The Angband Ladder: Alec W Ksandr, Human Jedi by Corellon
[FuryBand 5.0.3 Character Sheet]
Name : Alec W Ksandr Age 18 STR! 18/***
Sex : Male Height 95 INT! 18/***
Race : Human Weight 182 WIS! 18/***
Class : Jedi Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Nobody CHR! 18/***
+ To Melee Hit 171 Level 75 Hit Points 3726/ 3726
+ To Melee Damage 108 Experience 114429498 Spell Points 1010/ 1014
+ To Ranged Hit 74 Max Exp 114429498 Sanity 1392/ 1392
+ To Ranged Damage 0 Exp to Adv. *****
AC 38+132 Gold 11580135 Speed Fast (+61)
(Miscellaneous Abilities)
Fighting : Legendary[95]Perception : Superb Blows/Round: 31
Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1
Saving Throw: Superb Disarming : Fair Damg./Round: 324d9+3888
Stealth : Legendary[30]Magic Device: Legendary[2] Infra-Vision: 0 feet
Tactic: confident
Explor: normal
(Character Background)
You are the illegitimate but acknowledged child of a
Yeoman. You are the black sheep of the family. You have
hazel eyes, straight brown hair, and a fair complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650'), Bottom
Barad-Dur: Level 66 (3300'), Bottom
Angband: Level 100 (5000'), Bottom
Barrow-Downs: Level 10 (500'), Bottom
Orodruin: Level 99 (4950'), Bottom
Submerged Ruins: Level 50 (2500'), Bottom
Cirith Ungol: Level 50 (2500'), Bottom
Heart of the Earth: Level 36 (1800'), Bottom
Den of Dogs: Level 50 (2500'), Bottom
Fort Blade: Level 80 (4000'), Bottom
Paths of the Dead: Level 70 (3500'), Bottom
Illusory Castle: Level 52 (2600'), Bottom
Maze: Level 37 (1850'), Bottom
Orc Cave: Level 22 (1100'), Bottom
Erebor: Level 72 (3600'), Bottom
The Old Forest: Level 25 (1250'), Bottom
Moria: Level 50 (2500'), Bottom
Dol Guldur: Level 70 (3500'), Bottom
The Small Water Cave: Level 34 (1700'), Bottom
The Sacred Land Of Mountains: Level 70 (3500'), Bottom
The Land Of Rhun: Level 40 (2000'), Bottom
The Withered Heath: Level 30 (1500'), Bottom
The Helcaraxe: Level 40 (2000'), Bottom
Forodwaith: Level 80 (4000'), Bottom
Emyn Luin: Level 70 (3500'), Bottom
Dol Amroth: Level 35 (1750'), Bottom
Angmar: Level 90 (4500'), Bottom
Near Harad: Level 25 (1250'), Bottom
Isengard: Level 40 (2000'), Bottom
Tol Eressea: Level 45 (2250'), Bottom
Utumno: Level 127 (6350'), Bottom
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 51259 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 48 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 44th Quelle of the 2890th year of the third age.
You have been adventuring for 58 days.
adefkmnopsuxz{|@
SlayEvil : ..............+.
SlayMaia : +...............
SlayGiant : ..............+.
SlayDragon: +.............+.
Vampiric : +...............
Elec Brand: +...............
Cold Brand: +...............
Wounding : +...............
Sentient : +...............
Sust Str : ..++............
Sust Int : ...+...+........
Sust Wis : ...+..+.........
Sust Dex : ..+++...........
Sust Con : ..++............
Sust Chr : ................
Free Act : ..+...+++++.....
Hold Life : +.+..+..........
Blessed : +...............
Reflect : +...............
No Stun : ......+.........
Protection: ................
Imm Acid : ...+....*.+.....
Imm Elec : ..*+...+........
Imm Fire : .......*........
Imm Cold : +......*.+......
Res Pois : ..+.............
Res Fear : +......+........
Res Light : .....+...+......
Res Dark : .....+...+......
Res Blind : ...+.....+......
Res Conf : ...+++..+.......
Res Sound : ........++......
Res Shard : ...+.....+......
Imm Neth : .*.+............
Res Nexus : ...+...+........
Res Chaos : .....+..+.......
Res Disen : ..+...+.........
Fire Aura : +......+........
Levitate : ..+.............
Fly : ......+.........
Light : +....+...++.....
Digestion : +.+.............
Regen : ..+.............
See Invis : ..+..+...+.....+
Knowledge : ...............+
Precogntn.: ...............+
Add Str : 5.3.....4.....16
Add Int : ..3...*..3.....2
Add Wis : ..3...*........2
Add Dex : ..3*..*..34....2
Add Con : .53*....4.......
Add Chr : ..3...*..3....14
Mul Mana : +...............
Add SPower: 5...............
Add Stlth.: ...*5..........1
Add Search: ......*..3.....*
Add Speed : ..3*.3*..3.9....
Add Blows : 5..*..........17
Mul life : +..............+
Add Crits : ...*............
Add Luck : ..3..3*...4.....
Tunneling : ..............1.
Acidproof : +++++++++++...+.
Elecproof : .++++++++++...+.
Fireproof : +++++++++++...+.
Coldproof : +++++++++++...+.
Activate : .++.+++..++.....
Drain SP : +........+......
Orc ESP: .....+..+.......
Giant ESP: +...............
Evil ESP: ......+........+
Good ESP: ...............+
Unique ESP: ...............+
Full ESP: ...............+
Skills (points left: 0)
- Combat 31.144 [0.800]
- Weaponmastery 30.945 [0.850]
- Sword-mastery 50.000 [1.000]
. Critical-hits 15.100 [0.300]
- Archery 01.000 [0.600]
. Throwing 01.000 [0.300]
. Barehand-combat 02.000 [1.000]
- Sneakiness 05.275 [0.900]
. Stealth 15.000 [1.000]
. Disarming 01.000 [0.900]
. Backstab 04.000 [1.000]
. Stealing 01.000 [0.500]
- Powers 40.160 [1.000]
. Devices 33.200 [1.150]
- Jedi 40.600 [1.000]
. Dark -03.700 [1.000]
. Light 37.000 [1.000]
. Jedi-Dodge 40.000 [1.000]
. Spirituality 40.200 [0.400]
. Monster-lore 00.000 [0.500]
Abilities
* All-Around Attack
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
* Whirlwind
[Fates]
You may meet a Mature spirit on level 54.
You are fated to find a Scroll of Phase Door on level 2.
