[Sangband 0.9.9, beta 20d Character Dump] Eol, the Conjurer Age : 174 STR: 18/115 Height : 5 ft, 5 in INT! 18/*** Weight : 112 lb WIS! 18/100 Gender : Male DEX: 18/133 Race : Dark-Elf Slayer of a level 55 CON: 18/134 Realm : Sorcery Living tornado CHR: 18/108 Max Hitpoints 389 Power 73 Max Mana 299 Cur Hitpoints -6 Score 733 Cur Mana 63 (Melee) Unspent Exp 19293 (Missile) Blows per round 4 Gold 67841 Shots per round 1 + to Skill 14 + to Skill 16 Deadliness (%) 90 Max Depth Lev 49 Deadliness (%) 87 (Character Abilities) Melee : Iffy Saving Throw: Superb Magic Device: Legendary Shooting : Excellent Stealth : Excellent Dodging : Very Good Throwing : Good Perception : Legendary Fame : Respected Digging : Iffy Disarming : Fair Infra-Vision: 20 feet Speed : +10 Armour : 121 Kills : 3754 Time Elapsed: 19 days, 4 hours, 7 minutes (1917172 turns) [Character Attributes] abcdefghijkl@ Stat Intrnl abcdefghijkl@ Adjust Stlth:2............ STR: 18/85 ......2....21 18/115 Invis:............. INT! 18/100 ....4......27 18/*** Aware:............. WIS! 18/100 ............. 18/100 Disar:............. DEX: 18/93 .2..........2 18/133 Devic:.........2... CON: 18/84 ..43........2 18/134 Speed:............. CHR: 18/98 ......2.....1 18/108 abcdefghijkl@ abcdefghijkl@ Infra:............2 NFuel:.....+....... Tunnl:............. Steal:............. Save :............. NoMag:............. Mana :............. Telep:............. Light:1....2..1.... Aggra:............. Drain:............. Curse:............. abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid :......+...... Light:............. Food :............. Elec :......+..+... Dark :...........+. Feath:............. Fire :+.....+...... Sound:...........+. Shine:............. Cold :......+..+... Shard:......+...... Regen:............. Pois :............. Nexus:......+...... ESP :.........+... Fear :............. Nethr:............. SeeIn:........+.... Blind:........+.... Chaos:............. FrAct:........+.+.. Confu:+............ Disen:............. HLife:............. [Last Messages] You feel better. You have 6 charges remaining. Waldern, King of Water casts a bolt of water. You nimbly dodge aside. You cast a bolt of gravity. Waldern, King of Water grunts with pain. Waldern, King of Water gestures fluidly. You are engulfed in a whirlpool. Low hitpoint warning! *** LOW HITPOINT WARNING! *** <2x> You are blasted by freezing winds. *** LOW HITPOINT WARNING! *** You are drenched by acidic rain. You die. Replace existing file C:\GAMES\Angband\Sangband\sang-win-099-r20d\sang-win\lib\user\Eol.txt? y [Skills] Spellcasting : 72% Magical Power : 65% Wizardry : 75% Magical Device : 70% Perception : 70% Stealth : 70% Dodging : 70% Spell Resistance : 70% Armor Forging : 66% Magical Infusion : 65% You have taken the Oath of Sorcery. [Quests] You have finished no quests yet. [Character Equipment] the Flail 'Totila' (3d6) (+14,+14) (+2) {Floor DL44} Activates for confuse monster every 15 turns. [0% fail] +2 Stealth. Slay Evil. Brand Fire. Resist Fire, Confusion. Permanent Light (radius 1) a Long Bow of Accuracy (x3) (+16,+13) (+2) Activates for an shot that can hurl opponents back every 20-40 turns. [0% fail] +2 DEX. a Bloodstone Ring of Constitution (+4) a Bloodstone Ring of Constitution (+3) a Starstone Amulet of Intelligence (+4) a Brass Lantern of Phlogiston (lit) [2] Permanent Light (radius 2) the Chain Mail of Arvedui (-2) [14,+15] (+2) {Giant Pit DL38} +2 STR, CHR. Resist Acid, Lightning, Fire, Cold, Shards, Nexus. a