The Angband Ladder: Zop, Petty-Dwarf Mutant Alchemist by <geozop@>
[Zop FuryBand 4.1.0 Character Sheet]
Name : Zop Age 43 Str! 39 40
Sex : Male Height 43 INT! 37
Race : Petty-Dwarf Mutant Weight 76 WIS! 38
Class : Alchemist Social Class 12 DEX! 40
Body : Player CON! 40
God : Tulkas CHR! 29
+ To Melee Hit 76 Level 55 Hit Points -22/ 2808
+ To Melee Damage 72 Experience 18683833 Spell Points 206/ 243
+ To Ranged Hit 61 Max Exp 18721305 Sanity 898/ 967
+ To Ranged Damage 16 Exp to Adv. 19350000 Piety 77874
AC 18+158 Gold 5958555 Speed Fast (+32)
(Miscellaneous Abilities)
Fighting : Legendary[47]Perception : Legendary[5] Blows/Round: 8
Bows/Throw : Legendary[2] Searching : Legendary[7] Shots/Round: 1
Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 56d5+576
Stealth : Heroic Magic Device: Superb Infra-Vision: 150 feet
Tactic: furious
Explor: very fast
(Character Background)
You are one of several children of a Petty-Dwarf Slave.
You are a credit to the family. You have dark brown eyes,
straight black hair, a two foot-long beard, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barad-Dur: Level 61 (3050')
Angband: Level 89 (4450')
Barrow-Downs: Level 10 (500')
Orodruin: Level 85 (4250')
Halls of Waiting: Level 2 (100')
Erebor: Level 60 (3000')
Dol Guldur: Level 70 (3500')
Dol Amroth: Level 35 (1750')
Isengard: Level 35 (1750')
Your body was a Player.
You have defeated 5014 enemies.
You saved Gondolin from destruction.
You saved 59 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 47th Yavie of the 2890th year of the third age.
Your adventure lasted 4 days.
Your Attributes:
You are dead, killed by Omarax the Eye Tyrant on level 89 of Angband.
You can spit acid.
Your gaze is hypnotic.
You can teleport at will.
You can mind blast your enemies.
You can drain life from a foe.
You can smell nearby precious metal.
You can consume solid rock.
You can switch locations with another being.
You can emit bright light.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can harden yourself to the ravages of the elements.
You can detect hidden doors and traps.
You can sense what is beyond walls.
You are stunned.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of evil beings.
You can sense the presence of good beings.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are surrounded with cold.
You are incorporeal.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon freezes your foes.
Your weapon strikes at undead with holy wrath.
abdefklmnopqstuvxz{|@
SlayEvil : .++..................
SlayUndead: +....................
KillDragon: ..+..................
Acid Brand: .+...................
Elec Brand: +.+..................
Fire Brand: ++...................
Cold Brand: +....................
Dark Brand: .+...................
Sharpness : .+...................
Wounding : ..............+......
ResMorgul : ..+..................
Sentient : +....................
Sust Str : .....................
Sust Int : ......+..+...........
Sust Wis : ......+..............
Sust Dex : ............++.......
Sust Con : .+....+..............
Sust Chr : .+...................
Free Act : .++......+.+..++.....
Hold Life : +++...+.+............
Blessed : .+...................
Reflect : .....................
No Stun : .....................
Protection: .....................
Imm Acid : .+......*............
Imm Elec : ++......*...+........
Imm Fire : ++...+..*....+.......
Imm Cold : ++....+.*............
Res Pois : .+...+..+............
Res Fear : .+...+...............
Res Light : .+..+................
Res Dark : .+....+.+...........+
Res Blind : .+..+.......+........
Res Conf : ....+................
Res Sound : .....................
Res Shard : .....................
Imm Neth : .*....+..............
Res Nexus : ..+...........+......
Res Chaos : .....................
Res Disen : .....+...+..........+
Elec Aura : +...........+........
Fire Aura : +....................
Cold Aura : +....................
Levitate : .+...................
Climb : ................+....
Light : +...+++.+............
Digestion : ..+..................
Regen : .++...+..............
See Invis : .++..................
Invisible : ........+............
