The Angband Ladder: Mitsu, Hobbit Priest by <sentientmold@aol.com>
[ToME 2.2.6 Character Dump]
Name : Mitsu Age 31 STR! 34
Sex : Male Height 14 INT! 40
Race : Hobbit Weight 65 WIS! 40
Class : Priest(Eru) Social Class 67 DEX! 39
Body : Player CON! 40
God : Eru Iluvatar CHR! 40
+ To Melee Hit 76 Level 50 Max Hit Points 1115
+ To Melee Damage 44 Experience 55813149 Cur Hit Points 1115
+ To Ranged Hit 61 Max Exp 55813149 Max SP (Mana) 459
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 459
AC 80+206 Gold 2403174 Piety 90175
(Miscellaneous Abilities)
Fighting : Legendary[22]Perception : Excellent Blows/Round: 19
Bows/Throw : Legendary[7] Searching : Excellent Shots/Round: 1
Saving Throw: Legendary[5] Disarming : Excellent Mel.dmg/Rnd: 57d4+836
Stealth : Heroic Magic Device: Legendary[22]Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Hobbit Warrior. You
are a credit to the family. You have brown eyes, straight
red hair, and a very fair complexion.
[Miscellaneous information]
Cth monsters: ON
Z-like monsters: ON
Joke monsters: ON
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 25 (1250')
Mordor: Level 66 (3300')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 18 (900')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 7 (350')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 9387 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved 98 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 47th Quelle of the 2890th year of the third age.
You have been adventuring for 61 days.
adefkmnopsuxz{|@
Add Str : 1.1.4.........3.
Add Int : 1.17...2......3.
Add Wis : ..1.4..2........
Add Dex : 1.1.......4...3.
Add Con : ..17..........3.
Add Chr : ..1.4..2......3.
Add Stea. : .......2........
Add Sear. : ...........4....
Add Infra : ...........4....
Add Tun.. : ...........4..3.
Add Speed : 1*1743.2......3.
Add Blows : 1..7.........33.
Chaotic : +...............
Vampiric : +............++.
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : .............+..
Slay Demon: .............+..
Kill Drag.: +...............
Poison Brd: +............+..
Acid Brand: +...............
Cold Brand: +...............
Sust Str : ..+...+.+.......
Sust Int : ........+.......
Sust Wis : ..+.....+.......
Sust Dex : ........+......+
Sust Con : ..+.....+.......
Sust Chr : ..+.....+.......
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..+.......+.....
Hold Life : .....+..........
Res Acid : ......+++.+.....
Imm Elec : ......*.+.......
Imm Fire : .+*.+.+++.......
Imm Cold : ......*++.......
Res Pois : ....+.+.........
Res Fear : ..+.+...........
Res Lite : ...+.++.........
Res Dark : .....+++........
Res Blind : ........+.......
Res Conf : ......+.........
Res Sound : ......+.........
Res Shard : ......+.........
Res Neth : ..+...+.........
Res Nexus : ......+.........
Res Chaos : .....++.........
Res Disen : ....+.+.........
Lite : .+........+..+..
See Invis : ..+..+..........
Regen : ..+.............
Activate : .++.++++.++.....
Fly : ......+.........
Orc.ESP : .....+..........
Evil.ESP : ........+.......
Skills (points left: 0)
- Combat 20.200 [0.700]
. Weaponmastery 30.400 [0.700]
. Sling-mastery 00.000 [0.300]
- Sneakiness 04.645 [0.900]
. Stealth 15.200 [0.500]
- Magic 30.034 [0.900]
. Magic-Device 45.100 [1.050]
. Spell-power 00.000 [0.700]
- Spirituality 45.000 [1.000]
. Prayer 50.000 [1.500]
. Mindcraft 28.200 [0.600]
- Monster-lore 07.350 [0.500]
. Summoning 01.000 [0.300]
. Corpse-preservation 00.800 [0.800]
. Symbiosis 30.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Fates]
You may find a Scroll of Phase Door on level 1.
You may find a Catapult Trap Set on level 16.
You are fated to find a Mage Staff on level 1.
You are fated to find a Club on level 1.
You are fated to die on level 19.
You may meet an Agent of the black market on level 8.
