Stealth : Bad Magic Device: Bad Infra-Vision: 140 feet
Tactic: berserker
Explor: running
(Character Background)
You are the offspring of a Hill-Troll Warrior. You have
puke yellow eyes, oily sea-weed green hair, and white
leprous skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Barrow-Downs: Level 10 (500')
Orodruin: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
Utumno: Level 102 (5100')
Bilbo's trail: Level 10 (500')
Thorin's trail: Level 33 (1650')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 7176 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved 66 princesses.
You saved Arda and became a famed Ruler.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 13th Quelle of the 2890th year of the third age.
You have been adventuring for 27 days.
adefkmnopsuxz{|@
Add Str : .4.2.....32...6.
Add Int : 2..2............
Add Wis : 2..2....53......
Add Dex : .4.2.........4..
Add Con : .4.2.....32..4..
Add Chr : .4.2....5.......
Mul Mana : ....+...........
Mul SPower: ....+...........
Add Stea. : ...2...1........
Add Sear. : .....4.15..4..6.
Add Infra : ...........4..6.
Add Tun.. : ...........4..6.
Add Speed : ..*2.....3......
Add Blows : 2...............
Vampiric : .............+..
Slay Anim.: +............+..
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Poison Brd: .............+..
Acid Brand: ..............+.
Cold Brand: .............+..
Sust Str : ...............+
Sust Int : ...+............
Sust Wis : ...+....+.......
Sust Dex : ........+.......
Sust Con : ................
Sust Chr : ...+....+.......
Invisible : ................
Mul life : ....+...........
Sens Fire : ................
Reflect : ................
Free Act : ...+...+..+.....
Hold Life : ...+..++.......+
Imm Acid : ..+...*.+.....+.
Imm Elec : ..+...*.++......
Imm Fire : ..*...+..+.....*
Imm Cold : ..+*..*..+.....+
Res Pois : ......+........+
Res Fear : ......+........+
Res Light : ......+..+......
Res Dark : ......+.+.....+.
Res Blind : ..++.....+......
Res Conf : +.....+..+......
Res Sound : ......+..+......
Res Shard : +.....+.........
Res Neth : ..+...+.........
Res Nexus : +...............
Res Chaos : +.....+..+......
Res Disen : +.....+.++....+.
Aura Fire : ...............+
Levitate : .........+......
Lite : ........++......
See Invis : +..+...+.+.....+
Digestion : ...............+
Regen : .........+.....+
Xtra Shots: .+..............
Activate : ...+.+.+++....+.
Drain Exp : ....+...........
Aggravate : ....+...........
Blessed : +...............
Fly : ...............+
Climb : ...........+..+.
Orc.ESP : ..............+.
Full ESP : ...+............
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Huan's Nose:
You can detect nearby monsters.
Radius 25
Level=5, Cost=4, Stat=INT, Difficulty=15
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Shriek:
Fires a sound ball and aggravates monsters.
Damage=level*4, Radius=8, centered on player
Level=4, Cost=4, Stat=CON, Difficulty=6
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Midas touch:
You can turn ordinary items to gold.
Turns a non-artifact object into 1/3 its value in gold
Level=10, Cost=5, Stat=INT, Difficulty=12
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 0)
- Combat 31.160 [0.900]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 03.600 [0.600]
. Boulder-throwing 01.000 [0.300]
. Antimagic 50.000 [0.550]
- Sneakiness 00.800 [0.900]
. Stealth 00.400 [0.500]
. Disarming 00.300 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 03.450 [1.150]
- Spirituality 50.000 [0.500]
. Prayer 00.000 [0.500]
. Monster-lore 03.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Bolt Trap Set on level 8.
You may meet a Forest hulk on level 9.
You are fated to meet a Giant black dragonfly on level 27.
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+7,+10) (+2 attacks) {@w1}
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to shards, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Short Bow of Galda (x2) (+12,+9) (+4)
It increases your strength, dexterity, constitution and charisma by 4.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
e) an Elemental Ring of Speed (+16) {!k}
It increases your speed by 16. It provides immunity to fire. It
provides resistance to acid, electricity, cold, blindness and nether.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 95 of Orodruin.
k) The Amulet of Annatar(200%)(200%) (+10)
It increases your spell power by 10. It increases your mana capacity
and hit points by 200%. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 95 of Orodruin.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven warrior on level 65 of
Barad-Dur.
n) The Double Chain Mail of Fuina (-2 to accuracy) [16,+10]
It provides immunity to acid, electricity and cold. It makes you
completely fearless. It provides resistance to life draining, fire,
poison, light, dark, sound, shards, nether, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 95 of
Orodruin.
