The Angband Ladder: Nileid, Thunderlord Sorceror by <estie@gmx.net>

  [ToME 2.3.4 Character Sheet]

 Name  : Nileid                 Age                 18       STR!     35       
 Sex   : Female                 Height             153       INT!     40       
 Race  : Thunderlord            Weight             240       WIS!     40       
 Class : Sorceror               Social Class        52       DEX!     33       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         -54 Level             50    Hit Points      819/   819 
 + To Melee Damage      -39 Experience  49960260    Spell Points   2698/  2698 
 + To Ranged Hit        -26 Max Exp     49960260    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                51+227 Gold         5375564    Speed           Fast (+75) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Good         Shots/Round:  1         
 Saving Throw: Legendary[2] Disarming   : Good         Mel.dmg/Rnd:  4d4-156   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 180 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of                 
          various animals.                                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 35 (1750')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 44 (2200')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12895 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 96 princesses.
 You saved Arda and became a famed Queen.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..............6.            
        Add Int   : *.*.22.2.33.....            
        Add Wis   : *3*.22.2.....5..            
        Add Dex   : .........3......            
        Add Con   : ..*........3....            
        Add Chr   : *3...2.2.3...5..            
        Mul Mana  : +...+.....+.....            
        Mul SPower: +........+......            
        Add Stea. : .3.....2...3....            
        Add Sear. : .........3....6.            
        Add Infra : *.............6.            
        Add Tun.. : ..............6.            
        Add Speed : .3**...2...3.5..            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: .............++.            
        Slay Drag.: ..............+.            
        Kill Drag.: .............+..            
        Acid Brand: .............++.            
        Sust Str  : ......+.........            
        Sust Int  : ..+.+.+.........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ......+.........            
        Sust Con  : ......+.........            
        Sust Chr  : ......+.........            
        Invisible : .....+.+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........+.....            
        Hold Life : ...++.+.........            
        Imm Acid  : ++....*+.+....++            
        Imm Elec  : ++....+.*.+....*            
        Imm Fire  : *+....++.+......            
        Imm Cold  : ++....*+*......+            
        Res Pois  : ........+.+....+            
        Res Fear  : ................            
        Res Light : ......++........            
        Res Dark  : ..........+...+.            
        Res Blind : .....+..........            
        Res Conf  : ..+..++.........            
        Res Sound : .+......+.......            
        Res Shard : ......+..+......            
        Imm Neth  : ...*............            
        Res Nexus : ......+.+.......            
        Res Chaos : .....+..........            
        Res Disen : ..+......+....+.            
        Auto Curse: ....+...........            
        WraithForm: ...+............            
        Levitate  : ..........+....+            
        Lite      : ....+...........            
        See Invis : ++++............            
        Digestion : ....+...........            
        Regen     : ...++...........            
        Activate  : +......+.++...+.            
        Drain Exp : ...+............            
        Cursed    : ...+............            
        Hvy Curse : ...++...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ...............+            
        Climb     : ..............+.            
        Orc.ESP   : ..............+.            
        Dragon.ESP: ...............+            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Unique.ESP: .+..............            

Skills (points left: 0)
          . Archery                              01.500 [0.300]
 - Sneakiness                                    04.000 [0.900]
          . Stealth                             -14.100 [0.500]
          . Disarming                            00.600 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         14.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           02.700 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  45.050 [0.550]
          . Prayer                               10.000 [0.500]
 - Monster-lore                                  03.900 [0.500]
          . Summoning                            03.200 [0.500]
          . Symbiosis                            30.200 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may find a Mushroom of Unhealth on level 1.
You may find a Mushroom of Poison on level 98.


  [Character Equipment]

a) The Mage Staff of Eternity [Genocide] (1d4) (-19,-19)(240%) (+12 to
infravision
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Harp of Maglor (+3 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 103 of Angband.
e) The Ring of Nevriant (+10) {100% off}
    It increases your intelligence, wisdom, constitution and speed by 10.  
    It sustains your intelligence.  It provides resistance to confusion
     and disenchantment.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness and chaos.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Ribbed Plate Armour of Varan (-40,-2) [28,+19](40%) {ACIDCOLD}
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid and cold.  It provides resistance to life
    draining, electricity, fire, light, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Dragon Shield of Celuing [8,+22] {COLDELEC}
    It provides immunity to electricity and cold.  It provides resistance 
    to poison, sound and nexus.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 57 of Mordor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 121 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Greater draconic quylthulg (1500 hp)
{) The Bolt 'Ialad' (1d5) (+13,+14) (+5 to speed)
    It increases your wisdom, charisma and speed by 5.  It does extra
    damage from acid.  It produces chaotic effects.  It is a great bane of
    dragons.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1@b1!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m3@b3!d!k!v}
c) a Fireproof Tome of the Blowing Wind {!d!k!v}
d) a Fireproof Tome of the Impenetrable Earth {@m8@b8!d!k!v}
e) a Fireproof Tome of the Everrunning Wave {@m9@b9!d!k!v}
f) a Fireproof Tome of Translocation {@m4@b4!d!k!v}
g) a Fireproof Tome of the Tree {@m6@b6!d!k!v}
h) a Fireproof Tome of Knowledge {@m5@b5!d!k!v}
i) a Fireproof Tome of the Time {@m7@b7!d!k!v}
j) a Fireproof Tome of Meta Spells {@m0@b0!d!k!v}
k) The Box of Many Wonders {@A1}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vrock on level 58 of Dol Guldur.
l) 5 Sprigs of Athelas
m) 3 Potions of Cure Insanity {100% off}
n) 13 Potions of *Healing* {100% off}
o) 9 Potions of Life
p) 26 Potions of Restore Mana
q) 16 Scrolls of Teleportation
r) an Adamantite Rod of Home Summoning (200/200) {@z1}
s) a Partial Totem of a Great Wyrm of Chaos {@2!d!k!v}
t) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 123 of Angband.
v) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
w) (nothing)