[Character Equipment]
a) The Lead-Filled Mace of Helch (3d4) (+50,+12) (+1 to speed)
It can be wielded two-handed. It increases your strength,
intelligence, dexterity, speed and attack speed by 1. It does extra
damage from acid and frost. It poisons your foes. It produces
chaotic effects. It drains life from your foes. It is a great bane
of dragons. It is a great bane of demons. It is a great bane of
undead. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Barni (+7)
It increases your
intelligence, constitution, speed and attack speed by 7. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 126 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of The
Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every
30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
n) The Power Dragon Scale Mail of Orinwe (-3 to accuracy) [40,+31]
It can be activated for breathe the elements (300) every 60+d90 turns
if it is being worn. It sustains your strength. It provides immunity
to electricity and cold. It provides resistance to acid, electricity,
fire, cold, poison, light, dark, confusion, sound, shards, nether,
nexus, chaos and disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Dragon Hunter.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore
life levels every 450 turns if it is being worn. It can be used to
store a spell. It increases your intelligence, wisdom, charisma,
stealth, speed and luck by 2. It makes you invisible. It provides
resistance to acid, fire, cold and dark. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and blindness.
It allows you to sense the presence of evil beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Paths of
the Dead.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bloodletter of Khorne in the town of
Gondolin .
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if
it is being worn. It grants you the power of magic missile if it is
being worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if
it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) Qlzqqlzuup, the Lord of Flesh (6200 hp)
{) The Seeker Bolt of Culdil (4d5) (+23,+11) (+3 attacks)
It provides light (radius 1) forever.
It increases your attack speed by 3. It poisons your foes. It drains
life from your foes. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 127 of Angband.
|) The Mattock 'Aitholor' (+4,-5) (+3 to speed)
It increases your strength, intelligence, dexterity, constitution,
charisma, ability to tunnel, speed and attack speed by 3. It drains
life from your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
[Character Inventory]
a) a Fireproof Tome of Magical Energy
It cannot be harmed by fire.
You found it in the remains of a Keeper of Secrets on level 70 of Paths of
the Dead.
b) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it lying on the ground on level 68 of Paths of the Dead.
c) a Fireproof Holy Tome of Eru Iluvatar
It
cannot be harmed by fire.
It was given to you as a reward.
d) The Gem of Ghosts {Satisfy}
It can be activated for satisfy hunger
.
You found it in the remains of an Emperor wight on level 102 of Angband.
e) The Ebon Cube of Darkness {CureInsanity}
It can be activated for cure insanity.
You found it lying on the ground on level 99 of Angband.
f) Lloth's Ceremonial Dagger {Restore@750}
It can be
activated for restore stats and life levels every 750 turns.
You found it lying in a vault on level 100 of Angband.
g) a Parchment titled ''Finer Points of Munchkinism'' {MassGeno@1000}
It can be
activated for mass genocide every 1000 turns.
You found it lying on the ground on level 48 of Submerged Ruins.
h) a Mithril Rod of the Istari of Home Summoning (320/320)
It can
hold more mana. It can cast spells for a lesser mana cost. It can
cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 71 of
Erebor.
i) a Mithril Rod of Charging of Recall (160/160)
It regenerates its mana faster.
You found it in the remains of a Dracolisk in the town of Gondolin .
j) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 70 of The
Sacred Land Of Mountains.
k) a Cloak of Air [1,+17]
It allows you to breathe without air.
You found it lying in a vault on level 68 of Angband.
l) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your
strength, dexterity and constitution by 4. It does extra damage from
frost. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It sustains your strength and
constitution. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining, cold,
nether and chaos. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be activated for vampiric drain (3*100) every 250 turns
if it is being worn. It increases your dexterity and stealth by 4.
It drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
b) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
It can be activated for mass genocide every 1000 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution and charisma by 2. It does extra damage from frost. It
is especially deadly against orcs. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to cold. It provides immunity to
paralysis. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 127 of Angband.
c) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
It can be activated for dispel monsters (300) every 200+d200 turns if
it is being worn. It increases your strength by 3. It is especially
deadly against natural creatures. It sustains your strength. It
provides resistance to shards and nexus. It allows you to levitate.