o) an Ethereal Elven Cloak [4,+22] (+1 to stealth)
It can be activated for wraith-form every 50+d50 turns if it is being
worn. It increases your stealth, searching and luck by 1. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of
Orodruin.
s) The Golden Crown of Gondor [0,+15] (+3) {@w0}
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound, chaos
and disenchantment. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 95 of Orodruin.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt 'Hilin' (1d5) (+18,+19) (+4)
It increases your dexterity and constitution by 4. It does extra
damage from frost. It poisons your foes. It drains life from your
foes. It is a great bane of demons. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Blue Thunderlord on level 64 of Barad-Dur.
|) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Telchar the Smith on level 86 of Orodruin.
[Character Inventory]
a) 9 Potions of Speed {!k}
b) 18 Potions of Healing {!k}
c) 17 Potions of Enlightenment {!k}
d) 10 Scrolls of Word of Recall {25% off}
e) 4 Scrolls of Remove Curse
f) 25 Scrolls of Satisfy Hunger
g) a Scroll of Rune of Protection
h) 2 Scrolls of *Destruction*
i) 2 Scrolls of Mass Genocide
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Utumno.
k) The Iron Helm of Knowledge [6,+20] (-6) {@w0}
It can be activated for whispers from beyond(sanity drain) 100+d200
turns if it is being worn. It provides light (radius 1) forever. It
decreases your luck by 6. It identifies all items for you. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
l) a Long Sword of Tulkas (2d5) (+10,+12) (+1 to searching)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your searching by 1. It does extra damage
from electricity. It is a great bane of dragons. It is a great bane
of demons. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to life draining and
nexus. It allows you to sense the presence of dragons. It slows your
metabolism. It speeds your regenerative powers. It induces random
teleportation. It can resist being shattered by morgul beings.
You bought it from the Sword Smith.
m) a Blade of Chaos of Unmagic (6d5) (+13,+2)
It generates an antimagic field. It produces chaotic effects. It
provides resistance to chaos.
You found it in the remains of Vecna, the Emperor Lich on level 93 of
Orodruin.
n) The Dark Sword 'Mormegil' (E:157993, L:35) (6d7) (+31,+19) [-20] (+4 to
speed)
It generates an antimagic field. It increases your speed and attack
speed by 4. It does extra damage from electricity, fire and frost.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It fights against evil with holy fury. It makes you
invisible. It provides immunity to fire. It makes you completely
fearless. It provides resistance to electricity, cold, chaos and
disenchantment. It slows your metabolism. It produces an electric
sheath. It drains mana, life and experience. It induces random
teleportation. It aggravates nearby creatures. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 93 of
Orodruin.
o) a Dark Sword (3d7) (+0,+0) {!k}
p) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
q) 61 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 66 Morphic Oils of Spider {!k}
b) 64 Potions of Cure Insanity {!k}
c) 99 Potions of Speed {!k}
d) 21 Potions of Healing {!k}
e) 8 Potions of *Healing* {!k}
f) a Scroll of Mass Genocide {!r}
g) an Amulet of of War (+3 attacks) {!k}
It increases your strength, dexterity and attack speed by 3. It
drains mana and experience. It aggravates nearby creatures.
You stole it from the Jewelry Shop.
h) The Amulet of Thron (+4) {100% off}
It increases your strength and charisma by 4. It provides resistance
to fire, cold, poison and disenchantment. It produces an anti-magic
shell. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Jewelry Shop.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, blindness, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
q) The Key of Thorin
r) The Parchment - Map of Thror
[Home Inventory - Gondolin ]
a) 2 Potions of *Healing*
b) a Scroll of *Remove Curse*
c) 2 Scrolls of Rune of Protection
d) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser titan on level 60 of Barad-Dur.
e) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your luck by 2. It increases your hit points by 40%. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 63 of Barad-Dur.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of
Orodruin.
h) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It makes you invisible. It provides resistance to
blindness and confusion. It cannot be harmed by fire.
