The Angband Ladder: Siegfried, RohanKnight Swordmaster by <strda221@student.otago.ac.nz>
[ToME 2.3.1 Character Sheet]
Name : Siegfried Age 23 STR! 40
Sex : Male Height 88 INT! 30
Race : RohanKnight Weight 78 WIS! 35
Class : Swordmaster Social Class 1 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 39
+ To Melee Hit 125 Level 50 Max Hit Points 1356
+ To Melee Damage 112 Experience 26704013 Cur Hit Points 1356
+ To Ranged Hit 72 Max Exp 26704013 Max SP (Mana) 198
+ To Ranged Damage 15 Exp to Adv. ***** Cur SP (Mana) 198
AC 51+117 Gold 1077106
(Miscellaneous Abilities)
Fighting : Legendary[87]Perception : Very Bad Blows/Round: 17
Bows/Throw : Legendary[50]Searching : Very Bad Shots/Round: 2
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 102d5+1904
Stealth : Bad Magic Device: Legendary[27]Infra-Vision: 20 feet
Tactic: berserker
Explor: running
(Character Background)
You are one of several children of a Serf. You have
blue-gray eyes, straight black hair, and a pale complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ALWAYS
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 101 (5050')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 21 (1050')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body is a Player.
You are currently in the town of Minas Anor.
You have defeated 12424 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved Bree from a dreadful Nazgul.
You saved 32 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 31st Quelle of the 2890th year of the third age.
You have been adventuring for 45 days.
adefkmnopsuxz{|@
Add Str : ....4...........
Add Int : ......42........
Add Wis : ....4..2........
Add Dex : .4........4..1..
Add Con : .4.3..4....2....
Add Chr : ...34..2.....1..
Add Stea. : ......42........
Add Infra : ...........2....
Add Tun.. : ..............8.
Add Speed : ....4342.....1.+
Add Blows : ..23.........1..
Chaotic : +...............
Vampiric : .............+..
Slay Anim.: +............+..
Slay Evil : +............+..
Slay Orc : +...............
Slay Troll: +...............
Kill Drag.: +...............
Sharpness : +...............
Poison Brd: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ...+....+.......
Sust Int : ........+.......
Sust Wis : ...+....+.......
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ........+.......
Invisible : .......+........
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : +.........+.....
Hold Life : .....+..........
Res Acid : +.....+++.+.....
Res Elec : +.....+.+.......
Imm Fire : +...+.*++.......
Res Cold : +.....+++.......
Res Pois : ....+...........
Res Fear : ....+..+.......+
Res Lite : ...+.+..........
Res Dark : .....+.....+....
Res Blind : ................
Res Conf : +....+..........
Res Sound : ........+.......
Res Shard : ...+............
Res Neth : .+..............
Res Nexus : ...+..+.........
Res Chaos : +....+..........
Res Disen : ...++...........
Aura Fire : ......+.........
See Invis : +....+..........
Digestion : ..........+.....
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++.+.++.....
Aggravate : +...............
Cursed : .++++...........
Fly : ......+.........
Orc.ESP : .....+..........
Evil.ESP : +.......+.......
TLord.ESP : ......+.........
Skills (points left: 0)
- Combat 50.000 [0.900]
- Weaponmastery 50.000 [1.150]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 46.500 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.100 [0.900]
. Stealth -8.000 [0.400]
. Disarming 02.000 [0.900]
- Magic 02.704 [0.300]
. Magic-Device 50.000 [1.150]
. Conveyance 01.000 [0.300]
. Necromancy 30.100 [0.400]
. Thaumaturgy 01.300 [0.400]
- Spirituality 03.500 [0.400]
. Prayer 00.000 [0.500]
. Mindcraft 01.000 [0.300]
- Monster-lore 00.000 [0.500]
. Mimicry 01.000 [0.300]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Wand of Manathrust on level 1.
You may find a Mushroom of Poison on level 1.
