The Angband Ladder: The Yeekinator, Yeek Warrior by <lorddimwit@hotmail.com>
[ToME:Competition 2.2.2 Character Dump]
Name : The Yeekinator Age 11 STR! 18/***
Sex : Neuter Height 27 INT! 18/140
Race : Yeek Hermit Weight 58 WIS! 18/70
Class : Warrior Social Class 33 DEX: 18/***
Body : Player CON! 18/***
God : Nobody CHR: 18/69
+ To Melee Hit 112 Level 50 Max Hit Points 1240
+ To Melee Damage 83 Experience 16416021 Cur Hit Points 1240
+ To Ranged Hit 81 Max Exp 16416021 Max SP (Mana) 186
+ To Ranged Damage 20 Exp to Adv. ***** Cur SP (Mana) 186
AC 37+151 Gold 2631374
(Miscellaneous Abilities)
Fighting : Legendary[65]Perception : Poor Blows/Round: 13
Bows/Throw : Legendary[25]Searching : Poor Shots/Round: 1
Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 39d7+1079
Stealth : Superb Magic Device: Fair Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of five children of a brown Yeek. You are a
credit to the family. You have brown eyes, wavy red hair,
and a fair complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 102 (5100')
Barrow-Downs: Level 9 (450')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 36 (1800')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 8284 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 40 princesses.
You saved Arda and became a famed Ruler.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 5th Quelle of the 2890th year of the third age.
You have been adventuring for 19 days.
adefkmnopsuxz{|@
Add Str : .1.44...44.3....
Add Int : ......42.....2..
Add Wis : ....4..2........
Add Dex : 61.4.....44..2..
Add Con : 61.4..4.44.3....
Add Chr : ....4..2........
Add Stea. : ......42........
Add Tun.. : ..............7.
Add Speed : ...44342...3....
Add Blows : .............2..
Chaotic : .............+..
Slay Evil : .+..............
Slay Und. : .............+..
Slay Demon: .+..............
Slay Orc : +............+..
Slay Troll: .+..............
Slay Giant: +............+..
Slay Drag.: ++...........+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : .......+........
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : .+......+.+.....
Hold Life : .+...+..........
Imm Acid : ......++*++.....
Res Elec : ......+..+......
Imm Fire : ....+.*+.+......
Res Cold : ......++.+......
Res Pois : ....+...+.......
Res Fear : .+..+......+...+
Res Lite : .....+...+......
Res Dark : .+...+..........
Res Blind : .........+......
Res Conf : ...........+....
Res Sound : ........+.......
Res Shard : ................
Res Neth : .......+........
Res Nexus : ......+.........
Res Chaos : .....+..+.......
Res Disen : ....+...........
Aura Fire : ......+.........
Lite : .+.......+......
See Invis : .+...+...+......
Activate : ...+++.+.++.....
Blessed : +...............
Fly : ......+.........
Orc.ESP : .....+..+.......
Dragon.ESP: .........+......
Evil.ESP : .+.+............
TLord.ESP : ......+..+......
Full ESP : .+..............
Corruption list:
Vampiric Teeth:
Your teeth allows you to drain blood to feed yourself
However your stomach now only accepts blood.
Vampiric Strength:
Your body seems somewhat dead
In this near undead state it has improved strength, constitution and
intelligence
But reduced dexterity, wisdom and charisma.
Skills (points left: 0)
- Combat 37.000 [0.800]
- Weaponmastery 27.554 [0.850]
. Sword-mastery 50.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 01.000 [0.600]
. Antimagic 50.000 [0.550]
- Sneakiness 03.700 [0.900]
. Stealth 01.000 [0.300]
. Disarming 03.700 [0.900]
- Magic 01.000 [0.300]
. Magic-Device 03.450 [1.150]
- Spirituality 01.000 [0.400]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Demonhorn on level 4.
You may meet a Mean-looking mercenary on level 1.
[Character Equipment]
a) The Dark Sword called 'Dimwit's Revenge' (3d7) (+0,+0) (+6) {w@0}
It generates an antimagic field. It increases your dexterity and
constitution by 6. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
giants. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
d) a Wooden Boomerang of Gondolin (1d8) (+19,+20) (+1)
It provides light (radius 1) forever. It
increases your strength, dexterity and constitution by 1. It is
especially deadly against dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to life draining and dark
. It allows you to see invisible monsters. It gives telepathic
powers. It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying on the ground on level 72 of Angband.
e) a Ring of Slaying (+13,+14) {!k}
You bought it from the Jewelry Shop.
f) The Ring of Tulkas (+4)
It can be activated for haste self
(75+d75 turns) every 150+d150 turns if it is being worn. It increases
your strength, dexterity, constitution and speed by 4. It allows you
to sense the presence of evil beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated
for heal and cure black breath every 200 turns if it is being worn. It
provides light (radius 3) forever. It increases your strength, wisdom
, charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 70 of
Dol Guldur.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it
is being worn. It provides light (radius 3) forever. It increases
your speed and luck by 3. It provides resistance to life draining,
light, dark and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 73 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and nether. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your
strength and constitution by 4. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to poison,
sound and chaos. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Mordor.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution
and speed by 3. It makes you completely fearless. It provides
resistance to confusion. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt 'Hualmin' (1d5) (+21,+19) (+2 attacks)
It increases your intelligence,
dexterity and attack speed by 2. It produces chaotic effects. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against giants. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
|) a Magical Dwarven Shovel of Digging (1d3) (+4,+7) (+7) {!k}
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 7. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) Tenser's Alteration Manual {Heal}
It can be activated for heal 700
hit points every 250 turns.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
b) The Grail of Kenault {Heal}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Glabrezu on level 41 of Mordor.
c) Tenser's Torch of Spontaneous Combustion {Mass Genocide}
It can
be activated for mass genocide every 1000 turns.