It was given to you as a reward.
i) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333 turns if it is
being worn. It provides light (radius 1) forever. It decreases your
stealth by 3. It makes you invisible. It provides resistance to dark
, nether and chaos. It allows you to sense the presence of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 99 of
Orodruin.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, light, confusion and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Spider Web of Arauglien [1,+10]
It provides resistance to electricity, poison and dark. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) a Buckler of Reflection [-30,+23] (+1 attack)
It increases your attack speed by 1. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Expensive Black Market.
m) a Large Metal Shield of Preservation (-4,-2) [5,+19]
It sustains your strength, dexterity and constitution. It provides
resistance to life draining, acid, electricity, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 57 of Barad-Dur.
n) The Set of Gauntlets of Nargothrond [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) a Rogue's Pair of Hard Leather Boots (-1,-5) [3,+9] (+2 to searching)
It grants you the power of panic hit if it is being worn. It
increases your searching and luck by 2. It provides resistance to
chaos.
You bought it from the Footwear Shop.
q) a Pair of Metal Shod Boots of Rohan [6,+10] (+8)
It increases your speed by 8.
It was given to you as a reward.
r) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, cold, nether and chaos. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
s) The Long Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth and infravision by 3. It
provides immunity to paralysis. It allows you to sense the presence
of orcs. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 52 of Barad-Dur.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of
Orodruin.
[Home Inventory - Caras Galadhon ]
a) a Sprig of Athelas
b) 99 Potions of Water Curing {quest}
c) 2 Potions of *Healing*
d) a Scroll of Rune of Protection
e) a Scroll of Dispel Undead
f) 6 Scrolls of Sterilise
g) The Ring of Athran (+6) {100% off}
It increases your dexterity, charisma and speed by 6. It sustains
your charisma. It provides immunity to paralysis. It provides
resistance to dark. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
h) The Ring 'Uinin' (+12) {100% off}
It increases your strength and speed by 12. It makes you invisible.
It provides resistance to electricity and blindness. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
i) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 95 of Orodruin.
j) an Amulet of of War (+3 attacks) {!k}
It increases your strength, dexterity and attack speed by 3. It
drains mana and experience. It aggravates nearby creatures.
You stole it from the Jewelry Shop.
k) a Lucky Amulet of Brilliance (+8) {!k}
It provides light (radius 1) forever. It increases your intelligence,
wisdom and luck by 8. It has been blessed by the gods.
You stole it from the Jewelry Shop.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Brown Thunderlord on level 54 of The
Sacred Land Of Mountains.
m) The Cloak of Ghan-buri-Ghan (+5,+5) [1,+13] (+5)
It grants you the power of berserk if it is being worn. It increases
your dexterity, stealth and speed by 5. It makes you invisible. It
sustains your dexterity. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Large Leather Shield of Celegorm [4,+20]
It makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
o) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 48 of Barad-Dur.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 95 of Orodruin.
q) The Dragon Helm of Thrain [8,+11] {@w0}
It can be used to store a spell. It sustains your strength, wisdom,
dexterity and constitution. It makes you completely fearless. It
provides resistance to life draining, electricity, poison, light,
confusion, nether and nexus. It allows you to breathe underwater. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
r) The Set of Gauntlets of Eregion [2,+15] (+4)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It increases your
strength by 4. It sustains your strength. It provides resistance to
fire. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 43 of Barad-Dur.
s) The Set of Gauntlets of Lorien [2,+15] (+4)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It increases your
dexterity by 4. It sustains your dexterity. It provides immunity to
paralysis. It provides resistance to electricity. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 95 of Orodruin.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
u) The Basilard 'Ivinath' (1d8) (+8,+11) (+3)
It increases your intelligence by 3. It does extra damage from frost.
It drains life from your foes. It is especially deadly against
giants. It strikes at undead with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 23 of Mirkwood.
v) a Dark Sword of Fury (3d7) (+12,+14) [-7] (+2)
It generates an antimagic field. It increases your strength and
attack speed by 2. It makes you completely fearless. It drains mana.
It aggravates nearby creatures. It cannot be harmed by acid. It
cannot be harmed by fire.
You found it in the remains of an Ancient black dragon on level 48 of The
Sacred Land Of Mountains.
w) The Light Crossbow of Brand (x3) (+5,+7) (+10)
It can be activated for explosive rune every 200 turns if it is being
worn. It increases your stealth by 10. It provides resistance to cold
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater titan on level 70 of Dol Guldur.
x) a Small Wooden Boomerang of Tulkas (1d4) (+13,+8) (+1 to searching)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your searching by 1. It does extra damage
from electricity. It is a great bane of dragons. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to life draining and nexus. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It induces random teleportation. It can resist
being shattered by morgul beings.
You found it lying on the ground on level 34 of Barad-Dur.
[The Museum Inventory - Bree ]
a) (nothing)
It grants you the power of spit acid if it is being worn.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
|
Posted on 13.1.2008 05:49
3217. on the Ladder (of 19313)
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