It drains life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 126 of
Angband.
d) The Slaughter Axe of Cirya (5d7) (+19,+17)
It provides light (radius 1) forever. It does extra damage
from frost. It poisons your foes. It is especially deadly against
orcs. It strikes at undead with holy wrath. It is especially deadly
against natural creatures. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It
increases your searching by 4. It does extra damage from electricity.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It makes you
completely fearless. It provides resistance to electricity, fire and
blindness. It allows you to sense the presence of orcs, trolls and
giants. It slows your metabolism. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 102
of Angband.
f) The Long Sword of the Dawn (E:11311129, L:50) (3d5) (+63,+38) (+5 to speed)
It can be activated for summon the Legion of the Dawn every
500+d500 turns if it is being worn. It provides light (radius 1)
forever. It increases your charisma, stealth, infravision and speed
by 5. It does extra damage from electricity, fire and frost. It is
very sharp and can cut your foes. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
invisible. It sustains your charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to electricity, fire, cold, light, dark, blindness and shards. It
allows you to sense the presence of giants. It slows your metabolism.
It speeds your regenerative powers. It produces a fiery sheath. It
produces an electric sheath. It drains experience. It induces random
teleportation. It can clone monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 125
of Angband.
g) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It fights against evil with holy fury. It provides
immunity to paralysis. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
h) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire
(72) every 400 turns if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and luck by 4. It
does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It sustains your dexterity. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to fire and disenchantment. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
i) The Flamberge 'Ilwendor' (3d7) (+22,+18) (+3 to speed)
It must be wielded two-handed. It increases your
intelligence, speed and attack speed by 3. It does extra damage from
acid, electricity and fire. It is very sharp and can cut your foes.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 126 of Angband.
j) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
k) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
It increases your strength, constitution and
attack speed by 2. It produces chaotic effects. It drains life from
your foes. It provides immunity to paralysis. It provides resistance
to life draining, confusion, nether, nexus and chaos. It prevents
teleportation. It drains experience. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Stormbringer on level 68 of Dol Guldur.
l) The Dark Sword 'Arthelva' (3d7) (+14,+21)
It generates an antimagic field. It does extra damage from acid and
electricity. It produces chaotic effects. It is especially deadly
against orcs. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It is especially deadly against natural
creatures. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm in the wilderness or in a
town.
m) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is being
worn. It increases your intelligence, wisdom, searching, infravision,
ability to tunnel and speed by 4. It does extra damage from fire. It
is especially deadly against dragons. It is especially deadly against
giants. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to life draining, fire
and light. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
The Sacred Land Of Mountains.
n) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning
(100) every 500 turns if it is being worn. It provides light (radius
1) forever. It increases your wisdom and dexterity by 4. It does
extra damage from electricity and frost. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of undead. It
provides immunity to paralysis. It provides resistance to electricity
, cold and light. It slows your metabolism. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
o) The Trident of Ulmo (4d8) (+15,+19) (+4)
It can be activated for teleport away every 200 turns if it is being
worn. It increases your dexterity by 4. It is especially deadly
against dragons. It is especially deadly against natural creatures.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to life draining and nether. It allows you to
breathe underwater. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
p) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
It can be wielded two-handed. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
q) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It
poisons your foes. It is very sharp and can cut your foes. It is
especially deadly against orcs. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to poison. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 125 of Angband.
r) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It can be activated for detection, probing and identify true every
1000 turns if it is being worn. It provides light (radius 1) forever.
It can be used to store a spell. It increases your intelligence,
wisdom, charisma and searching by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It provides
resistance to life draining, fire and nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon in the wilderness
or in a town.
t) The Morning Star of Aedacir (2d6) (+35,+24) (+2 attacks)
It increases your attack speed by 2. It poisons your foes
. It produces chaotic effects. It drains life from your foes. It
can cause earthquakes. It is especially deadly against giants. It is
a great bane of demons. It strikes at undead with holy wrath. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 85 of Angband.