[Character Equipment]
a) a Vampiric Doublended Lightsaber of Fury (E:8117394, L:47) (9d9) (+47,+33)
[15,
It provides light (radius 2) forever. It increases your strength,
attack speed and spell power by 5. It increases your mana capacity
and hit points by 100%. It does extra damage from electricity and
frost. It drains life from your foes. It can cause damaging strikes.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It makes you completely fearless. It provides resistance
to life draining and cold. It allows you to sense the presence of
giants. It slows your metabolism. It reflects bolts and arrows. It
produces a fiery sheath. It drains mana. It has been blessed by the
gods. It cannot be harmed by acid. It cannot be harmed by fire. It
cannot be harmed by cold.
d) a Horn of Ulmo (+5)
It can be activated for aggravate monster
every 100 turns if it is being worn. It increases your constitution by
5. It provides immunity to nether. It cannot be harmed by acid,
cold, lightning or fire.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing
(900) every 200+d200 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and luck by 3. It sustains your strength, dexterity and
constitution. It provides immunity to electricity. It provides
immunity to paralysis. It provides resistance to life draining,
poison and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 101 of Utumno.
f) The Speed Ring of Lornen (+17 to speed)
It increases
your dexterity, constitution, stealth, speed, attack speed and ability
to score critical hits by 17. It sustains your strength, intelligence
, wisdom, dexterity and constitution. It provides resistance to acid,
electricity, blindness, confusion, shards, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 126 of Utumno.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Muzgash, the Snaga on level 24 of The Old
Forest.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser black reaver on level 70 of Dol
Guldur.
n) The Jedi Master Robe of Yoda [6,+25] (+10)
It can be activated for invulnerability (4+d8) every 800 turns
if it is being worn. It prevents stuns. It increases your
intelligence, wisdom, dexterity, charisma, searching, speed and luck
by 10. It sustains your wisdom. It provides immunity to paralysis.
It provides resistance to disenchantment. It allows you to fly. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 92 of
Orodruin.
o) The Fur Cloak of Valos [3,+13]
It sustains your intelligence. It provides immunity to fire
and cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity and nexus.
It produces a fiery sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 54 of Paths of
the Dead.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It
provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Null, the Living Void on level 75 of
Forodwaith.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns
if it is being worn. It provides light (radius 1) forever. It
increases your intelligence, dexterity, charisma, searching and speed
by 3. It provides immunity to paralysis. It provides resistance to
cold, light, dark, blindness, sound and shards. It allows you to see
invisible monsters. It drains mana. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if
it is being worn. It grants you the power of magic missile if it is
being worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 65 of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+13] (+9)
It
increases your speed by 9.
You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Shovel of Galfinwe (+2,-1) (+1 attack)
It increases your strength, charisma, ability to tunnel and attack
speed by 1. It is especially deadly against dragons. It is
especially deadly against giants. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 87 of Angmar.
[Character Inventory]
a) The Gem of Fire {genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Byakhee on level 85 of Orodruin.
b) a Parchment ``Secrets of the Gnomish Wizards'' {telep lvl}
It
can be activated for teleport level every 50 turns.
You found it in the remains of a Vampire ogre on level 63 of Paths of the
Dead.
c) One Rune to Rule them All {mass genocide}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Skaven on level 18 of Mirkwood.
d) 9 Sprigs of Athelas
e) 6 Potions of Cure Insanity
f) 3 Potions of *Healing*
g) 5 Potions of Life
h) 15 Potions of Restore Mana
i) 2 Potions of Curing
j) 3 Scrolls of *Remove Curse*
k) 7 Scrolls of Satisfy Hunger
l) a Tilkal Rod of Recall (200/200)
m) a Wand of Ice Storm[4|33] of Plenty (0 charges)
n) an Ethereal Fur Cloak of Stealth [3,+20] (+3 to stealth)
It can
be activated for wraith-form every 50+d50 turns if it is being worn.
It increases your stealth by 3. It provides immunity to paralysis.
It provides resistance to life draining, cold and nether. It allows
you to breathe without air. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven druid on level 83 of Angmar.
o) a Curved Lightsaber of Tulkas (E:2782627, L:40) (6d6) (+42,+26) [10,+0](80%)
(+
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It provides light (radius 2) forever. It increases your
searching, infravision and spell power by 4. It increases your mana
capacity by 80%. It does extra damage from electricity and fire. It
drains life from your foes. It can cause damaging strikes. It is a
great bane of dragons. It strikes at demons with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, electricity, cold and nexus. It
allows you to sense the presence of trolls and dragons. It slows your
metabolism. It speeds your regenerative powers. It reflects bolts
and arrows. It produces an electric sheath. It drains experience.
It has been blessed by the gods. It induces random teleportation. It
can resist being shattered by morgul beings. It cannot be harmed by
electricity.
It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 25 Potions of Restore Mana
b) 6 Scrolls of *Remove Curse*
c) a Tilkal Rod of Nothing (200/200)
d) The Ring 'Elemmo' (+4% of critical hits) {22650 au}
It increases your intelligence and
ability to score critical hits by 4. It makes you invisible. It
provides resistance to acid, fire, poison, sound, nether and chaos.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Den of Dogs.
e) The Ring of Gwaros (+4)
It
increases your searching, infravision and attack speed by 4. It
sustains your intelligence and dexterity. It provides resistance to
electricity and shards. It allows you to see invisible monsters. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 67 of
Angband.
f) a Rohirric Ring of Accuracy of the Elements (+19) (+5)
It can be activated for whirlwind attack every 250 turns if it
is being worn. It increases your speed by 5. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold and
poison. It renders you vulnerable to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Zombie Great Ice Worm on level 127 of
Utumno.
g) a Dazzling Ring of Speed of the Elements (+13)
It grants you the power of illuminate if it is being worn. It
provides light (radius 3) forever. It increases your strength,
intelligence and speed by 13. It provides resistance to acid,
electricity, fire, cold, poison and light. It renders you vulnerable
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 108 of Utumno.
h) a Glowing Ring of Speed (+14)
It provides light
(radius 1) forever. It increases your speed by 14. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 106 of Utumno.
i) a Sorcerous Amulet of Brilliance (-25,-50)(100%)(100%) (+5)
It provides
light (radius 1) forever. It increases your intelligence, wisdom and
spell power by 5. It increases your mana capacity and hit points by
100%. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 78 of
Forodwaith.
j) a Lucky Amulet of Brilliance (+7)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and luck by 7. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
k) The Necklace 'Nauglamir' (+3)
It can be
activated for dimension door every 100 turns if it is being worn. It
provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
Emyn Luin.
l) a Blessed Amulet of the Serpents [+16] (+8)
It can be activated for venom breathing every 40+d60 turns
if it is being worn. It increases your wisdom and dexterity by 8. It
provides resistance to life draining and poison. It allows you to see
invisible monsters. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
m) a Lucky Amulet of Devotion (+8)
It provides light (radius 1)
forever. It increases your wisdom, charisma and luck by 8. It
sustains your wisdom and charisma. It provides resistance to life
draining, fire, light and dark. It has been blessed by the gods.
You found it lying on the ground on level 78 of Forodwaith.
n) a Psychoactive Skin of the Ithryn (+1,+4) [10,+26](60%) (+3 to stealth)
It can be
used to store a spell. It reduces damages you take by 50%, physical
and magical. It increases your stealth and spell power by 3. It
increases your mana capacity by 60%. It sustains your intelligence.
It provides immunity to paralysis. It provides resistance to
electricity, blindness, confusion, chaos and disenchantment. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport
(range 100) every 45 turns if it is being worn. It increases your
stealth and speed by 3. It provides resistance to acid and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
p) a Dwarven Gnomish Helm of Seeing [5,+12] (+10)
It increases
your constitution, searching and infravision by 10. It provides
resistance to fire and blindness. It allows you to see invisible
monsters. It allows you to sense the presence of trolls and dragons.
You found it lying on the ground on level 70 of Erebor.
q) The Lightsaber of Obi Wan Kenobi (E:2175365, L:39) (5d5) (+33,+18) [10,+0]
(+5)
It can be
activated for protection from evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, dexterity, constitution, charisma,
ability to tunnel, speed and spell power by 5. It does extra damage
from frost. It can cause damaging strikes. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It makes you invisible. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, poison and dark.
