The Angband Ladder: Brion, Dunadan Warrior by <tuor7@yahoo.com>
[Angband 3.0.5 Character Dump]
Name Brion Self RB CB EB Best
Sex Male Age 57 STR! 18/100 +1 +5 +7 18/230
Race Dunadan Height 88 INT! 18/100 +2 -2 +5 18/150
Class Warrior Weight 194 WIS! 18/100 +2 -2 +12 18/220
Title Lord Status 58 DEX! 18/100 +2 +2 +3 18/170
HP 1155/1155 Maximize Y CON! 18/100 +3 +2 +7 18/220
SP 0/0 Preserve Y CHR! 18/100 +2 -1 +10 18/210
Level 50 Armor [60,+131] Saving Throw Heroic
Cur Exp 20517284 Fight (+44,+41) Stealth Excellent
Max Exp 20517284 Melee (+59,+59) Fighting Legendary
Adv Exp ******** Shoot (+54,+14) Shooting Legendary
MaxDepth Lev 81 Blows 6/turn Disarming Superb
Gold 4263524 Shots 1/turn Magic Device Superb
Perception Poor
Burden 172.0 lbs Infra 0 ft Searching Poor
You are one of several children of a Guildsman. You are a credit to
the family. You have blue-gray eyes, wavy brown hair, and a fair
complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.........+...
Elec:........+.... Confu:......+......
Fire:.+.*+........ Sound:.............
Cold:*.....+...... Shard:.............
Pois:....+........ Nexus:......++.....
Fear:+..++.+.....+ Nethr:...+..+......
Lite:.....+....... Chaos:......+......
Dark:.....++.+.... Disen:........+....
abcdefghijkl@ abcdefghijkl@
S.Dig:...+......... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:........+.... Infra:.............
Regen:...+......... Tunn.:.............
Telep:.........+... Speed:.++++......+.
Invis:+..+.+....... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:.....++...... Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It slays orcs, undead, and all evil
creatures, and is especially deadly against demons. It is branded with
frost. It provides immunity to cold. It provides resistance to fear.
It is blessed by the gods. It grants you immunity to paralysis and the
ability to see invisible things. It activates for mass banishment
every 1000 turns. It cannot be harmed by the elements.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It provides resistance to fire. It
activates for fire branding of bolts every 999 turns. It cannot be
harmed by the elements.
c) an Aquamarine Ring of Speed (+13)
It increases your speed by 13.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
provides immunity to fire. It provides resistance to fear and nether.
It sustains your strength, wisdom, constitution, and charisma. It
slows your metabolism and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for large fire ball (120) every 20+d20 turns. It cannot be
harmed by the elements.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It provides resistance to fire, poison, and fear. It
activates for heal (500) every 200 turns. It cannot be harmed by the
elements.
f) The Arkenstone of Thrain
It provides resistance to light, dark, and life draining. It lights
the dungeon around you. It grants you the ability to see invisible
things. It activates for detection every 30+d30 turns. It cannot be
harmed by the elements.
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It increases your constitution by 2. It provides resistance to acid,
cold, fear, dark, confusion, nexus, nether, chaos, and life draining.
It sustains your constitution. It activates for heal (1000) every 444
turns. It cannot be harmed by the elements.
h) a Cloak of Aman [1,+26] (+3 to stealth)
It increases your stealth by 3. It provides resistance to nexus. It
cannot be harmed by the elements.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It provides resistance to
acid, lightning, dark, and disenchantment. It sustains your wisdom,
dexterity, and charisma. It lights the dungeon around you. It
activates for starlight (10d8) every 100 turns. It cannot be harmed by
the elements.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness. It grants you the power of telepathy. It cannot be
harmed by the elements.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It grants you
immunity to paralysis. It cannot be harmed by the elements.
l) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
It increases your speed by 8.
[Character Inventory]
a) 5 Pieces of Elvish Waybread
b) 5 Gloopy Green Potions of Healing
c) 3 Coagulated Crimson Potions of Enlightenment
d) 2 Brass Rods of Perception
It cannot be harmed by electricity.
e) 3 Chromium Rods of Recall
It cannot be harmed by electricity.
f) 4 Silver Rods of Illumination
g) 3 Cast Iron Rods of Enlightenment
h) 4 Steel-Plated Rods of Detection
It cannot be harmed by electricity.
i) a Silver-Plated Rod of Probing
j) a Zinc-Plated Rod of Restoration
It cannot be harmed by electricity.
k) a Pewter Rod of Speed
It cannot be harmed by electricity.
l) 6 Gold-Plated Rods of Teleport Other
m) a Bamboo Staff of Teleportation (8 charges)
n) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
It increases your strength by 6. It increases your searching,
infravision, and tunneling by 6. It slays orcs, trolls, giants, and
dragons. It provides resistance to dark and disenchantment. It
activates for stone to mud every 2 turns. It cannot be harmed by the
elements.
o) 12 Seeker Bolts of Slay Evil (4d5) (+16,+9)
It slays all evil creatures.
