The Angband Ladder: Tenebral, Thunderlord Sorceror by <randomways2002@yahoo.com>
[ToME 2.2.6 Character Dump]
Name : Tenebral Age 17 STR! 40
Sex : Neuter Height 158 INT! 40
Race : Thunderlord Hermit Weight 226 WIS! 40
Class : Sorceror Social Class 69 DEX! 40
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 4 Level 50 Max Hit Points 539
+ To Melee Damage 6 Experience 59322717 Cur Hit Points 539
+ To Ranged Hit 23 Max Exp 59322717 Max SP (Mana) 3039
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 3039
AC 72+128 Gold 6755756 Piety 79453
(Miscellaneous Abilities)
Fighting : Fair Perception : Heroic Blows/Round: 4
Bows/Throw : Excellent Searching : Legendary[2] Shots/Round: 1
Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 4d4+24
Stealth : Fair Magic Device: Excellent Infra-Vision: 1290 feet
Tactic: coward
Explor: slug-like
(Character Background)
You are the one of the most known Manwe Maia. Your eagle
looks very good. In the past you dwelt on earth in the
form of a spirit of forest and river.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 54 (2700')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 25 (1250')
The Void: Level 150 (7500')
Paths of the Dead: Level 40 (2000')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Death fate: Level 1 (50')
A lost temple: Level 18 (900')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 25473 enemies.
You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 98 princesses.
You saved Arda and became a famed Ruler.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 35th Hrive of the 2890th year of the third age.
You have been adventuring for 103 days.
adefkmnopsuxz{|@
Add Str : ..2......*.3..5.
Add Int : 5.2.2....*3.....
Add Wis : ..2.2...5*......
Add Dex : ..2......*......
Add Con : ..2......*.3....
Add Chr : ..2.....5*......
Mul Mana : +...+.....+.....
Mul SPower: +...............
Add Stea. : ..2....4........
Add Sear. : ........5....3..
Add Infra : .........*...3..
Add Tun.. : .............35.
Add Speed : .*2*.3.....3....
Slay Demon: ..............+.
Slay Orc : .............++.
Slay Troll: .............++.
Acid Brand: .............++.
Sust Str : ..............+.
Sust Int : ..+.+..+........
Sust Wis : ..+.+..++.......
Sust Dex : ........+.......
Sust Con : .......+........
Sust Chr : ..+.....+.......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : +.+.......+.....
Hold Life : ..+++++.........
Imm Acid : ......+*++.....+
Imm Elec : ......+.+++....*
Imm Fire : .+....+*.+......
Imm Cold : ..*...+..+.....+
Res Pois : ......++.++....+
Res Fear : ...........+....
Res Lite : .....++..+....+.
Res Dark : .....++.+++...+.
Res Blind : +.+...+.........
Res Conf : +.....+..+......
Res Sound : .+....+.........
Res Shard : ......+.........
Imm Neth : ......+..+.+....
Res Nexus : ......+..+......
Res Chaos : .....++.......+.
Res Disen : ......+.+.......
WraithForm: ...+............
Levitate : ......+...+....+
Lite : +...+...++....+.
See Invis : +.++.+...+......
Digestion : ....+...........
Regen : ...++.+.........
Activate : .++..++.+.+...+.
Drain Exp : ...+............
Cursed : +..+.....+......
Hvy Curse : ...++....+......
Prm Curse : .........+......
Fly : ......++.......+
Orc.ESP : .....+.......+..
Troll.ESP : .............+..
Dragon.ESP: ......+........+
Evil.ESP : ....+...........
Good.ESP : ....+...........
Full ESP : ..+......+......
