The Angband Ladder: Nardodfrid, Dunadan Aragorn Jedi by <OmniNegro@hotmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Nardodfrid             Age                 67       STR!     40       
 Sex   : Neuter                 Height              75       INT!     40       
 Race  : Dunadan Aragorn        Weight             214       WIS!     40       
 Class : Jedi                   Social Class        11       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         105 Level             75    Hit Points     6612/  6612 
 + To Melee Damage       80 Experience  99999999    Spell Points   1560/   520 
 + To Ranged Hit         34 Max Exp     99999999    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               210438 
   AC                 8+142 Gold       935856809    Speed           Fast (+52) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Heroic       Blows/Round:  35        
 Bows/Throw  : Superb       Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Superb       Mel.dmg/Rnd:  175d6+2800
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are the illegitimate and unacknowledged child of a               
          Yeoman.  You are a credit to the family.  You have brown             
          eyes, straight brown hair, and a dark complexion.                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 66 (3300')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Den of Dogs: Level 50 (2500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 37 (1850')
        Forodwaith: Level 80 (4000')
        Dol Amroth: Level 35 (1750')
        Angmar: Level 90 (4500')
        Near Harad: Level 25 (1250')
        Isengard: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 20279 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed Ruler.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3............+            
        Add Int   : ..3...*.........            
        Add Wis   : .33...*.........            
        Add Dex   : ..3.*.*.........            
        Add Con   : *.3............+            
        Add Chr   : *33...*.......4.            
        Add Stea. : .3..............            
        Add Sear. : .....4*.........            
        Add Speed : .33*..*....*....            
        Add Blows : .......*...*....            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Maia : +...............            
        Slay Troll: +...............            
        Sharpness : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.+.............            
        Sust Int  : +...............            
        Sust Wis  : +.....+.........            
        Sust Dex  : +.+.............            
        Sust Con  : +.+............+            
        Sust Chr  : +...............            
        Invisible : .......+...+....            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+...+.......+.            
        Hold Life : ..++............            
        Imm Acid  : .+.....*...*....            
        Imm Elec  : .+*....*...*....            
        Imm Fire  : ++.....*...*....            
        Imm Cold  : *+.....*...*....            
        Res Pois  : ..+.+..+...+....            
        Res Fear  : .......+...+...+            
        Res Light : .......+...+....            
        Res Dark  : +......+...+....            
        Res Blind : .......+...+....            
        Res Conf  : .......+...+..++            
        Res Sound : .+.....+...+....            
        Res Shard : .......+...+....            
        Imm Neth  : ...*...*...*....            
        Res Nexus : .......+...+....            
        Res Chaos : .......+...+....            
        Res Disen : ..+...++...+....            
        Aura Fire : .......+...+....            
        Aura Elec : .......+...+....            
        AntiMagic : +...............            
        WraithForm: ...+...+...+....            
        Levitate  : ..+.............            
        Lite      : +...............            
        See Invis : ++++...........+            
        Digestion : +.+.............            
        Regen     : +.++...+...+...+            
        Activate  : +.+.+++....+..+.            
        Drain Exp : ...+............            
        Blessed   : +...+.........+.            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Precogn.  : +..............+            
        Fly       : ......+.........            
        Animal.ESP: ......+........+            
        Nlive.ESP : ...............+            
        Spider ESP: .+.............+            
        No Stun   : .....++.........            

 Corruption list:
Dark Maia Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Glaurung's Gaze:
  Tries to make a monster your pet.
  Power=level
  Level=12, Cost=12, Stat=CHR, Difficulty=18

Saruman's Power:
  Move an object in line of sight to you.
  Max weight equal to (level) pounds
  Level=9, Cost=9, Stat=WIS, Difficulty=14

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Swap Position:
  You can switch locations with another being,
  unless it resists teleportation.
  Level=15, Cost=12, Stat=DEX, Difficulty=16

Berserk:
  You can drive yourself into a berserk frenzy.
  It grants super-heroism. Duration=10+1d(level)
  Level=8, Cost=8, Stat=STR, Difficulty=14