It reflects bolts and arrows. It produces a fiery sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 95 of
Orodruin.
r) a Curved Lightsaber of the Noldor (E:4745881, L:43) (6d6) (+46,+27)
[10,+4](80%
It provides light (radius 2) forever. It increases your
intelligence, wisdom, dexterity, constitution, stealth, searching and
spell power by 4. It increases your mana capacity by 80%. It does
extra damage from electricity and fire. It can cause damaging
strikes. It is very sharp and can make your foes bleed. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It makes you invisible. It
sustains your strength. It provides immunity to paralysis. It makes
you completely fearless. It provides resistance to life draining,
acid, electricity, fire, cold, poison, light, blindness and confusion.
It allows you to levitate. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It
reflects bolts and arrows. It produces a fiery sheath. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ancalagon the Black on level 70 of Dol
Guldur.
s) The Curved Lightsaber of Count Dooku (E:2386660, L:39) (6d6) (+43,+25)
[10,+0]
It can be activated for mass charm every 750 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, dexterity, charisma, stealth and spell power by 6. It
does extra damage from frost. It can cause damaging strikes. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It makes you invisible. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, cold, poison, shards and chaos. It slows
your metabolism. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser black reaver on level 75 of
Forodwaith.
t) a Magical Gnomish Shovel (+2)
It grants you the power of stone to mud if it is being
worn. It increases your ability to tunnel by 2.
You found it in the remains of a Mornungol on level 80 of Fort Blade.
u) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your strength, searching, infravision and ability
to tunnel by 6. It does extra damage from acid. It is especially
deadly against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides resistance to acid, dark and disenchantment. It
allows you to climb mountains. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 70 of Dol Guldur.
v) a Drum of Power (+5)
It increases
your strength and charisma by 5. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and blindness.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 96 of Orodruin.
w) The Harp of Maglor (+3 to speed)
It increases
your wisdom, charisma, stealth, speed and luck by 3. It provides
resistance to acid, electricity, fire, cold and sound. It allows you
to see invisible monsters. It allows you to sense the presence of
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven shade on level 127 of Utumno.
x) The Harp of Thorin (+2 to stealth)
It can be activated for mass charm every 750 turns if it is being
worn. It grants you the power of remove fear if it is being worn. It
increases your charisma, stealth, infravision, ability to tunnel and
luck by 2. It sustains your charisma. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) The Gem of Fire {whoops, genocide}
It can be activated for genocide every
500 turns.
You found it in the remains of a Mind flayer on level 36 of Illusory
Castle.
b) The Shard of Pottery that is Not Junk {teleport}
It can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Skeleton Skaven on level 35 of Moria.
c) The Medallion of Good Will {mass genoc}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Dark elven warlock on level 68 of Emyn
Luin.
d) The Ring 'Naroth' (+2 attacks)
It increases your strength, stealth and attack speed by 2. It
provides resistance to nether. It allows you to levitate. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
e) a Sorcerous Amulet of Brilliance (-27,-30)(120%) (+6)
It provides light (radius 1) forever. It increases your
intelligence, wisdom and spell power by 6. It increases your mana
capacity by 120%. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient bronze dragon on level 71 of
Angband.
f) a Lucky Amulet of Trickery (+5)
It increases your dexterity, stealth, infravision, speed and
luck by 5. It sustains your dexterity. It provides resistance to
poison and nexus. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
g) a Lucky Amulet of Weaponmastery (+4,+4) [+5] (+4)
It increases your strength,
constitution and luck by 4. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to disenchantment. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
h) a Sorcerous Amulet of Wisdom (-27,-66)(180%)(180%) (+9)
It increases your wisdom and spell power by 9. It
increases your mana capacity and hit points by 180%. It sustains your
wisdom. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fire-drake on level 95 of Angband.
i) The Amulet of Gilien (+3)
It
increases your wisdom, dexterity and charisma by 3. It sustains your
wisdom and charisma. It provides immunity to paralysis. It provides
resistance to nexus and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Fire-drake on level 67 of Emyn Luin.
j) The Robe of Barotelin [2,+12]
It sustains your wisdom. It provides immunity to electricity, fire
and cold. It makes you completely fearless. It provides resistance
to life draining, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Zombie Ultra-elite paladin on level 83 of
Angband.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
It grants you the power of teleport if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
and charisma by 1. It provides resistance to nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Unicorn of Order on level 101 of Utumno.
l) The Thunderlord Coat of Nieleb [9,+1]
It sustains your dexterity. It provides immunity to acid. It
provides resistance to fire, cold, poison and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 85 of Angband.
m) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and poison.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Byakhee on level 96 of Orodruin.
o) The Steel Helm of Hammerhand [6,+20] (+3)
It
grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
p) a Dwarven Steel Helm of Beauty [6,+13] (+5 to infravision)
It increases your constitution, charisma and infravision by 5.
It sustains your charisma. It provides resistance to fire. It allows
you to sense the presence of trolls and dragons.
You found it in the remains of a Dark dwarven priest on level 84 of
Angband.
q) a Gnomish Helm of Beauty [5,+8] (+8)
It increases your charisma, searching and infravision by 8.
It sustains your charisma.
You found it in the remains of Thuringwethil, the Vampire Messenger on
level 70 of Angband.
r) a Handclaw of Power (+11,+8) [3,+7] (+5)
It increases your strength by 5. It can cause
damaging strikes. It provides resistance to blindness.
You found it in the remains of a Great Bile Worm on level 70 of Dol Guldur.
s) a Handclaw of Power (+8,+10) [3,+10] (+3)
It increases your strength by 3. It can cause damaging strikes. It
provides resistance to nexus.
You found it in the remains of a Mature blue dragon on level 70 of Fort
Blade.
t) a Rogue's Pair of Hard Leather Boots of Levitation [3,+7] (+5 to stealth)
It grants you the power of panic hit if it is being worn. It
increases your stealth, searching and luck by 5. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 59 of The Sacred Land Of
Mountains.
u) a Spectral Curved Lightsaber of Aman (E:500441, L:33) (6d6) (+39,+29)
[10,+3](1
It can be activated for wraith-form every 50+d50 turns if it
is being worn. It provides light (radius 3) forever. It increases
your wisdom and spell power by 5. It increases your mana capacity by
100%. It does extra damage from electricity and fire. It can cause
damaging strikes. It strikes at demons with holy wrath. It strikes
at undead with holy wrath. It fights against evil with holy fury. It
sustains your charisma. It makes you completely fearless. It
provides resistance to life draining, electricity and fire. It allows
you to see invisible monsters. It allows you to sense the presence of
evil beings. It reflects bolts and arrows. It produces an electric
sheath. It drains life. It has been blessed by the gods. It induces
random teleportation. It cannot be harmed by electricity.
You found it in the remains of a Great Worm of Many Colours on level 118
of Utumno.
v) an Acidic Doublended Lightsaber of Slay Animal (E:596127, L:33) (9d9)
(+25,+15)
It provides light (radius 3) forever. It increases your
spell power by 4. It increases your mana capacity by 80%. It does
extra damage from acid and fire. It can cause damaging strikes. It
strikes at undead with holy wrath. It is especially deadly against
natural creatures. It makes you completely fearless. It provides
resistance to acid and fire. It reflects bolts and arrows. It
produces a fiery sheath. It has been blessed by the gods. It cannot
be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Dark dwarven priest on level 35 of
Illusory Castle.
w) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400
turns if it is being worn. It can be used to store a spell. It
increases your charisma and luck by 4. It provides immunity to
paralysis. It provides resistance to confusion. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 67 of Erebor.