[Home Inventory]
a) 5 Gloopy Green Potions of Healing
b) 9 White Potions of *Healing*
c) a Green Potion of Life
d) 17 Scrolls titled "bie ankhrhov" of *Identify*
e) 17 Scrolls titled "tue ur pleuni" of Protection from Evil
f) 10 Scrolls titled "o mi fid" of Banishment
g) 3 Scrolls titled "marklis seh" of Mass Banishment
h) The Ring of Barahir (+1)
It increases all your stats by 1. It increases your stealth by 1. It
provides resistance to poison and dark. It cannot be harmed by the
elements.
i) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
provides resistance to fear. It activates for haste self (75+d75
turns) every 150+d150 turns. It cannot be harmed by the elements.
j) The Necklace of the Dwarves (+3)
It increases your strength and constitution by 3. It increases your
infravision by 3. It provides resistance to fear. It lights the
dungeon around you and speeds your regeneration. It grants you
immunity to paralysis and the ability to see invisible things. It
cannot be harmed by the elements.
k) The Jewel 'Evenstar'
It provides resistance to cold, dark, and life draining. It sustains
your intelligence, wisdom, and constitution. It activates for restore
life levels every 150 turns. It cannot be harmed by the elements.
l) The Palantir of Westernesse (+2)
It increases your intelligence and wisdom by 2. It increases your
searching and infravision by 2. It provides resistance to blindness
and chaos. It lights the dungeon around you. It grants you the power
of telepathy and the ability to see invisible things, but it also
aggravates creatures around you and drains experience. It activates
for clairvoyance every 50+d50 turns. It cannot be harmed by the
elements.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It increases your intelligence, wisdom, and constitution by 3. It
provides resistance to acid, poison, and confusion. It activates for
door and trap destruction every 10 turns. It cannot be harmed by the
elements.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength and dexterity by 2. It provides resistance
to acid, lightning, fire, cold, fear, confusion, and sound. It cannot
be harmed by the elements.
o) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
lightning, fire, cold, confusion, sound, and nexus. It cannot be
harmed by the elements.
p) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It provides resistance to acid,
lightning, fire, cold, and poison. It activates for phase door every 2
turns. It cannot be harmed by the elements.
q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It provides resistance
to acid, lightning, fire, cold, dark, and disenchantment. It activates
for banishment every 500 turns. It cannot be harmed by the elements.
r) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides resistance to fear, sound, and chaos. It grants
you immunity to paralysis. It cannot be harmed by the elements.
s) The Large Metal Shield of Anarion [5,+20]
It provides resistance to acid, lightning, fire, and cold. It sustains
all your stats. It cannot be harmed by the elements.
t) The Golden Crown of Gondor [0,+15] (+3)
It increases your strength, wisdom, and constitution by 3. It
increases your speed by 3. It provides resistance to fire, cold, light,
blindness, confusion, sound, and chaos. It lights the dungeon around
you and speeds your regeneration. It grants you the ability to see
invisible things. It activates for heal (500) every 250 turns. It
cannot be harmed by the elements.
u) The Steel Helm of Hammerhand [6,+20] (+3)
It increases your strength, dexterity, and constitution by 3. It
provides resistance to acid, cold, dark, and nexus. It sustains your
strength, dexterity, and constitution. It aggravates creatures around
you. It cannot be harmed by the elements.
v) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
It increases your strength and dexterity by 4. It slays orcs, trolls,
undead, and all evil creatures. It is branded with fire. It provides
resistance to fire, fear, and disenchantment. It sustains your
strength and dexterity. It is blessed by the gods. It grants you
immunity to paralysis and the ability to see invisible things. It
activates for fire ball (72) every 40 turns. It cannot be harmed by
the elements.
w) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It slays animals, trolls, demons, and all evil creatures, and is
especially deadly against dragons. It is branded with frost. It
provides resistance to acid, lightning, fire, cold, and chaos. It
grants you immunity to paralysis, the power of telepathy, and the
ability to see invisible things, but it also aggravates creatures
around you. It cannot be harmed by the elements.
x) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
It increases your strength and constitution by 2. It slays trolls and
dragons, and is especially deadly against demons. It is branded with
acid. It provides resistance to acid, fire, and dark. It lights the
dungeon around you. It activates for berserk rage (50+d50 turns) every
80+d80 turns. It cannot be harmed by the elements.
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
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Posted on 6.6.2004 20:52
1801. on the Ladder (of 19323)
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