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 0)
 - Combat                                        35.744 [0.800]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [2.000]
          . Archery                              02.500 [0.600]
 - Sneakiness                                    24.855 [1.100]
          . Stealth                              50.000 [1.000]
          . Disarming                            42.600 [0.900]
 - Powers                                        43.110 [1.000]
          . Devices                              50.000 [1.150]
          - Jedi                                 50.000 [1.000]
                   . Dark                        50.000 [1.000]
                   . Light                       49.400 [1.000]
                   . Jedi-Dodge                  50.000 [1.000]
 - Spirituality                                  04.900 [0.400]
          . Prayer                               22.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows
 * Whirlwind


  [Fates]

You may find a Scroll of Detect Invisible on level 8.
You are fated to meet a Boil-covered wretch on level 1.


  [Character Equipment]

a) The Long Sword of Tulkas (5d6) (+21,+26) [+50](200%) (+10)
    
    It is part of the trinity of the ultimate weapons.  It can be
    activated for healing(7000), curing every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    constitution, charisma and luck by 10.  It increases your hit points
     by 200%.  It does extra damage from electricity, fire and frost.  It
    is very sharp and can cut your foes.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to fire and dark.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It produces an anti-magic shell.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 143 of The Void.
d) The Harp of Maglor (+3 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the floor of a special level.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated
    for greater healing (900) every 200+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, speed and luck by 3.  It sustains your strength, dexterity
     and constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 92 of Angband.
f) The Ring 'Fuin' (+15 to speed)
    It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) a Lucky Amulet of the Serpents [+1] (+10)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and luck by 10.  It provides
    resistance to poison.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 70 of Dol Guldur.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 41 of
    Illusory Castle.
n) The Jedi Master Robe of Yoda [1,+25] (+10)
    It can be activated for invulnerability (4+d8) every
    800 turns if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 86 of Orodruin.
o) a Chargeable Feathered Cloak of Immolation [1,+20] (+10 attacks)
    It
    provides light (radius 2) forever.  It can be upgraded with gold  It 
    increases your attack speed by 10.  It makes you invisible.  It
    provides immunity to acid, electricity, fire, cold and nether.  It
    makes you completely fearless.  It provides resistance to poison, 
    light, dark, blindness, confusion, sound, shards, nexus, chaos and 
    disenchantment.  It renders you incorporeal.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It produces an acid sheath.  It produces an cold
    sheath.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 71 of Angband.
p) (nothing)
s) (nothing)
u) (nothing)
x) a Chargeable Pair of Metal Shod Boots of Jumping [6,+15] (+10 to speed)
    It can be
    activated for phasing every 10+d10 turns if it is being worn. It
    grants you the power of blink if it is being worn.  It provides light
    (radius 2) forever.  It can be upgraded with gold  It increases your 
    speed and attack speed by 10.  It makes you invisible.  It provides
    immunity to acid, electricity, fire, cold and nether.  It makes you
    completely fearless.  It provides resistance to poison, light, dark, 
    blindness, confusion, sound, shards, nexus, chaos and disenchantment.  
    It renders you incorporeal.  It speeds your regenerative powers.  It
    produces a fiery sheath.  It produces an electric sheath.  It produces
    an acid sheath.  It produces an cold sheath.  It identifies all items
    for you.  
    You found it lying on the ground on level 22 of The Withered Heath.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Character Inventory]

a) 2 Indestructible War Tomes of Tulkas
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 77 of Forodwaith.
b) The Bottomless Bottle
    
