The Angband Ladder: Erygan, Thunderlord Sorceror by <ryuuko@shaw.ca>
[ToME 2.2.3 Character Dump]
Name : Erygan Age 19 STR! 18/***
Sex : Neuter Height 186 INT! 18/200
Race : Thunderlord LostSoul Weight 254 WIS! 18/210
Class : Sorceror Social Class 71 DEX! 18/***
Body : Player CON! 18/***
God : Eru Iluvatar CHR! 18/***
+ To Melee Hit 40 Level 50 Max Hit Points 586
+ To Melee Damage -29 Experience 29065580 Cur Hit Points 480
+ To Ranged Hit 49 Max Exp 29065580 Max SP (Mana) 1362
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 928
AC -14+116Gold 844073 Piety 22317
(Miscellaneous Abilities)
Fighting : Heroic Perception : Excellent Blows/Round: 4
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Heroic Disarming : Superb Mel.dmg/Rnd: 4d4-116
Stealth : Bad Magic Device: Legendary[5] Infra-Vision: 90 feet
Tactic: coward
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 99 (4950')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 12 (600')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 47 (2350')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 32 (1600')
Your body is a Player.
You are currently in the town of Gondolin.
You have defeated 11912 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 10th Quelle of the 2890th year of the third age.
You have been adventuring for 24 days.
adefkmnopsuxz{|@
Add Str : ..213...43....6.
Add Int : ..21...2........
Add Wis : ..21...2.3......
Add Dex : ..213......5....
Add Con : ..213...43......
Add Chr : ..21...2...5.5..
Mul Mana : +...............
Mul SPower: +...............
Add Stea. : ..2....2........
Add Sear. : ..............6.
Add Infra : ....3.........6.
Add Tun.. : ..............6.
Add Speed : .*2133.2.3...5..
Slay Demon: .............+..
Slay Orc : ..............+.
Slay Troll: ..............+.
Slay Giant: ..............+.
Slay Drag.: ..............+.
Acid Brand: .............++.
Sust Str : ...+......+.....
Sust Int : ..+.............
Sust Wis : ..++............
Sust Dex : ................
Sust Con : ...+.......+....
Sust Chr : ..++.......+....
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..+++.+.+.++....
Hold Life : ..+..+..........
Imm Acid : .......+*.+...++
Imm Elec : .........+.....*
Imm Fire : .+.*...+.+......
Imm Cold : ..*....+.+.....+
Res Pois : ...............+
Res Fear : ...++...........
Res Lite : .....+...+......
Res Dark : .....+........+.
Res Blind : ..+......+......
Res Conf : .........+.+....
Res Sound : ........++......
Res Shard : ..........+.....
Res Neth : ...+.......+....
Res Nexus : .......+........
Res Chaos : .....+..++.+....
Res Disen : ..........+...+.
Levitate : .........+.....+
Lite : .........+......
See Invis : .+++++...+.....+
Regen : ...++....+......
Activate : .+++.+.+.+.+..+.
Fly : ...............+
Orc.ESP : .....+..+.....+.
Dragon.ESP: ...............+
Full ESP : ..+.............
Skills (points left: 0)
- Sneakiness 11.800 [0.900]
. Stealth 01.000 [0.300]
. Disarming 01.000 [0.300]
- Magic 50.000 [1.000]
. Magic-Device 28.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 02.100 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 13.500 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 37.850 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 03.500 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 01.700 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to find a Staff of Globe of Light on level 1.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (+2,-28)(80%) (+4)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it in the remains of Saruman of Many Colours on level 55 of
Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!*!*}
It can be activated for fire branding of bolts every 999 turns
if it is being worn. It increases your speed by 10. It provides
resistance to fire. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800)
every 100+d200 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth,
speed and luck by 2. It sustains your intelligence, wisdom and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 92 of Angband.
f) The Ring of Power 'Narya' (+6,+6) (+1)
It
can be activated for healing (500) every 200+d100 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, speed and luck by 1. It sustains your
strength, wisdom, constitution and charisma. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to nether. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Necklace 'Nauglamir' (+3) {!d!v!s!k}
It provides light
(radius 3) forever. It increases your strength, dexterity,
constitution, infravision and speed by 3. It provides immunity to
paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 87 of Halls of Mandos.
m) The Arkenstone of Thrain (+3) {!*!*!*!*}
It can be
activated for detection every 30+d30 turns if it is being worn. It
provides light (radius 3) forever. It increases your speed and luck
by 3. It provides resistance to life draining, light, dark and chaos
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 93 of Halls of Mandos.
n) The Robe of Great Luck [-30,-4] (+60) {!d!v!s!k}
It
increases your luck by 60. It provides immunity to paralysis. It
drains mana and life. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 35 of Halls of Mandos.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be
activated for restore life levels every 450 turns if it is being worn.