You found it in the remains of a Vampire lord on level 70 of Angband.
d) 4 Potions of Speed
e) 9 Potions of Healing {!*}
f) a Potion of *Healing*
g) 18 Potions of Resistance {50% off}
h) 9 Scrolls of Phase Door {25% off}
i) 15 Scrolls of Teleportation
j) 6 Scrolls of Word of Recall {25% off}
k) 4 Scrolls of Identify {25% off}
l) 19 Scrolls of Satisfy Hunger {25% off}
m) The Dark Sword 'Mormegil' (E:3237261, L:41) (6d7) (+1,+1) [-20] (+3 to speed)
{
It generates an antimagic field. It increases your charisma, speed
and attack speed by 3. It does extra damage from fire. It drains
life from your foes. It is especially deadly against dragons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It sustains
your charisma. It provides immunity to fire. It makes you completely
fearless. It provides resistance to fire, poison, chaos and
disenchantment. It allows you to sense the presence of trolls and
giants. It produces a fiery sheath. It drains mana, life and
experience. It induces random teleportation. It aggravates nearby
creatures. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 83 of Angband.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Ring of Damage (+14)
b) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Mordor.
c) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
d) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom and charisma by 1. It provides resistance to
nexus. It cannot be harmed by fire.
It was given to you as a reward.
e) The Phial of Undeath (-5) {cursed}
f) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
g) a Small Wooden Boomerang of *Slay Undead* (1d4) (+4,+1) (+2)
It increases your wisdom by 2. It is
a great bane of undead. It provides resistance to nether. It allows
you to see invisible monsters. It allows you to sense the presence of
undead.
You found it lying on the ground on level 11 of Mirkwood.
h) a Small Wooden Boomerang of *Slay Evil* (1d4) (+19,+11) (+2) {100% off}
It increases
your wisdom by 2. It fights against evil with holy fury. It makes
you completely fearless. It gives telepathic powers. It has been
blessed by the gods.
You stole it from the Black Market.
i) a Drum of Power (+1)
It can be activated for singing a
song of freedom if it is being worn. It increases your strength and
charisma by 1. It sustains your charisma. It provides resistance to
acid, electricity, fire and cold. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Gondolin ]
a) 2 Potions of Cure Insanity
b) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing
(500) every 200+d100 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
speed and luck by 1. It sustains your strength, wisdom, constitution
and charisma. It provides immunity to fire. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to nether. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
c) The Jewel 'Evenstar' (+3)
It can be activated
for restore stats and life levels every 750 turns if it is being worn.
It provides light (radius 1) forever. It increases your constitution
by 3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Maulotaur on level 53 of Mordor.
d) The Phial of Galadriel (+4)
It
can be activated for light area (dam 2d15) every 10+d10 turns if it is
being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
e) The Palantir of Orthanc (+2)
It can be activated for clairvoyance
every 100+d100 turns if it is being worn. It provides light (radius 2)
forever. It increases your intelligence, wisdom, searching and
infravision by 2. It provides resistance to blindness. It allows you
to see invisible monsters. It gives telepathic powers. It drains
mana. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 95 of
Angband.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
It can be activated for heal (777), curing and heroism every
300 turns if it is being worn. It increases your intelligence, wisdom
and stealth by 4. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison and
dark. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and
charisma by 5. It sustains your intelligence, constitution and
charisma. It provides immunity to cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, cold, blindness, confusion and nexus. It allows
you to sense the presence of thunderlords. It reflects bolts and
arrows. It produces a fiery sheath. It drains mana. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
i) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to acid,
electricity, fire, cold and shards. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze
monster every 500+d200 turns if it is being worn. It provides light
(radius 1) forever. It increases your intelligence, dexterity,
charisma, searching and speed by 3. It provides immunity to
paralysis. It provides resistance to cold, light, dark, blindness,
sound and shards. It allows you to see invisible monsters. It drains
mana. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Steel Helm 'Lebohaum' [20,+80]
l) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
It grants you the power of panic hit if it is being worn. It
increases your intelligence, dexterity, charisma, stealth, searching
and speed by 3. It provides immunity to paralysis. It provides
resistance to light and dark. It allows you to levitate. It allows
you to sense the presence of good beings and unique beings. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 43 of Mordor.
n) The Sabre 'Careth Asdriag' (2d7) (+9,+9) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2
. It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Scimitar 'Haradekket' (2d5) (+10,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to nexus,
chaos and disenchantment. It allows you to levitate. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
[Home Inventory - Minas Anor ]
a) a Ring of Extra Attacks (+3 attacks) {!k}
It increases your attack speed by 3.