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It
increases your strength by 4. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against natural creatures. It provides resistance
to nexus. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 95 of
Angband.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
w) The Mace of Disruption of Ulohalanc (5d8) (+15,+6) (+2 to speed)
It must be wielded two-handed. It increases your strength,
constitution, speed and attack speed by 2. It does extra damage from
frost. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 127 of
Angband.
x) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1)
forever. It decreases your luck by 20. It does extra damage from
fire. It poisons your foes. It produces chaotic effects. It is very
sharp and can make your foes bleed. It strikes at demons with holy
wrath. It fights against evil with holy fury. It can re-curse
itself. It can resist being shattered by morgul beings. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire lord on level 70 of Angband.
b) a Fireproof Tome of the Mind
It cannot be harmed by fire.
You found it in the remains of Hela, Queen of the Dead on level 89 of
Angband.
c) a Parchment titled ``Household Magic'' {MassGeno@1000}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Nether wraith in the town of Gondolin .
d) Heward's Excellent Experimental Earmuffs {Geno@500}
It can be activated for genocide every 500 turns.
You found it in the remains of a Barbazu on level 58 of Paths of the Dead.
e) Jor's Compendium of Strange Behaviour {TeleLevel}
It can be activated for teleport level.
You found it in the remains of a Grave wight on level 127 of Angband.
f) Daoloth, the Render of the Veils (7200 hp)
g) 18 Potions of *Healing*
h) 6 Potions of Restore Mana
i) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black wraith on level 70 of Paths of the
Dead.
j) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwing on level 63 of Erebor.
k) an Adamantite Rod of the Istari of Nothing (400/400)
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of a Nightwalker on level 66 of Erebor.
l) a Rod Tip of Healing (120 Mana to cast)
m) a Wand of Fireflash[9|26] (9 charges)
n) a Wand of Stone Prison[2|14] (0 charges)
o) a Wand of Demon Blade[1|20] (6 charges)
p) The Wand of Digging of Thrain (18 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
q) The Golden Horn of the Thunderlords (5 charges) {100% off}
r) a Partial Totem of a Great Wyrm of Power
s) The Dagger 'Dethanc' (E:50185, L:26) (1d4) (+23,+16)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It
poisons your foes. It is especially deadly against dragons. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It makes you invisible. It makes you completely fearless. It
provides resistance to electricity and cold. It allows you to sense
the presence of giants. It slows your metabolism. It produces a
fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
t) The Dagger 'Narthanc' (E:532622, L:33) (1d4) (+32,+19)
It can be
activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
provides light (radius 1) forever. It does extra damage from
electricity and fire. It strikes at undead with holy wrath. It
fights against evil with holy fury. It provides resistance to
electricity, fire and nexus. It produces a fiery sheath. It produces
an electric sheath. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake in the wilderness or in a town.
u) The Dagger 'Nimthanc' (E:443927, L:32) (1d4) (+25,+14)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from electricity and frost. It fights against evil with holy
fury. It makes you invisible. It provides resistance to fire, cold,
poison and blindness. It slows your metabolism. It produces a fiery
sheath. It produces an electric sheath. It drains experience. It
induces random teleportation. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient green dragon on level 64 of
Mordor.
v) The Mage Staff of Gondor (1d4) (+9,+9) [+2] (+4)
It can be wielded two-handed. It provides light (radius 1)
forever. It can be used to store a spell. It increases your
intelligence and spell power by 4. It sustains your intelligence and
wisdom. It provides resistance to blindness and confusion. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Cantoras, the Skeletal Lord on level 85 of
Angband.
w) a Mage Staff of Mana (1d4) (+4,+12)(100%)
It can be wielded two-handed. It can be used to store a
spell. It increases your mana capacity by 100%.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
[Home Inventory - Minas Anor ]
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
It can be activated for star ball (150) every 1000 turns if it is
being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
b) The Multi-Hued Dragon Scale Mail of Rangrie (-2 to accuracy) [30,+22]
It can be activated
for breathe multi-hued (250) every 60+d60 turns if it is being worn.
It sustains your wisdom and charisma. It provides immunity to
electricity and fire. It provides resistance to acid, electricity,
fire, cold, poison, nether and disenchantment. It allows you to fly.
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
c) The Chaos Dragon Scale Mail of Falim (-2 to accuracy) [30,+28]
It can be activated for breathe chaos/disenchant (220)
every 60+d90 turns if it is being worn. It sustains your constitution.
