The Angband Ladder: Orf the Doomed, Yeek Warrior by <lorddimwit@hotmail.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Orf the Doomed         Age                 11       STR! 18/160       
 Sex   : Male                   Height              38       INT! 18/130       
 Race  : Yeek Hermit            Weight              67       WIS! 18/170       
 Class : Warrior                Social Class        33       DEX! 18/***       
 Body  : Player                                              CON: 18/183       
 God   : Manwe Sulimo                                        CHR! 18/130       
                                                                               
 + To Melee Hit         104 Level             50    Max Hit Points      1022   
 + To Melee Damage       77 Experience   4585968    Cur Hit Points      1022   
 + To Ranged Hit         61 Max Exp      4585968    Max SP (Mana)        244   
 + To Ranged Damage      15 Exp to Adv.    *****    Cur SP (Mana)        244   
   AC                58+109 Gold          479713    Piety              16186   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  11d6+847  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 60 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight auburn          
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 18 (900')
        The Old Forest: Level 13 (650')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 26 (1300')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5748 enemies.
 You saved Gondolin from destruction.
 You saved 98 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........3.3....            
        Add Int   : .....3..........            
        Add Wis   : 4....3..........            
        Add Dex   : 4........35.....            
        Add Con   : 4........3.3....            
        Add Chr   : .....3..........            
        Add Stea. : 43.....3........            
        Add Infra : ...........3....            
        Add Tun.. : ..............8.            
        Add Speed : ..*............+            
        Sust Str  : +........+......            
        Sust Int  : .+..............            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ++.......+.....+            
        Hold Life : +...............            
        Res Acid  : ++....+.+.......            
        Res Elec  : ++....+.........            
        Res Fire  : ++....+.........            
        Res Cold  : ++....+.........            
        Res Pois  : ++....+.........            
        Res Fear  : .........+.....+            
        Res Lite  : ......+.........            
        Res Dark  : ......+....+....            
        Res Blind : .....+..........            
        Res Conf  : .....++.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : .+....+.........            
        Res Chaos : .....++.........            
        Res Disen : ......++........            
        Levitate  : ++.............+            
        See Invis : ++..............            
        Regen     : ++..............            
        Activate  : ......+.........            
        Fly       : ......+........+            
        Full ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        26.200 [0.800]
          - Weaponmastery                        50.000 [0.850]
                   . Sword-mastery               50.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              00.500 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                              -5.000 [0.400]
          . Disarming                            00.500 [0.900]
 - Magic                                         04.624 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  02.100 [0.400]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Potion of Booze on level 8.
You may find a Rusty Chain Mail on level 79.
You are fated to meet a Singing, happy drunk on level 15.
You may find a Padded Armour on level 1.


  [Character Equipment]

a) a Small Sword (*Defender*) (1d6) (+10,+10) [+14] (+4 to stealth)
        It increases your wisdom, dexterity, constitution and stealth by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold
     and poison.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 54 of Paths of the Dead.
d) a Small Wooden Boomerang (Defender) (1d4) (+17,+15) [+2] (+3 to stealth)
    It 
    increases your stealth by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold, poison and nexus.  It allows you to levitate.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
e) an Indestructible Ring of Speed (+13)
    It 
    increases your speed by 13.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 69 of Paths of
    the Dead.
f) a Ring of Slaying (+12,+13)
    