You stole it from the Jewelry Shop.
b) The Anchor of Space-Time
It provides light (radius 1)
forever. It prevents the space-time continuum from being disrupted.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated
for sleep nearby monsters every 55 turns if it is being worn. It
increases your intelligence, wisdom, stealth and speed by 2. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 100 of Angband.
e) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be
activated for starlight (75) every 75+d75 turns if it is being worn.
It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 96 of Angband.
f) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Quickbeam, the Ent on level 70 of The
Sacred Land Of Mountains.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6)
every 2 turns if it is being worn. It provides light (radius 1)
forever. It sustains your constitution. It provides immunity to
paralysis. It provides resistance to light. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It increases your
intelligence and charisma by 3. It does extra damage from frost. It
sustains your dexterity. It provides immunity to cold. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 102 of
Angband.
j) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
It decreases your wisdom and stealth by 4. It poisons your
foes. It provides resistance to light, dark, blindness, confusion and
nether. It allows you to sense the presence of good beings. It
drains mana and life. It is heavily cursed. It carries an ancient
foul curse. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 100 of Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be
wielded two-handed. It can be activated for alter reality every 100
turns if it is being worn. It can cause earthquakes. It is a great
bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for
magic arrow (10d10) every 20+d20 turns if it is being worn. It
increases your strength and constitution by 2. It provides resistance
to electricity, light, dark and blindness. It fires missiles with
extra might. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) a Small Wooden Boomerang of *Slay Evil* (1d4) (+13,+8) (+1)
It provides light (radius 1) forever. It
increases your wisdom by 1. It fights against evil with holy fury.
It makes you completely fearless. It allows you to sense the presence
of evil beings. It has been blessed by the gods.
You found it in the remains of a Death knight on level 34 of Mordor.
n) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Lothlorien ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) Lloth's Ceremonial Dagger {Lite}
It can be activated for
light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Black orc on level 21 of Orc Cave.
c) 6 Sprigs of Athelas {!k}
d) an Amulet of Anti-Magic {!k}
It
produces an anti-magic shell. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
e) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Mordor.
f) Law Dragon Scale Mail of Defense (-2) [30,+25]
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
i) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It
is especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your
dexterity and constitution by 4. It provides resistance to nether.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to disenchantment. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 73 of Angband.
m) The Long Bow of Bard (x5) (+17,+19) (+2)
n) The Seeker Bolt of Giondardh (4d5) (+8,+10) (+2 to speed)
It increases your wisdom and speed by 2. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Thunder on level 65 of
Mordor.
[The Mathom-house Inventory - Bree ]
a) The Bag of Tricks
It can be activated for teleport level.
You found it in the remains of a Dark elven lord on level 24 of Mirkwood.
b) The Gem of Venom
It can be activated for acquirement.
You found it lying on the ground on level 24 of Mirkwood.
c) The Gem of Knowledge
It can be
activated for darkness.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
d) The Gem of Hate
It can be activated for heal 4d8 & wounds every 3+d3 turns.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
e) The Gem of Ghosts
It can be activated for decreasing Charisma.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
f) The Ebon Cube of Darkness
It can be activated for hallucination.
You found it in the remains of a Dark elven warlock on level 24 of
Mirkwood.
g) The Diamond Prism of Light
It can be activated for cure confusion.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
h) Kelek's Practical Joke
It can be activated for cure blindness.
You found it in the remains of a Master vampire on level 31 of Mirkwood.
i) The Pendulum of Orcus
It can be activated for blindness.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
j) Mordekainen's Pocket Magician
It can be activated for teleport level.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
k) Benetar's Death Ray Experiment
It can be activated for cure blindness.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
l) The Skull of Ancient Wisdom
It can be activated for stat loss.
You found it lying on the ground on level 2 of Barrow-Downs.
m) Benetar's Mana Battery
It can be
activated for cure fear.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
n) The Lost Works of Kenault
It can be activated for confusion.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
o) The Bottomless Bottle
It can be activated for gain corruption.
You found it in the remains of an Emperor wight on level 39 of Moria.
p) The Wand Construction Kit
It can be activated for gain corruption.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
q) The Clay Tablets of Antiquity
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Dark elven warlock on level 24 of
Mirkwood.
r) the Skull of Vecna
It can be activated for cuts.
You found it lying on the ground on level 24 of Mirkwood.
s) the Eye of Vecna
It can be
activated for something weird.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
t) the Immortal Skull of Benetar
It can be activated for light area (dam 2d15) every 10+d10 turns.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
u) The Cunning Plan of Zog
It can be activated for stun.
You found it in the remains of a Mind flayer on level 24 of Mirkwood.
v) Jor's Book of Impossible Occurences
It can be activated for death.
You found it in the remains of a Master vampire on level 31 of Mirkwood.
w) Tenser's Top-Heavy Teaspoon
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of an Ice skeleton on level 24 of Mirkwood.
|
Posted on 7.9.2003 01:10
2442. on the Ladder (of 19313)
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