Battle Cape of Protection (-2) [4,+16] {*Enchant* Armor} a Small Leather Shield (iron) [3,+24] Resist Blindness. See Invisible; Free Action. Permanent Light (radius 1) a Metal Cap (steel) [3,+10] (+2 to devices) +10 Device. Resist Lightning, Cold. ESP. a Set of Mail Gauntlets of Free Action [2,+4] {Ugluk} a Pair of Soft Leather Boots (iron) [2,+8] (+2) +2 STR, INT. Sustain INT. Resist Dark, Sound. a Pouch (holding 221 essences of 18 types) [Character Inventory] 2 Books of Magic Spells [Apprentice Magic] 2 Books of Magic Spells [Lesser Conjury] Does 3d7 thrown damage 2 Books of Magic Spells [Elemental Sorcery] {Boldor} Does 5d11 thrown damage 2 Books of Magic Spells [Phantasms and Illusions] {Tom} Does 7d14 thrown damage 20 Carnation Potions of Cure Critical Wounds {75% off} 3 Metallic Blue Potions of Intelligence 5 Scrolls titled "na kalwarth" of Satisfy Hunger 4 Carbonized Rods of Trap Location {@z1} 2 Brass Rods of Recall 3 Iridescent Wands of Teleport Away (18 charges) 5 Titanium Wands of Stone to Mud (63 charges) a Driftwood Staff of Teleportation (13 charges) Unusually durable an Oak Staff of Cure Medium Wounds (18 charges) Unusually durable an Oak Staff of Cure Medium Wounds (6 charges) Unusually durable a Bamboo Staff of Speed (6 charges) Unusually durable a Rose Quartz Ring of Acid [+9] Activates for infuse hands with acid and oppose acid (duration 20-40) every 75-150 turns. [0% fail] Resist Acid. a Cloak of Aman [1,+10] (+3 to stealth) {Angel DL45} +3 Stealth. Resist Nexus. Free Action. a Scimitar of Flame (2d5) (+7,+9) Brand Fire. Resist Fire. Permanent Light (radius 1) a chunk of Steel Does 3d9 thrown damage [Home Inventory] 2 Books of Magic Spells [Elemental Sorcery] {Boldor} Does 5d11 thrown damage 2 Books of Magic Spells [Phantasms and Illusions] {Tom} Does 7d14 thrown damage 3 Sprigs of Athelas 57 Carnation Potions of Cure Critical Wounds {75% off} 10 Peach Potions of Healing a Shimmering Potion of Restore Experience 6 Scrolls titled "kaloth" of *Identify* 28 Scrolls titled "aspkok" of Recharging {25% off} a Gold Rod of Lightning Balls an Oak Staff of Cure Medium Wounds (16 charges) Unusually durable Chain Mail of Elvenkind (-2) [14,+14] (+1 to stealth) {Dwarf Priest DL34 +1 Stealth. Resist Acid, Lightning, Fire, Cold, Disenchantment. a Metal Cap (bronze) [3,+6] (+3 to disarming) +30 Disarm; +3 Infravision. Sustain INT. Resist Cold, Blindness. a Barbut of Serenity [4,+9] Resist Sound, Confusion. the Long Sword 'Anguirel' (2d5) (+15,+16) (+2) {Agroth DL37} +2 STR, CON. Slay Evil, Demon. Brand Lightning. Resist Lightning, Light. Permanent Light and Light Brand; See Invisible; Free Action. Permanent Light (radius 1) the Spear 'Valmoreth' (1d6) (+13,+15) Activates for protection from evil (duration 24-48) every 175 turns. [0% fail] Slay Evil. Brand Fire. Vorpal. Free Action; Impact; Blessed Blade. the Broad Axe 'Barukkheled' (2d9) (+13,+19) (+3, +1) {Floor DL45} +3 CON; +1 Blows. Slay Evil, Orc, Troll, Giant. Resist Blindness. the Halberd 'Osondir' (3d5) (+9,+12) [8,+0] (+3) {Mature MHD DL45} +3 CHR. Slay Undead, Giant. Brand Fire. Two hands required. Resist Fire, Sound. Feather Falling; See Invisible. Permanent Light (radius 1) the War Hammer 'Falath' (4d3) (+9,+14) (+1 attack) {Mature MHD DL45} +1 CON, Blows. Slay Dragon. Brand Frost. a Blanket of Elemental Protection Resist Acid, Lightning, Fire, Cold. [Special Advantages and Disadvantages] You were rolled up 116846 times before being accepted.