[Home Inventory - Minas Anor ]
a) The Dagger ``Thanc'' {Cure insanity}
It can be activated for cure insanity every 200 turns.
You found it in the remains of an Emperor wight on level 111 of Utumno.
b) The Ultimate Slime Mold {cure light insan}
It can be activated for cure insanity every 200 turns.
You found it in the remains of a High priest on level 120 of Utumno.
c) a Mithril Rod of the Istari of Nothing (320/320)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Keeper of Secrets on level 90 of Orodruin.
d) a Mithril Rod of the Istari of Nothing (320/320)
e) The Ring of Tirdamron [+15] (+5)
It can be activated for ball of cold and resist cold every 50+d50 turns
if it is being worn. It increases your strength, dexterity and
charisma by 5. It sustains your strength. It provides resistance to
cold, light and blindness. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great unclean one on level 61 of Paths of
the Dead.
f) a Rohirric Ring of Intelligence (+6)
It increases your intelligence and speed by 6. It sustains
your intelligence. It makes you completely fearless. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
g) a Ring of Critical Hits (+9% of critical hits)
It increases your ability to score
critical hits by 9. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 84 of Angband.
h) The Amulet of Ingwe (+3)
It can be
activated for dispel evil (level*5) every 300+d300 turns if it is
being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 59 of Paths of
the Dead.
i) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
j) The Black Banner of Gondor (-3)
It can be activated for summon undead every 666+d333
turns if it is being worn. It provides light (radius 1) forever. It
increases your stealth by -3. It makes you invisible. It provides
resistance to dark, nether and chaos. It allows you to sense the
presence of undead. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
It grants you the power of poison dart if it is being worn. It
increases your strength, wisdom and constitution by 2. It increases
your hit points by 40%. It sustains your strength, wisdom and
constitution. It provides resistance to fire, cold, poison and sound.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bloodletter of Khorne on level 89 of
Orodruin.
l) The Robe of Belegaer [2,+20] (+5)
It provides light (radius 1) forever. It increases your
stealth, searching and luck by 5. It provides immunity to acid,
electricity and cold. It provides immunity to paralysis. It provides
resistance to dark and blindness. It allows you to breathe
underwater. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 45 of
Tol Eressea.
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+7] (+5)
It grants you the power of berserk if it is being worn.
It increases your dexterity, stealth and speed by 5. It makes you
invisible. It sustains your dexterity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Random Number Generator on level 45 of
Cirith Ungol.
n) The Small Metal Shield of Agorfinar [3,+13]
It provides immunity to acid and electricity. It
provides resistance to cold, dark, nether, chaos and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 66 of
Barad-Dur.
o) The Large Metal Shield of Dirda [5,+16]
It sustains your strength and wisdom. It provides immunity
to acid, electricity and cold. It makes you completely fearless. It
provides resistance to poison, sound and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature multi-hued dragon on level 114 of
Utumno.
p) The Tower Shield of Fauren [10,+15]
It sustains your wisdom and dexterity. It provides immunity to
acid and fire. It makes you completely fearless. It provides
resistance to life draining, cold, poison, light, dark, nether, nexus,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Fire on level 80 of
Forodwaith.
q) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength, wisdom, constitution and speed by 3. It
provides resistance to electricity, fire, cold, light, blindness,
confusion, sound, nexus and chaos. It allows you to see invisible
monsters. It gives telepathic powers. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marylene, Heartbreakeress of the
Netherworld on level 126 of Utumno.
r) a Jewel Encrusted Crown of Lordliness [0,+6] (+3)
It increases your wisdom and
charisma by 3. It sustains your wisdom and charisma. It provides
resistance to confusion. It cannot be harmed by acid.
You found it in the remains of a Great Venom Wyrm on level 67 of Emyn Luin.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll on level 25 of Mirkwood.
t) a Gnomish Helm of Intelligence [5,+8] (+7)
It
increases your intelligence, searching and infravision by 7. It
sustains your intelligence.
You found it in the remains of a Snaga on level 60 of Fort Blade.
u) a Set of Leather Gloves of Power (+3,+1) [1,+10] (+3)
It
increases your strength by 3. It provides resistance to nether.
You found it in the remains of a Forest ogre on level 30 of Maze.
v) a Handclaw of Agility (+6,+6) [3,+10] (+7)
It
increases your dexterity by 7. It can cause damaging strikes.
You found it in the remains of an Uruk on level 117 of Utumno.
w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can
be activated for remove fear and cure poison every 5 turns if it is
being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Orodruin.
x) The Horn of Rohan (+2)
It can be
activated for heroism, berserker, and haste every 250 turns if it is
being worn. It increases your wisdom and charisma by 2. It allows you
to sense the presence of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 101 of Utumno.
[Home Inventory - Caras Galadhon ]
a) The Blood of Death {telep}
It can be
activated for teleport (range 100) every 100 turns.
You found it in the remains of a Star-spawn of Cthulhu on level 66 of
Barad-Dur.
b) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Jehrak on level 97 of Orodruin.
d) The Amulet of Lardir (+3)
It
increases your intelligence, charisma and stealth by 3. It sustains
your intelligence. It provides immunity to paralysis. It provides
resistance to acid, cold, confusion, sound, nether and nexus. It
allows you to see invisible monsters. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 82 of Angband.
e) a Lucky Amulet of Anti-Teleportation (+5)
It
increases your luck by 5. It prevents teleportation. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 59 of The Sacred Land Of
Mountains.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200
turns if it is being worn. It provides light (radius 3) forever. It
increases your strength, wisdom, charisma and speed by 4. It makes
you completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 72 of Erebor.
g) The Anchor of Space-Time
It
provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Red Balrog in the town of Khazad-dum .
h) The Key of Orthanc
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Magical Battle Robe of Incanus [2,+20] (+3)
It grants you the
power of weigh magic if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom and searching by 3. It
sustains your intelligence and wisdom. It provides immunity to
paralysis. It provides resistance to acid, electricity, fire and cold
. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 50 of Moria.
j) The Hard Leather Armour 'Elindent' (-1 to accuracy) [6,+13]
It sustains your wisdom. It provides immunity to cold and nether. It
provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk Rogue on level 33 of Moria.
k) The Jedi Robe of Obi Wan Kenobi [6,+15] (+3)
It prevents stuns. It increases your intelligence, dexterity,
constitution and speed by 3. It sustains your dexterity. It provides
immunity to paralysis. It provides resistance to disenchantment. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Scatha the Worm on level 60 of Erebor.
l) The Large Leather Shield of the Haradrim [4,+15] (+2) {27300 au}
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon Chieftain on level 39 of Moria.
m) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ent on level 70 of Fort Blade.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and disenchantment. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 50 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be
activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
being worn. It increases your intelligence, dexterity, charisma,
searching and spell power by 3. It provides resistance to acid, fire,
shards and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 92 of
Orodruin.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 70 of Dol
Guldur.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Ice Worm on level 76 of Forodwaith.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectral tyrannosaur on level 81 of
Angmar.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater kraken on level 35 of The
Helcaraxe.
t) The Lightsaber of Anakin Skywalker (E:2311570, L:39) (5d5) (+34,+25) [10,+0]
(+
It can be activated for rays of fear in every direction if
it is being worn. It provides light (radius 2) forever. It increases
your strength, dexterity, constitution, speed and spell power by 4.
