The Angband Ladder: Eol, Dark-Elf no-class by <naj@uchicago.edu>
[Sangband 0.9.9, beta 20d Character Dump]
Eol, the Conjurer Age : 174 STR: 18/115
Height : 5 ft, 5 in INT! 18/***
Weight : 112 lb WIS! 18/100
Gender : Male DEX: 18/133
Race : Dark-Elf Slayer of a level 55 CON: 18/134
Realm : Sorcery Living tornado CHR: 18/108
Max Hitpoints 389 Power 73 Max Mana 299
Cur Hitpoints -6 Score 733 Cur Mana 63
(Melee) Unspent Exp 19293 (Missile)
Blows per round 4 Gold 67841 Shots per round 1
+ to Skill 14 + to Skill 16
Deadliness (%) 90 Max Depth Lev 49 Deadliness (%) 87
(Character Abilities)
Melee : Iffy Saving Throw: Superb Magic Device: Legendary
Shooting : Excellent Stealth : Excellent Dodging : Very Good
Throwing : Good Perception : Legendary Fame : Respected
Digging : Iffy Disarming : Fair Infra-Vision: 20 feet
Speed : +10
Armour : 121
Kills : 3754
Time Elapsed: 19 days, 4 hours, 7 minutes (1917172 turns)
[Character Attributes]
abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust
Stlth:2............ STR: 18/85 ......2....21 18/115
Invis:............. INT! 18/100 ....4......27 18/***
Aware:............. WIS! 18/100 ............. 18/100
Disar:............. DEX: 18/93 .2..........2 18/133
Devic:.........2... CON: 18/84 ..43........2 18/134
Speed:............. CHR: 18/98 ......2.....1 18/108
abcdefghijkl@ abcdefghijkl@
Infra:............2 NFuel:.....+.......
Tunnl:............. Steal:.............
Save :............. NoMag:.............
Mana :............. Telep:.............
Light:1....2..1.... Aggra:.............
Drain:.............
Curse:.............
abcdefghijkl@ abcdefghijkl@ abcdefghijkl@
Acid :......+...... Light:............. Food :.............
Elec :......+..+... Dark :...........+. Feath:.............
Fire :+.....+...... Sound:...........+. Shine:.............
Cold :......+..+... Shard:......+...... Regen:.............
Pois :............. Nexus:......+...... ESP :.........+...
Fear :............. Nethr:............. SeeIn:........+....
Blind:........+.... Chaos:............. FrAct:........+.+..
Confu:+............ Disen:............. HLife:.............
[Last Messages]
You feel better.
You have 6 charges remaining.
Waldern, King of Water casts a bolt of water.
You nimbly dodge aside.
You cast a bolt of gravity.
Waldern, King of Water grunts with pain.
Waldern, King of Water gestures fluidly.
You are engulfed in a whirlpool.
Low hitpoint warning!
*** LOW HITPOINT WARNING! *** <2x>
You are blasted by freezing winds.
*** LOW HITPOINT WARNING! ***
You are drenched by acidic rain.
You die.
Replace existing file
C:\GAMES\Angband\Sangband\sang-win-099-r20d\sang-win\lib\user\Eol.txt? y
[Skills]
Spellcasting : 72%
Magical Power : 65%
Wizardry : 75%
Magical Device : 70%
Perception : 70%
Stealth : 70%
Dodging : 70%
Spell Resistance : 70%
Armor Forging : 66%
Magical Infusion : 65%
You have taken the Oath of Sorcery.
[Quests]
You have finished no quests yet.
[Character Equipment]
the Flail 'Totila' (3d6) (+14,+14) (+2) {Floor DL44}
Activates for confuse monster every 15 turns. [0% fail]
+2 Stealth. Slay Evil. Brand Fire.
Resist Fire, Confusion. Permanent Light (radius 1)
a Long Bow of Accuracy (x3) (+16,+13) (+2)
Activates for an shot that can hurl opponents back every 20-40 turns. [0%
fail]
+2 DEX.
a Bloodstone Ring of Constitution (+4)
a Bloodstone Ring of Constitution (+3)
a Starstone Amulet of Intelligence (+4)
a Brass Lantern of Phlogiston (lit) [2]
Permanent Light (radius 2)
the Chain Mail of Arvedui (-2) [14,+15] (+2) {Giant Pit DL38}
+2 STR, CHR.