[Character Equipment]
a) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
d) The Sling of the Thain (x6) (+15,+15) (+4) {cursed}
It increases your dexterity and constitution by 4
. It provides resistance to nether. It fires missiles with extra
might. It fires missiles excessively fast. It is cursed. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in the town of Bree .
e) a Ring of Extra Attacks (+2 attacks) {cursed}
It increases your attack speed by 2. It is cursed.
You found it in the remains of a Cave troll on level 71 of Erebor.
f) The Ring 'Antal' (+3 attacks) {cursed}
It
increases your constitution, charisma and attack speed by 3. It
sustains your strength and wisdom. It provides resistance to light,
shards, nexus and disenchantment. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young red dragon on level 88 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 66 of Erebor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It
increases your intelligence, constitution, stealth and speed by 4. It
provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It can be used to store a
spell. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It makes you completely
fearless. It provides resistance to acid, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and sound. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature bronze dragon on level 68 of
Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+6] (+2 to infravision)
It increases your constitution and infravision by 2. It provides
resistance to dark.
You bought it from the Footwear Shop.
z) (nothing)
{) The Seeker Bolt of Ringriach (4d5) (+8,+10) (+1 to speed)
It increases your dexterity,
charisma, speed and attack speed by 1. It drains life from your foes.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
|) a Mattock of Digging (+8)
It increases your ability to tunnel by 8. It cannot
be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) Kenault's Cantrip Generator {Genocide}
It can be activated for genocide
every 500 turns.
You found it in the remains of a Nether wraith on level 70 of The Sacred
Land Of Mountains.
b) The Bottomless Bottle {Satisfy Hunger}
It can be activated for satisfy hunger every 100
turns.
You found it in the remains of a Black wraith on level 70 of Angband.
c) Olive's Omnipotent Ostrich {Genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Hezrou on level 43 of Moria.
d) 8 Sprigs of Athelas
e) 26 Potions of Cure Insanity
f) 10 Potions of Cure Critical Wounds
g) 33 Potions of Resistance
h) 73 Scrolls of Teleportation
i) a Moonstone Rod of Trap Location (75/75)
j) a Silver Rod of Quickness of Disarming (100/100)
It can
cast spells faster.
You found it lying on the ground on level 36 of Mordor.
k) a Golden Rod of Enlightenment (125/125)
l) a Mithril Rod of Capacity of Healing (307/320)
It can hold
more mana.
You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
m) a Mithril Rod of Perception (160/160)
n) a Mithril Rod of Recall (125/160)
o) an Adamantite Rod of Restoration (200/200)
p) an Adamantite Rod of Healing (191/200)
q) an Adamantite Rod of Healing (191/200)
r) The Wand of Digging of Thrain (1333 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the
space-time continuum from being disrupted. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 55 of
Mordor.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
u) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It does extra damage from electricity. It
provides resistance to electricity and blindness. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 101 of
Angband.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2.
It is especially deadly against dragons. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It can cause earthquakes. It is
a great bane of dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is a great bane of demons. It
is a great bane of undead. It fights against evil with holy fury. It
is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Bree ]
a) The Eye of Vecna
It can be activated for cure
insanity every 200 turns.
You found it in the remains of a Bullywug shaman on level 20 of The Old
Forest.
b) a Parchment titled ''Immortality For Dummies'' {Light Absorb}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dread on level 72 of Erebor.
c) a Wand of Stone Prison[2|11] (5 charges)
d) a Wand of Demon Blade[1|20] of Plenty (6 charges)
You bought it from the Black Market.
e) a Fireproof Staff of Shake[1|9] (0 charges)
It cannot be harmed by fire.
You bought it from the Black Market.
f) The Ring of North (+4 to stealth)
It increases your constitution and
stealth by 4. It sustains your dexterity. It provides resistance to
cold, blindness, confusion, sound and chaos. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master lich on level 38 of Mordor.
g) a Ring of Speed (+12) {100% off}
It
increases your speed by 12.