WraithForm: ........+............
Knowledge : ........+............
Teleport : ..+..................
Add Str : .....4........52....?
Add Int : .........8...........
Add Wis : .6...4...............
Add Dex : .65.........36.......
Add Con : .6....3......6.2...4?
Add Chr : .....4...............
Add SPower: .............6.......
Add Stlth.: .6......58...6.......
Add Search: ..5......8..36..4....
Add Infra : .............6..4....
Add Speed : ...9.4...8...........
Add Blows : ...........2.........
Mul life : +...................+
Add Crits : ..5..................
Add Luck : .........8...........
Tunneling : ................4..4.
Acidproof : +++++++.++..+..++..+.
Elecproof : ++.++++.++..+..++..+.
Fireproof : ++.++++.++.....++..+.
Coldproof : ++.++++.++.....++..+.
Chargeable: ........+............
Activate : ..+..++.....++.......
Cursed : ....+.+..............
Hvy Curse : ....+.+..............
Orc ESP: ........+...++.......
Troll ESP: .............+.......
Dragon ESP: ..++.........+.......
Evil ESP: .............+.......
Good ESP: .............+.......
Corruption list:
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Dark Maia Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Ancalagon's Breath:
Fires an acid ball.
Damage=level Radius 1+(level/30)
Level=9, Cost=9, Stat=DEX, Difficulty=15
Glaurung's Gaze:
Tries to make a monster your pet.
Power=level
Level=12, Cost=12, Stat=CHR, Difficulty=18
Teleport:
Teleports the player at will.
Distance 10+4*level squares
Level=7, Cost=7, Stat=WIS, Difficulty=15
Glaurung's Spell:
Fires a mind blasting bolt (psi damage).
Psi Damage (3+(level-1)/5)d3
Level=5, Cost=3, Stat=WIS, Difficulty=15
Vampiric Drain:
You can drain life from a foe like a vampire.
Drains (level+1d(level))*(level/10) hitpoints,
heals you and satiates you. Doesn't work on all monsters
Level=4, Cost=5, Stat=CON, Difficulty=9
Carcharoth's Nose:
You can detect nearby precious metal (treasure).
Radius 25
Level=3, Cost=2, Stat=INT, Difficulty=12
Eat Rock:
You can consume solid rock with food benefit,
leaving an empty space behind.
Level=8, Cost=12, Stat=CON, Difficulty=18
Swap Position:
You can switch locations with another being,
unless it resists teleportation.
Level=15, Cost=12, Stat=DEX, Difficulty=16
Detect Curses:
You can feel the danger of evil magic.
It detects cursed items in the inventory
Level=7, Cost=14, Stat=WIS, Difficulty=14
Berserk:
You can drive yourself into a berserk frenzy.
It grants super-heroism. Duration=10+1d(level)
Level=8, Cost=8, Stat=STR, Difficulty=14
Grow Mold:
You can cause mold to grow near you.
Summons up to 8 molds around the player
Level=1, Cost=6, Stat=CON, Difficulty=14
Resist Elements:
You can harden yourself to the ravages of the elements.
Level dependant chance of gaining resistances to the four
elements and poison. Duration=20 + d20
Level=10, Cost=12, Stat=CON, Difficulty=12
Skills (points left: 78)
- Combat 26.200 [0.700]
- Weaponmastery 50.000 [0.700]
. Critical-hits 02.100 [0.400]
. Throwing 01.300 [0.400]
- Sneakiness 03.390 [0.900]
. Stealth 02.400 [0.500]
. Disarming 00.300 [0.000]
. Backstab 04.100 [0.400]
. Stealing 03.000 [0.500]
- Powers 09.345 [0.900]
. Devices 24.000 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Movement 00.000 [0.100]
. Knowledge 17.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Runecraft 02.100 [0.700]
. Innate 00.000 [0.100]
. Alchemy 50.000 [0.800]
- Spirituality 15.200 [0.800]
. Prayer 05.000 [0.500]
- Monster-lore 03.250 [0.500]
. Corpse-preservation 01.000 [0.300]
. Symbiosis 15.300 [0.400]
. Construction 04.000 [1.000]
Abilities
* Perfect casting
* Spread blows
[Character Equipment]
a) a Greater-Lifegiving Chained Comet of Doriath (E:105302, L:28) (7d5)
(+39,+34)(
It provides light (radius 1) forever. It increases your hit points by
100%. It does extra damage from electricity, fire and frost. It
strikes at undead with holy wrath. It provides resistance to life
draining, electricity, fire and cold. It produces a fiery sheath. It
produces an electric sheath. It produces an cold sheath. It cannot
be harmed by acid, cold, lightning or fire.