It has a spell stored inside. It increases your intelligence, wisdom,
charisma, stealth, speed and luck by 2. It makes you invisible. It
provides resistance to acid, fire, cold and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to sound and
chaos. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 78 of
Angband.
s) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength, wisdom, constitution and speed by 3. It provides
resistance to electricity, fire, cold, light, blindness, confusion,
sound and chaos. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 77 of
Angband.
u) The Set of Cesti 'Dimargorn' [5,+14] {!*}
It sustains your strength. It provides immunity to paralysis.
It provides resistance to acid, shards and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 91 of Halls of Mandos.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
It can
be activated for remove fear and cure poison every 5 turns if it is
being worn. It increases your dexterity and charisma by 5. It
sustains your constitution and charisma. It provides immunity to
paralysis. It provides resistance to confusion, nether and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
z) a Master quylthulg (3000 hp)
{) The Bolt of Egilmar (1d5) (+15,+10) (+5 to speed)
It increases your
charisma and speed by 5. It does extra damage from acid. It strikes
at demons with holy wrath. It is a great bane of undead. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 83 of
Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your strength, searching, infravision and
ability to tunnel by 6. It does extra damage from acid. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides resistance to acid, dark and
disenchantment. It allows you to climb mountains. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
[Character Inventory]
a) a Fireproof Tome of Magical Energy {@0!d!v!s!k}
It cannot be harmed
by fire.
You found it in the remains of a Huorn on level 98 of Halls of Mandos.
b) a Fireproof Tome of the Eternal Flame {@1!d!v!s!k}
It cannot be harmed by fire.
You found it in the remains of a Demilich on level 87 of Halls of Mandos.
c) a Fireproof Tome of the Blowing Wind {@2!d!v!s!k}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Dracolisk on level 86 of Halls of Mandos.
d) a Fireproof Tome of the Impenetrable Earth {@3!d!v!s!k}
It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Demilich on level 87 of Halls of Mandos.
e) a Fireproof Tome of the Everrunning Wave {@4!d!v!s!k}
It cannot be harmed by fire.
You found it lying in a vault on level 43 of Halls of Mandos.
f) a Fireproof Tome of Translocation {@5!d!v!s!k}
It cannot
be harmed by fire.
You found it in the remains of an Archlich on level 87 of Halls of Mandos.
g) a Fireproof Tome of the Tree {@6!d!v!s!k}
It cannot be harmed by fire.
You found it lying on the ground on level 86 of Halls of Mandos.
h) a Fireproof Tome of Knowledge {@7!d!v!s!k}
It
cannot be harmed by fire.
You found it lying in a vault on level 93 of Halls of Mandos.
i) a Fireproof Tome of the Time {@8!d!v!s!k}
It cannot
be harmed by fire.
You found it lying in a vault on level 35 of Halls of Mandos.
j) a Fireproof Tome of Meta Spells {d!v!s!k}
It cannot
be harmed by fire.
You found it in the remains of a Demilich on level 87 of Halls of Mandos.
k) a Fireproof Tome of the Mind {@9!d!v!s!k}
It cannot be harmed by fire.
You found it lying on the ground on level 98 of Halls of Mandos.
l) The Lost Works of Kenault {!d!v!s!k}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Headless ghost on level 76 of Angband.
m) 29 Potions of Healing
n) 8 Potions of *Healing*
o) 2 Potions of Life
p) 7 Potions of Restore Mana
q) a Mithril Rod of Home Summoning (160/160) {!d!v!s!k}
r) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and spell power by 5. It increases your mana capacity by 100%
. It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
s) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!v!s!k}
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 71 of Angband.
t) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can
be activated for star ball (150) every 1000 turns if it is being worn.
