The Angband Ladder: Beruthiel 4, Dunadan Necromancer by <Cath.Lawrence@anu.edu.au>
[ToME 2.2.6 Character Dump]
Name : Beruthiel 4 Age 77 STR! 18/180
Sex : Neuter Height 77 INT! 18/200
Race : Dunadan LostSoul Weight 195 WIS! 18/***
Class : Necromancer Social Class 7 DEX: 18/189
Body : Player CON! 18/190
God : Tulkas CHR! 18/***
+ To Melee Hit 66 Level 38 Max Hit Points 629
+ To Melee Damage 61 Experience 1720579 Cur Hit Points 625
+ To Ranged Hit 77 Max Exp 1720579 Max SP (Mana) 382
+ To Ranged Damage 18 Exp to Adv. 1785000 Cur SP (Mana) 366
AC 50+124 Gold 1208062 Piety 44462
(Miscellaneous Abilities)
Fighting : Legendary[10]Perception : Heroic Blows/Round: 4
Bows/Throw : Legendary[12]Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 8d5+244
Stealth : Excellent Magic Device: Superb Infra-Vision: 40 feet
Tactic: aggressive
Explor: brisk
(Character Background)
You are the illegitimate but acknowledged child of a Serf.
You are a credit to the family. You have hazel eyes,
straight black hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 39 (1950')
Barrow-Downs: Level 10 (500')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 27 (1350')
Illusory Castle: Level 35 (1750')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 57 (2850')
A lost temple: Level 25 (1250')
Your body is a Player.
You are currently on level 27 of Cirith Ungol.
You have defeated 6049 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 38 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Quelle of the 2890th year of the third age.
You have been adventuring for 16 days.
adefkmnopsuxz{|@
Add Str : ..234...........
Add Int : ..23............
Add Wis : ..234...53......
Add Dex : .123............
Add Con : ..23............
Add Chr : ..234...53......
Add Stea. : ..2....3........
Add Sear. : .....4..5..4....
Add Infra : ...........4....
Add Tun.. : ...........4..2.
Add Speed : ..234..3........
Fire Brand: .............+..
Sust Str : ...+............
Sust Int : ..+.............
Sust Wis : ..+.....+.......
Sust Dex : ...+....+.......
Sust Con : ...+..+........+
Sust Chr : ..+.....+.......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.........
Free Act : .+++............
Hold Life : .+++............
Res Acid : .......++.......
Imm Elec : ...*....+.......
Res Fire : ....+.....+.....
Imm Cold : ..*.............
Res Pois : ...++.+.........
Res Fear : +...+...........
Res Lite : ................
Res Dark : ........+.......
Res Blind : ..+.............
Res Conf : .........+......
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : .......+........
Res Chaos : ................
Res Disen : ...++...+.......
Levitate : ...+............
Lite : ........+.......
See Invis : ..++...........+
Digestion : ...+............
Regen : ...+...........+
Xtra Might: .+..............
Activate : +.+++++++.+.....
Blessed : .+..............
Fly : ......+.........
Full ESP : ..+.............
Skills (points left: 10)
- Combat 21.900 [0.500]
. Weaponmastery 00.700 [0.600]
. Sneakiness 01.000 [0.900]
- Magic 20.818 [0.900]
. Magic-Device 13.000 [1.200]
. Spell-power 24.000 [0.600]
. Mana 01.200 [0.600]
. Fire 00.000 [0.800]
. Water 07.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.800]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 15.400 [0.700]
. Temporal 00.000 [0.800]
. Mind 00.000 [0.900]
. Nature 00.000 [0.500]
. Necromancy 48.000 [1.000]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.220 [0.550]
. Prayer 07.000 [0.500]
- Monster-lore 03.860 [1.100]
. Corpse-preservation 10.400 [0.900]
Abilities
* Perfect casting
* Undead Form
[Fates]
You may find a Scroll titled "ugre wergala" of Summon Monster on level 1.
[Character Equipment]
a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) a Long Bow of Lothlorien (x4) (+16,+18) (+1)
It increases your dexterity by 1. It
provides immunity to paralysis. It provides resistance to life
draining. It fires missiles with extra might. It has been blessed by
the gods. It cannot be harmed by acid. It cannot be harmed by fire.
You found it lying on the ground on level 58 of Halls of Mandos.
e) The Ring of Power 'Nenya' (+9,+9) (+2)
It can
be activated for healing (800) every 100+d200 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth, speed and luck by 2. It sustains
your intelligence, wisdom and charisma. It provides immunity to cold.
It provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be
activated for heal and cure black breath every 200 turns if it is
being worn. It provides light (radius 3) forever. It increases your
strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
m) The Phial of Galadriel (+4)
It can be
activated for light area (dam 2d15) every 10+d10 turns if it is being
worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) Polished Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+34]
It can be activated for breathe poison
gas (150) every 90+d90 turns if it is being worn. It sustains your
constitution. It provides resistance to poison. It allows you to
fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be
activated for teleport (range 100) every 45 turns if it is being worn.