You made it yourself.
b) a Noldor's Shadow Blade of Burning Acidity (2d5) (+9,+34) [+11] (+6 to
stealth)
It increases your wisdom, dexterity, constitution
and stealth by 6. It does extra damage from acid, fire and dark. It
is very sharp and can make your foes bleed. It fights against evil
with holy fury. It sustains your constitution and charisma. It
provides immunity to nether. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, acid, electricity, fire, cold, poison, light, dark and blindness.
It allows you to levitate. It allows you to see invisible monsters.
It speeds your regenerative powers. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) a Tulkas's Mithril Boomerang of Mastery (4d5) (+24,+16) (+5% of critical
hits)
It can be activated for teleport (range 100)
every 45 turns if it is being worn. It increases your dexterity,
searching and ability to score critical hits by 5. It does extra
damage from electricity. It is a great bane of dragons. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to life draining and nexus. It allows you to see
invisible monsters. It allows you to sense the presence of dragons.
It slows your metabolism. It speeds your regenerative powers. It
induces random teleportation. It can resist being shattered by morgul
beings. It cannot be harmed by acid.
You made it yourself.
e) a Ring of Speed of Dragons (+3,+2) [+8] (+9) {100% off}
It increases your speed by 9. It allows you to
sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
f) a Ring of Confusion Resistance of Radiance {cursed}
It grants you the power of illuminate if it is
being worn. It provides light (radius 3) forever. It provides
resistance to light, blindness and confusion. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black
breath every 200 turns if it is being worn. It provides light (radius
3) forever. It increases your strength, wisdom, charisma and speed by
4. It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 71 of Angband.
l) The Jewel 'Evenstar' (+3) {cursed}
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 65 of
Barad-Dur.
m) The Arkenstone of Thrain (+3)
n) an Elven Mumak Hide Armour of Chargeability (-1 to accuracy) [8,+20] (+5 to
ste
It provides light (radius 2) forever. It can be upgraded
with gold. It increases your stealth by 5. It makes you invisible.
It provides immunity to acid, electricity, fire and cold. It provides
resistance to life draining, poison and dark. It renders you
incorporeal. It allows you to sense the presence of orcs. It
identifies all items for you. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
o) an Aman-Weaved Elven Cloak of the Magi (-9,-6) [4,+33] (+8)
It increases your intelligence, stealth,
searching, speed and luck by 8. It sustains your intelligence. It
provides immunity to paralysis. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
p) (nothing)
q) a Free-Moving Dagger (Offhand) (+1 to damage) [-3,+8] (+2 attacks)
It increases your attack speed by 2. It provides
immunity to paralysis.
You made it yourself.
s) a Noldor's Crystal Mask of Static [1,+8] (+3 to searching)
It can be activated for detect treasure every
10+d20 turns if it is being worn. It increases your dexterity and
searching by 3. It sustains your dexterity. It provides resistance
to electricity and blindness. It allows you to sense the presence of
orcs. It produces an electric sheath. It cannot be harmed by acid.
It cannot be harmed by electricity.
You made it yourself.
t) a Dwarven Third Eye of the Noldor [1,+13] (+6 to stealth)
It can be activated for detect treasure every
10+d20 turns if it is being worn. It increases your dexterity,
constitution, stealth, searching, infravision and spell power by 6.
It sustains your dexterity. It provides resistance to fire. It
allows you to sense the presence of orcs, trolls, dragons, evil beings
and good beings.
You made it yourself.
u) a Free-Moving Sharp Handclaw of Power (+7,+12) [2,+18] (+5)
It increases your strength by 5. It is very
sharp and can cut your foes. It provides immunity to paralysis. It
provides resistance to nexus.