It provides light (radius 1) forever. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to fire, cold, poison, light and dark. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Crumpled Scroll of Mass Resurrection
It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Shade on level 87 of Halls of Mandos.
b) The Ring of Power of Akhorahil the Blind (+3)
It increases your strength and dexterity by 3. It makes you
invisible. It provides resistance to electricity, dark, shards and
nether. It allows you to levitate. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Akhorahil the Blind on level 46 of Paths of
the Dead.
c) The Ring of Power of Adunaphel the Quiet (+5)
It increases your strength by 5. It makes you invisible. It
provides immunity to paralysis. It provides resistance to confusion
and nexus. It allows you to see invisible monsters. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 48 of Paths of
the Dead.
d) The Ring of Barahir (+1) {!*}
It can be activated for dispel small life every 55+d55 turns
if it is being worn. It increases your strength, intelligence, wisdom
, dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 93 of Halls of Mandos.
e) The Ring of Flare (+3) {!*}
It can be
activated for dimension door every 100 turns if it is being worn. It
grants you the power of swap position if it is being worn. It
increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 93 of Halls of Mandos.
f) The Amulet of Carlammas (+2) {!*}
It can be
activated for protect evil (dur level*3 + d25) every 225+d225 turns if
it is being worn. It increases your constitution by 2. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Chaos on level 87 of Halls
of Mandos.
g) The Dwarven Lantern of Lostelin (+1 to searching)
It provides light (radius 3) forever. It increases your
searching and infravision by 1. It provides resistance to light and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 86 of Halls of
Mandos.
i) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 57 of Halls of Mandos.
j) The Phial of Undeath (-5) {cursed}
It can be
activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 87 of Halls of Mandos.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 55 of
Mordor.
l) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 87 of Halls of Mandos.
m) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated
for berserk strength every 50+d50 turns if it is being worn. It
increases your strength and constitution by 2. It sustains your
strength and constitution. It makes you completely fearless. It
provides resistance to poison and blindness. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed, !*}
It decreases your strength, dexterity and
constitution by 5. It provides immunity to paralysis. It allows you
to see invisible monsters. It gives telepathic powers. It is cursed.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Nightwalker on level 87 of Halls of
Mandos.
p) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 50 of Paths of the Dead.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be
activated for lightning bolt (4d8) every 6+d6 turns if it is being
worn. It does extra damage from electricity. It provides resistance
to electricity and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Moria.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 35 of Moria.
t) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It
decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Submerged Ruins.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
v) 29 Silver Bolts (exploding) (3d5) (+8,+8)
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra
damage from acid, electricity, fire and frost. It poisons your foes.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 87 of Halls of Mandos.
x) The Watcher in the Water's corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Watcher in the Water on level 34 of The
Small Water Cave.
[Home Inventory - Gondolin ]
a) The Ring of Power of Hoarmurath of Dir (+5 to speed)
It increases your wisdom and speed by 5. It makes
you invisible. It sustains your wisdom. It provides immunity to
paralysis. It makes you completely fearless. It allows you to see
invisible monsters. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
b) The Ring of Power of Khamul, the Black Easterling (+2 attacks)
It increases your stealth and attack speed by 2. It makes you
invisible. It provides resistance to blindness and nexus. It allows
you to fly. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 63 of
Mordor.
c) The Ring of Power of Uvatha the Horseman (+5)
It increases your intelligence and constitution by 5. It makes
you invisible. It sustains your dexterity and constitution. It
provides resistance to nether. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Ring of Power of Akhorahil the Blind (+1)
It increases your intelligence and wisdom by 1. It makes you
invisible. It sustains your wisdom. It provides resistance to sound
and shards. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 52 of Mordor.
e) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
f) The Ring Mail of Wingrim (-2) [12,+15]
It sustains your constitution. It provides immunity to
acid and fire. It provides resistance to electricity, poison, dark,
confusion and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
g) The Double Ring Mail of Miregil (-4,-35) [15,+15](20%)
It increases your hit points by 20%. It sustains your charisma. It
provides immunity to electricity. It makes you completely fearless.
It provides resistance to acid, fire, cold, confusion and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 85 of
Angband.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability
to tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and
charisma by 5. It sustains your intelligence, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, cold, blindness, confusion and nexus. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It drains mana. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 62 of Dol
Guldur.
j) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
k) a Mouse Fur of Air [1,+5]
It allows you to breathe without air.
