The Angband Ladder: lowver A, Thunderlord Necromancer by <ewan.mcnay@yale.edu>
[ToME 2.3.3(CVS) Character Sheet]
Name : lowver Age 20 STR! 40
Sex : Female Height 152 INT! 40
Race : Thunderlord Weight 229 Wis! 40 40
Class : Necromancer Social Class 72 DEX! 40
Body : Player Con! 37 38
God : Melkor Bauglir CHR! 40
+ To Melee Hit 103 Level 37 Hit Points 660/ 684
+ To Melee Damage 60 Experience 2931078 Spell Points 375/ 375
+ To Ranged Hit 108 Max Exp 3011889 Sanity 689/ 689
+ To Ranged Damage 9 Exp to Adv. 3010000 Piety 12000
AC 27+108 Gold 589335 Speed Fast (+48)
(Miscellaneous Abilities)
Fighting : Legendary[55]Perception : Very Bad Blows/Round: 9
Bows/Throw : Legendary[30]Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 18d5+540
Stealth : Bad Magic Device: Excellent Infra-Vision: 40 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 109 (5450')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Cirith Ungol: Level 50 (2500')
Orc Cave: Level 15 (750')
The Old Forest: Level 13 (650')
Moria: Level 32 (1600')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
A lost temple: Level 22 (1100')
Your body is a Player.
You are disguised as a Wolf.
You are currently on level 109 of Angband.
You have defeated 4159 enemies.
You destroyed the One Ring, thus weakening Sauron.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 17 princesses.
You saved Arda and became a famed Queen.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 16th Quelle of the 2890th year of the third age.
You have been adventuring for 30 days.
adefkmnopsuxz{|@
Add Str : .4.8...........+
Add Int : 2....342.......+
Add Wis : 2..8.3.2.......+
Add Dex : .4.84.....3.....
Add Con : .4....4........+
Add Chr : .4...3.2.......+
Add Stea. : ....4.42........
Add Sear. : ..........3.....
Add Infra : ....4...........
Add Tun.. : ..............1.
Add Speed : ..*84.42........
Add Blows : 2...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Drag.: +...............
Sust Str : ...........+....
Sust Int : ...+............
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ................
Sust Chr : ...........+....
Invisible : .......+.......+
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +.........+.....
Hold Life : ................
Imm Acid : ...+..++*.......
Res Elec : ...+..+.........
Imm Fire : ......*+.......+
Res Cold : ...+..++...+....
Res Pois : ....+......+....
Res Fear : ...............+
Res Light : ........+..+....
Res Dark : ...+....+.......
Res Blind : ................
Res Conf : +.......+..+...+
Res Sound : .......+...+....
Res Shard : ................
Res Neth : ................
Res Nexus : +...+.+....+....
Res Chaos : +.......+.......
Res Disen : +...............
Aura Fire : ......+.........
Levitate : ..........+.....
Lite : .+..............
See Invis : +..+............
Activate : .......+........
Blessed : +...............
Cursed : .....+.....+....
Fly : ......+.........
TLord.ESP : ......+.........
Full ESP : .........+......
Corruption list:
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Demon Breath:
Provides fire breath
But gives a small chance to spoil potions when you quaff them
Demon Realm:
Provides access to the demon school skill and the use of demonic equipment
You need Demon Spirit, Demon Hide and Demon Breath to activate it
Anti-teleportation:
Prevents all teleportations, be it of you or monsters
//And boy did it take many characters to get one through the *right* corruptions
first... now that was boring.
Skills (points left: 6)
//Damn! I forgot to spend the last level's new points!
- Combat 20.150 [0.500]
. Weaponmastery 40.600 [0.600]
. Archery 01.500 [0.300]
- Sneakiness 04.000 [0.900]
. Stealth -16.000 [0.400]
. Disarming 00.600 [0.000]
- Magic 20.773 [0.900]
. Magic-Device 14.200 [1.200]
. Divination 05.600 [0.700]
//Early on, for trap/monster detection
. Demonology 39.000 [1.500]
. Necromancy 21.000 [1.000]
//To get absorb soul; almost the only necro spell I ever cast in the later
stages, but horrify works well early on and raise dead is occasionally useful.
- Spirituality 08.200 [0.550]
. Prayer 35.000 [0.500]
//Essential for this build. Glad to discover that I could re-worship Melkor
after destroying the One.
- Monster-lore 01.000 [1.100]
. Corpse-preservation 05.000 [0.900]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
* Undead Form
[Character Equipment]
a) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom
and attack speed by 2. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
d) The Short Bow of Lonas (x2) (+14,+9) (+4) {100% off}
It provides light (radius 1) forever. It
increases your strength, dexterity, constitution and charisma by 4.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Weaponsmith.
e) a Ring of Speed (+19) {100% off}
It increases your speed by 19.