  [Home Inventory - Bree ]

a) a Greater rotting quylthulg (1500 hp)
b) a Greater demonic quylthulg (1500 hp)
c) a Potion of Curing
d) a Silver Rod of the Istari of Nothing (200/200)
e) a Mithril Rod of the Istari of Nothing (320/320)
f) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 74 of
    Angband.
g) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Snakeskin Cloak of Aman [1,+12] (+3 to stealth) {Light}
    It increases your stealth by 3.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) The Large Metal Shield 'Seraurin' [5,+10]
    It makes you completely fearless.  It provides resistance to poison, 
    nexus and chaos.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
j) The Golden Crown of Yatar [0,+12]
    It sustains your charisma.  It provides resistance to fire, dark, 
    nexus, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Erebor.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
m) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Light Crossbow 'Osgalath' (x4) (+14,+17) (+1)
    It increases your intelligence, wisdom and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Bolt of Elcale (1d5) (+12,+12) (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and charisma by 4.  It does extra damage from acid.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) a Wooden Boomerang of Westernesse (1d8) (+15,+9) (+1) {!*!*!*}
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
r) a Dragon Horn (+1) {Shard}
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 1.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
s) a Mage Staff of Power (1d4) (-15,+2) (+11)


  [Home Inventory - Gondolin ]

