The Angband Ladder: Ladfrid, Thunderlord Haftedmaster by <angband@techiem2.net>
[ToME 2.3.2 Character Sheet]
Name : Ladfrid Age 17 STR: 40
Sex : Male Height 186 INT: 33
Race : Thunderlord Weight 283 WIS: 38
Class : Haftedmaster Social Class 73 DEX: 40
Body : Player CON: 34
God : Nobody CHR! 40
+ To Melee Hit 84 Level 37 Hit Points 685/ 685
+ To Melee Damage 52 Experience 2574443 Spell Points 173/ 173
+ To Ranged Hit 36 Max Exp 2574443 Sanity 652/ 652
+ To Ranged Damage 0 Exp to Adv. 2800000
AC 33+98 Gold 2155529 Speed Fast (+12)
(Miscellaneous Abilities)
Fighting : Legendary[52]Perception : Superb Blows/Round: 9
Bows/Throw : Heroic Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 45d4+468
Stealth : Very Good Magic Device: Legendary[15]Infra-Vision: 70 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of many Manwe Maia. Your eagle looks very
good. In the past you dwelt on earth in the form of a wise
and ancient counsellor.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 43 (2150')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 25 (1250')
The Sacred Land Of Mountains: Level 46 (2300')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 8182 enemies.
You saved the beautiful Mallorns of Lothlorien.
You saved 43 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 17th Quelle of the 2890th year of the third age.
You have been adventuring for 31 days.
adefkmnopsuxz{|@
Add Str : 43.3............
Add Int : ..4....2........
Add Wis : 4.4....2.3......
Add Dex : ....3.3.4.......
Add Con : ..4.............
Add Chr : .3.......3......
Add Stea. : ..433..2........
Add Sear. : ..43.4.....4....
Add Infra : ....3......4....
Add Tun.. : ...........4..1.
Add Speed : 4...3.32........
Slay Evil : +...............
Slay Und. : +...............
Sust Str : ...+....+.......
Sust Int : ................
Sust Wis : ...+............
Sust Dex : ....+...+.......
Sust Con : ........+.+.....
Sust Chr : .+..............
Invisible : ........+.......
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+.....
Hold Life : +.......+.......
Res Acid : .++...++.......+
Res Elec : ++.+...........+
Res Fire : +++.............
Res Cold : .+.............+
Res Pois : ....+..........+
Res Fear : ...............+
Res Light : ...+......+.....
Res Dark : ..+.............
Res Blind : ......+.........
Res Conf : ...+.....+......
Res Sound : ................
Res Shard : ......+.........
Res Neth : +...............
Res Nexus : .+.++...........
Res Chaos : ...+............
Res Disen : +...............
Aura Fire : ........+.......
Auto Curse: ........+.......
Levitate : ..+.....+......+
Lite : +.........+.....
See Invis : .+..............
Activate : +....+.+..+.....
Hvy Curse : ........+.......
Fly : ...............+
Climb : ...........+....
Dragon.ESP: ...............+
Skills (points left: 0)
- Combat 41.654 [0.900]
- Weaponmastery 41.915 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
- Hafted-mastery 41.600 [0.700]
. Stunning-blows 00.000 [0.500]
. Polearm-mastery 00.000 [0.300]
. Archery 01.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 04.000 [0.900]
. Stealth -15.600 [0.500]
. Disarming 01.600 [0.900]
- Magic 03.865 [0.300]
. Magic-Device 41.250 [1.150]
. Conveyance 01.000 [0.300]
. Divination 01.300 [0.400]
. Necromancy 01.000 [0.300]
. Thaumaturgy 01.000 [0.300]
- Spirituality 08.840 [0.400]
. Prayer 00.000 [0.500]
. Mindcraft 37.200 [0.500]
. Monster-lore 01.500 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 43 of Mordor.