    You bought it from the Black Market.
k) an Indestructible Amulet of Telepathy {!k}
    It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Dwarven Lantern of the Magi [Recharge] (+3) {!k!d}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness and chaos.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) a Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!*}
o) a Snakeskin Cloak of Aman [1,+26] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Shield of Deflection of Resist Acid [10,+20]
    It
    provides resistance to acid.  It cannot be harmed by acid.  
    You found it lying in a vault on level 70 of Paths of the Dead.
s) a Golden Crown of Might [0,+11] (+3) {!k}
    It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It cannot be harmed by
    acid.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) a Set of Leather Gloves of Agility [1,+8] (+5)
    It 
    increases your dexterity by 5.  
    You found it in the remains of a Lesser Balrog on level 67 of Paths of the
    Dead.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+17] (+3 to infravision)
    It increases your strength, constitution and infravision by 3.  
    It provides resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick of Digging (+8) {!k!d}
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) 2 Fireproof Holy Tomes of Manwe Sulimo {!k!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) The Tome of Orf the Doomed
c) 13 Potions of Speed {75% off}
d) 19 Potions of Healing
e) 6 Potions of *Healing*
f) 15 Potions of Resistance {25% off}
g) 11 Scrolls of Phase Door {25% off}
h) 11 Scrolls of Teleportation
i) 12 Scrolls of *Identify* {50% off}
j) 13 Scrolls of Satisfy Hunger {!k!d@9}
k) a Fireproof Scroll of Acquirement {100% off}
    It
    cannot be harmed by fire.  
    You stole it from the Black Market.
l) a Silver Rod of the Istari of Healing (200/200) {!k!d}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Silver Rod of Capacity of Perception (200/200) {!k!da@0}
    It can
    hold more mana.  
    You found it lying in a vault on level 22 of The Sandworm lair.
n) a Silver Rod of the Istari of Teleport Other (200/200) {!*}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Silver Rod of Quickness of Illumination (100/100) {!k!da@3}
    It can
    cast spells faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Golden Rod of the Istari of Detection (250/250) {!k!da@2}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) a Golden Rod of Cheapness of Recall (125/125) {!k!da@1}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 22 of The Sandworm lair.
r) an Adamantite Rod of the Istari of Healing (400/400) {!k!d}
s) a Wand of Demon Blade[9|31] (9 charges)
t) a Staff of Vision[3|26] (5 charges)
u) a Staff of Genocide[1|10] of Plenty (14 charges)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 12 Potions of Corruption
b) a Potion of *Healing*
c) a Cloak of Mist of Immolation [1,+14]
d) a Feathers Cloak of Aman [1,+13] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Mouse Fur of Air [1,+6] {!k}
f) a Dragon Helm of Water Breathing [8,+15]
    It
    makes you completely fearless.  It provides resistance to light, sound
     and disenchantment.  It allows you to breathe underwater.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) a Set of Cesti of Free Action [5,+10]
    It
    provides immunity to paralysis.  
    You bought it from the Black Market.
h) a Cutlass (Defender) (1d7) (+14,+9) [+1] (+1 to stealth)
i) a Metal Boomerang (Defender) (4d5) (+16,+15) [+3] (+4 to stealth) {!k}
    It increases your stealth by 4.  
    It sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
j) a Drum of Power (+3)
    It 
    increases your strength and charisma by 3.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and nexus.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) a Wand of Fireflash[7|29] (4 charges)
b) a Wand of Firewall[6|30] (6 charges)
c) a Staff of Genocide[1|13] (2 charges)
d) a Golden Crown of Telepathy [0,+11]
e) a Dagger of *Slay Demon* (1d4) (+10,+9) (+1)
    It increases your intelligence by 
    1.  It is a great bane of demons.  It provides resistance to fire and 
    chaos.  It allows you to sense the presence of demons.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Broad Sword of Westernesse (2d5) (+9,+13) (+1)
    It 
    increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) 8 Potions of Cure Serious Insanity
b) a Golden Rod of Capacity of Nothing (250/250)
c) a Staff of Genocide[1|10] (1 charge)
d) a Staff of Genocide[1|5] (3 charges)
e) a Ring of Slaying (+9,+6)
    
    You bought it from the Jewelry Shop.
f) a Long Sword of Spinning (2d5) (+7,+17) (+2)
    It can be activated for spinning
    around every 50+d25 turns if it is being worn. It increases your 
    strength and dexterity by 2.  It is very sharp and can cut your foes.  
    