It increases your stealth and speed by 3. It provides resistance to
acid and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can be activated for starlight (75)
every 75+d75 turns if it is being worn. It provides light (radius 1)
forever. It increases your wisdom, charisma, searching and luck by 5.
It sustains your wisdom, dexterity and charisma. It provides
resistance to acid, electricity, dark and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
s) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
u) The Set of Gauntlets 'Paurhach' [Ent's Potion] [2,+15]
It can be
activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
has a spell stored inside. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants
you the power of magic map if it is being worn. It increases your
searching, infravision and ability to tunnel by 4. It allows you to
climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
z) (nothing)
{) 26 Sheaf Arrows of Flame (1d5) (+6,+9)
|) a Magical Shovel of Digging (+6,+5) (+2)
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth
b) a Tome of Knowledge {@2}
c) 2 Fireproof War Tomes of Tulkas
d) Raal's Tome of Unconventional Warfare {acquirement}
It can be activated for acquirement.
You found it in the remains of a Dark elven druid on level 23 of Mirkwood.
e) a Scroll titled "vivprok ninval" of *Identify*
f) a Silver Rod of Capacity of Home Summoning (200/200)
It can hold more mana.
You found it in the remains of an Enchantress on level 35 of Mordor.
g) a Silver Rod of Capacity of Detection (87/200)
h) a Golden Rod of Teleport Other (125/125)
i) an Adamantite Rod of Recall (200/200)
j) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It
increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature white dragon in the town of
Gondolin .
k) a Blessed Quarterstaff of Slay Animal (1d9) (+5,+12) (+1)
l) 13 Arrows of Slay Evil (1d4) (+6,+3)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Fireproof Tomes of the Eternal Flame
b) a Tome of Translocation
c) a Tome of the Time
d) 6 Sprigs of Athelas
e) an Oily Yellow Potion of Cure Insanity
f) a Potion of Life
g) a Banyan Staff of Genocide[1|12] (2 charges)
h) a Wedding Ring of Speed (+11)
i) an Indestructible Wedding Ring of Speed (+8)
j) The Ring of Barahir (+1)
k) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
l) a Moonstone Ring of Critical Hits (+8% of critical hits)
m) The Steel Helm 'Lebohaum' [20,+80]
It can be
activated for sing a cheerful song every 3 turns if it is being worn.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 38 of
Mordor.
n) a Light War Axe of Gondolin (2d5) (+10,+6) (+1)
It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 1. It is especially deadly
against dragons. It is especially deadly against trolls. It strikes
at demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It allows you to sense the presence of evil beings
. It slows your metabolism. It cannot be harmed by acid. It cannot
be harmed by fire.
It was given to you as a reward.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
p) The Dagger of Rilia (2d4) (+4,+3)
q) a Spectral Broad Sword of the Thunderlords (2d5) (+17,+17) (+1 to searching)
r) a Frozen Long Sword of *Slay Demon* (2d5) (+5,+5) (+1)
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell
every 10 turns if it is being worn. It can be used to store a spell.
It increases your intelligence and wisdom by 4. It fights against
evil with holy fury. It provides resistance to light. It allows you
to see invisible monsters. It allows you to sense the presence of
evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young bronze dragon on level 38 of Mordor.
v) a Mage Staff of Power (1d4) (-19,+0) (+8)
w) a Mage Staff of Spell (1d4) (+7,+5)
[Home Inventory - Gondolin ]
a) Kelek's Practical Joke {teleport}
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of a Spirit naga on level 35 of Mordor.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It
increases your strength and charisma by 2. It provides resistance to
acid, electricity, fire, cold, shards and nexus. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
c) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
d) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It can be used to store a
spell. It increases your constitution by 4. It sustains your
constitution. It provides resistance to cold. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
e) The Pair of Hard Leather Boots of Finas [3,+8]
It sustains your strength and
constitution. It provides resistance to life draining, fire, dark and
confusion. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 24 of A lost temple.
f) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It
increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
g) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It
is especially deadly against natural creatures. It provides
resistance to cold and light. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 24 of A lost temple.
j) a Chaotic Lucerne Hammer of Extra Attacks (2d5) (+16,+11) (+2 attacks)
It can be wielded two-handed. It increases your attack speed by 2.
It produces chaotic effects. It provides resistance to blindness and
chaos. It cannot be harmed by acid. It cannot be harmed by
electricity. It cannot be harmed by fire.
You found it lying on the ground on level 98 of Halls of Mandos.
k) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can
be wielded two-handed. It can be activated for confuse monster every
15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven warrior on level 16 of The Old
Forest.
[Home Inventory - Minas Anor ]
a) a Fireproof Tome of the Everrunning Wave
b) a Tome of the Everrunning Wave
c) The Gem of Ice
It can be activated for summon pet.
You found it in the remains of a Dark elven warlock on level 37 of Moria.
d) The Eye of Vecna {restore sanity}
It can be activated for cure insanity.
You found it lying on the ground on level 34 of Mordor.
e) 2 Puce Potions of Restore Mana
f) 6 Potions of Restore Life Levels
g) 6 Scrolls titled "nagrok haviv" of Reset Recall
h) a Golden Rod of Capacity of Havoc (250/250)
It can hold
more mana.