a) a Silent watcher (1718 hp)
b) a Skull druj (1400 hp)
c) The Ring of Vinyareth [+14] {special}
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It makes you invisible.  It sustains your 
    strength.  It makes you completely fearless.  It provides resistance 
    to cold, poison, shards, nexus and disenchantment.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
d) The Ring 'Finan' (+9) {special}
    It increases your speed by 9.  It sustains your dexterity.  It
    provides resistance to acid, fire, cold, nether, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Speed Ring Market.
e) The Ring 'Hurim' (+5) {special}
    It increases your constitution, searching and speed by 5.  It provides
    resistance to dark and chaos.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Dorgon (+8) {special}
    It increases your speed by 8.  It makes you invisible.  It sustains 
    your intelligence and charisma.  It provides resistance to electricity
    , cold and sound.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) The Ring 'Anwena' (+5) {special}
    It increases your intelligence and speed by 5.  It sustains your 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
h) The Ring 'Elfinenth' (+8) {special}
    It increases your speed by 8.  It sustains your wisdom and dexterity.  
    It provides resistance to confusion and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
i) The Ring 'Nestirim' (+10) {100% off}
    It increases your speed by 10.  It provides resistance to acid, fire, 
    poison, dark, shards and nether.  It slows your metabolism.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
j) The Ring of Amoth (+5) {100% off}
    It increases your constitution by 5.  It makes you invisible.  It
    sustains your strength and dexterity.  It provides resistance to 
    electricity, cold, poison, blindness, confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Cloak of Aranarth [1,+10] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to electricity.  
    It provides resistance to fire, shards and disenchantment.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) an Elven Cloak [4,+6] (+4 to stealth)
m) a Fur Cloak of the Magi (-4,-1) [3,+10] (+3)
    It can be used to store a spell.  It increases your intelligence, 
    stealth and speed by 3.  It sustains your intelligence.  It provides
    immunity to paralysis.  It cannot be harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Mouse Fur of Daerethod [1,+13]
    It sustains your wisdom and dexterity.  It provides resistance to fire
    , poison, dark and chaos.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) a Golden Crown of Might [0,+8] (+1) {Sound}
    It increases your strength, dexterity and constitution by 1.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to sound.  It cannot be
    harmed by acid.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) a Golden Crown of Might [0,+8] (+1) {Shard}
    It increases your strength, dexterity and constitution by 1.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 71 of Angband.
s) a Drum of the Eldar (+2) {Dark}
    It increases your strength and charisma by 2.  It provides resistance 
    to acid and dark.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Critical Insanity
b) 4 Potions of Curing
c) a Golden Rod of the Istari of Nothing (250/250)
d) The Ring of Briel (+9)
    It increases your strength, charisma and speed by 9.  It provides
    resistance to poison and nexus.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 88 of Angband.
e) The Ring of Eloki (+6)
    It increases your intelligence, constitution, stealth, speed and 
    ability to score critical hits by 6.  It sustains your wisdom.  It
    provides resistance to electricity and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 84 of Angband.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Chain Mail 'Tanath' (-2 to accuracy) [14,+15] {COLDACIDELEC}
    It provides immunity to acid, electricity and fire.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
h) The Bar Chain Mail of Agoron (-17,-27) [18,+13](20%) {COLD}
    It increases your hit points by 20%.  It sustains your intelligence
     and charisma.  It provides immunity to cold.  It provides resistance 
    to electricity, light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of Mordor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) a Large Leather Shield of Reflection [4,+17]
k) The Large Metal Shield of Elenn [5,+24] {COLD}
    It sustains your constitution.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to life draining
     and poison.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 688 of Nether Realm.
l) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to life draining, acid, electricity, fire, cold and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Iron Helm of Ibindeb [5,+10]
    It provides resistance to light, sound, nether and nexus.  It allows
    you to breathe underwater.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 57 of Dol
    Guldur.
p) The Steel Helm 'Fuildur' [6,+4]
    It sustains your strength and constitution.  It provides resistance to 
    cold, poison, light, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of Dol
    Guldur.
q) The Light War Axe of Menyava (2d5) (+6,+1) (+2)
    It increases your wisdom and constitution by 2.  It does extra damage 
    from acid.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
t) The Bolt 'Ostingon' (1d5) (+14,+6) (+2)
    It provides light (radius 1) forever.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
u) The Bolt of Finya (1d5) (+14,+11) (+1)
    It increases your intelligence and wisdom by 1.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
v) a Small Metal Boomerang (Defender) (3d4) (+14,+18) [+2] (+4 to stealth)
    It increases your stealth by 4.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and disenchantment.  It allows you to levitate.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Mind
b) 16 Sprigs of Athelas {25% off}
c) The Crumpled Scroll of Mass Resurrection
d) an Adamantite Rod of the Istari of Nothing (400/400)
e) The Ring of Gilin (+14) {100% off}
    It increases your intelligence and speed by 14.  It provides immunity
    to paralysis.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 142 of The
    Void.
h) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 134 of The
    Void.
i) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 54 of
    Mordor.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 59 of Mordor.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) The Arkenstone of Thrain (+3) {!*!*}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 58 of Mordor.
m) The Metal Lamellar Armour of Gaurod (-42,-40) [23,+19](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides immunity to acid and fire.  It provides immunity to
    paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 144 of The Void.
n) The Full Plate Armour of Laquen (-61,-58) [25,+11](40%) {ACID}
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides immunity to acid and electricity.  It provides resistance to 
    life draining and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
o) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
p) a Mumak Hide of Aman [1,+13] (+2 to stealth) {Sound}
    It increases your stealth by 2.  It provides resistance to sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) an Entish Bark of Air [1,+11] {!k!v!d}
    It allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
r) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 86 of
    Angband.
s) a Golden Crown of Lordliness [0,+5] (+1) {Nether}
    It increases your wisdom and charisma by 1.  It sustains your wisdom
     and charisma.  It provides resistance to nether.  It cannot be harmed
    by acid.  
    You found it lying in a vault on level 29 of The Sandworm lair.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 74 of
    Angband.
v) The Light Crossbow of Ithomin (x6) (+17,+15) (+3)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom and constitution by 3.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 92 of
    Mount Doom.
w) a Wooden Boomerang of *Slay Giant* (1d8) (+6,+8) (+1) {Shard}
    It increases your strength by 1.  It is especially deadly against
    giants.  It sustains your strength.  It provides resistance to shards.
    It allows you to sense the presence of giants.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
x) The Mage Staff of Quarch (1d4) (+8,-1)(100%) (+5)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 5.  It increases your mana capacity by 100%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Home Inventory - Khazad-dum ]

a) a Power Dragon Scale Mail (-3 to accuracy) [40,+22]
b) a Power Dragon Scale Mail (-3 to accuracy) [40,+18]


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 63 of Mordor.
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 28.2.2007 23:17
Last updated on 1.3.2007 03:27

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412. on the Ladder (of 18945)
158. on the ToME Ladder (of 3146)
Third best for this player (

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On 28.2.2007 23:17 estie@gmx.net wrote:
My first ultimate winner :) After some failed attempts with various classes, I chickened out and did it with the sorceress.

On 1.3.2007 00:58 OmniNegro@hotmail.com wrote:
Very nice. I'm impressed. That's probably one of the best equipment combinations I've seen. Res_fear is basically useless to a caster anyway. :)

On 1.3.2007 01:58 estie@gmx.net wrote:
Thx :) Strangely, i never found Cubragol and my speed was lacking at times because of that. And yes, getting feared doesnt matter to a sorc, but this one is immune to it anyway because of high spirituality. The one thing missing is Eol, maybe ill search for them in Angband.

On 1.3.2007 03:27 estie@gmx.net wrote:
Updated, got the gloves and the xbow for completeness sake ;)

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