It was given to you as a reward.
l) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 91 of
Angband.
m) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It provides light (radius 1)
forever. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity
and constitution by 4. It does extra damage from frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It sustains your strength and constitution. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to life draining, cold, nether and chaos. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 63 of
Mordor.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to cold,
dark and nether. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mummified human on level 62 of Dol Guldur.
q) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, poison, light and blindness. It speeds
your regenerative powers. It can clone monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 92 of
Angband.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 60 of Mordor.
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to fire and poison. It gives telepathic powers.
It slows your metabolism. It speeds your regenerative powers. It
drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Lance of Eorlingas (3d8) (+3,+21) (+2)
It must be wielded
two-handed. It increases your strength, dexterity and speed by 2. It
is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It makes you
completely fearless. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded
two-handed. It increases your searching, infravision and ability to
tunnel by 10. It is especially deadly against giants. It fights
against evil with holy fury. It makes you completely fearless. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a shallow water area.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Cloud giant on level 91 of Angband.
w) The Sling of the Thain (x6) (+15,+15) (+4)
It
increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 92 of Angband.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is well-hidden. It rearms itself.
It can teleport monsters to you. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 78 of Angband.
b) The Ring of Power of Adunaphel the Quiet (+3 to speed)
It increases your
stealth and speed by 3. It makes you invisible. It sustains your
strength. It provides resistance to blindness. It allows you to see
invisible monsters. It slows your metabolism. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 45 of The
Sacred Land Of Mountains.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and
speed by 2. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, blindness, confusion and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Submerged Ruins.
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It
increases your stealth and searching by 4. It provides resistance to
acid, electricity, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mummified orc on level 35 of Submerged
Ruins.
e) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being
worn. It provides light (radius 1) forever. It increases your
dexterity and charisma by 3. It provides immunity to paralysis. It
provides resistance to acid, fire and cold. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom
by 2. It provides resistance to blindness and shards. It allows you
to sense the presence of orcs, trolls and evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 37 of Mordor.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It
increases your searching, infravision and ability to tunnel by 4. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
j) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain
(3*100) every 250 turns if it is being worn. It increases your
dexterity and stealth by 4. It drains life from your foes. It is a
great bane of undead. It provides resistance to dark. It allows you
to see invisible monsters. It drains experience. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It
provides immunity to fire. It makes you completely fearless. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 85 of Angband.
l) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72)
every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be
activated for berserker and +10 to speed (50) every 100+d200 turns if
it is being worn. It provides light (radius 1) forever. It increases
your strength and constitution by 3. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides resistance to acid
. It drains mana. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dreadmaster on level 77 of Angband.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It
increases your attack speed by 2. It is a great bane of dragons. It
provides resistance to acid, electricity, fire, cold and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 78 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It
can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Hell Wyrm on level 66 of The Sacred
Land Of Mountains.
q) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases
your intelligence, dexterity and infravision by 2. It does extra
damage from fire. It is very sharp and can cut your foes. It is very
sharp and make your foes bleed. It strikes at demons with holy wrath.
It is especially deadly against natural creatures. It provides
resistance to fire and light. It allows you to sense the presence of
spiders and demons. It speeds your regenerative powers. It drains
life. It aggravates nearby creatures. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 76 of Angband.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
confusion. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Submerged Ruins.
s) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It
increases your strength by 4. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against natural creatures. It provides resistance
to nexus. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity
and speed by 1. It provides resistance to electricity, fire and cold
. It slows your metabolism. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 45 of The
Sacred Land Of Mountains.
v) The Bolt of Alireda (1d5) (+18,+5) (+2 attacks)
It provides light (radius 1) forever. It
increases your attack speed by 2. It produces chaotic effects. It
drains life from your foes. It is especially deadly against dragons.
It is especially deadly against giants. It strikes at demons with
holy wrath. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 40 of Submerged Ruins.
w) The Bolt of Bramda (1d5) (+25,+16)
It does
extra damage from acid and fire. It drains life from your foes. It
is a great bane of demons. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 66 of
The Sacred Land Of Mountains.
x) The Arrow of Eareth (1d4) (+19,+15)
It does extra damage from acid. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of undead. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of The Sacred
Land Of Mountains.