    You found it lying in a vault on level 26 of A lost temple.
g) a Metal Boomerang of *Slay Dragon* (4d5) (+13,+9) (+2)
    It 
    increases your constitution by 2.  It is a great bane of dragons.  It
    makes you completely fearless.  It provides resistance to fire and 
    cold.  It allows you to sense the presence of dragons.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can
    be activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 70 of Paths of the
    Dead.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Sky Drake on level 68 of Paths of the
    Dead.
c) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, wisdom, constitution and speed by 3.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound, nether and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
d) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can
    be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it
    is being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
e) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can
    be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It
    can be used to store a spell.  It increases your intelligence and luck
     by 3.  It increases your mana capacity by 60%.  It provides immunity
    to paralysis.  It provides resistance to electricity, poison and dark.
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 69 of
    Paths of the Dead.
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases 
    your searching by 1.  It does extra damage from fire.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It fights against evil with holy fury.  It provides resistance to fire
     and light.  It allows you to sense the presence of orcs.  It slows
    your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, 
    dexterity and speed by 2.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Paths of the Dead.
i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the
    Dawn every 500+d500 turns if it is being worn. It increases your 
    charisma and infravision by 3.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, light, blindness
     and disenchantment.  It speeds your regenerative powers.  It can
    clone monsters.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 69 of Paths of the Dead.
j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must
    be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire, chaos and disenchantment.  It allows you to see invisible
    monsters.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of Paths of the Dead.
k) The Shadow Blade called 'Dimwit's Diabolical Dicer' (4d4) (-3,+14) (+2 to
steal
    It 
    increases your wisdom, constitution and stealth by 2.  It does extra
    damage from electricity.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides resistance to dark.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
l) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns
     if it is being worn. It increases your strength, searching, 
    infravision and ability to tunnel by 6.  It does extra damage from 
    acid.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides resistance to acid, 
    dark and disenchantment.  It allows you to climb mountains.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  



Posted on 6.8.2006 02:46
Last updated on 8.8.2006 18:23

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On 6.8.2006 02:46 lorddimwit@hotmail.com wrote:
Yeah, well, it's a horrible character, but it was a request, and when have I been known to back down from an insane concept?

Artifactless hermit yeek warrior. No quests. Manwe worship.

Fate has been kind to me so far; I've managed to steal two (!) things from the Black Market, not an easy feat with a DEX of 7. And a Forest Troll in the wilderness gave me an ego-dagger! Now, armed with a spectacular two blows a round, I'm surely the mightiest Yeek the Orc Caves have seen since... well, whatever Yeek was there last.

Will Orf succeed and attain fame and fortune, or live up to his name and die horribly in the very near future? Stay tuned!

On 6.8.2006 02:46 lorddimwit@hotmail.com wrote:
Yeah, well, it's a horrible character, but it was a request, and when have I been known to back down from an insane concept?

Artifactless hermit yeek warrior. No quests. Manwe worship.

Fate has been kind to me so far; I've managed to steal two (!) things from the Black Market, not an easy feat with a DEX of 7. And a Forest Troll in the wilderness gave me an ego-dagger! Now, armed with a spectacular two blows a round, I'm surely the mightiest Yeek the Orc Caves have seen since... well, whatever Yeek was there last.

Will Orf succeed and attain fame and fortune, or live up to his name and die horribly in the very near future? Stay tuned!

On 6.8.2006 02:47 lorddimwit@hotmail.com wrote:
Argh, the double-post again!

On 6.8.2006 04:48 lorddimwit@hotmail.com wrote:
Blah, got paralyzed and instakilled by something in the Orc Caves. Didn't even see what it was, probably a Spectral Warg or something. Hmph. That was anticlimactic.

Will try again with the same character...

On 6.8.2006 05:04 lorddimwit@hotmail.com wrote:
OK, second attempt. My good items are gone, but I'm still ready to rumble. Mark my words: this Yeek will bring the world to its knees!!

On 6.8.2006 16:49 felagund@poczta.fm wrote:
Ah, at last, I do not suffer alone!

Ahem. Yes. Try Ironman rooms. Then at least you will never miss your good items from the last incarnation. Of course it alters a bit the list of quests needed for winning - "1. Kill the Necromancer. 2. Find Staff of Wish", but that's not really any more hopeless than this ;)

Anyway, good luck. You'll need it. Lots of it.


On 6.8.2006 18:49 lorddimwit@hotmail.com wrote:
Well, Orf is doing a little better now (Yeeks level *fast*!)... found a dungeon market in the Orc Caves and nicked a nice ring from it (and was subsequently booted out of the potion shop for trying to do the same with a potion of augmentation). Wormtongue gave me a new weapon as well; it's not great, but will do for the time being.