Skills (points left: 0)
. Sneakiness 01.000 [0.900]
- Magic 50.000 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 50.000 [0.600]
. Sorcery 50.000 [0.700]
. Mana 02.400 [0.600]
. Fire 01.400 [0.700]
. Water 01.400 [0.700]
. Air 01.400 [0.700]
. Earth 01.400 [0.700]
. Meta 01.400 [0.700]
. Conveyance 01.400 [0.700]
. Divination 01.400 [0.700]
. Temporal 01.400 [0.700]
. Mind 01.400 [0.700]
. Nature 01.400 [0.700]
. Necromancy 04.500 [0.900]
. Runecraft 01.800 [0.900]
. Thaumaturgy 01.800 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 15.000 [0.500]
- Monster-lore 14.300 [0.500]
. Summoning 21.200 [0.500]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 25.700 [0.500]
Abilities
* Perfect casting
2 of your companions have been killed.
[Fates]
You may find a Lembas on level 10.
You are fated to find a Lead-Filled Mace on level 14.
You are fated to meet a Small kobold on level 1.
You may find a Rod Tip of Nothing on level 1.
You are fated to find a Broad Sword on level 51.
You may find a Fumes Trap Set on level 18.
You are fated to find a Potion of Resist Cold on level 16.
You are fated to find a Wand of Manathrust on level 1.
[Character Equipment]
a) The Mage Staff called 'DrakeStave' [Greater Identify] (1d4) (-6,-1)
[+4](100%)
It can be wielded two-handed. It provides light (radius 1) forever.
It has a spell stored inside. It increases your intelligence and
spell power by 5. It increases your mana capacity by 100%. It
provides immunity to paralysis. It provides resistance to blindness
and confusion. It allows you to see invisible monsters. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts
every 999 turns if it is being worn. It increases your speed by 10.
It provides resistance to fire and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 65 of
The Sacred Land Of Mountains.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800)
every 100+d200 turns if it is being worn. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma, stealth,
speed and luck by 2. It sustains your intelligence, wisdom and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 96 of Angband.
f) The Ring of Phasing (+15 to speed)
It grants you
the power of teleport if it is being worn. It increases your speed
and luck by 15. It provides immunity to nether. It provides
resistance to life draining and nether. It renders you incorporeal.
It allows you to breathe without air. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
k) The Blue Stone 'Toris Mejistos' [Banishment](40%) (+2) {cursed}
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It has a spell stored inside. It
increases your intelligence, wisdom and luck by 2. It increases your
mana capacity by 40%. It sustains your intelligence and wisdom. It
provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It is heavily cursed. It can re-curse itself. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Archon on level 64 of The Sacred Land Of
Mountains.
n) The Power Dragon Scale Mail of Eternity (-8 to accuracy) [50,+35]
It is the ultimate armor. It can be activated for
invulnerability (4+d8) every 800 turns if it is being worn. It
provides resistance to life draining, acid, electricity, fire, cold,
poison, light, dark, blindness, confusion, sound, shards, nether,
nexus, chaos and disenchantment. It allows you to levitate. It
allows you to fly. It allows you to sense the presence of dragons.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Dragon Hunter.
o) The Fur Cloak of 'Areridan' [3,+3] (+4 to stealth)
It increases your stealth by 4.
It sustains your intelligence, wisdom and constitution. It provides
immunity to acid and fire. It provides resistance to poison. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every
75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light
(radius 1) forever. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma and infravision by 125. It provides
resistance to acid, electricity, fire, cold, poison, light, dark,
confusion, nether and nexus. It allows you to see invisible monsters.
It gives telepathic powers. It is permanently cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 100 of
Angband.
u) The Set of Gauntlets of Eol [Stone Prison] [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It has a spell stored inside. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 686 of
Nether Realm.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3.
It makes you completely fearless. It provides resistance to nether.
It allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 666 of Nether Realm.
z) Chaugnar Faugn, Horror from the Hills (2000 hp)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
It
increases your searching, infravision, ability to tunnel and luck by 3
. It does extra damage from acid. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to sense
the presence of orcs and trolls. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Bile Demon on level 82 of Angband.
|) The Dwarven Pick of Erebor (+5,+20) (+5)
It
can be activated for open a secret passage every 75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength and ability to tunnel by 5. It does extra damage from acid.
It is especially deadly against orcs. It is especially deadly against
trolls. It strikes at demons with holy wrath. It sustains your
strength. It provides resistance to light, dark and chaos. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Master lich on level 92 of Angband.
[Character Inventory]
a) 2 Fireproof Tomes of the Everrunning Wave
It
cannot be harmed by fire.
You found it in the remains of Daoloth, the Render of the Veils on level
68 of The Sacred Land Of Mountains.
b) 2 Fireproof Books of Beginner Cantrips {@bb@mb!k!d!v}
It cannot be harmed by fire.
c) a Spellbook of Vision
d) a Spellbook of Identify
e) a Spellbook of Fireflash {25% off}
f) Raal's Voodoo Doll of Revenge {heal}
It
can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 21 of Mirkwood.
g) The Devil's Pentagram {genocide}
It can be
activated for genocide every 500 turns.
You found it in the remains of a Master mindcrafter on level 52 of The
Sacred Land Of Mountains.
h) The Tome of Collected Weird Magic {genocide}
It can be activated for genocide every 500
turns.
You found it lying on the ground on level 23 of The Sandworm lair.
i) a Parchment titled ``Planar Travel Made Easy'' {mass genocide}
It
can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 71 of Erebor.
j) Tenser's Mechanical Magician {genocide}
It can be
activated for genocide every 500 turns.
k) 32 Potions of Healing {100% off}
l) 13 Potions of *Healing* {100% off}
m) 6 Potions of Life {100% off}
n) 4 Potions of Restore Mana {100% off}
o) 65 Scrolls of Summon Never-Moving Pet {75% off}
p) a Fireproof Scroll of Acquirement
It cannot be harmed by fire.
You found it in the remains of a Ghoul on level 60 of Dol Guldur.
q) 3 Scrolls of Acquirement
r) a Scroll of *Acquirement* {100% off}
s) a Mithril Rod of the Istari of Speed (320/320)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Demilich on level 68 of Erebor.
t) The Wand of Digging of Thrain (69 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
u) a Partial Totem of a Great Wyrm of Power
v) The Guisarme of Normen (2d5) (+11,+2) (+3 to speed)
w) (nothing)
[Home Inventory - Bree ]
a) 5 Sprigs of Athelas
b) a Mithril Rod of Capacity of Healing (320/320)
It can hold more mana.
You found it in the remains of an Archlich on level 62 of The Sacred Land
Of Mountains.
c) The Ring of Estir (+10)
It increases your speed by 10. It makes you invisible.
It provides resistance to shards. It prevents teleportation. It
drains experience. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Amulet of Ingwe (+3)
It can be activated
for dispel evil (level*5) every 300+d300 turns if it is being worn. It
increases your intelligence, wisdom, charisma, searching and
infravision by 3. It provides immunity to paralysis. It provides
resistance to acid, electricity and cold. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
f) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Palantir of Orthanc (+2)
It can be activated for clairvoyance
every 100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
h) The Anchor of Space-Time
It provides light (radius 1) forever.
It prevents the space-time continuum from being disrupted. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 25 of The Sandworm lair.
i) The Adamantite Plate Mail of Lormen (-38,-59) [40,+12](40%)
It
increases your hit points by 40%. It provides immunity to acid. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, cold, confusion, sound and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 85 of
Angband.
j) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It provides immunity to
paralysis. It drains mana and life. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Armoury.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
l) The Cloak 'Naugril' [1,+12]
It sustains your dexterity. It provides
immunity to fire. It makes you completely fearless. It provides
resistance to life draining, electricity, poison and nexus. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Dragon Shield 'Gisil' [8,+25]
It provides immunity to electricity,
fire and cold. It makes you completely fearless. It provides
resistance to blindness, confusion, sound, nether, nexus and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 139 of The
Void.
n) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it
is being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution
and speed by 2. It does extra damage from electricity. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It provides
resistance to electricity, light and dark. It allows you to see
invisible monsters. It aggravates nearby creatures. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It
provides resistance to nether. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 67 of Erebor.
q) The Horn of Helm (+2)
It
can be activated for sound ball (300) every 300 turns if it is being
worn. It increases your strength and constitution by 2. It provides
immunity to cold. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
r) a Mage Staff of Wizardry [Greater Identify] (1d4) (+2,+3)(100%) (+5)
It can be wielded two-handed. It has a spell stored inside.
