The Angband Ladder: Yyldan, Demon (Draugrog) Swordmaster by <somnolent49@gmail.com>
[Theme 1.1.3 Character Sheet]
Name : Yyldan Age 36 STR! 40
Sex : Female Height 142 INT! 30
Race : Demon (Draugrog) Weight 196 WIS: 34
Class : Swordmaster Social Class 72 DEX: 37
Body : Player CON! 40
God : Melkor Bauglir CHR! 30
+ To Melee Hit 140 Level 50 Max Hit Points 1076
+ To Melee Damage 117 Experience 7953717 Cur Hit Points 1004
+ To Ranged Hit 76 Max Exp 7953717 Max SP (Mana) 406
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 339
AC 51+189 Gold 752181 Piety 91391
(Miscellaneous Abilities)
Fighting : Legendary[87]Perception : Very Good Blows/Round: 11
Bows/Throw : Legendary[12]Searching : Excellent Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 44d5+1287
Stealth : Bad Magic Device: Bad Infra-Vision: 50 feet
Tactic: berserker
Explor: running
(Character Background)
You have only recently been corrupted, but you don't mind
it so much anymore. Your piercing black eyes radiate
contempt.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 66 (3300')
Angband: Level 67 (3350')
Barrow-Downs: Level 10 (500')
Orodruin: Level 85 (4250')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 60 (3000')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Withered Heath: Level 30 (1500')
The Helcaraxe: Level 36 (1800')
a Lost Temple: Level 33 (1650')
Forodwaith: Level 75 (3750')
Emyn Luin: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Near Harad: Level 25 (1250')
Isengard: Level 40 (2000')
Utumno: Level 113 (5650')
Your body is a Player.
You are currently on level 113 of Utumno.
You have defeated 6351 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You saved 65 princesses.
You found 3 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Quelle of the 2890th year of the third age.
You have been adventuring for 17 days.
adefkmnopsuxz{|@
Add Str : ..5.4.2.4.2...3+
Add Int : ..5............+
Add Wis : ..5.4.2........+
Add Dex : .45....3........
Add Con : ..5...2.4.2...3+
Add Chr : ..5.4..3......3+
Mul Mana : ..+.............
Mul SPower: ..+.............
Add Stea. : .......3...3....
Add Sear. : .......3...3...+
Add Speed : *45*43........3.
Slay Evil : +...............
Slay Und. : +...............
Slay Troll: +...............
Cold Brand: +...............
Sust Str : ..+...+.........
Sust Int : ..+.............
Sust Wis : ..+...+.........
Sust Dex : ..+.............
Sust Con : ..+...+.........
Sust Chr : ..+.............
Invisible : ..+....+.......+
Mul life : ......+.........
Sens Fire : ................
Reflect : ................
Free Act : +.+.....+.+.....
Hold Life : .....+.........+
Imm Acid : .+*.....*.......
Imm Elec : .+*.............
Imm Fire : .+*.+.+........*
Imm Cold : ++*...+.........
Res Pois : ..+.+.+.........
Res Fear : +...+..........+
Res Lite : +....+..........
Res Dark : .....+.........+
Res Blind : ..+.............
Res Conf : .....+..+.......
Res Sound : ......+.+.......
Res Shard : ................
Res Neth : ..+.............
Res Nexus : ................
Res Chaos : .....+..+.......
Res Disen : ..+.+...........
Aura Fire : ...............+
WraithForm: ..............+.
Lite : +........+......
See Invis : +.+..+..........
Digestion : +...............
Regen : +.+............+
Activate : +.+.++.+.+....+.
Drain Exp : ..+.............
Aggravate : ...............+
Blessed : +...............
Cursed : ..+...........+.
Hvy Curse : ..+...........+.
Prm Curse : ..+.............
Precogn. : ...............+
Fly : ...............+
Orc.ESP : .....+..+......+
Troll.ESP : ...............+
Dragon.ESP: ...............+
Demon.ESP : ...............+
Undead.ESP: ...............+
Evil.ESP : ...............+
Animal.ESP: ...............+
Good.ESP : ...............+
Nlive.ESP : ...............+
Full ESP : ..+............+
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Random teleportation:
Randomly teleports you around
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Smaug's Breath:
Fires a fire ball.
Damage=2*level Radius 1+(level/20)
Level=20, Cost=10, Stat=CON, Difficulty=18
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Saruman's Power:
Move an object in line of sight to you.
