[ToME 2.3.1 Character Sheet] Name : Orf the Doomed Age 11 STR! 18/160 Sex : Male Height 38 INT! 18/130 Race : Yeek Hermit Weight 67 WIS! 18/170 Class : Warrior Social Class 33 DEX! 18/*** Body : Player CON: 18/183 God : Manwe Sulimo CHR! 18/130 + To Melee Hit 104 Level 50 Max Hit Points 1022 + To Melee Damage 77 Experience 4585968 Cur Hit Points 1022 + To Ranged Hit 61 Max Exp 4585968 Max SP (Mana) 244 + To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 244 AC 58+109 Gold 479713 Piety 16186 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Very Bad Blows/Round: 11 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 11d6+847 Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 60 feet Tactic: berserker Explor: running (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight auburn hair, and a very fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Paths of the Dead: Level 70 (3500') Orc Cave: Level 18 (900') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sandworm lair: Level 30 (1500') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 5748 enemies. You saved Gondolin from destruction. You saved 98 princesses. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : .........3.3.... Add Int : .....3.......... Add Wis : 4....3.......... Add Dex : 4........35..... Add Con : 4........3.3.... Add Chr : .....3.......... Add Stea. : 43.....3........ Add Infra : ...........3.... Add Tun.. : ..............8. Add Speed : ..*............+ Sust Str : +........+...... Sust Int : .+.............. Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+...... Sust Chr : ................ Invisible : .....+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ++.......+.....+ Hold Life : +............... Res Acid : ++....+.+....... Res Elec : ++....+......... Res Fire : ++....+......... Res Cold : ++....+......... Res Pois : ++....+......... Res Fear : .........+.....+ Res Lite : ......+......... Res Dark : ......+....+.... Res Blind : .....+.......... Res Conf : .....++......... Res Sound : ......+......... Res Shard : ......+......... Res Neth : ......+......... Res Nexus : .+....+......... Res Chaos : .....++......... Res Disen : ......++........ Levitate : ++.............+ See Invis : ++.............. Regen : ++.............. Activate : ......+......... Fly : ......+........+ Full ESP : ....+........... Skills (points left: 0) - Combat 26.200 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.400] . Polearm-mastery 00.000 [0.400] . Archery 00.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 00.500 [0.900] . Stealth -5.000 [0.400] . Disarming 00.500 [0.900] - Magic 04.624 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 02.100 [0.400] . Prayer 50.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Potion of Booze on level 8. You may find a Rusty Chain Mail on level 79. You are fated to meet a Singing, happy drunk on level 15. You may find a Padded Armour on level 1. [Character Equipment] a) a Small Sword (*Defender*) (1d6) (+10,+10) [+14] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Paths of the Dead. d) a Small Wooden Boomerang (Defender) (1d4) (+17,+15) [+2] (+3 to stealth) It increases your stealth by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nexus. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. e) an Indestructible Ring of Speed (+13) It increases your speed by 13. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 69 of Paths of the Dead. f) a Ring of Slaying (+12,+13) You bought it from the Black Market. k) an Indestructible Amulet of Telepathy {!k} It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. m) a Dwarven Lantern of the Magi [Recharge] (+3) {!k!d} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It has a spell stored inside. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness and chaos. It cannot be harmed by fire. It was given to you as a reward. n) a Power Dragon Scale Mail (-3 to accuracy) [40,+20] {!*} o) a Snakeskin Cloak of Aman [1,+26] (+3 to stealth) It increases your stealth by 3. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) a Shield of Deflection of Resist Acid [10,+20] It provides resistance to acid. It cannot be harmed by acid. You found it lying in a vault on level 70 of Paths of the Dead. s) a Golden Crown of Might [0,+11] (+3) {!k} It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It makes you completely fearless. It cannot be harmed by acid. You found it lying in a vault on level 22 of The Sandworm lair. u) a Set of Leather Gloves of Agility [1,+8] (+5) It increases your dexterity by 5. You found it in the remains of a Lesser Balrog on level 67 of Paths of the Dead. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+17] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Magical Dwarven Pick of Digging (+8) {!k!d} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) 2 Fireproof Holy Tomes of Manwe Sulimo {!k!d} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) The Tome of Orf the Doomed c) 13 Potions of Speed {75% off} d) 19 Potions of Healing e) 6 Potions of *Healing* f) 15 Potions of Resistance {25% off} g) 11 Scrolls of Phase Door {25% off} h) 11 Scrolls of Teleportation i) 12 Scrolls of *Identify* {50% off} j) 13 Scrolls of Satisfy Hunger {!k!d@9} k) a Fireproof Scroll of Acquirement {100% off} It cannot be harmed by fire. You stole it from the Black Market. l) a Silver Rod of the Istari of Healing (200/200) {!k!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 22 of The Sandworm lair. m) a Silver Rod of Capacity of Perception (200/200) {!k!da@0} It can hold more mana. You found it lying in a vault on level 22 of The Sandworm lair. n) a Silver Rod of the Istari of Teleport Other (200/200) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. o) a Silver Rod of Quickness of Illumination (100/100) {!k!da@3} It can cast spells faster. You found it lying in a vault on level 22 of The Sandworm lair. p) a Golden Rod of the Istari of Detection (250/250) {!k!da@2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. q) a Golden Rod of Cheapness of Recall (125/125) {!k!da@1} It can cast spells for a lesser mana cost. You found it lying in a vault on level 22 of The Sandworm lair. r) an Adamantite Rod of the Istari of Healing (400/400) {!k!d} s) a Wand of Demon Blade[9|31] (9 charges) t) a Staff of Vision[3|26] (5 charges) u) a Staff of Genocide[1|10] of Plenty (14 charges) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 12 Potions of Corruption b) a Potion of *Healing* c) a Cloak of Mist of Immolation [1,+14] d) a Feathers Cloak of Aman [1,+13] (+2 to stealth) It increases your stealth by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Mouse Fur of Air [1,+6] {!k} f) a Dragon Helm of Water Breathing [8,+15] It makes you completely fearless. It provides resistance to light, sound and disenchantment. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) a Set of Cesti of Free Action [5,+10] It provides immunity to paralysis. You bought it from the Black Market. h) a Cutlass (Defender) (1d7) (+14,+9) [+1] (+1 to stealth) i) a Metal Boomerang (Defender) (4d5) (+16,+15) [+3] (+4 to stealth) {!k} It increases your stealth by 4. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. j) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Gondolin ] a) a Wand of Fireflash[7|29] (4 charges) b) a Wand of Firewall[6|30] (6 charges) c) a Staff of Genocide[1|13] (2 charges) d) a Golden Crown of Telepathy [0,+11] e) a Dagger of *Slay Demon* (1d4) (+10,+9) (+1) It increases your intelligence by 1. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it lying in a vault on level 22 of The Sandworm lair. f) a Broad Sword of Westernesse (2d5) (+9,+13) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) 8 Potions of Cure Serious Insanity b) a Golden Rod of Capacity of Nothing (250/250) c) a Staff of Genocide[1|10] (1 charge) d) a Staff of Genocide[1|5] (3 charges) e) a Ring of Slaying (+9,+6) You bought it from the Jewelry Shop. f) a Long Sword of Spinning (2d5) (+7,+17) (+2) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your strength and dexterity by 2. It is very sharp and can cut your foes. You found it lying in a vault on level 26 of A lost temple. g) a Metal Boomerang of *Slay Dragon* (4d5) (+13,+9) (+2) It increases your constitution by 2. It is a great bane of dragons. It makes you completely fearless. It provides resistance to fire and cold. It allows you to sense the presence of dragons. You found it lying in a vault on level 30 of The Sandworm lair. [The Mathom-house Inventory - Bree ] a) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Cat Lord on level 70 of Paths of the Dead. b) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 68 of Paths of the Dead. c) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound, nether and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. d) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. e) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. f) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 69 of Paths of the Dead. g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. h) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 66 of Paths of the Dead. i) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and disenchantment. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Paths of the Dead. j) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, chaos and disenchantment. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Paths of the Dead. k) The Shadow Blade called 'Dimwit's Diabolical Dicer' (4d4) (-3,+14) (+2 to steal It increases your wisdom, constitution and stealth by 2. It does extra damage from electricity. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to dark. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. l) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire.