The Angband Ladder: Bhima, Dunadan Warrior by <shreesh@gmx.net>
[Angband 3.0.6 Character Dump]
Name Bhima Self RB CB EB Best
Sex Male Age 58 STR! 18/100 +1 +5 +11 18/270
Race Dunadan Height 76 Int! 18/100 +2 -2 +4 18/140 18/125
Class Warrior Weight 202 WIS! 18/100 +2 -2 +6 18/160
Title ***WINNER*** Status 22 Dex! 18/100 +2 +2 +9 18/230 18/215
HP 1064/1210 Maximize Y CON! 18/100 +3 +2 +17 18/320
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +3 18/140
Level 50 Armor [33,+138] Saving Throw Heroic
Cur Exp 24126204 Fight (+51,+43) Stealth Excellent
Max Exp 24126204 Melee (+60,+63) Fighting Legendary
Adv Exp ******** Shoot (+61,+14) Shooting Legendary
MaxDepth Lev 100 Blows 6/turn Disarming Superb
Gold 4167836 Shots 1/turn Magic Device Superb
Burden 258.9 lbs Perception Poor
Speed +41 Infra 0 ft Searching Poor
You are one of several children of a Serf. You are a well liked
child. You have blue eyes, wavy brown hair, and an average
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.*++.. Blind:.............
Elec:.........+... Confu:......+......
Fire:.+.*+....+... Sound:........+....
Cold:.........+... Shard:.............
Pois:....+.+...... Nexus:.......+.....
Fear:...++...++..+ Nethr:...+.........
Lite:.....+....... Chaos:........+....
Dark:.....+....... Disen:+............
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.++++..+...+.
Invis:...+.+...+... Blows:.............
FrAct:...+....+.+.. Shots:.............
HLife:.....+....... Might:.............
[Character Equipment]
a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5) {!d!k!v}
It increases your constitution by 5. It slays trolls, demons, and all
evil creatures, and is especially deadly against dragons. It provides
resistance to disenchantment. It aggravates creatures around you. It
cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) a Turquoise Ring of Speed (+19) {!d!k!v}
It increases your speed by 19.
d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!k!v}
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain {@A1!!}
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
h) The Cloak 'Colannon' [1,+15] (+3) {!d!k!v!!}
It increases your stealth and speed by 3. It provides resistance to
nexus. It activates for teleport every 45 turns. It cannot be harmed
by the elements.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to acid, lightning, fire, cold, and fear. It
lights the dungeon around you. It grants you the power of telepathy
and the ability to see invisible things. It cannot be harmed by the
elements.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It provides resistance to acid. It
grants you immunity to paralysis. It activates for a magical arrow
(150) every 30+d30 turns. It cannot be harmed by the elements.
l) a Pair of Hard Leather Boots of Speed [3,+13] (+9)
It increases your speed by 9.
[Character Inventory]
a) 11 Black Spotted Mushrooms of Restoring
b) 14 Purple Speckled Potions of Speed
c) 20 Blue Speckled Potions of Cure Critical Wounds {25% off}
d) 56 Dark Blue Potions of Healing
e) 21 Tangerine Potions of *Healing*
f) 9 Oily Yellow Potions of Life
g) 29 Scrolls titled "bar pluviv" of Phase Door
h) 3 Scrolls titled "rokner vly" of Teleportation
i) 28 Scrolls titled "anfri pleere" of Teleport Level {!*}
j) 33 Scrolls titled "gopdok seetrol" of *Destruction* {!*}
k) a Scroll titled "tuewex wahti" of Banishment
l) 4 Scrolls titled "banere ulkti" of Mass Banishment
m) 4 Zinc Rods of Perception {@z0!!}
It cannot be harmed by electricity.
n) 5 Silver Rods of Recall (1 charging) {@z9!*!!}
It cannot be harmed by electricity.
o) 4 Magnesium Rods of Detection (2 charging) {@z5!!}
It cannot be harmed by electricity.