It increases your spell power by 5. It increases your mana capacity
by 100%.
You found it in the remains of a Gnome mage on level 71 of Erebor.
[Home Inventory - Gondolin ]
a) Olive's Omnipotent Ostrich (charging) {cure insanity}
It
can be activated for cure insanity.
You found it in the remains of a Dark elven mage on level 72 of Erebor.
b) The Crumpled Scroll of Mass Resurrection
c) a Mithril Rod of the Istari of Disarming (320/320)
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Yibb-Tstll, the Patient One on level 41 of
Mordor.
d) a Wand of Stone Prison[2|7] (8 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
f) a Partial Totem of a Great Wyrm of Balance
g) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
It is well-hidden. It rearms itself.
It can teleport monsters to you. It fires missiles excessively fast.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Ring of Power of Akhorahil the Blind (+5 to speed)
It increases your intelligence,
constitution, speed and ability to score critical hits by 5. It makes
you invisible. It sustains your charisma. It provides resistance to
dark, blindness and shards. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Akhorahil the Blind on level 67 of Erebor.
i) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 96 of Angband.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000
turns if it is being worn. It provides light (radius 1) forever. It
provides immunity to electricity. It provides immunity to paralysis.
It provides resistance to fire, cold, poison, light and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Augmented Chain Mail 'Anahiach' (-6,-32) [16,+10](40%)
It increases your
hit points by 40%. It sustains your strength and charisma. It
provides immunity to acid and cold. It provides resistance to
electricity and fire. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
l) The Robe of Valachol [2,+16]
It sustains your strength,
intelligence, constitution and charisma. It provides immunity to
electricity, fire and cold. It provides resistance to acid, poison,
dark, nether and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black reaver on level 97 of Angband.
m) The Robe of Gabluinin [2,+17]
It sustains your intelligence. It provides immunity to acid and
electricity. It provides immunity to paralysis. It provides
resistance to fire, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 89 of Angband.
n) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) a Mouse Fur of Air [1,+12]
It allows you to breathe without air.
It was given to you as a reward.
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP
(dur 20+d20) every 20+d50 turns if it is being worn. It increases your
intelligence, dexterity, charisma, searching and spell power by 3. It
provides resistance to acid, fire, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
q) a Steel Helm of Water Breathing [6,+12]
It allows you to breathe underwater. It cannot be harmed by
acid.
It was given to you as a reward.
r) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ulik the Troll in the town of Gondolin .
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
v) Climbing Set
[Home Inventory - Minas Anor ]
a) a Tome of Magical Energy
b) a Tome of the Blowing Wind
c) a Tome of the Impenetrable Earth {100% off}
d) a Fireproof Tome of Translocation
e) a Tome of the Tree
f) a Tome of Knowledge
g) a Tome of the Time
h) a Tome of Meta Spells
i) The Ring of Raugloth (+6)
It increases your intelligence, constitution and
charisma by 6. It provides resistance to fire, poison, light and dark
. It allows you to fly. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Crystal drake on level 59 of The Sacred
Land Of Mountains.
j) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 64 of The Sacred
Land Of Mountains.
k) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life
levels every 750 turns if it is being worn. It provides light (radius
1) forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 62 of The Sacred Land
Of Mountains.
l) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
m) The Bar Chain Mail 'Iarnin' (-27,-61) [18,+13](40%)
It increases your hit points by 40%. It provides immunity to
electricity. It provides resistance to life draining, electricity,
poison, dark, confusion and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 92 of Angband.
n) The Hard Leather Armour of Aurung (-1 to accuracy) [6,+5]
It provides immunity to acid, electricity and fire. It provides
immunity to paralysis. It provides resistance to life draining and
light. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon in the town of Gondolin .
o) The Cloak of Thingol [1,+18] (+3)
It can be activated for recharging every 70 turns if it is being worn.