    It can be activated for teleport (range 100) every 100 turns.  
c) 8 Lembases
d) a Sprig of Athelas
e) a Potion of Cure Critical Insanity
f) 3 Potions of Life
g) 7 Potions of Curing
h) an Indestructible Scroll of *Remove Curse*
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 86 of Orodruin.
i) a Mithril Rod of the Istari of Speed (320/320)
    It can hold
    more mana.  It can cast spells for a lesser mana cost.  It can cast
    spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
j) a Mithril Rod of the Istari of Recall (320/320)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 67 of Angband.
k) a Mithril Rod of Home Summoning (160/160)
l) a Ring of Speed (+18)
    It 
    increases your speed by 18.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) a Chargeable Doublended Lightsaber (E:92659385, L:63) (9d9) (+77,+52)
[15,+0](1
    It provides light
    (radius 3) forever.  It can be upgraded with gold  It does extra
    damage from pure magic.  It is easy to throw. It always hits. It 
    increases your charisma, stealth, ability to tunnel, attack speed and 
    spell power by 5.  It increases your mana capacity by 100%.  It does
    extra damage from acid, electricity, fire, frost, light and dark.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It makes you invisible.  It sustains your wisdom
     and charisma.  It provides immunity to acid, electricity, fire, cold
     and nether.  It makes you completely fearless.  It provides
    resistance to poison, light, dark, blindness, confusion, sound, shards
    , nexus, chaos and disenchantment.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of trolls, giants and good beings.  It slows your metabolism.
    It speeds your regenerative powers.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It produces an electric sheath.  It produces
    an acid sheath.  It produces an cold sheath.  It drains experience.  
    It has been blessed by the gods.  It identifies all items for you.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  It cannot be harmed by cold.  
    You found it in the remains of a Red Balrog on level 99 of Orodruin.
n) Portable hole
o) The Flame Imperishable
    It
    can be activated for Imbuing an object with the eternal fire every
    0+d0 turns.  
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rock of Tulkas [10,+10] (+3)
b) 2 Indestructible War Tomes of Tulkas
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 77 of Forodwaith.
c) The Boulder of Entmoot
    
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 92 of Angband.
d) 10 Lembases
e) 7 Sprigs of Athelas
f) 10 Potions of Life
g) 10 Potions of Curing
h) 5 Indestructible Scrolls of *Remove Curse* {25% off}
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) 3 Scrolls of Mass Genocide
j) a Scroll of Acquirement
k) a Golden Rod of Recall (125/125)
l) a Golden Rod of the Istari of Nothing (250/250)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of a Goat of Mendes on level 90 of Angmar.
m) a Golden Rod of Capacity of Nothing (250/250)
n) a Rod Tip of Restoration (140 Mana to cast)
o) The Wand of Digging of Thrain (115 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Rohirric Ring of Extra Attacks (+6 to speed)
    It can be activated for spinning around every 50+d25 turns if
    it is being worn. It increases your speed and attack speed by 6.  It
    makes you completely fearless.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 80 of Angband.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Hobbiton .
r) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Robe of Great Luck [2,+0] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 86 of Angmar.
t) The Shadow Cloak of Luthien [6,+20] (+2)
    It
    can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated
    for heal 700 hit points every 250 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , constitution and speed by 3.  It provides resistance to electricity, 
    fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 70 of Angband.
v) a Third Eye of Seeing [1,+15] (+6 to stealth)
    
    It increases your stealth, searching and spell power by 6.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings and good
    beings.  
    You found it in the remains of an Ancient multi-hued dragon on level 95 of
    Angband.
w) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 78 of Forodwaith.


  [Home Inventory - Gondolin ]

a) 2 Indestructible War Tomes of Tulkas
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 77 of Forodwaith.
b) The Pipe of Buckland
    
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 91 of Angband.
c) a Potion of Cure Light Insanity
d) 3 Potions of Invisibility
e) a Potion of Detonations
f) a Wand of Essence of Speed[1|12] (4 charges) (+4 to speed)
g) a Radiant Ring of Speed (+10)
    It grants you
    the power of illuminate if it is being worn.  It provides light
    (radius 3) forever.  It increases your speed by 10.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
j) an Amulet of Devotion (+3)
    