It does extra damage from electricity. It can cause damaging strikes.
It fights against evil with holy fury. It makes you invisible. It
sustains your dexterity. It makes you completely fearless. It
provides resistance to life draining, cold, blindness, sound, shards
and nexus. It speeds your regenerative powers. It reflects bolts
and arrows. It produces an electric sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 89 of Orodruin.
u) a Curved Lightsaber of the Maiar (E:2588359, L:40) (6d6) (+56,+26)
[10,+2](60%)
It provides
light (radius 2) forever. It increases your spell power by 3. It
increases your mana capacity by 60%. It does extra damage from
electricity and frost. It can cause damaging strikes. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
allows you to sense the presence of trolls and giants. It reflects
bolts and arrows. It produces a fiery sheath. It produces an
electric sheath. It has been blessed by the gods. It induces random
teleportation. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Balance on level 109 of
Utumno.
v) The Curved Lightsaber 'Thondil' (E:602573, L:33) (6d6) (+50,+31) [10,+0](80%)
(
It provides light (radius 2) forever. It increases your
intelligence, charisma and spell power by 4. It increases your mana
capacity by 80%. It produces chaotic effects. It can cause damaging
strikes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It is a great bane of undead. It is
especially deadly against natural creatures. It makes you completely
fearless. It allows you to sense the presence of trolls and giants.
It reflects bolts and arrows. It produces a fiery sheath. It drains
experience. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 120 of Utumno.
w) a Horn of Ulmo (+5)
It can be activated for aggravate monster every 100 turns if it is
being worn. It increases your constitution by 5. It provides immunity
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Orodruin.
x) a Horn of Ulmo (+4)
It can be
activated for aggravate monster every 100 turns if it is being worn.
It increases your constitution by 4. It provides immunity to acid.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 56 of The Sacred Land Of
Mountains.
[Home Inventory - Khazad-dum ]
a) a Ring of Dexterity of the Elements (+6)
It increases your dexterity by 6. It sustains your
dexterity. It provides resistance to acid, electricity, fire, cold
and poison. It renders you vulnerable to fire. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 90 of
Angband.
b) a Blessed Ring of Constitution of the Elements [+5] (+6)
It increases your strength, intelligence, wisdom and
constitution by 6. It sustains your constitution. It provides
resistance to life draining, acid, electricity, fire, cold and poison.
It renders you vulnerable to fire. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 86 of
Angmar.
c) a Blazing Amulet of Weaponmastery (+3,+6) [+4] (+3)
It provides light (radius 4) forever. It increases your
strength and constitution by 3. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Oberon, King of Amber on level 99 of
Orodruin.
d) a Blessed Amulet of Wisdom [+7] (+6)
It increases your wisdom by 6. It sustains your wisdom. It
provides resistance to life draining. It allows you to see invisible
monsters. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Doom drake on level 97 of Orodruin.
e) a Lucky Amulet of Wisdom (+10)
It
increases your wisdom and luck by 10. It sustains your wisdom. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lloigor on level 125 of Utumno.
f) a Dwarven Lantern of the Magi (+2)
It
grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 2. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
g) The Metal Lamellar Armour 'Ganwent' (-65,-40) [23,+14](20%)
It increases your hit points by 20%.
It sustains your charisma. It provides immunity to acid and nether.
It provides immunity to paralysis. It provides resistance to chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Warp drake on level 91 of Angband.
h) a Psychoactive Skin of Sanctity (+5,+5) [10,+27](60%) (+3 to stealth)
It
can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It reduces damages you take by
50%, physical and magical. It increases your stealth by 3. It
increases your mana capacity by 60%. It sustains your wisdom. It
provides immunity to paralysis. It provides resistance to electricity
, blindness and confusion. It allows you to sense the presence of
evil beings. It speeds your regenerative powers. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Yeek royal guard on level 105 of Utumno.
i) The Cloak 'Menelcol' [1,+25] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
charisma, searching and infravision by 5. It sustains your charisma.
It provides immunity to electricity. It provides resistance to cold,
light and dark. It allows you to breathe without air. It allows you
to fly. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 101 of Utumno.
j) The Large Leather Shield of Celegorm [4,+20]
It provides
resistance to acid, electricity, fire, cold, light, dark and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 38 of Isengard.
k) a Jewel Encrusted Crown of Might [0,+14] (+2)
It increases
your strength, dexterity and constitution by 2. It sustains your
strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to poison. It cannot be harmed by
acid.
You found it in the remains of Yig, Father of Serpents on level 70 of Dol
Guldur.
l) a Dwarven Gnomish Helm of the Noldor [5,+13] (+7)
It can be activated for detect treasure every 10+d20 turns if
it is being worn. It increases your dexterity, constitution, searching
and infravision by 7. It sustains your dexterity. It provides
resistance to fire. It allows you to sense the presence of orcs,
trolls and dragons.
You found it in the remains of a Great Worm of Perplexity on level 89 of
Angband.
m) a Dwarven Third Eye of Wisdom [1,+12] (+6 to stealth)
It increases your wisdom, constitution, stealth, searching,
infravision and spell power by 6. It sustains your wisdom. It
provides resistance to fire. It allows you to sense the presence of
trolls, dragons, evil beings and good beings.
You found it in the remains of a Great Worm of Many Colours on level 88 of
Angmar.
n) a Third Eye of the Noldor [1,+12] (+4 to stealth)
It can be activated for detect treasure every 10+d20 turns if
it is being worn. It increases your dexterity, stealth, searching and
spell power by 4. It sustains your dexterity. It allows you to sense
the presence of orcs, evil beings and good beings.
You found it in the remains of a Great Ice Worm on level 89 of Angband.
o) a Third Eye of Beauty [1,+16] (+5 to stealth)
It increases your charisma, stealth, searching and spell power by 5.
It sustains your charisma. It allows you to sense the presence of
evil beings and good beings.
You found it lying on the ground on level 86 of Angband.
p) a Set of Leather Gloves of Charming [1,+12] (+5)
It increases
your charisma by 5.
You found it in the remains of a Warp drake on level 91 of Angband.
q) The Set of Cesti of Glind (+2 to damage) [5,+15]
It
sustains your strength and wisdom. It provides resistance to life
draining, shards, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 97 of Orodruin.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you
the power of panic hit if it is being worn. It increases your
intelligence, dexterity, charisma, stealth, searching and speed by 3.
It provides immunity to paralysis. It provides resistance to light
and dark. It allows you to levitate. It allows you to sense the
presence of good beings and unique beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 97 of Orodruin.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you
the power of magic map if it is being worn. It increases your
searching, infravision and ability to tunnel by 4. It allows you to
climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
t) a Pair of Metal Shod Boots of Jumping [6,+18]
It can be activated for phasing every 10+d10 turns if it is
being worn. It grants you the power of blink if it is being worn.