I'm playing this character in a much more munchkinnish fashion than I'm used to--lots of stealing, lots of running away, but hey, such is the way of the Yeek...

Did the first relic quest (with the help of potions of Enlightenment). I hate, hate, hate, HATE the Manwe temple, especially without See Invisible (which I really need!).

Can't wait until I get down far enough to find stat gain potions... but I'm not sure if I'll survive that long...

On 6.8.2006 18:50 lorddimwit@hotmail.com wrote:
Also: I'm assuming that I can sell artifacts, just not use them? I haven't done so yet, but I really need gold ;)

On 6.8.2006 21:03 felagund@poczta.fm wrote:
Long version: Well, it's your game, it's not like someone (me?) will disqualify you or something. Anyway, I think that the point of this challenge isn't being a PITA in every possible way, but a test of battle resourcefulness.
Short version: Yes, you can sell artifacts ;)

For the record, I didn't use junkarts. Then again, Paths of the Dead with Ironman rooms just threw at me no less than 4 (four!) staves of Wish and tons of other magical trinkets, so I'd say it evens out ;)

On 6.8.2006 21:55 lorddimwit@hotmail.com wrote:
Well, it's probably moot anyway, since this one just died in a god temple (a Q summoned a Master Vampire and an Ancient Black Dragon in the same round... what are the odds).

Attempt #3 will go with ironman and no junkarts (which I'd forgotten about... I guess it's still an artifact, even if it's... junk :P). I've never used ironman rooms before... wonder what it's like ;)

On 6.8.2006 23:43 felagund@poczta.fm wrote:
I think it will be quite an experience for the poor Orf to meet an ancient dragon on BD 1 ;) There are good sides however: 1. Relic quests are easier - relics tend to generate outside vaults, while monsters sit inside. 2. Staves of Wish are aplenty at the Paths of the Dead.

On 7.8.2006 22:52 lorddimwit@hotmail.com wrote:
Ohh, I see how ironman works now... :P That's a lot of vaults...

It would be tough if it weren't for the Sandworm Lair... And it would still be tough if Z monsters were still around and the Lair was full of Cthonians...

I guess this is going to be a vault-crawling character. Lots of sandworming etc. until he's tough enough to tackle the first level of the Barrow-Downs (ha!).

On 8.8.2006 07:02 lorddimwit@hotmail.com wrote:
Character doing somewhat better now... ;)

Been tromping through the last levels of Paths of the Dead looking for Staves of Wish, but no luck yet. Perhaps I'm not searching in the right vaults?

...anyway.

On 8.8.2006 18:23 lorddimwit@hotmail.com wrote:
Still no luck after combing seemingly dozens of vaults. I did find an Adamantite Rod of the Istari, though...

Getting frustrated with how slowly this character is proceeding. Going to prepare for a dive into Angband.

On 8.8.2006 19:46 felagund@poczta.fm wrote:
Hoom... well, maybe they're not that common after all ;] (or maybe I was more patient searcher then? Now I can't find any too...). Also, for some reason, not all vaults have staves. Those big and usually most wanted checkerboard ones for example never seem to sport any staves.

Anyway, I think you could try a flipped amulet of doom/crown of telepathy instead of AoTele/CoMight.

And yes, these are frustratingly slow progressers. They could use some more character levels. Like 20 more. ;)

On 8.8.2006 20:56 lorddimwit@hotmail.com wrote:
Well, I'm more inclined to believe that it was a stroke of luck than anything... I've combed through a *lot* of vaults... hit a lot of piety drain traps... sigh...

Speaking of luck, none of the amulets of doom I've found seem to want to flip. AND all my staves just got drained by a Greater Balrog, and they exploded when I attempted to recharge them... ugh... got to take a little break...

This character isn't even close to being worth the heartache that he's causing me... But I won't kill him off, at least not yet. I do kind of want to find a staff, since I almost never get ahold of one in regular play...

On 9.8.2006 18:56 lorddimwit@hotmail.com wrote:
OK, I'm putting this character on indefinite hold... I'm just not deriving any amount of enjoyment from the experience. I had more fun with that itemless Mindcrafter I played... which reminds me... i should try another of those... :P

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