    It provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
k) an Ethereal Psychoactive Skin (+5,+5) [10,+37](20%) (+1 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It provides immunity to paralysis.  It provides resistance to life
    draining and electricity.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
l) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 41 of Illusory Castle.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
n) a Metal Cap of Seeing [3,+15] (+3 to searching)
    It increases your searching by 3.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    You bought it from the Armoury.
o) a Chargeable Shadow Blade (2d5) (+11,+12) (+1 to stealth)
    It can be upgraded with gold  It 
    increases your stealth by 1.  It does extra damage from dark.  It
    provides resistance to dark.  It cannot be harmed by acid.  
    You found it in the remains of a Zombie Ancient blue dragon on level 67 of
    Angband.
p) a Curved Lightsaber (E:5004020, L:43) (6d6) (+42,+26) [10,+0](100%) (+5)
q) a Blessed Curved Lightsaber of *Slay Undead* (E:140, L:6) (6d6) (+12,+10)
[10,+
    It provides light (radius 3) forever.  It increases your 
    wisdom and spell power by 6.  It increases your mana capacity by 120%.
    It is very sharp and can cut your foes.  It is a great bane of undead.
    It makes you completely fearless.  It provides resistance to nether.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of undead and good beings.  It reflects bolts and arrows.  It
    has been blessed by the gods.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.
r) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] (charging)
    
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
s) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, 
    speed and luck by 2.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 98 of Angband.
t) The Red Arrow of Gondor
    It can be
    activated for mass human summoning every 1000 turns.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Worm on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) a Fireproof War Tome of Tulkas
b) a Potion of *Healing*
c) 19 Potions of Restore Mana
d) 14 Scrolls of *Enchant Weapon*
e) The Ring of Power of Ji Indur Dawndeath
    
    It makes you invisible.  It sustains your wisdom and dexterity.  It
    provides resistance to fire, poison, dark, blindness and confusion.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of The
    Sacred Land Of Mountains.
f) a Radiant Ring of Vitality(40%)
    It can be activated for satisfy hunger every
    100 turns if it is being worn. It grants you the power of illuminate
     if it is being worn.  It provides light (radius 3) forever.  It
    increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining
     and light.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 58 of
    Barad-Dur.
g) a Rohirric Ring of Slaying (+17,+15) (+2 to speed)
    It increases your speed by 2.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    It grants you the power of poison
    dart if it is being worn.  It increases your strength, wisdom and 
    constitution by 2.  It increases your hit points by 40%.  It sustains 
    your strength, wisdom and constitution.  It provides resistance to 
    fire, cold, poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 63 of
    Barad-Dur.
i) an Ethereal Psychoactive Skin (+5,+5) [10,+40](20%) (+1 to stealth)
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It reduces damages you take by 50%, physical and
    magical. It increases your stealth by 1.  It increases your mana
    capacity by 20%.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity and nether.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    99 of Orodruin.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400
    turns if it is being worn. It provides light (radius 1) forever.  It
    is easy to throw. It increases your strength, dexterity and luck by 4.
    It does extra damage from fire.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  


  [Home Inventory - Caras Galadhon ]

a) The Tome of Nardodfrid
    It cannot be harmed by acid, cold, lightning or
    fire.  
b) The Hat of Radagast
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Master mindcrafter on level 87 of
    Orodruin.
c) The Clay Tablets of Antiquity
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Dread on level 51 of Illusory Castle.
d) a Potion of Cure Critical Insanity
e) 10 Potions of Restore Mana {75% off}
f) a Potion of Augmentation
g) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Illusory Castle.
h) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Anchor of Space-Time
    It provides light
    (radius 2) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Illusory Castle.
j) The Pearl 'Nimphelos' (+1)
    It grants
    you the power of dazzle if it is being worn.  It provides light
    (radius 3) forever.  It increases your searching and infravision by 1.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 42 of Illusory Castle.
k) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and blindness.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Augmented Chain Mail 'Vastargor' (-68,-10) [16,+0](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to electricity, poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
m) a Psychoactive Skin of Permanence (+5,+5) [10,+23](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and poison.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Erebor.
n) a Chargeable Padded Armour of Resist Cold [4,+7]
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
p) The Cloak 'Holcolleth' [1,+15] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) an Elven Cloak [4,+15] (+4 to stealth)
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) a Crystal Mask of Seeing [5,+8] (+3 to searching)
    It increases your searching by 3.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  
    You found it in the remains of a Master lich in the town of Minas Anor .
u) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
v) The Cup of Thror
    
    It can be activated for alchemy every 500 turns.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) DarkGod, the Mighty Coder of Valinor's corpse


