[ToME 2.3.3(CVS) Character Sheet] Name : Dalinad Age 19 STR! 40 Sex : Male Height 67 INT! 40 Race : Maia LostSoul Weight 168 WIS! 40 Class : Priest(Manwe) Social Class 76 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 40 + To Melee Hit 100 Level 50 Hit Points 1201/ 1201 + To Melee Damage 85 Experience 17728986 Spell Points 426/ 426 + To Ranged Hit 66 Max Exp 17728986 Sanity 930/ 930 + To Ranged Damage 14 Exp to Adv. ***** AC 65+180 Gold 477429 Speed Fast (+33) (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Excellent Blows/Round: 13 Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1 Saving Throw: Superb Disarming : Bad Mel.dmg/Rnd: 13d6+1105 Stealth : Bad Magic Device: Heroic Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are a notable follower of Mandos. In the past you dwelt on earth in the form of a wise and ancient counsellor. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 65 (3250') Angband: Level 103 (5150') Barrow-Downs: Level 1 (50') Mount Doom: Level 99 (4950') Halls of Mandos: Level 98 (4900') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently in the town of Bree. You have defeated 3888 enemies. You destroyed the One Ring, thus weakening Sauron. You saved Gondolin from destruction. You saved no princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. adefkmnopsuxz{|@ Add Str : 4.234.........6+ Add Int : ..23.......3...+ Add Wis : 4.234...5......+ Add Dex : 4.23.......3...+ Add Con : 4.23......4....+ Add Chr : 4.234...5..3...+ Add Stea. : ..2....2...3.... Add Sear. : ........5..3..6. Add Infra : 4.............6. Add Tun.. : ..............6. Add Speed : 4*2343.....3.... Add Blows : 4............... Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +............... Slay Orc : +.............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Sharpness : .............+.. Poison Brd: +............... Acid Brand: ..............+. Elec Brand: +............... Sust Str : ...+............ Sust Int : ..+............. Sust Wis : ..+.....+....... Sust Dex : ...+....+....... Sust Con : ...+..+...+..... Sust Chr : ..+....++....... Invisible : +............... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : +.++.......+.... Hold Life : ..++.+.+........ Res Acid : ........+.....+. Imm Elec : +..*...++....... Res Fire : ++..+..+........ Imm Cold : +.*....*..+..... Res Pois : ...++........... Res Fear : ....+........... Res Light : +....+.....+.... Res Dark : +....+..+..+..+. Res Blind : ..+............. Res Conf : .+...+.......... Res Sound : ......+......... Res Shard : .......+........ Res Neth : .......+........ Res Nexus : +............... Res Chaos : .+...+.......... Res Disen : ...++...+.....+. Aura Fire : +......+.......+ Levitate : ...+.......+.... Lite : +.......+....... See Invis : +.++.+.........+ Digestion : +..+............ Regen : ...+......+....+ Activate : .++++++.+.+...+. Drain Exp : ...............+ Aggravate : ...............+ Blessed : +............... Cursed : ....+.++........ Fly : ......+......... Sentient : +............... Climb : ..............+. Orc.ESP : +....+........+. Troll.ESP : ...............+ Giant.ESP : +............... Undead.ESP: +............... Good.ESP : ...........+.... Unique.ESP: ...........+.... Spider ESP: +............... Full ESP : ..+............+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.750] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] . Disarming 00.000 [0.900] - Magic 50.000 [0.900] . Magic-Device 25.150 [1.050] . Spell-power 00.000 [0.600] - Spirituality 30.400 [1.000] . Prayer 01.000 [1.000] . Mindcraft 50.000 [0.600] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Small Sword 'Sting' (E:677737, L:45) (1d6) (+44,+25) (+4 to speed) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity, constitution, charisma, infravision, speed and attack speed by 4. It does extra damage from electricity. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, dark and nexus. It allows you to see invisible monsters. It allows you to sense the presence of orcs, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 97 of Halls of Mandos. n) a Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+36] {cursed} It can be activated for breathe sound (130) every 90+d90 turns if it is being worn. It sustains your constitution. It provides resistance to sound. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. o) The Snakeskin Cloak of Nastol [1,+18] (+2 to stealth) {cursed} It increases your stealth by 2. It sustains your charisma. It provides immunity to cold. It provides resistance to life draining, electricity, fire, shards and nether. It produces a fiery sheath. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. s) The Steel Helm 'Lebohaum' [20,+80] {cursed} u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) It grants you the power of panic hit if it is being worn. It increases your intelligence, dexterity, charisma, stealth, searching and speed by 3. It provides immunity to paralysis. It provides resistance to light and dark. It allows you to levitate. It allows you to sense the presence of good beings and unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. z) (nothing) {) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) It increases your ability to score critical hits by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. [Character Inventory] a) a Potion of *Healing* b) 6 Potions of *Healing* {100% off} c) a Potion of Life d) 5 Potions of Life {100% off} e) 8 Scrolls of Satisfy Hunger f) a Golden Rod of Capacity of Home Summoning (250/250) It can hold more mana. You found it lying in a vault on level 97 of Halls of Mandos. g) a Golden Rod of Healing (125/125) h) a Golden Rod of Cheapness of Curing (125/125) i) an Adamantite Rod of Charging of Acid Balls (200/200) j) an Adamantite Rod of Charging of Fire Balls (200/200) k) an Adamantite Rod of Cheapness of Cold Balls (200/200) l) an Adamantite Rod of Recall (200/200) m) an Adamantite Rod of Charging of Disarming (200/200) n) a Ring of Speed (+13) o) The Anchor of Space-Time p) a Cloak of Mist of Aman [1,+28] (+3 to stealth) q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) s) a Chaotic Dagger (1d4) (+17,+16) t) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10] u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 17 Scrolls of Satisfy Hunger b) a Silver Rod of Capacity of Enlightenment (200/200) c) 2 Rod Tips of Restoration (140 Mana to cast) d) 2 Rod Tips of Fire Bolts (40 Mana to cast) e) 2 Rod Tips of Acid Balls (60 Mana to cast) f) 3 Rod Tips of Fire Balls (60 Mana to cast) g) 3 Rod Tips of Cold Balls (55 Mana to cast) h) a Staff of Remove Curses[4|35] (10 charges) i) a Staff of Probability Travel[4|20] (2 charges) j) The Ring of Flare (+3) k) The Jewel 'Evenstar' (+3) l) The Phial of Galadriel (+4) m) a Wolf Pelt of Air [1,+20] n) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) q) The Seeker Arrow of Bard (8d4) (+20,+15) [Home Inventory - Gondolin ] a) 13 Scrolls of Word of Recall b) a Scroll of *Identify* c) a Silver Rod of Simplicity of Trap Location (100/100) d) a Staff of Remove Curses[2|17] e) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It makes you completely fearless. It cannot be harmed by fire. It was given to you as a reward. f) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It can be activated for analyze monster every 500+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Long Bow of Bard (x5) (+17,+19) (+2) h) The Bolt of Brien (1d5) (+20,+15) (+2) i) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) j) The Silver Bolt 'Maregil' (3d5) (+27,+20) (+2)