You found it lying in a vault on level 101 of Utumno.
u) a Venomous Curved Lightsaber (Defender) (E:598070, L:33) (6d6) (+39,+29)
[10,+8
It provides light
(radius 3) forever. It increases your stealth, speed and spell power
by 5. It increases your mana capacity by 100%. It does extra damage
from fire. It poisons your foes. It can cause damaging strikes. It
strikes at undead with holy wrath. It sustains your wisdom and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, poison, light, blindness and shards. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of good beings. It speeds your regenerative
powers. It reflects bolts and arrows. It produces a fiery sheath.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Law on level 120 of Utumno.
v) The Doublended Lightsaber of Darth Maul (E:791008, L:34) (9d9) (+32,+21)
[10,+0
It can be activated for teleport away every 200 turns if it is being
worn. It provides light (radius 2) forever. It increases your
strength, dexterity, speed and spell power by 4. It poisons your foes
. It can cause damaging strikes. It is especially deadly against
natural creatures. It sustains your charisma. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to acid, fire, cold and poison. It allows you to sense the
presence of trolls and good beings. It reflects bolts and arrows. It
drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 89 of Orodruin.
w) The Drum of the Sky (+2 to speed)
It increases
your wisdom, charisma, stealth, speed and luck by 2. It provides
resistance to acid, electricity, fire, cold and sound. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
x) The Harp of Daeron (+1 to speed)
It increases your wisdom, charisma, stealth, speed
and luck by 1. It provides resistance to acid, electricity, fire,
cold and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Doom drake on level 64 of Erebor.
[The Museum Inventory - Bree ]
a) The Ebon Cube of Darkness
It
can be activated for aggravate.
You found it in the remains of a Black orc on level 18 of Orc Cave.
b) The Diamond Prism of Light
It
can be activated for Destruction every 100 turns.
You found it in the remains of a Monastic lich on level 70 of Dol Guldur.
c) Radagast's Summoning Manual
It can be activated for summon monster.
You found it in the remains of a Dark elven mage on level 18 of The Old
Forest.
d) The Crystal Ball of Godly Sights
It can be activated for curing every 110 turns.
You found it in the remains of a Random Number Generator on level 30 of
Moria.
e) The Wand Construction Kit
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 22 of The Withered Heath.
f) a Parchment ``Concerning Hobbits''
It
can be activated for cure stun every 100 turns.
You found it in the remains of an Oathbreaker on level 61 of Dol Guldur.
g) The Crystal Ball of The Witch-King of Angmar
It can be activated for cure insanity every 200 turns.
You found it in the remains of an Emperor wight on level 80 of Forodwaith.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Nyogtha, the Thing that Should not Be on
level 57 of Paths of the Dead.
i) The Cloak 'Holcolleth' [1,+10] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Mouse Fur 'Brialar' [1,+13]
It sustains your strength and
dexterity. It makes you completely fearless. It provides resistance
to dark and sound. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) The Pike 'Agast' (E:25, L:2) (2d5) (+25,+19) [8,+0] (+4)
It should be wielded two-handed. It
increases your dexterity by 4. It produces chaotic effects. It
drains life from your foes. It can cause damaging strikes. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cold-drake on level 95 of Angband.
[The Museum Inventory - Gondolin ]
a) The Gem of Ice (charging) {acquirt, not wish}
It
can be activated for acquirement every 3000 turns.
You found it in the remains of a Mummified human on level 89 of Angband.
b) The Crystal Ball of The Witch-King of Angmar {! cure insan}
It can be activated for cure insanity every 200 turns.
You found it lying in a vault on level 38 of Isengard.
c) The Ring of Estar [-11] (-5) {cursed}
It increases
your strength, wisdom, charisma, searching and ability to score
critical hits by -5. It sustains your dexterity. It provides
resistance to poison and nexus. It induces random teleportation. It
is cursed. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 96 of
Angband.
d) The Ring 'Urthor' [+20] (+3 to speed)
It can be activated for ball of acid and resist acid every
50+d50 turns if it is being worn. It increases your stealth and speed
by 3. It sustains your intelligence. It provides resistance to acid
, blindness and sound. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 50 of Fort Blade.
e) The Ring of Angil (+2 to infravision)
It
increases your charisma and infravision by 2. It sustains your
strength and charisma. It makes you completely fearless. It provides
resistance to electricity and sound. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 80 of Fort Blade.
f) The Ring 'Faldo' (+3)
It can be
activated for whirlwind attack every 250 turns if it is being worn. It
increases your dexterity and attack speed by 3. It sustains your
charisma. It provides immunity to paralysis. It provides resistance
to dark and chaos. It allows you to levitate. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 98 of Angband.
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Null, the Living Void on level 75 of
Forodwaith.
h) The Ring of Precognition
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 89 of
Angband.
i) The Amulet of Nenden (+1 to stealth)
It increases your constitution, stealth and searching by 1.
It sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to light. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Ansalom, the Dark Wizard on level 77 of
Fort Blade.
j) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Amulet of Lostir
It sustains your intelligence. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Magic shop.
l) The Amulet 'Nachon' (+3,+3) [+2] (+2)
It increases your strength,
constitution and stealth by 2. It sustains your strength, wisdom and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity, dark,
confusion, nexus and disenchantment. It allows you to see invisible
monsters. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 77 of
Forodwaith.
m) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns
if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom, searching and infravision by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It gives telepathic powers. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Polyphemus, the Blind Cyclops on level 88
of Orodruin.
n) The Silmaril of Flames (+2)
It can be activated for invulnerability (dur 8+d8) every
1000 turns if it is being worn. It grants you the power of banish evil
if it is being worn. It provides light (radius 5) forever. It
increases your strength by 2. It provides resistance to fire, light,
dark, shards, nether, nexus and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
drains mana and experience. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Surtur, the Fire Giant on level 88 of
Orodruin.
o) The Silmaril of the Seas (+2)
It can be activated for word of recall every 200 turns if it
is being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
intelligence by 2. It provides resistance to light, dark, nether,
nexus and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of evil beings. It drains life and
experience. It can re-curse itself. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vlad Dracula, Prince of Darkness on level
88 of Orodruin.
p) The Blue Dragon Scale Mail of Beren (-2 to accuracy) [30,+18]
It can be activated for breathe lightning (100) every
90+d90 turns if it is being worn. It sustains your intelligence and
wisdom. It makes you completely fearless. It provides resistance to
life draining, electricity and cold. It allows you to fly. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Law on level 90 of Angband.
q) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
r) The Small Metal Shield 'Umargon' [3,+14]
It sustains your
intelligence, wisdom and charisma. It provides immunity to paralysis.
It provides resistance to nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Mime, the Nibelung on level 35 of Isengard.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 126 of
Utumno.
t) The Third Eye of Losgard [1,+3] (+2 to stealth)
It increases your stealth, searching and spell power by 2. It
sustains your dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining, fire, blindness,
confusion and nether. It allows you to sense the presence of evil
beings and good beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great unclean one on level 80 of
Forodwaith.
u) The Guisarme 'Thote' (2d5) (+19,+12) [8,+0] (+5)
It should be wielded two-handed. It provides light (radius
1) forever. It increases your wisdom and charisma by 5. It does
extra damage from frost. It poisons your foes. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
[The Museum Inventory - Minas Anor ]
a) The Gem of Ice {aquirement}
It can be activated for acquirement every 3000 turns.