You stole it from the Speed Ring Market.
f) The Ring 'Andin' (+8) {100% off}
It increases your strength,
wisdom, dexterity and speed by 8. It sustains your intelligence. It
provides resistance to acid, electricity, cold and dark. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
k) an Amulet of Trickery (+4) {!*}
It increases your dexterity,
stealth, infravision and speed by 4. It sustains your dexterity. It
provides resistance to poison and nexus.
You stole it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3) {cursed}
It grants you the power of
magic map if it is being worn. It provides light (radius 2) forever.
It increases your intelligence, wisdom and charisma by 3. It is
cursed. It cannot be harmed by fire.
It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [Curse] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Dirimbrin [5,+15]
It provides
immunity to acid. It provides resistance to light, dark and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
s) an Iron Crown of Telepathy [0,+11] {!*}
It gives telepathic powers.
You stole it from the Black Market.
u) a Set of Leather Gloves of Thievery (+8,+1) [1,+9] (+3)
It increases your dexterity and
searching by 3. It provides immunity to paralysis. It allows you to
levitate. It cannot be harmed by acid.
You found it in the remains of an Elder vampire on level 74 of Angband.
//I never found decent endgame head- or hand-gear. Part of that was trying not
to kill too many folk in avoidance of xp, of course. Which was the biggest
factor behind the dubious shop-scumming, too.
x) The Pair of Metal Shod Boots of Finelwin [6,+10] {cursed}
It sustains your strength and charisma. It provides resistance to
cold, poison, light, confusion, sound and nexus. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Footwear Shop.
z) (nothing)
{) 23 Seeker Arrows (exploding) (4d4) (+10,+7)
|) a Pick (+1) {25% off}
[Character Inventory]
a) a Demonblade (4d6) (+8,+10) {!*}
b) a Tome of Translocation
c) a Tome of the Tree
d) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You found it in the remains of a Dread on level 74 of Angband.
e) 25 Morphic Oils of Wolf {100% off}
f) 38 Potions of Speed {100% off}
g) 8 Potions of Restore Mana {100% off}
h) 4 Scrolls of Word of Recall
i) 25 Scrolls of Identify {100% off}
j) 23 Scrolls of Satisfy Hunger {100% off}
k) 11 Scrolls of Holy Chant {100% off}
l) 8 Scrolls of Protection from Evil {100% off}
m) a Scroll of Genocide {100% off}
n) a Scroll of Mass Genocide
o) The Ring 'Oimbrimar' (+8) {100% off}
It
increases your intelligence, charisma, stealth and speed by 8. It
makes you invisible. It provides immunity to paralysis. It provides
resistance to acid, fire, light and chaos. It allows you to levitate.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
p) The Ring of Flare (+3) {Tselakus 3700}
It can be activated for
dimension door every 100 turns if it is being worn. It grants you the
power of swap position if it is being worn. It increases your
strength, constitution, charisma and searching by 3. It provides
immunity to fire. It allows you to fly. It allows you to see
invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 74 of
Angband.
q) an Amulet of Weaponmastery (+6,+6) [+4] (+3) {100% off}
It increases your strength and constitution by 3. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to
disenchantment.
You stole it from the Rare Jewelry Shop.
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1)
forever. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
s) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
It can be activated for detection, probing and identify true
every 1000 turns if it is being worn. It can be used to store a spell.
It increases your intelligence, wisdom, charisma and searching by 4.
It does extra damage from fire. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It provides immunity to paralysis. It provides resistance
to life draining, fire and nether. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
t) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence
by 3. It does extra damage from fire. It is especially deadly
against natural creatures. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
v) The Bolt of Belth (1d5) (+20,+23)
It does extra damage from
electricity and frost. It is especially deadly against giants. It is
a great bane of demons. It strikes at undead with holy wrath. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 109 of
Angband.
[Home Inventory - Bree ]
a) The Gem of Wisdom {tele level}
It can be activated for teleport level every 50 turns.
You found it in the remains of a Blue ooze on level 2 of Barrow-Downs.
b) 5 Sprigs of Athelas
c) a Potion of Cure Insanity
d) 24 Scrolls of *Identify* {90% off}
e) a Wand of Teleport Away[1|20] (7 charges)
f) The Wand of Digging of Thrain (18 charges)
g) The Ring of Glion (+6) {100% off}
It increases your strength, intelligence, searching and speed by 6.
It makes you invisible. It sustains your wisdom. It provides
resistance to cold, light, sound and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
h) The Ring of Mirnil (+3) {100% off}
It increases your intelligence
, wisdom, searching, speed and attack speed by 3. It provides
immunity to paralysis. It provides resistance to sound. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
i) The Ring of Halar (+3) {100% off}
It increases your strength,
constitution, speed and attack speed by 3. It sustains your wisdom
and constitution. It provides immunity to paralysis. It provides
resistance to blindness and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
j) The Ring of Brodrilth (+6) {100% off}
It increases your stealth and
speed by 6. It sustains your wisdom. It makes you completely
fearless. It provides resistance to sound and nether. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 99 of Mount Doom.
l) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 90 of Angband.
m) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 90 of Angband.
n) a Small Metal Shield of Reflection [3,+11] {!*}
o) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear
in every direction if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and constitution by 4.
