The Angband Ladder: Dalinad, Maia Priest by <hoshkiw@gmail.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Dalinad                Age                 19       STR!     40       
 Sex   : Male                   Height              67       INT!     40       
 Race  : Maia LostSoul          Weight             168       WIS!     40       
 Class : Priest(Manwe)          Social Class        76       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         100 Level             50    Hit Points     1201/  1201 
 + To Melee Damage       85 Experience  17728986    Spell Points    426/   426 
 + To Ranged Hit         66 Max Exp     17728986    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                65+180 Gold          477429    Speed           Fast (+33) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  13d6+1105 
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a notable follower of Mandos.  In the past you               
          dwelt on earth in the form of a wise and ancient                     
          counsellor.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Dol Guldur: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3888 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    adefkmnopsuxz{|@            
        Add Str   : 4.234.........6+            
        Add Int   : ..23.......3...+            
        Add Wis   : 4.234...5......+            
        Add Dex   : 4.23.......3...+            
        Add Con   : 4.23......4....+            
        Add Chr   : 4.234...5..3...+            
        Add Stea. : ..2....2...3....            
        Add Sear. : ........5..3..6.            
        Add Infra : 4.............6.            
        Add Tun.. : ..............6.            
        Add Speed : 4*2343.....3....            
        Add Blows : 4...............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : +.............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Sharpness : .............+..            
        Poison Brd: +...............            
        Acid Brand: ..............+.            
        Elec Brand: +...............            
        Sust Str  : ...+............            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+..+...+.....            
        Sust Chr  : ..+....++.......            
        Invisible : +...............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.++.......+....            
        Hold Life : ..++.+.+........            
        Res Acid  : ........+.....+.            
        Imm Elec  : +..*...++.......            
        Res Fire  : ++..+..+........            
        Imm Cold  : +.*....*..+.....            
        Res Pois  : ...++...........            
        Res Fear  : ....+...........            
        Res Light : +....+.....+....            
        Res Dark  : +....+..+..+..+.            
        Res Blind : ..+.............            
        Res Conf  : .+...+..........            
        Res Sound : ......+.........            
        Res Shard : .......+........            
        Res Neth  : .......+........            
        Res Nexus : +...............            
        Res Chaos : .+...+..........            
        Res Disen : ...++...+.....+.            
        Aura Fire : +......+.......+            
        Levitate  : ...+.......+....            
        Lite      : +.......+.......            
        See Invis : +.++.+.........+            
        Digestion : +..+............            
        Regen     : ...+......+....+            
        Activate  : .++++++.+.+...+.            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Blessed   : +...............            
        Cursed    : ....+.++........            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : +....+........+.            
        Troll.ESP : ...............+            
        Giant.ESP : +...............            
        Undead.ESP: +...............            
        Good.ESP  : ...........+....            
        Unique.ESP: ...........+....            
        Spider ESP: +...............            
        Full ESP  : ..+............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        50.000 [0.700]
          . Weaponmastery                        50.000 [0.750]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            00.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         25.150 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  30.400 [1.000]
          . Prayer                               01.000 [1.000]
          . Mindcraft                            50.000 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Character Equipment]

a) The Small Sword 'Sting' (E:677737, L:45) (1d6) (+44,+25) (+4 to speed)
        It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, charisma, infravision, speed and 
    attack speed by 4.  It does extra damage from electricity.  It poisons
    your foes.  It drains life from your foes.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire, cold, light, dark and nexus.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders, giants and undead.  It slows your metabolism.  It produces a
    fiery sheath.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be
    activated for fire branding of bolts every 999 turns if it is being
    worn. It increases your speed by 10.  It provides resistance to fire
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be
    activated for healing (800) every 100+d200 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Halls of
    Mandos.
n) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+36] {cursed}
    It can be activated for breathe sound (130) every 90+d90 turns
     if it is being worn. It sustains your constitution.  It provides
    resistance to sound.  It allows you to fly.  It is cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) The Snakeskin Cloak of Nastol [1,+18] (+2 to stealth) {cursed}
    It 
    increases your stealth by 2.  It sustains your charisma.  It provides
    immunity to cold.  It provides resistance to life draining, 
    electricity, fire, shards and nether.  It produces a fiery sheath.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be
    activated for starlight (75) every 75+d75 turns if it is being worn. 
    It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 98 of Halls of Mandos.
s) The Steel Helm 'Lebohaum' [20,+80] {cursed}
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It can be used to store a spell.  It increases your constitution by 4.
    It sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants
    you the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It 
    increases your ability to score critical hits by 5.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be
    activated for stone to mud every 5 turns if it is being worn. It 
    increases your strength, searching, infravision and ability to tunnel
     by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) a Potion of *Healing*
b) 6 Potions of *Healing* {100% off}
c) a Potion of Life
d) 5 Potions of Life {100% off}
e) 8 Scrolls of Satisfy Hunger
f) a Golden Rod of Capacity of Home Summoning (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) a Golden Rod of Healing (125/125)
h) a Golden Rod of Cheapness of Curing (125/125)
i) an Adamantite Rod of Charging of Acid Balls (200/200)
j) an Adamantite Rod of Charging of Fire Balls (200/200)
k) an Adamantite Rod of Cheapness of Cold Balls (200/200)
l) an Adamantite Rod of Recall (200/200)
m) an Adamantite Rod of Charging of Disarming (200/200)
n) a Ring of Speed (+13)
o) The Anchor of Space-Time
p) a Cloak of Mist of Aman [1,+28] (+3 to stealth)
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
s) a Chaotic Dagger (1d4) (+17,+16)
t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 17 Scrolls of Satisfy Hunger
b) a Silver Rod of Capacity of Enlightenment (200/200)
c) 2 Rod Tips of Restoration (140 Mana to cast)
d) 2 Rod Tips of Fire Bolts (40 Mana to cast)
e) 2 Rod Tips of Acid Balls (60 Mana to cast)
f) 3 Rod Tips of Fire Balls (60 Mana to cast)
g) 3 Rod Tips of Cold Balls (55 Mana to cast)
h) a Staff of Remove Curses[4|35] (10 charges)
i) a Staff of Probability Travel[4|20] (2 charges)
j) The Ring of Flare (+3)
k) The Jewel 'Evenstar' (+3)
l) The Phial of Galadriel (+4)
m) a Wolf Pelt of Air [1,+20]
n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
q) The Seeker Arrow of Bard (8d4) (+20,+15)


  [Home Inventory - Gondolin ]

a) 13 Scrolls of Word of Recall
b) a Scroll of *Identify*
c) a Silver Rod of Simplicity of Trap Location (100/100)
d) a Staff of Remove Curses[2|17]
e) a Dwarven Lantern of the Magi (+2)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It can be used to store a spell.  It increases 
    your intelligence, wisdom and charisma by 2.  It makes you completely
    fearless.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
g) The Long Bow of Bard (x5) (+17,+19) (+2)
h) The Bolt of Brien (1d5) (+20,+15) (+2)
i) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
j) The Silver Bolt 'Maregil' (3d5) (+27,+20) (+2)



Posted on 4.10.2006 22:32

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Comments

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On 5.10.2006 21:46 xkernigh@netscape.net wrote:
How is he a Priest(Manwe) if it does not worship a god? --Kernigh

On 7.10.2006 16:18 Opalius wrote:
Wow, Sting. Nice find!

On 12.10.2006 20:55 hoshkiw@gmail.com wrote:
Any race can be any class. "Priest(Manwe)" is a priest subclass and there's nothing preventing maia from using it, though maia will always be godless.

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