Resist Acid, Lightning, Fire, Cold, Shards, Nexus.
a Battle Cape of Protection (-2) [4,+16] {*Enchant* Armor}
a Small Leather Shield (iron) [3,+24]
Resist Blindness. See Invisible; Free Action.
Permanent Light (radius 1)
a Metal Cap (steel) [3,+10] (+2 to devices)
+10 Device. Resist Lightning, Cold. ESP.
a Set of Mail Gauntlets of Free Action [2,+4] {Ugluk}
a Pair of Soft Leather Boots (iron) [2,+8] (+2)
+2 STR, INT. Sustain INT. Resist Dark, Sound.
a Pouch (holding 221 essences of 18 types)
[Character Inventory]
2 Books of Magic Spells [Apprentice Magic]
2 Books of Magic Spells [Lesser Conjury]
Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery] {Boldor}
Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {Tom}
Does 7d14 thrown damage
20 Carnation Potions of Cure Critical Wounds {75% off}
3 Metallic Blue Potions of Intelligence
5 Scrolls titled "na kalwarth" of Satisfy Hunger
4 Carbonized Rods of Trap Location {@z1}
2 Brass Rods of Recall
3 Iridescent Wands of Teleport Away (18 charges)
5 Titanium Wands of Stone to Mud (63 charges)
a Driftwood Staff of Teleportation (13 charges)
Unusually durable
an Oak Staff of Cure Medium Wounds (18 charges)
Unusually durable
an Oak Staff of Cure Medium Wounds (6 charges)
Unusually durable
a Bamboo Staff of Speed (6 charges)
Unusually durable
a Rose Quartz Ring of Acid [+9]
Activates for infuse hands with acid and oppose acid (duration 20-40) every
75-150 turns. [0% fail]
Resist Acid.
a Cloak of Aman [1,+10] (+3 to stealth) {Angel DL45}
+3 Stealth. Resist Nexus. Free Action.
a Scimitar of Flame (2d5) (+7,+9)
Brand Fire. Resist Fire.
Permanent Light (radius 1)
a chunk of Steel
Does 3d9 thrown damage
[Home Inventory]
2 Books of Magic Spells [Elemental Sorcery] {Boldor}
Does 5d11 thrown damage
2 Books of Magic Spells [Phantasms and Illusions] {Tom}
Does 7d14 thrown damage
3 Sprigs of Athelas
57 Carnation Potions of Cure Critical Wounds {75% off}
10 Peach Potions of Healing
a Shimmering Potion of Restore Experience
6 Scrolls titled "kaloth" of *Identify*
28 Scrolls titled "aspkok" of Recharging {25% off}
a Gold Rod of Lightning Balls
an Oak Staff of Cure Medium Wounds (16 charges)
Unusually durable
Chain Mail of Elvenkind (-2) [14,+14] (+1 to stealth) {Dwarf Priest DL34
+1 Stealth.
Resist Acid, Lightning, Fire, Cold, Disenchantment.
a Metal Cap (bronze) [3,+6] (+3 to disarming)
+30 Disarm; +3 Infravision. Sustain INT.
Resist Cold, Blindness.
a Barbut of Serenity [4,+9]
Resist Sound, Confusion.
the Long Sword 'Anguirel' (2d5) (+15,+16) (+2) {Agroth DL37}
+2 STR, CON. Slay Evil, Demon. Brand Lightning.
Resist Lightning, Light.
Permanent Light and Light Brand; See Invisible; Free Action.
Permanent Light (radius 1)
the Spear 'Valmoreth' (1d6) (+13,+15)
Activates for protection from evil (duration 24-48) every 175 turns. [0%
fail]
Slay Evil. Brand Fire. Vorpal.
Free Action; Impact; Blessed Blade.
the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1) {Floor DL45}
+3 CON; +1 Blows. Slay Evil, Orc, Troll, Giant.
Resist Blindness.
the Halberd 'Osondir' (3d5) (+9,+12) [8,+0] (+3) {Mature MHD DL45}
+3 CHR. Slay Undead, Giant. Brand Fire.
Two hands required. Resist Fire, Sound.
Feather Falling; See Invisible.
Permanent Light (radius 1)
the War Hammer 'Falath' (4d3) (+9,+14) (+1 attack) {Mature MHD DL45}
+1 CON, Blows. Slay Dragon. Brand Frost.
a Blanket of Elemental Protection
Resist Acid, Lightning, Fire, Cold.
[Special Advantages and Disadvantages]
You were rolled up 116846 times before being accepted.
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Posted on 12.4.2006 10:56
103. on the Sangband Ladder (of 287)
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