You found it lying on the ground on level 97 of Halls of Mandos.
i) a Zinc Wand of Fireflash[4|18] of Plenty (11 charges)
j) a Zinc Wand of Fireflash[6|33] (7 charges)
k) a Nickel-Plated Wand of Tidal Wave[3|24] (4 charges)
l) a Banyan Staff of Genocide[1|10] (1 charge)
m) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
n) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Enchantress on level 35 of Mordor.
o) a Pair of Soft Leather Boots of Speed [2,+0] (+5)
p) a Broad Axe of Westernesse (2d6) (+9,+11) (+1)
It
can be wielded two-handed. It increases your strength, dexterity and
constitution by 1. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
trolls and giants. It can resist being shattered by morgul beings.
You found it in the remains of an Ogrillon on level 35 of Moria.
q) The Dagger of Dilpion (1d4) (-5,+4)
It
does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It strikes at undead
with holy wrath. It is especially deadly against natural creatures.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
r) a Basillard of the Thunderlords (1d8) (+11,+10) (+2 to searching)
It can be activated for teleport (range 100) every 45 turns if
it is being worn. It increases your searching by 2. It does extra
damage from electricity. It is a great bane of dragons. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to nexus. It allows you to fly. It allows you to
sense the presence of dragons. It slows your metabolism. It speeds
your regenerative powers. It induces random teleportation.
You found it in the remains of a Vampire on level 35 of Moria.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It
provides light (radius 1) forever. It increases your searching by 3.
It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to cold and dark. It allows you to sense the presence of
orcs and dragons. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
t) a Spectral Flail (Defender) (2d6) (+12,+12) [+5] (+2 to stealth)
It can be wielded two-handed. It can
be activated for wraith-form every 50+d50 turns if it is being worn.
It increases your stealth by 2. It strikes at undead with holy wrath.
It sustains your wisdom. It provides immunity to paralysis. It
provides resistance to life draining, acid, electricity, fire, cold
and poison. It allows you to levitate. It allows you to see
invisible monsters. It speeds your regenerative powers. It drains
life. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown yeek on level 19 of The Old Forest.
u) 5 Silver Arrows of Lightning (3d4) (+18,+15)
v) a Mage Staff of Wizardry (1d4) (-7,+8)(60%) (+3)
[Home Inventory - Lothlorien ]
a) 2 Scrolls titled "agtox kli" of Teleport Level
b) a Scroll titled "nep tridoe cre" of Protection from Evil
c) a Silver Rod of Simplicity of Enlightenment (100/100)
d) a Silver Rod of Capacity of Nothing (200/200)
e) a Golden Rod of Quickness of Nothing (125/125)
f) a Copper Wand of Firewall[7|6] of Plenty (15 charges)
g) a Short Wand of Ice Storm[2|26] (9 charges)
h) an Aluminium Wand of Strike[5|15] (4 charges)
i) a Nickel Ring of Extra Attacks (+3 attacks)
j) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
k) a Dwarven Lantern of the Magi (+1)
It grants
you the power of magic map if it is being worn. It provides light
(radius 2) forever. It increases your intelligence, wisdom and
charisma by 1. It provides resistance to chaos. It cannot be harmed
by fire.
It was given to you as a reward.
l) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Enchantress on level 35 of Mordor.
m) The Stone of Lore
It
can be activated for perilous identify every turn if it is being worn.
It provides light (radius 1) forever. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+2 to stealth)
It can be activated
for breathe lightning (100) every 90+d90 turns if it is being worn. It
increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and sound. It allows you to fly. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
o) a Feathers Cloak of Air [1,+8]
It allows you to breathe without air.
It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire on level 21 of Mirkwood.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It
can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength, dexterity and constitution by 4. It provides resistance to
acid, electricity, fire, cold, light and blindness. It allows you to
see invisible monsters. It allows you to sense the presence of
dragons and thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
r) The Dagger 'Earcaran' (1d4) (+5,+8) (+1 attack)
It
increases your strength, constitution and attack speed by 1. It is
very sharp and can make your foes bleed. It is a great bane of
demons. It fights against evil with holy fury. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
s) a Spectral Katana of *Slay Undead* (3d4) (+5,+5) (+2)
It can
be wielded two-handed. It can be activated for wraith-form every
50+d50 turns if it is being worn. It increases your wisdom by 2. It
is a great bane of undead. It provides resistance to life draining
and nether. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It drains life.
You found it lying in a vault on level 18 of Mirkwood.
t) Climbing Set
u) a Mage Staff of Power (1d4) (-7,+4) (+10)
v) a Mage Staff of Power (1d4) (-5,+0) (+7)
w) a Mage Staff of Wizardry (1d4) (-19,-36)(60%) (+3)
x) a Mage Staff of Spell (1d4) (+11,+4)
[The Mathom-house Inventory - Bree ]
a) The Ring of Power of Uvatha the Horseman (+3 attacks)
It increases
your stealth and attack speed by 3. It makes you invisible. It
provides resistance to cold. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
|
Posted on 19.3.2004 00:30
8916. on the Ladder (of 19313)
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