You found it in the remains of Maglor the Mighty Singer on level 60 of Dol
Guldur.
b) The Ring of Ambas (+2)
It increases your intelligence and infravision by 2. It
sustains your intelligence and wisdom. It makes you completely
fearless. It provides resistance to light, nexus and chaos. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
c) The Necklace of Girion [10,+0] (+5)
It can be activated for grow mushrooms every 50+d50 turns if it is
being worn. It increases your charisma by 5. It sustains your
charisma. It provides resistance to poison and nexus. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Wooden Torch 'Gabil' (with 1876 turns of light) (+4 to searching)
It provides light (radius 3) when
fueled. It increases your searching and infravision by 4. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dreadlord on level 111 of Utumno.
e) The Star of Elendil (+1)
It
can be activated for light (dam 2d15) & map area every 50+d50 turns if
it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Spectral tyrannosaur on level 35 of Moria.
f) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10)
It can be activated
for ball of lightning (100) every 500 turns if it is being worn. It
can be used to store a spell. It increases your speed by 10. It
sustains your strength, intelligence, dexterity, constitution and
charisma. It provides immunity to electricity and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 97 of
Orodruin.
h) The Iron Crown of Rantir [0,+0]
It sustains your wisdom. It makes you completely fearless.
It provides resistance to acid, electricity, fire, light and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of
Orodruin.
i) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It
poisons your foes. It can cause damaging strikes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 43 of Submerged Ruins.
j) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
It must
be wielded two-handed. It can be activated for alter reality every
100 turns if it is being worn. It can cause earthquakes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of Maiar. It is
a great bane of undead. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to acid, electricity, fire and cold. It allows you to see invisible
monsters. It gives telepathic powers. It produces an anti-magic
shell. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
k) The Bolt 'Moronweth' (1d5) (+16,+9) (+3)
It increases your dexterity by 3. It does
extra damage from frost. It is especially deadly against trolls. It
strikes at undead with holy wrath. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snow-troll on level 96 of Angband.
l) The Drum of the Druedain (+4 to stealth)
It
can be activated for detection every 99 turns if it is being worn. It
increases your stealth, searching and infravision by 4. It provides
resistance to poison and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 95 of Orodruin.
m) The Horn of Boromir (+3)
It can be
activated for mass human summoning every 1000 turns if it is being
worn. It increases your strength and constitution by 3. It makes you
completely fearless. It provides resistance to fire. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 96 of Orodruin.
n) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
It can be
activated for ball of cold (48) every 400 turns if it is being worn.
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, speed and
spell power by 4. It increases your mana capacity by 80%. It does
extra damage from dark and pure magic. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of
Orodruin.
[The Museum Inventory - Caras Galadhon ]
a) Gandalf's Portable Pandemonium
It can be activated for cure hallucination every 100 turns.
You found it in the remains of a Doom drake on level 33 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) The Ring of Nioninwe (+4 to stealth)
It
increases your stealth by 4. It makes you invisible. It provides
resistance to poison, dark, confusion and shards. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 69 of Fort
Blade.
d) The Ring of Feilianar (+2 to speed)
It increases your speed and ability to score critical hits by 2.
It sustains your intelligence, constitution and charisma. It provides
immunity to paralysis. It provides resistance to acid, blindness and
confusion. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 81 of
Angmar.
e) The Amulet 'Tumnata' (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It sustains your wisdom. It provides immunity to
paralysis. It provides resistance to electricity, cold and poison.
It allows you to sense the presence of evil beings. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 64 of Dol
Guldur.
f) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It
provides light (radius 3) forever. It increases your searching and
infravision by 1. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Old Forest.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 36 of The Land Of Rhun.
h) The Cord Armour 'Naegil' (-61,-67) [6,+11](40%)
It
increases your hit points by 40%. It sustains your wisdom and
constitution. It provides immunity to nether. It makes you
completely fearless. It provides resistance to life draining, fire
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Surtur the Giant Balrog on level 85 of
Orodruin.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Small Leather Shield of Telebreth [2,+10]
It sustains your
strength. It provides immunity to paralysis. It provides resistance
to fire, poison, sound and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Worm of Many Colours on level 95 of
Angband.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if
it is being worn. It provides light (radius 1) forever. It sustains
your constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
l) The Spear of Caradhras (4d6) (+15,+15) (+4)
It can be activated
for stone to mud every 5 turns if it is being worn. It is easy to
throw. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 101 of Utumno.
[The Museum Inventory - Khazad-dum ]
a) The Skeleton of Nob {destr}
It can
be activated for Destruction every 100 turns.
You found it lying on the ground on level 89 of Angband.
b) The Ring of Voron (+3 to speed)
It increases
your charisma and speed by 3. It provides immunity to paralysis. It
provides resistance to poison and nexus. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 76 of Forodwaith.
c) The Ring of Duindair (+2 to speed)
It increases your strength, infravision and speed by 2. It provides
immunity to paralysis. It provides resistance to electricity, fire,
blindness and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great crystal drake on level 62 of Erebor.
d) The Ring of Caramron (+2)
It increases your strength and wisdom by 2. It sustains your strength
. It provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire troll on level 46 of Paths of the
Dead.
e) The Ring of Tarath (+2)
It increases your constitution, charisma and ability to score
critical hits by 2. It makes you invisible. It sustains your
intelligence and constitution. It provides resistance to light, dark,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Elenwe the Lost on level 40 of The
Helcaraxe.
f) The Ring 'Maraxe' (+3)
It increases your strength, dexterity and constitution by 3.
It makes you invisible. It sustains your strength and constitution.
It makes you completely fearless. It provides resistance to poison,
dark and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great unclean one on level 87 of Angmar.
g) The Ring 'Armedhrin' (+2 attacks)
It increases your searching and attack speed by 2. It makes you
invisible. It sustains your wisdom and dexterity. It provides
immunity to paralysis. It provides resistance to confusion, nexus and
chaos. It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Shadow on level 109 of Utumno.
h) The Ring of Urodri [+15] (+1% of critical hits)
It can
be activated for ball of lightning and resist lightning every 50+d50
turns if it is being worn. It increases your charisma and ability to
score critical hits by 1. It makes you invisible. It sustains your
intelligence and charisma. It provides resistance to electricity,
light and shards. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 58 of Fort Blade.
i) The Ring of Durin (+2)
It grants
you the power of midas touch if it is being worn. It increases your
strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the
presence of evil beings. It drains experience. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Amulet of Dorie (+1)
It increases your wisdom, constitution, stealth and
infravision by 1. It sustains your wisdom. It provides resistance to
acid, cold, poison, light and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 97 of
Orodruin.
k) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
It can be activated
for heal (777), curing and heroism every 300 turns if it is being
worn. It increases your intelligence, wisdom and stealth by 4. It
makes you completely fearless. It provides resistance to life draining
, acid, electricity, fire, cold, poison and dark. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient multi-hued dragon on level 98 of
Orodruin.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability
to tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
n) The Hard Leather Armour 'Istollim' (-13,-5) [6,+5](40%)
It increases your hit points by 40%. It provides
immunity to electricity, fire and cold. It makes you completely
fearless. It provides resistance to confusion and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ettin on level 40 of Isengard.
o) The Dragon Helm of Thrain [8,+11]
It
sustains your intelligence and dexterity. It provides resistance to
poison, blindness and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Gnomish Helm 'Dirim' [5,+5] (+5)
It provides light (radius 3) forever.
