The Angband Ladder: BlueStrider, Dunadan Warrior by <bluetrolls@yahoo.com>

  [Angband 3.0.5 Character Dump]

 Name   BlueStrider                              Self  RB  CB  EB   Best
 Sex    Male              Age        64   STR! 18/100  +1  +5 +18 18/340
 Race   Dunadan           Height     87   INT! 18/100  +2  -2  +3 18/130
 Class  Warrior           Weight    171   WIS! 18/100  +2  -2  +8 18/180
 Title  ***WINNER***      Status     34   DEX! 18/100  +2  +2  +7 18/210
 HP     1107/1107         Maximize    Y   CON! 18/100  +3  +2 +10 18/250
 SP     0/0               Preserve    Y   CHR! 18/100  +2  -1  +9 18/200

 Level           50       Armor    [47,+145]     Saving Throw     Heroic
 Cur Exp   14897876       Fight    (+58,+51)     Stealth            Fair
 Max Exp   14897876       Melee    (+75,+62)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+68,+14)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       7/turn     Disarming        Superb
 Gold      11372523       Shots       1/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   342.6 lbs       Infra         0 ft     Searching          Poor

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, wavy black hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.+.. Blind:..+......+...
 Elec:......++..... Confu:.........+...
 Fire:.+.*+.++.+... Sound:........++...
 Cold:..*...++.+... Shard:.............
 Pois:....+..+..... Nexus:...........+.
 Fear:+..++...+...+ Nethr:...+.........
 Lite:.........+... Chaos:........++...
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:...+......... Stea.:.............
Feath:..+.......... Sear.:.............
PLite:.........+... Infra:.............
Regen:..++.....+... Tunn.:.............
Telep:..+.......... Speed:.++++....+.+.
Invis:..++.+...+... Blows:+............
FrAct:..++....+.+.. Shots:.............
HLife:..+.......... Might:.............


  [Last Messages]

> You feel something roll beneath your feet.
> You destroy an Azure Potion of Cure Light Wounds.
> You see no more Azure Potions of Cure Light Wounds.
> You destroy a Large iron chest (empty).
> You see no more Large iron chests (empty).
> You destroy a Large Metal Shield [5].
> You see no more Large Metal Shields [5].
> You destroy a Molybdenum Wand of Frost Bolts.
> You see no more Molybdenum Wands of Frost Bolts.
> You destroy a Blue Mushroom of Paralysis.
> You see no more Blue Mushrooms of Paralysis.
> In your pack: 33 Mithril Bolts of Slay Dragon (3d5) (+15,+18) (s).
> You have a Scroll titled "wah glen" of Identify (g).
> You reorder some items in your pack.
> You have no more Scrolls titled "iondok mikcomp" of Satisfy Hunger (h).


  [Character Equipment]

a) a Mace of Disruption of Fury (5d8) (+17,+11) (+2) {@w1!d!v!k Undead}
   It increases your strength by 2.  It increases your attack speed by 2.  
   It slays undead.  It provides resistance to fear.  It aggravates
   creatures around you.  It cannot be harmed by acid or fire.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {@w8!d!v!k}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {@w6!d!v!k}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {@w5!d!v!k!!}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) {@w4!d!v!k}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colluin' [1,+15] {!!}
   It provides resistance to acid, lightning, fire, cold, and poison.  It
   activates for resistance (20+d20 turns) every 111 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) (charging) {@w9!d!v!}
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot be
   harmed by the elements.  


  [Character Inventory]