  [Home Inventory - Khazad-dum ]

a) The Doll of Ghan-buri-ghan
    It can be activated
    for acquirement every 3000 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
b) The Shopping Bag of Gaffer Gamgee
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Black wraith on level 66 of Dol Guldur.
c) Gandalf's Portable Pandemonium
    
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 35 of Illusory Castle.
d) 13 Potions of *Healing*
e) 2 Potions of Restore Mana
f) a Scroll of *Enchant Weapon*
g) 21 Fireproof Scrolls of Divination
    It cannot
    be harmed by fire.  
    You found it lying in a vault on level 49 of Barad-Dur.
h) a Scroll of Divination
i) 2 Rings of Flying
    It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 26 of Maze.
j) a Ring of Critical Hits (+4% of critical hits)
    It 
    increases your ability to score critical hits by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 70 of Dol
    Guldur.
k) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
l) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Khazad-dum .
n) a Psychoactive Skin of Permanence (+5,+5) [10,+12](20%) (+1 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and blindness.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
o) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    
    It grants you the power of teleport if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 1.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .


  [The Museum Inventory - Bree ]

a) a Coral Stone of Ulmo [10,+8] (+3)
b) a Potion of Booze
c) a Potion of Detonations
d) a Tilkal Rod of Cheapness of Restoration (200/200)
    
    It can cast spells for a lesser mana cost.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Brand, Mad Visionary of Amber on level 77
    of Forodwaith.
e) The Ring of Power of Adunaphel the Quiet (+4 to stealth)
    It increases your wisdom, constitution, stealth and 
    infravision by 4.  It makes you invisible.  It sustains your strength.
    It allows you to fly.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 48 of Illusory
    Castle.
f) The Ring of Power of Ren the Unclean (+1 to stealth)
    It increases your strength, intelligence, stealth and searching
     by 1.  It makes you invisible.  It provides resistance to confusion
     and nether.  It allows you to fly.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 85 of Angmar.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of recall every 200 turns if it is
    being worn. It increases your stealth by 5.  It sustains your 
    dexterity.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Queen Ant on level 41 of Illusory
    Castle.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated
    for genocide every 500 turns if it is being worn. It increases your 
    strength and charisma by 4.  It provides resistance to acid, 
    electricity, fire, cold, dark, nether and disenchantment.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Death on level 88 of Angmar.
k) The Robe of Incanus [2,+20] (+3)
    It grants
    you the power of weigh magic if it is being worn.  It can be used to
    store a spell.  It increases your intelligence, wisdom and searching
     by 3.  It sustains your intelligence and wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
l) a Psychoactive Skin of the Ithryn (+2 to damage) [10,+23](60%) (+3 to
stealth)
    It can be used to store a spell.  It reduces damages you take
    by 50%, physical and magical. It increases your stealth and spell power
     by 3.  It increases your mana capacity by 60%.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to electricity, blindness, confusion and disenchantment.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 41 of Submerged
    Ruins.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) a Chargeable Leather Jerkin of Resist Acid [7,+12]
    It can be upgraded with gold  It provides resistance to 
    acid.  It cannot be harmed by acid.  
    You found it in the remains of Thiazi, the Storm Giant on level 80 of
    Angmar.
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Fundin Bluecloak on level 57 of Barad-Dur.
p) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain
    (3*100) every 250 turns if it is being worn. It is easy to throw. It 
    increases your dexterity and stealth by 4.  It drains life from your
    foes.  It is a great bane of undead.  It provides resistance to dark.  
    It allows you to see invisible monsters.  It drains experience.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Broken Sword 'Eanth' (2d2) (-2,-5) (+2 attacks)
    It increases your 
    dexterity and attack speed by 2.  It is very sharp and can make your
    foes bleed.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in a plain of grass.
s) The Short Sword 'Sting' (E:10, L:1) (1d7) (+7,+8) (+2 to speed)
    It provides light (radius
    1) forever.  It increases your strength, dexterity, constitution, 
    speed and attack speed by 2.  It is especially deadly against orcs.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to light and 
    disenchantment.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs, spiders and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 77 of
    Forodwaith.
t) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
u) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold
    (100) every 300 turns if it is being worn. It provides light (radius
    1) forever.  It increases your speed by 10.  It does extra damage from 
    frost.  It is especially deadly against trolls.  It is a great bane of
    Maiar.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and light.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Isengard.
v) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Stormbringer on level 77 of Forodwaith.
w) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, constitution, speed and spell power by 4.  It is
    very sharp and can cut your foes.  It makes you completely fearless.  
    It provides resistance to cold, blindness and shards.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.
x) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good (level*5) every 300+d300
    turns if it is being worn. It can be used to store a spell.  It 
    decreases your strength, constitution, charisma, speed and luck by 3.  
    It renders you incorporeal.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 40 of
    Isengard.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Power of Hoarmurath of Dir (+2)
    It increases your strength, dexterity and charisma by 2.  It
    makes you invisible.  It sustains your intelligence.  It provides
    resistance to sound.  It allows you to fly.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur.
b) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    
    It increases your strength by 2.  It makes you invisible.  It sustains 
    your strength and charisma.  It provides resistance to acid, 
    electricity, blindness and nether.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol
    Guldur.
c) The Ring of Power of Uvatha the Horseman (+2)
    It increases your dexterity by 2.  It makes you invisible.  It
    provides immunity to paralysis.  It provides resistance to dark and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) a Draconic Ring of Speed (+2,+1) [+10] (+8)
    