You made it yourself.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2.
It provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Philosophy Teacher on level 72 of
Angband.
z) a Living armor (2050 hp)
{) (nothing)
|) a Fortifying Orcish Pick [+10] (+4)
It increases your constitution and ability to tunnel by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) a Parchment titled ``Magic for the Layman'' {700}
It can be activated for heal 700 hit
points every 100 turns.
You found it in the remains of a Vampire adventurer on level 63 of
Barad-Dur.
b) The Bottomless Bottle {Telep}
It can be activated for teleport (range 100) every 100 turns
.
You found it in the remains of an Oathbreaker on level 77 of Angband.
c) a Potion of Cure Insanity
d) 2 Potions of *Healing*
e) 19 Scrolls of Nothing
f) a Mithril Rod of Capacity of Teleport Other (320/320)
It can hold more mana.
You made it yourself.
g) a Tilkal Rod of Capacity of Healing (273/400)
It can hold more mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Nyogtha, the Thing that Should not Be on
level 69 of Dol Guldur.
h) a Rod Tip of Havoc (90 Mana to cast)
i) a Chargeable Ring of Speed of Dragons (+1,+3) [+1] (+10)
It can be upgraded with gold. It increases
your speed by 10. It allows you to sense the presence of dragons. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
j) The Long Sword 'Herugrim' (3d5) (+8,+9) (+2)
k) a Dark Sword of Chargeability (E:1, L:1) (3d6) (+18,+10)
It generates an antimagic field. It can be
upgraded with gold. It does extra damage from dark. It provides
resistance to dark.
You found it in the remains of a Great Worm of Thunder on level 71 of
Angband.
l) a Greater-Lifegiving Blood Spear of Doriath (E:6359025, L:45) (2d12)
(+56,+29)
It should be wielded two-handed. It provides light (radius 1)
forever. It increases your dexterity by 5. It increases your hit
points by 100%. It does extra damage from fire. It drains life from
your foes. It strikes at undead with holy wrath. It makes you
invisible. It provides resistance to life draining, fire, cold, sound
and nexus. It speeds your regenerative powers. It reflects bolts
and arrows. It produces a fiery sheath. It cannot be harmed by fire.
It cannot be harmed by cold.
You made it yourself.
m) The Silver Bolt 'Dailir' (8d5) (+15,+20) (+5)
n) 20 Vorpal Arrows of Poison (exploding) (3d3) (+12,+17)
It poisons your foes. It is very sharp and can
cut your foes.
You made it yourself.
o) Portable hole
p) a Wizard's Mage Staff of Spell (1d4) (+10,+3)(13107880%) (+655394)
q) 5 Essences of Confusion
r) 24 Essences of Chaos
s) 5 Essences of Darkness
t) an Alchemic Arcanorum {!d!k}
It can be activated for absorbing or extracting
Essences. It contains 270 Essences of Poison, 282 Essences of Explosion,
490 Essences of Teleport, 371 Essences of Cold, 745 Essences of Fire, 383
Essences of Acid, 972 Essences of Life, 881 Essences of Confusion, 507
Essences of Light, 670 Essences of Chaos, 287 Essences of Time, 668
Essences of Magic, 15 Essences of Extra Life, 875 Essences of Darkness,
330 Essences of Knowledge, 740 Essences of Force, 453 Essences of
Lightning and 876 Essences of Mana. It cannot be harmed by acid,
cold, lightning or fire.
u) 20 Empty Bottles
v) (nothing)
w) (nothing)
[Home Inventory - Gondolin ]
a) a Wings of Manwe [10,+8] (+5 to speed) {100% off}
It increases your strength and speed by 5.
It provides immunity to electricity. It provides resistance to
confusion.
b) a Cloaker (371 hp)
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
d) 40 Rod Tips of Nothing (1 Mana to cast)
e) a Chargeable Ring of See Invisible
It can be upgraded with gold. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon in the town of
Gondolin .
f) The Amulet of Carlammas (+2)
g) an Amulet of Spell
h) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn.