It increases your searching and infravision by 5. It sustains your
intelligence, wisdom, dexterity and charisma. It provides resistance
to sound and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 123 of Utumno.
q) The Slaughter Axe of Tanir (E:280, L:8) (5d7) (+24,+20) (+2)
It increases your strength by 2. It does extra damage from acid. It
can cause damaging strikes. It is a great bane of dragons. It is a
great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 95 of Angband.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed, 0 au}
It
increases your strength, constitution and attack speed by 2. It
produces chaotic effects. It drains life from your foes. It provides
immunity to paralysis. It provides resistance to life draining,
confusion, nether, nexus and chaos. It prevents teleportation. It
drains experience. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 50 of Moria.
s) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Parchment - Map of Thror
It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Museum Inventory - Rivendell]
a) The Dagger ``Thanc'' {cure insan}
It can be activated
for cure insanity every 200 turns.
You found it in the remains of a Black wraith on level 67 of Emyn Luin.
b) The Ring of Power of Adunaphel the Quiet (+4)
It increases your intelligence by 4. It makes you invisible. It
sustains your dexterity and constitution. It provides resistance to
acid, blindness and nether. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 125 of Utumno.
c) The Morning Star of Eldur (2d6) (+8,+0) (+5)
It increases your dexterity by 5. It can cause earthquakes. It is
especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 124 of Utumno.
d) The Mage Staff 'Fuinarsil' (1d4) (+10,+9)(60%) (+3)
It should be wielded two-handed. It can be used to store a spell. It
increases your intelligence by 3. It increases your mana capacity by
60%. It does extra damage from pure magic. It sustains your
intelligence. It provides resistance to blindness and confusion. It
allows you to fly. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 127 of
Utumno.
[The Museum Inventory - Beorn's Halls]
a) The Guisarme of Fingwind (2d5) (+13,+9) [8,+0] (+4 to speed)
It should be wielded two-handed. It increases your wisdom and
speed by 4. It does extra damage from acid. It is especially deadly
against dragons. It strikes at undead with holy wrath. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elder vampire on level 109 of Utumno.
b) The Flail of Huorlion (5d3) (+5,-3) (+5)
It should be wielded two-handed. It increases your constitution and
ability to tunnel by 5. It is especially deadly against trolls. It
is especially deadly against natural creatures. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 103 of Utumno.
c) The Two-Handed Flail of Ivramarad (2d6) (+12,+6) (+6)
It must be wielded two-handed. It increases your wisdom by 6. It
produces chaotic effects. It is a great bane of Maiar. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 105
of Utumno.
[The Museum Inventory - Edoras ]
a) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
It provides light (radius 1) forever. It increases your
stealth, speed and luck by 5. It can cause damaging strikes. It is
very sharp and can make your foes bleed. It is a great bane of
undead. It fights against evil with holy fury. It provides immunity
to paralysis. It makes you completely fearless. It provides
resistance to life draining and disenchantment. It allows you to see
invisible monsters. It allows you to sense the presence of unique
beings. It has been blessed by the gods. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
Angmar.
b) The Flamberge of Harninas (3d7) (+12,+24) (+2)
It must be wielded two-handed. It increases your strength,
wisdom, dexterity and constitution by 2. It produces chaotic effects.
It can cause damaging strikes. It is especially deadly against
giants. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightblade on level 120 of Utumno.
[The Museum Inventory - Esgaroth ]
a) The Ring of Athoromen (+4)
It
increases your wisdom, dexterity and charisma by 4. It sustains your
intelligence, wisdom and dexterity. It provides resistance to poison
and blindness. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 125 of Utumno.
b) The Amulet 'Arwed' (+2 to infravision)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity and infravision by 2. It
provides resistance to electricity, cold, poison, light, dark and
confusion. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 106
of Utumno.
c) The Soft Studded Leather 'Serin' (-51,-17) [5,+15](40%)
It increases your hit points by 40%. It provides resistance
to life draining, dark, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a White Balrog on level 111 of Utumno.
d) The Padded Armour of Eardairn [4,+12]
It sustains your strength. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, dark and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Storm giant on level 112 of Utumno.
e) The Broad Axe 'Urgoloth' (2d6) (+11,+18)
It
should be wielded two-handed. It does extra damage from electricity,
fire and dark. It is a great bane of undead. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snow-troll on level 105 of Utumno.
f) The Main Gauche of Azaghal (2d5) (+12,+14)
It
is a great bane of dragons. It provides immunity to fire. It makes
you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 98 of
Orodruin.
g) The Sickle of Giondil (2d3) (+25,+25) [1,+0] (+2)
It increases your strength by 2. It does extra damage from
acid, frost and dark. It produces chaotic effects. It can cause
damaging strikes. It is a great bane of dragons. It is especially
deadly against orcs. It is a great bane of Maiar. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 104 of Utumno.
h) The Pike 'Nevor' (2d5) (+1,-1) [8,+0] (+3)
It should be wielded two-handed. It provides light (radius 1)
forever. It increases your constitution by 3. It does extra damage
from acid. It poisons your foes. It is a great bane of undead. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great unclean one on level 108 of Utumno.
i) The Trifurcate Spear 'Cirrion' (2d9) (+20,+2) [5,+0]
It does extra damage from acid and fire. It produces chaotic effects.
It is a great bane of dragons. It fights against evil with holy fury.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Munchkin on level 99 of Orodruin.
j) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
It
should be wielded two-handed. It increases your wisdom and ability to
tunnel by 4. It does extra damage from electricity. It is a great
bane of dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, electricity, fire, cold, blindness and
nexus. It allows you to levitate. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 110 of
Utumno.
k) The Nunchuks of Thros (3d3) (+24,+17) (+1 attack)
It should be wielded two-handed. It provides light (radius 1)
forever. It increases your attack speed by 1. It does extra damage
from acid and frost. It is especially deadly against giants. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 117 of Utumno.
[The Museum Inventory - Hobbiton ]
a) The Ultimate Slime Mold {cure insan}
It can be
activated for cure insanity every 200 turns.
You found it lying in a vault on level 95 of Orodruin.
b) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It is easy to throw. It does extra damage from electricity. It
provides resistance to electricity. It cannot be harmed by acid,
cold, lightning or fire.
c) The Dagger of Peregrin (E:10, L:1) (1d5) (+6,+6)
It can be activated for frost bolt (6d8)
every 7+d7 turns if it is being worn. It is easy to throw. It does
extra damage from frost. It makes you completely fearless. It
provides resistance to cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Deep one on level 65 of Dol Guldur.
d) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
It
can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
with extra might. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[The Museum Inventory - Thranduil's Halls ]
a) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
It provides light (radius 1) forever.
It increases your searching by 3. It does extra damage from frost.
It is especially deadly against dragons. It is especially deadly
against orcs. It fights against evil with holy fury. It provides
resistance to cold, poison and dark. It allows you to sense the
presence of orcs and dragons. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 109 of Utumno.
b) The Quarterstaff of Thranduil (1d9) (+10,+20)
It should be
wielded two-handed. It poisons your foes. It is especially deadly
against natural creatures. It provides resistance to poison. It
allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Worm on level 99 of Orodruin.
|
Posted on 28.7.2016 10:40
6. on the Ladder (of 19323)
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