    It increases your speed by 8.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Durin (+2)
    It grants you the
    power of midas touch if it is being worn.  It increases your strength, 
    constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It
    provides resistance to blindness and confusion.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Khazad-dum ]

a) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.


  [The Museum Inventory - Thranduil's Halls ]

a) The Diamond Prism of Light
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Half-orc Archer on level 21 of Orc Cave.
b) a Wand of Dig[1|1] (20 charges) (+20)



Posted on 11.4.2007 10:19
Last updated on 9.5.2007 09:35

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10. on the Ladder (of 18945)
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On 11.4.2007 10:19 OmniNegro@hotmail.com wrote:
Still looking for the ring... I'm lacking levitation, Flying, and a few other things. I have good speed and great skills though. I still have plenty of fumblefingers and princess quests to do. Anyone know how to do "The Prisoner of Dol Guldur"??? I can't find anything to do there.

On 7.5.2007 07:53 OmniNegro@hotmail.com wrote:
Still looking for the ring. I still need to do the prisoner of Dol Guldur quest. I have been up and down the tower several times and have not seen anything. I dove all the way to level 99 in Mount Doom, but I still need the ring to go any further.

My equipment is great, even if it cost me a half trillion au from Midas Touch Inc. (Cleaning Service).

There is only one item I've been looking for besides the ring, it's the Drum of the Sky or something to that effect.

On 7.5.2007 14:40 wrote:
You *have* gone back and talked to Galadriel after knocking off the Necromancer, correct?

On 7.5.2007 19:30 OmniNegro@hotmail.com wrote:
Yes. I have talked to Galadriel after killing the necromancer. Several times. Is there something else I need to do to start the quest?

On 7.5.2007 20:00 OmniNegro@hotmail.com wrote:
I finally finished the prisoner quest. Thanks for the help. :) Now to find the ring and kill Sauron.

On 8.5.2007 09:47 OmniNegro@hotmail.com wrote:
I finally found the ring. Now I just have to go toss it in the lava and go destroy Sauron.

On 8.5.2007 12:01 OmniNegro@hotmail.com wrote:
The ring is destroyed. Where the hell is that pesty caster at?

On 8.5.2007 21:35 OmniNegro@hotmail.com wrote:
I was not surprised to have killed Sauron in a single turn, but when Morgoth died as quickly and never even hit me I was surprised.

Shall I dive to nether? Probably. We'll see.

On 9.5.2007 06:11 OmniNegro@hotmail.com wrote:
I dove through Void, then Nether Realms. I'm on my way back up to kill Melkor. I killed DarkGod on the way. :)

On 9.5.2007 09:35 OmniNegro@hotmail.com wrote:
Ok. Here he is. Melkor is now dead too. I guess it's over. :(

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