It provides immunity to acid and cold. It provides resistance to life
draining, dark, chaos and disenchantment. It allows you to fly. It
reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 99 of Mount
Doom.
d) The Metal Scale Mail of Tolfin (-2 to accuracy) [13,+15]
It sustains your dexterity. It provides immunity to acid,
electricity and cold. It provides resistance to life draining, acid,
confusion and sound. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 102 of Angband.
e) The Chain Mail of Moron (-2 to accuracy) [14,+9]
It
sustains your wisdom and dexterity. It provides immunity to
electricity and fire. It makes you completely fearless. It provides
resistance to cold, shards and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 70 of Paths
of the Dead.
f) The Double Chain Mail of Rhovana (-28,-47) [16,+14](40%)
It increases your hit points by 40%. It sustains your
wisdom. It provides immunity to acid, electricity, fire and cold. It
provides resistance to nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 127 of
Angband.
g) The Mithril Chain Mail of Valim (-1 to accuracy) [28,+23]
It sustains your intelligence, constitution and charisma. It
provides immunity to electricity and fire. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Chaos on level 126 of
Angband.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability
to tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth
and speed by 4. It provides immunity to fire. It provides
resistance to acid, electricity, cold and nexus. It allows you to
fly. It allows you to sense the presence of thunderlords. It
reflects bolts and arrows. It produces a fiery sheath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence,
constitution and charisma by 5. It sustains your intelligence,
constitution and charisma. It provides immunity to cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid, electricity, cold, blindness, confusion and nexus.
It allows you to sense the presence of thunderlords. It reflects
bolts and arrows. It produces a fiery sheath. It drains mana. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law in the wilderness or in
a town.
k) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your stealth and speed by 3. It
provides resistance to acid and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 69 of Dol Guldur.
l) The Small Metal Shield of Thorin [3,+25] (+4)
It increases
your strength and constitution by 4. It provides immunity to acid.
It provides immunity to paralysis. It provides resistance to sound
and chaos. It allows you to sense the presence of orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder in the town of
Minas Anor .
m) The Large Leather Shield of Ephel [4,+13]
It sustains your strength, dexterity and constitution. It
provides immunity to acid, electricity and fire. It provides
resistance to cold, poison, confusion, nether, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if it is
being worn. It provides light (radius 1) forever. It increases your
wisdom, charisma, searching and luck by 5. It sustains your wisdom,
dexterity and charisma. It provides resistance to acid, electricity,
dark and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder in the town of
Gondolin .
o) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength, wisdom, constitution and speed by 3. It
provides resistance to electricity, fire, cold, light, blindness,
confusion, sound, nether and chaos. It allows you to see invisible
monsters. It gives telepathic powers. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 85 of Angband.
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It
can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 85 of
Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 107 of
Angband.
r) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every
20+d50 turns if it is being worn. It increases your intelligence,
dexterity, charisma, searching and spell power by 3. It provides
resistance to acid, fire, shards and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake in the wilderness or
in a town.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be
activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can
be used to store a spell. It increases your intelligence and luck by
3. It increases your mana capacity by 60%. It provides immunity to
paralysis. It provides resistance to electricity, poison and dark.
It allows you to levitate. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sky Drake on level 85 of Angband.
v) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It
can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your constitution
by 4. It sustains your constitution. It provides resistance to cold
. It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
w) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit
if it is being worn. It increases your intelligence, dexterity,
charisma, stealth, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to light and dark. It allows you
to levitate. It allows you to sense the presence of good beings and
unique beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your
strength, constitution and speed by 3. It makes you completely
fearless. It provides resistance to sound. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) The Ring of Power of Ji Indur Dawndeath (+5 to speed)
It increases your charisma, speed and
ability to score critical hits by 5. It makes you invisible. It
sustains your intelligence. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, light
and chaos. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 127 of Angband.
b) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed)
It increases your strength and speed by 5. It makes you invisible.