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of The Sandworm lair.
e) The Ring 'Edalir' (+4)
It
increases your intelligence, wisdom, constitution, stealth and
searching by 4. It provides resistance to acid, fire and dark. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
f) The Ring of Agalach (+3)
It
increases your strength, stealth and searching by 3. It sustains your
strength and wisdom. It provides resistance to electricity, light,
nexus and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Magic shop.
k) an Amulet of Trickery (+3)
It increases your dexterity, stealth
, infravision and speed by 3. It sustains your dexterity. It
provides resistance to poison and nexus.
You bought it from the Black Market.
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
46 of The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and
speed by 3. It provides resistance to acid, blindness and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated
for sleep nearby monsters every 55 turns if it is being worn. It
increases your intelligence, wisdom, stealth and speed by 2. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Demonshield of Gothmog [13,+11] (+4) {cursed}
It increases your dexterity by 4. It
makes you invisible. It sustains your strength, dexterity and
constitution. It provides immunity to paralysis. It provides
resistance to life draining. It allows you to levitate. It produces
a fiery sheath. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a White wraith on level 30 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Tom the Stone Troll in the town of Bree .
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the
power of magic map if it is being worn. It increases your searching,
infravision and ability to tunnel by 4. It allows you to climb
mountains. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) Kelek's Practical Joke (charging)
It can be activated for satisfy hunger
every 100 turns.
You found it in the remains of a Basilisk on level 45 of The Sacred Land
Of Mountains.
b) 11 Rations of Food
c) 6 Lembases
d) 12 Fireproof Scrolls of Satisfy Hunger {75% off}
It cannot be harmed by fire.
You bought it from the Alchemy shop.
e) a Scroll of Protection from Evil
f) a Silver Rod of Capacity of Disarming (200/200)
It can hold more mana.
You bought it from the Black Market.
g) The Wand of Digging of Thrain (311 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Parchment titled ``Demigods and their Uses''
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 22 of Mirkwood.
b) Benetar's Portable Plague
It can be
activated for Destruction every 100 turns.
You found it in the remains of a Demonologist on level 70 of The Sacred
Land Of Mountains.
c) a Parchment titled ``Household Magic''
It can be activated for Destruction every 100 turns.
You found it in the remains of a Mage on level 22 of Mirkwood.
d) The Skull of Vecna
It can
be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 29 of Mirkwood.
e) a Mushroom of Restore Strength
f) 14 Potions of Cure Light Insanity
g) a Potion of Cure Critical Insanity
h) a Potion of Cure Insanity
i) 5 Potions of Healing
j) a Potion of Restore Life Levels
k) a Potion of Restore Charisma
l) 2 Potions of Curing
m) an Amulet of the Serpents [+2] (+1)
It can be
activated for venom breathing every 40+d60 turns if it is being worn.
It increases your dexterity by 1. It provides resistance to poison.
You found it in the remains of a Young green dragon on level 28 of
Mirkwood.
n) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
o) The Metal Brigandine Armour of Megil (-26,-54) [19,+11](20%)
It increases your hit points by 20%.
It sustains your intelligence. It provides immunity to acid and cold.
It provides resistance to fire, light and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 45 of The
Sacred Land Of Mountains.
p) The Partial Plate Armour 'Narth' (+1 to accuracy) [22,-1] {cursed}
It sustains your dexterity. It provides
resistance to light. It induces random teleportation. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Uldor the Accursed on level 45 of The
Sacred Land Of Mountains.
q) The Metal Lamellar Armour of Quenwe (-1 to accuracy) [23,+12] {cursed}
It sustains your wisdom. It provides
immunity to electricity. It provides resistance to acid. It induces
random teleportation. It aggravates nearby creatures. It fills you
with the Black Breath. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
r) The Ribbed Plate Armour of Sirhon (-3 to accuracy) [28,+8]
It sustains your wisdom. It provides immunity to paralysis.