It provides light (radius 2) forever. It can be used to store a
spell. It increases your intelligence, wisdom and charisma by 3. It
provides resistance to nexus. It cannot be harmed by fire.
It was given to you as a reward.
i) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It prevents stuns. It increases your searching
and luck by 4. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 65 of
Barad-Dur.
j) a Thunderlord Coat of Chargeability [9,+4]
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if
it is being worn. It grants you the power of magic missile if it is
being worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to levitate. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) a Spectral Slaughter Axe (6d7) (+11,+12)
m) a Noldor's Fireblade of Mastery (2d6) (+41,+15) [+18] (+9% of critical hits)
It provides light (radius 1) forever.
It increases your wisdom, dexterity, constitution, stealth, searching
and ability to score critical hits by 9. It does extra damage from
fire. It is very sharp and can make your foes bleed. It fights
against evil with holy fury. It sustains your strength. It provides
immunity to paralysis. It provides resistance to life draining, acid,
electricity, fire, cold and poison. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It produces a fiery sheath. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
n) The Short Magic Bow of Ilwen (x2) (+15,+16)(100%) (+5 to speed)
It provides light (radius 1) forever. It
increases your strength, dexterity and speed by 5. It increases your
mana capacity by 100%. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Worm on level 71 of Angband.
o) a Chargeable Small Mithril Boomerang of Power (3d4) (+15,+24)
It can be upgraded with gold. It cannot be harmed by acid.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Red Arrow of Gondor
It can be activated for mass human summoning every
1000 turns. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 69 of Angband.
q) The Player corpse
[Home Inventory - Minas Anor ]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Zizzo, Last of the Yeeks on level 32 of Dol
Amroth.
b) The Tome of Zop
It cannot be harmed by acid, cold, lightning or fire.
c) 10 Rod Tips of Nothing (1 Mana to cast)
d) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 65 of
Barad-Dur.
e) 17 Rings of Nothing
f) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Thunder on level 65 of
Barad-Dur.
g) 14 Amulets of Nothing
h) a Dwarven Lantern
It provides light (radius 2) forever. It cannot be harmed
by fire.
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Balrog Captain on level 61 of Barad-Dur.
j) The Anchor of Space-Time
k) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ghatanothoa on level 61 of Barad-Dur.
l) The Double Chain Mail 'Elman' (-2 to accuracy) [16,+6]
It
provides immunity to electricity and nether. It provides resistance
to cold, poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great unclean one on level 61 of
Barad-Dur.
m) a Chargeable Magical Battle Robe [2,+23]
It can be upgraded with gold. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bloodletter of Khorne on level 61 of
Barad-Dur.
n) a Free-Moving Dagger (Offhand) (+1 to damage) [-3,+1] (+2 attacks)
It increases your attack speed by 2. It provides immunity
to paralysis.
You made it yourself.
o) a Bluesteel Brandistock (6d5) (+0,+0) [6,+0]
p) a Great Hammer (7d4) (+0,+0)
q) The Long Magic Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth and
infravision by 3. It provides immunity to paralysis. It allows you
to sense the presence of orcs. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Blue Balrog on level 61 of Barad-Dur.
r) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 61 of
Barad-Dur.
s) The Key of Thorin
[Home Inventory - Caras Galadhon ]
a) a Tilkal Rod of Nothing (200/200)
It cannot be harmed by acid, cold, lightning or fire.
b) a Tilkal Rod of Nothing (200/200)
c) 16 Rings of Nothing
d) The Ring of Durin (+2) {cursed}
It
grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your
strength, constitution and charisma. It provides resistance to life
draining, acid, cold, dark, nether and chaos. It allows you to sense
the presence of evil beings. It drains experience. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns
if it is being worn. It increases your stealth by 5. It sustains
your dexterity. It provides resistance to confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Nyogtha, the Thing that Should not Be on
level 69 of Dol Guldur.
f) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters
every 55 turns if it is being worn. It increases your intelligence,
wisdom, stealth and speed by 2. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) a Morning Reaper (6d3) (+0,+0) [10,+0]
|
Posted on 22.10.2007 07:21
61. on the Ladder (of 19313)
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