Max weight equal to (level) pounds
Level=9, Cost=9, Stat=WIS, Difficulty=14
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Huan's Nose:
You can detect nearby monsters.
Radius 25
Level=5, Cost=4, Stat=INT, Difficulty=15
Blink:
You can teleport yourself short distances (10 squares).
Level=3, Cost=3, Stat=WIS, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Illuminate:
You can emit bright light that illuminates an area.
Damage=2d(level/2) Radius=(level/10)+1
Level=3, Cost=2, Stat=INT, Difficulty=10
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Polymorph:
You can polymorph yourself at will.
Level=18, Cost=20, Stat=CON, Difficulty=18
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Earthquake:
You can bring down the dungeon around your ears.
Radius=10, center on the player
Level=12, Cost=12, Stat=STR, Difficulty=16
Skills (points left: 0)
- Combat 25.310 [0.900]
- Weaponmastery 50.000 [1.250]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 02.000 [0.900]
. Antimagic 00.000 [0.550]
- Sneakiness 04.800 [1.100]
. Stealth 01.000 [0.600]
. Disarming 02.000 [1.100]
- Magic 06.820 [0.700]
. Magic-Device 03.000 [1.450]
. Udun 00.000 [0.400]
. Demonology 00.000 [1.500]
- Spirituality 08.660 [0.600]
. Prayer 07.500 [0.500]
. Mindcraft 46.500 [0.500]
- Monster-lore 06.050 [0.500]
. Symbiosis 30.200 [0.500]
. Mimicry 35.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Newt on level 2.
[Character Equipment]
a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns
if it is being worn. It provides light (radius 1) forever. It
increases your speed by 10. It does extra damage from frost. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to cold and light. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 103 of
Utumno.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things
if it is being worn. It grants you the power of change the world if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and spell power by 5. It
increases your mana capacity by 100%. It makes you invisible. It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides immunity to acid, electricity, fire and
cold. It provides immunity to paralysis. It provides resistance to
poison, blindness, nether and disenchantment. It allows you to see
invisible monsters. It gives telepathic powers. It speeds your
regenerative powers. It drains mana, life and experience. It is
permanently cursed. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 113 of Utumno.
f) a Ring of Speed (+14)
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 101 of Utumno.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dagorrog on level 63 of Barad-Dur.
n) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
It
grants you the power of poison dart if it is being worn. It increases
your strength, wisdom and constitution by 2. It increases your hit
points by 40%. It sustains your strength, wisdom and constitution.
It provides resistance to fire, cold, poison and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 108 of Utumno.
o) The Elven Cloak of Peregrin Took [4,+16] (+3)
It can be
activated for satisfy hunger every 100 turns if it is being worn. It
increases your dexterity, charisma, stealth, searching and luck by 3.
It makes you invisible. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
p) The Small Mithril Shield of Thorin [3,+23] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to sound and chaos. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from
beyond(sanity drain) 100+d200 turns if it is being worn. It provides
light (radius 1) forever. It decreases your luck by 6. It identifies
all items for you. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
x) a Rogue's Pair of Hard Leather Boots [3,+16] (+3 to stealth)
It grants you the power of panic hit
if it is being worn. It increases your stealth, searching and luck
by 3. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Rare Footwear Shop.
z) an Eye druj (1000 hp)
{) (nothing)
|) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for
dispel good (level*5) every 300+d300 turns if it is being worn. It can
be used to store a spell. It decreases your strength, constitution,
charisma, speed and luck by 3. It renders you incorporeal. It is
heavily cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dagorrog on level 63 of Barad-Dur.
[Character Inventory]
a) The Ebon Cube of Darkness
It
can be activated for light absorption every 80 turns.
You found it in the remains of a Master mystic on level 55 of Barad-Dur.
b) The Horn of Ages
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 64 of Barad-Dur.
c) a Potion of *Healing*
d) a Potion of Life
e) a Potion of Wisdom
f) 23 Scrolls of Word of Recall
g) 52 Scrolls of Identify
h) 37 Scrolls of Satisfy Hunger
i) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be
activated for healing (800) every 100+d200 turns if it is being worn.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Power on level 103 of
Utumno.
j) a Glowing Ring of Extra Attacks (+2 attacks)
k) an Amulet of Devotion (+2)
l) a Metal Brigandine Armour of Resist Acid (-3 to accuracy) [19,+15]
m) an Elven Partial Plate Armour (-3 to accuracy) [22,+22] (+3 to stealth)
n) The Robe of Great Luck [2,+2] (+60)
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Set of Cesti of Slaying (+2,+3) [5,+14]
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
q) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
b) The Ring of Power of Ren the Unclean (+4)
It increases your
intelligence and dexterity by 4. It makes you invisible. It sustains
your constitution. It provides resistance to nexus and disenchantment
. It allows you to see invisible monsters. It slows your metabolism.
It drains experience. It cannot be dropped while cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 62 of Barad-Dur.
c) The Ring 'Echor' (+3)
It increases your intelligence, wisdom, dexterity, stealth and ability
to score critical hits by 3. It sustains your dexterity, constitution
and charisma. It provides resistance to cold, sound, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
d) The Ring of Barahir (+1)
It
can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lesser titan on level 51 of Barad-Dur.
e) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Lesser titan on level 51 of Barad-Dur.
f) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur.
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young white dragon on level 35 of
Barad-Dur.
h) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Death drake on level 44 of Barad-Dur.
i) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, poison and shards. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) an Ethereal Fur Cloak of Aman [3,+25] (+3 to stealth)
It can be activated
for wraith-form every 50+d50 turns if it is being worn. It increases
your stealth by 3. It provides immunity to paralysis. It provides
resistance to life draining, cold and blindness. It allows you to
breathe without air. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk
if it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
n) The Dagger of Meriadoc (E:1640400, L:37) (1d4) (+18,+7)
It can be activated
for lightning bolt (4d8) every 6+d6 turns if it is being worn. It
provides light (radius 1) forever. It does extra damage from
electricity, fire and frost. It strikes at demons with holy wrath.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It makes you invisible. It sustains your charisma. It
provides resistance to electricity, fire, poison and chaos. It allows
you to sense the presence of trolls and giants. It slows your
metabolism. It produces a fiery sheath. It produces an electric
sheath. It induces random teleportation. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever.
It increases your searching by 1. It does extra damage from fire. It
is especially deadly against orcs. It strikes at demons with holy
wrath. It fights against evil with holy fury. It provides resistance
to fire and light. It allows you to sense the presence of orcs. It
slows your metabolism. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
p) a Broad Sword (2d5) (+0,+0)
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic
field. It increases your speed and attack speed by 2. It does extra
damage from fire. It is especially deadly against dragons. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to fire, chaos and disenchantment. It drains mana
, life and experience. It aggravates nearby creatures. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Moria.
r) The Harp of Thorin (+2 to stealth)
It can be activated
for mass charm every 750 turns if it is being worn. It grants you the
power of remove fear if it is being worn. It increases your charisma,
stealth, infravision, ability to tunnel and luck by 2. It sustains
your charisma. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
s) The Red Arrow of Gondor
It can be activated for mass human
summoning every 1000 turns. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Worm on level 58 of Barad-Dur.
t) Bill the Stone Troll's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bill the Stone Troll in the town of Bree .
[Home Inventory - Gondolin ]
a) The Ring of the Blacklocks (+3)
It increases your dexterity, ability to tunnel and luck by 3. It
makes you invisible. It sustains your dexterity. It provides
resistance to nexus. It produces an anti-magic shell. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 103 of
Utumno.
b) The Ring of the Stonefoots [+6] (+3)
It provides light (radius 3) forever. It increases your
charisma and ability to tunnel by 3. It makes you invisible. It
sustains your charisma. It provides resistance to shards. It drains
experience. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest Archer on level 103
of Utumno.
c) The Ring of the Ironfists (+10,+10) (+3)
It increases your wisdom and ability to tunnel by 3. It
makes you invisible. It sustains your wisdom. It provides resistance
to cold and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 104
of Utumno.
d) a Ring of Speed (+8)
e) The Ring of the Stiffbeards (+5,+10) [+5] (+3)
It increases your constitution and ability to tunnel by 3.