[Home Inventory - Lothlorien ]
a) 2 Scrolls of Mass Genocide
b) The Ring of Power of Hoarmurath of Dir (+5 to speed)
It increases your speed and ability to score
critical hits by 5. It makes you invisible. It sustains your
charisma. It makes you completely fearless. It provides resistance
to blindness and chaos. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
c) The Ring of Power of Ji Indur Dawndeath (+3)
It increases your strength, intelligence and constitution by 3. It
makes you invisible. It sustains your strength. It provides immunity
to paralysis. It provides resistance to acid, nether and nexus. It
slows your metabolism. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 61 of Erebor.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10
turns if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 71 of Angband.
f) The Splint Mail of Searfin (-2) [19,+15]
It provides immunity to acid and fire. It provides resistance to life
draining, fire and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Horned Reaper on level 72 of Angband.
g) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Halls of Mandos.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be
activated for genocide every 500 turns if it is being worn. It
increases your strength and charisma by 4. It provides resistance to
acid, electricity, fire, cold, dark and disenchantment. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 67 of Erebor.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
k) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 43 of Halls of Mandos.
l) a Dragon Helm [8,+28] {!*}
m) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It
increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold
. It provides resistance to nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 72 of Angband.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your
intelligence, wisdom and attack speed by 2. It is especially deadly
against dragons. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides resistance
to nexus, chaos and disenchantment. It allows you to see invisible
monsters. It speeds your regenerative powers. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
p) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded two-handed. It increases your
strength, charisma and infravision by 4. It does extra damage from
fire. It is very sharp and can cut your foes. It is a great bane of
dragons. It is especially deadly against orcs. It is especially
deadly against trolls. It is especially deadly against giants. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to fire and chaos. It allows you to see
invisible monsters. It drains mana. It aggravates nearby creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
q) The Two-Handed Sword 'Brechil' (3d6) (+12,+11) (-5 attacks) {cursed}
It must be wielded two-handed. It decreases your
attack speed by 5. It does extra damage from fire. It is especially
deadly against dragons. It strikes at demons with holy wrath. It is
heavily cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It
poisons your foes. It is very sharp and can cut your foes. It is
especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
t) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed
(dur 20+d20) every 250 turns if it is being worn. It does extra damage
from electricity. It is a great bane of dragons. It provides
immunity to electricity. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 48 of Paths of the Dead.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can
be wielded two-handed. It can be activated for confuse monster every
15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 50 of Paths of the Dead.
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can
be activated for magic arrow (10d10) every 20+d20 turns if it is being
worn. It increases your strength and constitution by 2. It provides
resistance to electricity, light, dark and blindness. It fires
missiles with extra might. It aggravates nearby creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Fallen angel on level 70 of Angband.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 48 of Paths of
the Dead.
[Home Inventory - Khazad-dum ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Angel on level 30 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark naga on level 40 of Submerged Ruins.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 28 of Mirkwood.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
It was given to you as a reward.
e) The Ring of Halman (+3)
It increases your strength by 3. It
provides resistance to dark. It allows you to see invisible monsters.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 44 of Paths of the Dead.
f) The Ring Mail of Diruth (-54,-53) [12,+13](20%)
It
increases your hit points by 20%. It sustains your intelligence,
constitution and charisma. It provides immunity to electricity. It
provides resistance to cold and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Paths of the Dead.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
shards and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lizard king on level 30 of Mirkwood.
h) The Small Metal Shield of Dagnievor [3,+10]
It sustains your charisma. It provides immunity to electricity and
fire. It provides resistance to poison and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 35 of Halls of Mandos.
i) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It makes you completely fearless. It provides
resistance to acid, electricity, fire and cold. It allows you to
sense the presence of evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 48 of Paths of the Dead.
j) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon on level 29 of
Mirkwood.
k) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 40 of Paths of the Dead.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 43 of Halls of Mandos.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be
wielded two-handed. It increases your constitution by 3. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Archer on level 33 of The Small
Water Cave.
o) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution and charisma by 2. It does extra damage from
frost. It is especially deadly against orcs. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to cold. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of non-living things. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 75 of Angband.
p) The Tulwar of Elydheb (2d4) (+21,+17) (+4)
It increases your wisdom and dexterity by 4. It does extra damage
from acid and frost. It is very sharp and can cut your foes. It is
especially deadly against giants. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 50 of Paths of the Dead.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
r) The Katana 'Almar' (3d4) (+2,+10) (+3 to speed)
It can
be wielded two-handed. It increases your charisma, speed and attack
speed by 3. It is especially deadly against trolls. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
It generates an antimagic field. It increases
your speed and attack speed by 2. It does extra damage from fire. It
is especially deadly against dragons. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
chaos and disenchantment. It drains mana, life and experience. It
aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Paths of the Dead.