p) a Mithril Rod of Speed {!!}
It cannot be harmed by electricity.
q) 24 Copper-Plated Rods of Teleport Other (2 charging) {@z4!!}
r) 2 Titanium Wands of Stone to Mud (0 charges)
s) a Hickory Staff of Teleportation (0 charges)
t) a Turquoise Ring of Speed (+15) {!d!k!v}
It increases your speed by 15.
u) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!k!v}
It increases all your stats by 2. It increases your speed by 2. It
provides immunity to cold. It provides resistance to blindness and
life draining. It sustains your intelligence, wisdom, and charisma.
It makes you fall like a feather and speeds your regeneration. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things. It activates for large frost ball
(200) every 20+d20 turns. It cannot be harmed by the elements.
v) The Ring of Power 'Vilya' (+10,+10) (+3) {!d!k!v}
It increases all your stats by 3. It increases your speed by 3. It
provides immunity to lightning. It provides resistance to poison,
disenchantment, and life draining. It sustains your strength,
dexterity, and constitution. It slows your metabolism, makes you fall
like a feather, and speeds your regeneration. It grants you immunity
to paralysis and the ability to see invisible things. It activates for
large lightning ball (250) every 20+d20 turns. It cannot be harmed by
the elements.
w) The Palantir of Westernesse (+2) (charging) {!d!k!v!!}
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
[Home Inventory]
a) 19 Pieces of Elvish Waybread
b) 21 Scrolls titled "friip vivbar" of Rune of Protection
c) a Platinum Rod of Healing
It cannot be harmed by electricity.
d) 19 Molybdenum Rods of Acid Balls (2 charging) {@z1!!}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!k!v!!}
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
h) The Cloak 'Colluin' [1,+15] {!d!k!v!!}
It provides resistance to acid, lightning, fire, cold, and poison. It
activates for resistance (20+d20 turns) every 111 turns. It cannot be
harmed by the elements.
i) The Shadow Cloak of Tuor [6,+12] (+4)
It increases your dexterity by 4. It increases your stealth by 4. It
provides immunity to acid. It grants you immunity to paralysis and the
ability to see invisible things. It cannot be harmed by the elements.
j) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
It increases your intelligence and wisdom by 2. It increases your
searching by 2. It provides resistance to blindness and confusion. It
grants you the ability to see invisible things. It activates for
detection every 55+d55 turns. It cannot be harmed by the elements.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {@w1!d!k!v}
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
n) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w4!d!k!v}
It increases your strength by 2. It is especially deadly against
dragons. It is branded with fire and poison. It provides resistance
to fire and poison. It slows your metabolism and speeds your
regeneration. It grants you immunity to paralysis. It cannot be
harmed by the elements.
o) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
It grants you the ability to see invisible things. It cannot be harmed
by the elements.
p) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It slays animals, trolls, demons, and all evil creatures, and is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) {@w2!d!k!v}
It increases your strength and constitution by 2. It slays trolls and
dragons, and is especially deadly against demons. It is branded with
acid. It provides resistance to acid, fire, and dark. It lights the
dungeon around you. It activates for berserk rage (50+d50 turns) every
80+d80 turns. It cannot be harmed by the elements.
r) The Two-Handed Flail 'Thunderfist' (4d6) (+9,+18) (+4) {@w1!d!k!v}
It increases your strength and constitution by 4. It slays animals,
orcs, and trolls. It is branded with electricity and fire. It
provides resistance to lightning, fire, fear, and dark. It cannot be
harmed by the elements.
s) The Long Bow of Bard (x3) (+17,+19) (+2)
It increases your dexterity by 2. It increases your speed and shooting
power by 2. It grants you immunity to paralysis. It cannot be harmed
by the elements.
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It provides resistance to disenchantment. It
cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 3.7.2006 09:27
1402. on the Ladder (of 19313)
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