a) 41 Red Mushrooms of Restoring {=g}
b) 12 Pieces of Elvish Waybread {@E1=g}
c) 24 Pink Speckled Potions of Speed {=g}
d) 20 Light Blue Potions of Healing {=g}
e) 7 Silver Speckled Potions of *Healing* {=g}
f) 2 Blue Speckled Potions of Life {=g}
g) a Scroll titled "wah glen" of Identify
h) 26 Scrolls titled "i nina xme ur" of *Destruction* {=g}
i) 4 Bronze Rods of Detection (1 charging) {@z3!!}
   It cannot be harmed by electricity.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {@w4!d!v!k}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) The Large Metal Shield of Anarion [5,+20] {=g}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
l) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
m) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) (charging) {@w3=g}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and is especially deadly against demons.  It is branded with 
   acid.  It provides resistance to acid, fire, and dark.  It lights the
   dungeon around you.  It activates for berserk rage (50+d50 turns) every
   80+d80 turns.  It cannot be harmed by the elements.  
n) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
o) 20 Seeker Bolts of Frost (4d5) (+14,+13) {@f2=g}
   It is branded with frost.  It cannot be harmed by cold.  
p) 21 Seeker Bolts of Slay Evil (4d5) (+14,+10) {@f4=g}
   It slays all evil creatures.  
q) 33 Mithril Bolts of Slay Dragon (3d5) (+15,+18)
   It slays dragons.  It cannot be harmed by acid or fire.  
r) 18 Mithril Bolts of Slay Undead (3d5) (+15,+15) {@f3=g}
   It slays undead.  It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : yes (adult_ironman)
Adult: Restrict the use of stores/home       : yes (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.5.2005 22:53
Last updated on 3.6.2005 21:43

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2703. on the Ladder (of 18953)
622. on the Angband Ladder (of 6492)
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On 31.5.2005 22:53 bluetrolls@yahoo.com wrote:
Pure ironman, i.e. no shops. Dunadan instead of Troll for slower food consumption and better magic device. Decent kit for stat gain, Telepathy find was *lucky*. No artifacts yet. More painful, not teleport staffs or teleport other wands yet.

On 1.6.2005 01:44 nckmccnnll@yahoo.com.au wrote:
*Nice* sword. Have you been clearing levels completely?

On 1.6.2005 11:30 bluetrolls@yahoo.com wrote:
Take first stairs until lvl. 15, then clear levels completelty. Or almost, sometimes I leave some nasty uniques around. Was very lucky to find ~10 staffs of perception and identify pretty much everything, otherwise lack of id is really painful. I'm very tempted to make rods of id less rare, usually I find the first one at 60+.

On 1.6.2005 11:31 bluetrolls@yahoo.com wrote:
hope this will 'update' previous dump

On 1.6.2005 11:37 bluetrolls@yahoo.com wrote:
Good progress. tele, teleother, 6 blows, good +toDam, a bit of speed, RConf, good xbow, Phial, SlowDig. Kavlax lurking somewhere on the level, it's going to be fun without much speed/hp/double resists.

On 1.6.2005 11:40 bluetrolls@yahoo.com wrote:
previous update: lvl 30 to lvl 40.

On 2.6.2005 19:49 bluetrolls@yahoo.com wrote:
Crazy GCV at 53, with Atlas, Maeglin, Saruman & some other friends. Decided to clear it up after finding Orome early into it and seeing Atlas not picking up a small shield. I love imm acid, as it relieves me of worrying so much about my inventory. Decided to kill Maeglin, as it is easier to deal with him in a vault. Eventually he summoned a handful of more uniques, Khamul bitted the dust, whereas my archnemesis pair Huan & Carcharoth got to run freely around the level. IMHO GCVs are overpowered, if one has some reasonable HP and teleother. There were around 15-20 artifacts in there.

On 3.6.2005 21:43 bluetrolls@yahoo.com wrote:
Got extremely lucky while taking on a MHD pit at 82. Cubragol & Feanor from the first couple of GWoMC killed. Abandoned a Ros+16 with no regrets. Scummed Sauron for the last uniques. After dealing with the Tarrasque, Sauron summoned EmperorQ just in front of him, then EmperorQ summoned a MasterQ just behind Sauron, trapping him there for good. Kronos was a breeze. Morgoth was a bit iffy, I was pretty low on teleport scrolls (only 4), but I eventually managed the kill, with the help of Smeagol, Uldor and Bill. Nothing notable from Morgoth. A bit of a gripe: why can't a warrior with 340 strength deal six blows with a mace of disruption?! Strength wa ssupposed to be the advantage of warriors, but somewhat in the process lots of artifacts got pumped up in strength to help end-game mages have decent strength, too.

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