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can
be wielded two-handed. It increases your intelligence by 2. It does
extra damage from fire and frost. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It sustains your intelligence. It provides
resistance to fire and cold. It allows you to sense the presence of
giants. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
v) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your
charisma by 3. It does extra damage from fire. It is especially
deadly against giants. It strikes at undead with holy wrath. It
provides resistance to fire and sound. It allows you to levitate. It
allows you to see invisible monsters. It allows you to sense the
presence of giants. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death quasit on level 41 of Paths of the
Dead.
w) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by
3. It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed
by 4. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 43 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Wand of Digging of Thrain (19 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Ring of Anrumen (-1) {cursed}
It decreases your strength and intelligence by 1. It
sustains your dexterity and constitution. It makes you completely
fearless. It provides resistance to electricity and nether. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 42 of
Halls of Mandos.
c) The Ring 'Calith' [+8] (+4)
It can be activated for ball of acid and resist acid
every 50+d50 turns if it is being worn. It increases your intelligence
by 4. It makes you invisible. It provides resistance to acid, dark,
blindness, sound and nether. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 55 of Halls of Mandos.
d) The Ring 'Frosse' (+7)
It
increases your infravision and speed by 7. It sustains your strength
and dexterity. It provides resistance to light and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 93 of Halls of Mandos.
e) The Full Plate Armour 'Rangilwil' (-3) [25,+10]
It
sustains your intelligence, dexterity and charisma. It provides
resistance to sound, chaos and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 43 of Halls of Mandos.
f) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
It
increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It allows you to see invisible monsters. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
g) The Hard Leather Armour 'Niath' (-1) [6,+7]
It
provides immunity to acid and cold. It provides resistance to cold
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ibun, Son of Mim on level 28 of Mirkwood.
h) The Rhino Hide Armour 'Ulegorie' (-66,-25) [8,+6](20%)
It increases your hit points by 20%. It sustains your wisdom. It
makes you completely fearless. It provides resistance to fire, light,
sound and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black orc Shaman on level 30 of Mirkwood.
i) The Cord Armour 'Mirim' [6,+6]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to life draining, nexus and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, confusion and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Thunderlord Coat 'Elromende' (-40,-47) [9,+2](20%)
It increases your
hit points by 20%. It sustains your charisma. It provides immunity
to paralysis. It provides resistance to life draining, electricity,
fire, cold, poison and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Golgarach, the Living Rock on level 36 of
Heart of the Earth.
l) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being
worn. It increases your strength, dexterity and constitution by 3.
It sustains your strength, dexterity and constitution. It makes you
completely fearless. It provides resistance to acid, cold, dark and
nexus. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile
(2d6) every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated
for frost ball (48) every 5+d5 turns if it is being worn. It increases
your dexterity, speed and attack speed by 2. It does extra damage
from frost. It poisons your foes. It provides resistance to cold.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) The Small Sword 'Lairithor' (1d6) (+2,+15)
It provides light
(radius 1) forever. It does extra damage from frost. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black knight on level 43 of Halls of
Mandos.
r) The Small Sword 'Mahtar' (1d6) (+12,+11) (+4) {!*}
It increases your constitution and charisma by 4. It is very
sharp and make your foes bleed. It is especially deadly against
giants. It is a great bane of demons. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a White wraith on level 87 of Halls of
Mandos.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack
speed by 2. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is especially
deadly against natural creatures. It allows you to sense the presence
of animals. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 24 of Mirkwood.
t) The Katana of Seregonwe (3d4) (+4,+4) (+4)
It can be
wielded two-handed. It increases your strength and wisdom by 4. It
does extra damage from electricity and fire. It produces chaotic
effects. It is especially deadly against orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black orc Archer on level 30 of Mirkwood.
u) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog in the town of Gondolin .
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can
be activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
w) The Long Bow of Ilosgin (x5) (+11,+13) (+2)
It provides light (radius 1) forever.
It increases your intelligence, wisdom, constitution and charisma by 2
. It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 86 of Halls
of Mandos.
x) The Wooden Boomerang of Engir (1d8) (+7,+1)
It is especially deadly against orcs. It is especially
deadly against giants. It is a great bane of demons. It is a great
bane of undead. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
|
Posted on 16.10.2003 03:39
1011. on the Ladder (of 19313)
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