It increases your dexterity and charisma by 3. It provides immunity
to paralysis. It provides resistance to acid, fire and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
p) The Large Leather Shield 'Aelvan' [4,+0]
It sustains your strength and
constitution. It provides immunity to acid and cold. It provides
immunity to paralysis. It provides resistance to fire, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
q) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it
is being worn. It can be used to store a spell. It provides
resistance to acid. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 62 of
The Sacred Land Of Mountains.
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
It must be wielded two-handed. It
increases your strength, charisma and infravision by 4. It does extra
damage from fire. It is very sharp and can cut your foes. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides immunity to
paralysis. It provides resistance to fire, sound and chaos. It
allows you to see invisible monsters. It drains mana. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Colour out of space on level 62 of The
Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a
great bane of dragons. It provides resistance to acid, electricity,
fire, cold and poison. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Marylene, Heartbreakeress of the
Netherworld on level 139 of The Void.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball
(300) every 200+d200 turns if it is being worn. It decreases your
charisma by 4. It does extra damage from fire. It provides immunity
to fire. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 60 of The
Sacred Land Of Mountains.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It
decreases your intelligence, dexterity and infravision by 2. It does
extra damage from fire. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It is especially deadly against natural creatures. It
provides resistance to fire and light. It allows you to sense the
presence of spiders and demons. It speeds your regenerative powers.
It drains life. It aggravates nearby creatures. It is heavily
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 72 of Erebor.
w) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6)
It must be wielded two-handed. It increases your strength and ability
to tunnel by 6. It does extra damage from fire. It poisons your foes
. It drains life from your foes. It is especially deadly against
dragons. It is a great bane of undead. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to fire. It provides resistance to dark, chaos and
disenchantment. It prevents teleportation. It drains mana. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 673 of
Nether Realm.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your
luck by 20. It does extra damage from fire. It poisons your foes.
It produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Vampire lord on level 46 of The Sacred
Land Of Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you
invisible. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining. It allows you to levitate. It produces a fiery sheath. It
can re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
c) The Demonhorn of Gothmog [2,+13] (-5)
d) 7 Potions of Corruption
e) 13 Potions of Curing {25% off}
f) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
Land Of Mountains.
g) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath
every 200 turns if it is being worn. It provides light (radius 3)
forever. It increases your strength, wisdom, charisma and speed by 4.
It makes you completely fearless. It provides resistance to fire,
poison and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lord of Change on level 68 of The Sacred
Land Of Mountains.
h) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
i) The Filthy Rag of the Wight [1,+10] (+6 to searching)
It increases your intelligence, searching and spell
power by 6. It provides resistance to blindness and confusion. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
j) The Soft Leather Armour of Untir [4,+21]
It sustains your constitution. It provides
immunity to electricity, fire and cold. It provides immunity to
paralysis. It provides resistance to light and sound. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 100 of
Angband.
k) The Hard Leather Cap of Thranduil [2,+10] (+2)
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution,
stealth and speed by 3. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) a Pair of Metal Shod Boots of Speed [6,+3] (+6)
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold
(100) every 300 turns if it is being worn. It provides light (radius
1) forever. It increases your speed by 10. It does extra damage from
frost. It is especially deadly against trolls. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to cold and light. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 678 of
Nether Realm.
r) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and attack speed
by 2. It produces chaotic effects. It drains life from your foes.
It provides immunity to paralysis. It provides resistance to life
draining, confusion, nether, nexus and chaos. It prevents
teleportation. It aggravates nearby creatures. It is heavily cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 68 of The Sacred
Land Of Mountains.
t) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns
if it is being worn. It increases your intelligence, wisdom,
searching, infravision, ability to tunnel and speed by 4. It does
extra damage from fire. It is especially deadly against dragons. It
is especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It makes you completely fearless. It provides
resistance to life draining, fire and light. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 688 of Nether
Realm.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
w) The Mattock of Nain (+12,+18) (+6 to searching)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your strength, searching, infravision and
ability to tunnel by 6. It does extra damage from acid. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It provides resistance to acid, dark and
disenchantment. It allows you to climb mountains. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed)
It increases your dexterity and speed
by 4. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Khazad-dum ]
a) The Stone of Lore
It can be activated for perilous
identify every turn if it is being worn. It provides light (radius 1)
forever. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
It is well-hidden.