It makes you invisible. It sustains your constitution. It provides
resistance to disenchantment. It allows you to sense the presence of
undead. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 103 of
Utumno.
f) an Amulet of Doom [-8] (-8)
g) The Silmaril of Flames (+2) {cursed}
It can be activated for invulnerability (dur 8+d8) every 1000
turns if it is being worn. It grants you the power of banish evil if
it is being worn. It provides light (radius 5) forever. It increases
your strength by 2. It provides resistance to fire, light, dark,
shards, nether, nexus and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
drains mana and experience. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 104
of Utumno.
h) The Silmaril of the Seas (+2) {cursed}
It can be activated for word of recall every 200 turns if it
is being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
intelligence by 2. It provides resistance to light, dark, nether,
nexus and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of evil beings. It drains life and
experience. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 104
of Utumno.
i) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if
it is being worn. It provides light (radius 1) forever. It increases
your strength by 2. It sustains your strength. It makes you
completely fearless. It allows you to sense the presence of trolls.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be activated for ball of cold (48)
every 400 turns if it is being worn. It grants you the power of weigh
magic if it is being worn. It can be used to store a spell. It
increases your intelligence, speed and spell power by 4. It increases
your mana capacity by 80%. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven priest on level 103 of
Utumno.
[Home Inventory - Caras Galadhon ]
a) The Mirror of Alternate Dimensions
It can be activated for gain corruption every 10 turns.
You found it lying on the ground on level 62 of Barad-Dur.
b) The Altruistic Assassin
It can be
activated for heal 700 hit points every 100 turns.
You found it lying on the ground on level 70 of Emyn Luin.
c) The True Totem of an Ostrich
It can be
activated for summon pet every 101 turns.
You found it in the remains of a Dread on level 26 of Mirkwood.
d) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
It
increases your charisma and speed by 4. It makes you invisible. It
sustains your strength, intelligence, wisdom and dexterity. It
provides resistance to sound. It allows you to see invisible
monsters. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ji Indur Dawndeath on level 54 of Barad-Dur.
e) The Ring of the Firebeards (+5,+10) (+3)
It increases your strength and ability to tunnel by 3. It makes you
invisible. It sustains your strength. It makes you completely
fearless. It provides resistance to fire. It allows you to sense the
presence of good beings. It drains mana. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
f) The Ring of the Broadbeams [+10] (+3)
It increases your intelligence and ability to
tunnel by 3. It makes you invisible. It sustains your intelligence.
It provides resistance to blindness and sound. It allows you to sense
the presence of non-living things. It drains experience. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) a Ring of Slaying (+15,+17)
It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
h) The Ring of Durin (+2) {cursed}
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
i) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightcrawler on level 64 of Barad-Dur.
j) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if
it is being worn. It provides light (radius 2) forever. It increases
your intelligence, wisdom, searching and infravision by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Saruman of Many Colours on level 40 of
Isengard.
l) The Key of Orthanc
It can be activated for perilous identify every turn if it is
being worn. It provides light (radius 1) forever. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) a Polished Bronze Dragon Scale Mail of Defense (-2 to accuracy) [30,+29]
It can be activated
for breathe confusion (120) every 90+d90 turns if it is being worn. It
sustains your charisma. It provides resistance to confusion. It
allows you to fly. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Perplexity on level 63 of
Barad-Dur.
n) The Robe of Curunir (-40,-40) [38,+0] (+10)
It can be activated for ball of lightning (100) every 500
turns if it is being worn. It can be used to store a spell. It
increases your speed by 10. It sustains your strength, intelligence,
dexterity, constitution and charisma. It provides immunity to
electricity and cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
p) a Dragon Shield of Preservation (-8,-9) [8,+38]
It sustains your strength, dexterity and constitution.
It makes you completely fearless. It provides resistance to life
draining, cold, nether, chaos and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 35 of The
Helcaraxe.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and
luck by 3. It provides resistance to confusion. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
It increases your intelligence,
ability to tunnel and speed by 3. It provides resistance to confusion
, shards and chaos. It allows you to sense the presence of non-living
things. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your
dexterity, constitution, speed and attack speed by 2. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It is especially deadly against natural
creatures. It allows you to sense the presence of animals. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It
increases your strength by 2. It does extra damage from fire. It
poisons your foes. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against trolls. It
provides immunity to paralysis. It provides resistance to fire and
poison. It allows you to levitate. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
w) The Arrow of Mintur (1d4) (+31,+13)
It does extra damage from acid,
electricity and frost. It poisons your foes. It is a great bane of
dragons. It is especially deadly against giants. It is a great bane
of demons. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a White Balrog on level 66 of Barad-Dur.
x) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Denethor, Steward of Gondor on level 66 of
Barad-Dur.
|
Posted on 7.5.2005 23:12
4748. on the Ladder (of 19313)
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