It sustains your strength. It provides resistance to confusion and
shards. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 62 of Dol
Guldur.
c) The Ring of Power of Adunaphel the Quiet (+2 attacks)
It increases your stealth, searching and attack speed by 2. It
makes you invisible. It sustains your wisdom and charisma. It
provides resistance to electricity, cold and poison. It speeds your
regenerative powers. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 85 of Angband.
d) The Ring of Power of Akhorahil the Blind (+1 attack)
It increases your strength, charisma, searching and attack speed by 1.
It makes you invisible. It sustains your wisdom. It allows you to
fly. It drains experience. It cannot be dropped while cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 99 of Mount
Doom.
e) The Ring of Power of Dwar, Dog Lord of Waw (+2% of critical hits)
It increases your intelligence, constitution, charisma and
ability to score critical hits by 2. It makes you invisible. It
sustains your intelligence and constitution. It provides immunity to
paralysis. It provides resistance to fire, poison, light, blindness
and shards. It allows you to fly. It slows your metabolism. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 127 of
Angband.
f) The Ring of Barwe (+4)
It increases your intelligence, speed and attack speed by 4.
It sustains your constitution. It provides immunity to paralysis. It
provides resistance to poison and sound. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 126 of
Angband.
g) The Ring of Sernilwin (+9)
It increases your constitution, speed and ability to score
critical hits by 9. It sustains your constitution. It provides
immunity to paralysis. It allows you to levitate. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
h) The Ring of Eldilion (+7)
It increases your intelligence, wisdom, speed and ability to score
critical hits by 7. It sustains your strength and constitution. It
provides resistance to acid, blindness, confusion and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 95 of
Angband.
i) The Ring of Gorie (+7)
It increases your strength, charisma, stealth and speed by 7.
It sustains your strength. It provides resistance to cold, blindness,
confusion and shards. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Angband.
j) The Ring 'Valair' (+3)
It increases your dexterity, speed and ability to score critical hits
by 3. It sustains your constitution. It provides resistance to cold
, blindness and sound. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
k) The Ring of Tulkas (+4)
It can be activated for haste self (75+d75 turns) every 150+d150 turns
if it is being worn. It increases your strength, dexterity,
constitution and speed by 4. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
l) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 95 of
Angband.
m) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and luck by 3. It
sustains your strength, dexterity and constitution. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to life draining, poison and disenchantment. It
allows you to levitate. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 127
of Angband.
n) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if
it is being worn. It grants you the power of swap position if it is
being worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Paths of
the Dead.
o) The Ring of Durin (+2)
It grants you the power of midas touch if it is being worn.
It increases your strength, constitution and charisma by 2. It
sustains your strength, constitution and charisma. It provides
resistance to life draining, acid, cold, dark, nether and chaos. It
allows you to sense the presence of evil beings. It drains experience
. It aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
p) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being
worn. It provides light (radius 1) forever. It can be used to store
a spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
q) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels
every 750 turns if it is being worn. It provides light (radius 1)
forever. It increases your constitution by 3. It sustains your
intelligence, wisdom and constitution. It provides resistance to life
draining, cold, dark and nether. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 58 of
Paths of the Dead.
r) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every
10+d10 turns if it is being worn. It provides light (radius 3)
forever. It increases your searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Star of Elendil (+1)
It can be activated for light (dam 2d15)
& map area every 50+d50 turns if it is being worn. It grants you the
power of detect curses if it is being worn. It provides light (radius
4) forever. It increases your speed by 1. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 70 of
The Sacred Land Of Mountains.
t) The Palantir of Orthanc (+2)
It can be activated for clairvoyance
every 100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours in the
wilderness or in a town.
u) The Stone of Lore
It can be activated for perilous identify
every turn if it is being worn. It provides light (radius 1) forever.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
v) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your
dexterity and constitution by 4. It provides resistance to nether.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon in the town of
Gondolin .
w) The Light Crossbow of Gwarweth (x3) (+13,+23) (+4 to speed)
It increases your strength, intelligence, wisdom,
constitution, charisma and speed by 4. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 85 of Angband.
x) The Silver Bolt of Lamar (3d5) (+28,+12) (+3)
It increases your strength by 3. It does extra damage from acid. It
is especially deadly against dragons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 85 of Angband.
|
Posted on 19.5.2004 06:29
324. on the Ladder (of 19304)
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