It provides resistance to acid, electricity, fire, cold, light and
blindness. It allows you to see invisible monsters. It allows you to
sense the presence of dragons and thunderlords. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Shaman on level 22 of Orc
Cave.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by
3. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It fights
against evil with holy fury. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 99 of Mount Doom.
s) The Small Sword of Unennon (1d6) (+21,+17) (+5) {100% off}
It increases your strength, wisdom and
constitution by 5. It does extra damage from electricity and frost.
It is especially deadly against orcs. It is especially deadly against
natural creatures. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
t) The Sabre 'Careth Asdriag' (2d7) (+0,+0) (+2 to speed)
It increases your dexterity,
constitution, speed and attack speed by 2. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It is especially deadly against natural creatures. It allows
you to sense the presence of animals. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
u) The Long Bow of Ereno (x5) (+8,+9) (+2)
It provides light (radius 1) forever.
It increases your strength, wisdom, dexterity and constitution by 2.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 21 of Orc Cave.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It
increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) a Small Wooden Boomerang (Defender) (1d4) (+10,+9) [+8] (+1 to stealth)
{100%}
It increases your stealth by 1. It
sustains your wisdom. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and nexus. It allows you
to levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Black Market.
[Home Inventory - Gondolin ]
a) 14 Morphic Oils of Wolf {100% off}
b) 3 Potions of Cure Insanity {100% off}
c) 5 Potions of Restore Mana {100% off}
d) 3 Potions of Resistance {100% off}
e) 14 Scrolls of Satisfy Hunger {100% off}
f) 37 Scrolls of Holy Chant {100% off}
g) an Adamantite Rod of Teleport Other (200/200)
h) a Rod Tip of Healing (120 Mana to cast)
i) a Ring of Damage (+23)
You found it in the remains of an Ancient multi-hued dragon on level 54 of
The Sacred Land Of Mountains.
j) 2 Rings of Speed (+17) {100% off}
It increases your speed by 17.
You stole it from the Speed Ring Market.
k) The Ring of Helohta (+4) {100% off}
It increases your intelligence
, dexterity and speed by 4. It sustains your strength. It provides
resistance to electricity and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
l) The Ring of Curevalin (+3) {100% off}
It increases your strength,
searching and speed by 3. It sustains your strength and constitution.
It provides immunity to paralysis. It cannot be harmed by acid, cold,
lightning or fire.
You stole it from the Speed Ring Market.
m) The Ring 'Kement' (+5) {100% off}
It increases your constitution
and speed by 5. It sustains your intelligence, wisdom and
constitution. It provides resistance to chaos. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
n) The Ring of Valach (+5) {100% off}
It increases your intelligence
, constitution and speed by 5. It sustains your wisdom. It makes you
completely fearless. It provides resistance to poison, light and
sound. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
o) a Ring of Extra Attacks (+3 attacks) {100% off}
It increases your attack speed
by 3.
You stole it from the Rare Jewelry Shop.
p) The Star of Elendil (+1)
It can be activated for light
(dam 2d15) & map area every 50+d50 turns if it is being worn. It
grants you the power of detect curses if it is being worn. It
provides light (radius 4) forever. It increases your speed by 1. It
provides resistance to life draining. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 74 of Angband.
q) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elder vampire on level 74 of Angband.
r) The Metal Lamellar Armour of Elarthil (-3 to accuracy) [23,+10]
It sustains your wisdom and charisma. It provides immunity to
electricity and fire. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Knight Templar on level 74 of Angband.
s) The Small Metal Shield of Antheb [3,+16]
It sustains your dexterity. It provides immunity to electricity. It
provides resistance to poison, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Angband.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and disenchantment. It allows you to sense
the presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
[Home Inventory - Lothlorien ]
a) a Ring of Slaying (+7,+7) {100% off}
You stole it from the Black Market.
b) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+12] (+1 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 1. It provides resistance to acid, electricity, fire,
cold and confusion. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
c) The Bar Chain Mail of Eluilin (-43,-29) [18,+0](40%)
It increases your hit points by 40%.
It sustains your wisdom. It provides immunity to acid. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, light and shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Dagger 'Belangil' (2d4) (+10,+11) (+2)
It can be activated
for frost ball (48) every 5+d5 turns if it is being worn. It increases
your dexterity, speed and attack speed by 2. It does extra damage
from frost. It poisons your foes. It provides resistance to cold.
It allows you to see invisible monsters. It slows your metabolism.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
f) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It
increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
[The Mathom-house Inventory - Bree ]
a) 19 Mushrooms of Cure Serious Wounds {100% off}
b) The Ring of Power of Uvatha the Horseman (+4 to stealth)
It increases your dexterity, charisma and
stealth by 4. It makes you invisible. It sustains your constitution.
It provides resistance to poison and disenchantment. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|
Posted on 23.6.2006 19:26
9110. on the Ladder (of 19313)
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