It can only be set off by demons. It fires missiles with extra might.
It fires missiles excessively fast. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Neil, the Sorceror on level 72 of Erebor.
b) The Ring of Power of Adunaphel the Quiet (+3 to speed)
It increases your speed by 3. It makes you invisible. It provides
immunity to paralysis. It provides resistance to electricity,
confusion, shards, nether and disenchantment. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 61 of Erebor.
c) The Ring of Power of Akhorahil the Blind (+2 to speed)
It increases your charisma, stealth and speed by 2. It makes you
invisible. It provides resistance to poison, nether and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 79 of Angband.
d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision)
It increases your intelligence, wisdom and infravision by 4. It makes
you invisible. It provides resistance to confusion. It allows you to
levitate. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 72 of Erebor.
e) The Ring of Power of Uvatha the Horseman (+2 to searching)
It increases your constitution and searching by 2. It makes you
invisible. It makes you completely fearless. It provides resistance
to light. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
It increases your stealth by 2. It makes you invisible. It sustains
your wisdom. It provides resistance to electricity, poison, light,
dark and confusion. It allows you to fly. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 66 of Mordor.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Bull Gates on level 58 of The Sacred Land
Of Mountains.
h) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if
it is being worn. It provides light (radius 5) forever. It decreases
your strength, intelligence, wisdom, dexterity, constitution, charisma
and luck by 5. It allows you to breathe without air. It allows you
to sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
i) The Iron Crown of Beruthiel [0,+20] (-5)
It decreases your strength, dexterity
and constitution by 5. It provides immunity to paralysis. It allows
you to see invisible monsters. It gives telepathic powers. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear
in every direction if it is being worn. It decreases your intelligence
, wisdom and searching by 5. It provides immunity to cold. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid, fire, poison and disenchantment. It
allows you to see invisible monsters. It produces an anti-magic
shell. It drains life. It induces random teleportation. It is
heavily cursed. It carries an ancient foul curse. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon in the town of
Gondolin .
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It
does extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
m) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
It provides light (radius 1) forever.
It increases your strength, dexterity, constitution, speed and attack
speed by 2. It is especially deadly against orcs. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to light. It allows you to see invisible monsters. It allows you to
sense the presence of orcs, spiders and undead. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 64 of Erebor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It
can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It provides resistance to disenchantment. It allows you
to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hastur the Unspeakable on level 72 of
Erebor.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at undead
with holy wrath. It fights against evil with holy fury. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature red dragon on level 65 of Erebor.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 68 of The
Sacred Land Of Mountains.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every
200 turns if it is being worn. It increases your dexterity by 4. It
is especially deadly against dragons. It is especially deadly against
natural creatures. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining and
nether. It allows you to breathe underwater. It allows you to see
invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 72 of Erebor.
s) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It
can be wielded two-handed. It drains mana. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 71 of
Erebor.
t) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 66 of Mordor.
u) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It
can be activated for detection, probing and identify true every 1000
turns if it is being worn. It can be used to store a spell. It
increases your intelligence, wisdom, charisma and searching by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It provides resistance to life draining, fire and nether.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 62 of
Mordor.
v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
It can be wielded two-handed. It increases your wisdom and
ability to tunnel by 4. It does extra damage from electricity. It is
a great bane of dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid, electricity, fire, cold,
confusion and nexus. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
x) The Drum of the Druedain (+4 to stealth)
It can be activated for detection
every 99 turns if it is being worn. It increases your stealth,
searching and infravision by 4. It provides resistance to poison and
dark. It cannot be harmed by acid, cold, lightning or fire.
|
Posted on 23.4.2004 07:31
300. on the Ladder (of 19313)
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