It provides resistance to cold, shards and nexus. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 46 of The Sacred Land Of
Mountains.
s) The Soft Studded Leather of Ereth [5,+7]
It sustains your intelligence. It provides resistance to
poison and nexus. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and
constitution by 4. It provides immunity to acid. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 46 of The
Sacred Land Of Mountains.
u) The Arrow 'Arirufin' (1d4) (+11,+9)
It does extra damage from acid and frost. It
poisons your foes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against giants. It is a
great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 27 of Mirkwood.
v) The Arrow of Seanent (1d4) (+24,+15)
It does extra damage from acid, electricity and frost. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 45 of The
Sacred Land Of Mountains.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity,
fire and frost. It poisons your foes. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 32 of
Mirkwood.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Glabrezu on level 45 of The Sacred Land
Of Mountains.
b) The Gem of Wisdom
It can be activated for stun.
You found it in the remains of a Barrow wight on level 46 of The Sacred
Land Of Mountains.
c) The Shrunken Head of Nightmares
It can be activated for Destruction every 100 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
d) Mordekainen's Sneaking Eye
It
can be activated for cure hallucination every 100 turns.
You found it lying on the ground on level 25 of The Old Forest.
e) The Tome of Collected Weird Magic
It can
be activated for cure stun every 100 turns.
You found it in the remains of a Priest on level 45 of The Sacred Land Of
Mountains.
f) The Crystal Ball of Godly Sights
It can be activated for decreasing Dexterity.
You found it lying on the ground on level 45 of The Sacred Land Of
Mountains.
g) The Bottomless Bottle
It can be activated for gain corruption every 10 turns.
You found it in the remains of a Vrock on level 36 of Mordor.
h) The Immortal Skull of Benetar
It can be
activated for blindness.
You found it in the remains of a Cherub on level 45 of The Sacred Land Of
Mountains.
i) 3 Potions of Cure Insanity
j) 6 Potions of Healing
k) a Potion of Self Knowledge
l) 2 Potions of Curing
m) a Scroll of Protection from Evil
n) a Scroll of *Destruction*
o) a Moonstone Rod of Quickness of Nothing (75/75)
p) a Golden Rod of Detection (125/125)
q) a Staff of Identify[3|18] (8 charges)
r) The Ring of Tumborlad (+3 to searching)
It increases your intelligence and searching by 3. It makes
you invisible. It sustains your strength and dexterity. It provides
resistance to cold. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
s) The Ring 'Oronwe' [+10] (+4)
It increases your intelligence by 4. It provides resistance to
electricity, cold, light, confusion and chaos. It allows you to fly.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
t) a Ring of Damage (+13)
u) an Amulet of Brilliance (+2)
It provides light (radius 1)
forever. It increases your intelligence and wisdom by 2.
You found it in the remains of a Young multi-hued dragon on level 27 of
Mirkwood.
v) an Amulet of Telepathy
w) Scatha the Worm's corpse
[Home Inventory - Minas Anor ]
a) The Tome of Ladfrid
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) Baalzebub's Tormented Box
It can be activated for light area
(dam 2d15) every 100 turns.
You found it in the remains of a Novice mage on level 39 of Mordor.
c) The Wand Construction Kit
It
can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Dark elven warlock on level 42 of Mordor.
d) Jor's Buckler of Missile Attraction
It can be activated for cure confusion every 100 turns.
You found it in the remains of a Ghoul on level 38 of Mordor.
e) a Sprig of Athelas
f) 4 Potions of Cure Serious Insanity
g) 2 Potions of Healing
h) 2 Potions of Restore Mana
i) 4 Scrolls of Satisfy Hunger {75% off}
j) a Scroll of Protection from Evil
k) a Fireproof Scroll of *Destruction*
l) The Crumpled Scroll of Mass Resurrection
It cannot
be harmed by acid, cold, lightning or fire.
m) a Scroll of Acquirement
n) a Silver Rod of Charging of Nothing (100/100)
o) a Golden Rod of Quickness of Nothing (125/125)
p) a Staff of Summon[1|25] (0 charges)
q) The Ring of Saegilino (-6) {cursed}
It decreases your
strength by 6. It sustains your charisma. It provides resistance to
sound and chaos. It induces random teleportation. It is heavily
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 39 of Mordor.
r) The Ring 'Dimbar' (+5)
It increases your wisdom and charisma by 5. It sustains your
dexterity. It provides resistance to acid, shards and nexus. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 39 of Mordor.
s) The Star of Elendil (+1)
It can be
activated for light (dam 2d15) & map area every 50+d50 turns if it is
being worn. It grants you the power of detect curses if it is being
worn. It provides light (radius 4) forever. It increases your speed
by 1. It provides resistance to life draining. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Fallen angel on level 40 of Mordor.
t) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Fallen angel on level 40 of Mordor.
u) The Large Leather Shield of Celegorm [4,+20]
It
provides resistance to acid, electricity, fire, cold, light, dark and
confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 39 of Mordor.
v) The Pair of Hard Leather Boots 'Eariath' [3,+6]
It sustains
your strength and charisma. It provides resistance to life draining,
fire, dark, confusion, nexus and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 26 of The Sandworm lair.
w) a Morning Star of Westernesse (2d6) (+6,+11) (+1)
It
increases your strength, dexterity and constitution by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants.
You found it in the remains of a Forest troll on level 22 of Orc Cave.
x) a Climbing Set
[Home Inventory - Lothlorien ]
a) Kenault's Cantrip Generator
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Dark elven mage on level 13 of Orc Cave.
b) Baalzebub's All-seeing Servant
It can be activated for experience loss.
You found it lying in a vault on level 29 of The Sandworm lair.
c) The Gem of Fire
It can
be activated for something weird every 5 turns.
You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
d) The Gem of Ice
It can be activated for cure hallucination every 100 turns.
You found it lying on the ground on level 9 of Barrow-Downs.
e) Raal's Voodoo Doll of Revenge
It can be
activated for something weird every 5 turns.
You found it lying on the ground on level 13 of Orc Cave.
f) The Mirror of Alternate Dimensions
It can be
activated for gain corruption every 10 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
g) The Pendulum of Orcus
It
can be activated for aggravate.
You found it in the remains of a Dark elven priest on level 11 of Mirkwood.
h) Raal's Black Candle
It can be activated for stat loss.
You found it in the remains of a Death quasit on level 45 of The Sacred
Land Of Mountains.
i) a Parchment titled ``Magic for the Layman''
It can be activated for cuts.
You found it lying in a vault on level 29 of The Sandworm lair.
j) 3 Potions of Cure Light Insanity
k) a Silver Rod of Charging of Nothing (100/100)
l) 2 Rod Tips of Disarming (50 Mana to cast)
m) a Ring of Lordly Protection [+21]
It
provides immunity to paralysis. It provides resistance to life
draining, poison, shards and disenchantment.
You bought it from the Black Market.
n) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic
map if it is being worn. It provides light (radius 2) forever. It
increases your intelligence, wisdom and charisma by 3. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
o) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+1 to stealth)
It can be activated for breathe
lightning (100) every 90+d90 turns if it is being worn. It increases
your stealth by 1. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to fly. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
p) The Augmented Chain Mail of Caspanion (-2) [16,+18] (+3)
It can be activated for destroy doors
and traps every 10 turns if it is being worn. It increases your
intelligence, wisdom and constitution by 3. It provides resistance to
acid, poison, confusion and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Storm giant on level 31 of Mirkwood.
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 45 of The
Sacred Land Of Mountains.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth,
infravision and ability to tunnel by 5. It provides resistance to
acid, electricity, fire and poison. It allows you to sense the
presence of animals. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
s) a Cloak of the Magi (-5,-1) [1,+10] (+2)
It increases your intelligence, stealth and speed by 2.
It sustains your intelligence. It provides immunity to paralysis. It
cannot be harmed by acid.
You found it lying in a vault on level 29 of The Sandworm lair.
t) The Cloak of Thorongil [1,+10]
It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to acid. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
v) The Set of Gauntlets 'Pauraegen' [2,+10]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
w) The Cutlass of Vargun (1d7) (+8,+6) (-2) {cursed}
It decreases your constitution by 2.
It does extra damage from acid. It fights against evil with holy
fury. It drains experience. It has been blessed by the gods. It
induces random teleportation. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 45 of The Sacred Land Of Mountains.
x) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
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Posted on 10.12.2005 07:53
9117. on the Ladder (of 19313)
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