You stole it from the Speed Ring Market.
h) The Stone of Lore
It can be activated for
perilous identify every turn if it is being worn. It provides light
(radius 1) forever. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) a Balance Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
It can be activated
for breathe balance (250) every 60+d90 turns if it is being worn. It
sustains your strength. It provides resistance to sound, shards,
chaos and disenchantment. It allows you to fly. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Carcharoth, the Jaws of Thirst on level 97
of Angband.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10
turns if it is being worn. It increases your intelligence, wisdom and
constitution by 3. It provides resistance to acid, poison, confusion
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It increases your intelligence, constitution and charisma by 5.
It sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) an Entish Bark [1,+7]
n) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4.
It provides immunity to acid. It provides immunity to paralysis. It
provides resistance to sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) The Large Leather Shield of Eleth [4,+17]
It sustains your strength and intelligence. It provides immunity to
acid. It provides immunity to paralysis. It provides resistance to
acid, fire and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
p) The Dragon Helm 'Telvorn' [8,+25]
It sustains your dexterity. It provides resistance to life draining,
acid, dark, sound, shards and disenchantment. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt
(4d8) every 6+d6 turns if it is being worn. It can be used to store a
spell. It provides resistance to electricity. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
r) The Pair of Hard Leather Boots called 'First Time Ever' [3,+6]
It provides immunity to paralysis. It provides resistance to
dark and disenchantment. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every
400 turns if it is being worn. It provides light (radius 1) forever.
It increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Glaive of Pain (E:46395, L:26) (9d6) (+17,+37) (+2)
It can be wielded two-handed. It increases your charisma by 2.
It does extra damage from electricity. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
sustains your charisma. It provides resistance to electricity. It
produces an electric sheath. It drains mana and experience. It
induces random teleportation. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 71 of
Erebor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
w) The Light Crossbow of Anthlor (x6) (+10,+29) (+3 to speed)
It provides light (radius 1) forever. It increases your
strength, intelligence, dexterity and speed by 3. It fires missiles
with extra might. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides
resistance to acid, electricity, fire and cold. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever.
It decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Spectre in the town of Minas Anor .
b) The Demonshield of Gothmog [13,+13] (+4)
It
increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Erebor.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides
light (radius 2) forever. It decreases your charisma by 5. It allows
you to see invisible monsters. It allows you to sense the presence of
demons. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Sorcerer on level 69 of The Sacred Land
Of Mountains.
d) 49 Potions of Cure Critical Insanity
e) a Potion of Invulnerability {100% off}
f) a Golden Rod of Nothing (125/125)
g) a Rod Tip of Trap Location (8 Mana to cast)
h) a Wand of Stone Prison[1|5] of Plenty (5 charges)
You bought it from the Black Market.
i) 2 Staffs of Genocide[1|5] (0 charges)
j) The Ring of Nestinur (+3)
It increases your charisma by 3.
It sustains your strength and intelligence. It provides resistance to
electricity, poison, sound, shards and nexus. It allows you to
levitate. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
k) The Ring of Halador (+4)
It increases your strength, charisma and searching by 4. It
provides resistance to acid, cold, confusion, nexus and chaos. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 71 of
Erebor.
l) The Ring of Power 'Vilya' (+12,+12) (+3)
It can be activated for greater healing (900) every 200+d200
turns if it is being worn. It increases your strength, intelligence,
wisdom, dexterity, constitution, charisma, speed and luck by 3. It
sustains your strength, dexterity and constitution. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to life draining, poison and disenchantment. It
allows you to levitate. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 102 of
Angband.
m) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it
is being worn. It grants you the power of swap position if it is being
worn. It increases your strength, constitution, charisma and
searching by 3. It provides immunity to fire. It allows you to fly.
It allows you to see invisible monsters. It allows you to sense the
presence of thunderlords. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
n) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
o) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Fangorn the Treebeard, Lord of the Ents on
level 72 of Erebor.
p) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being
worn. It provides light (radius 2) forever. It can be used to store
a spell. It increases your intelligence, wisdom and charisma by 1.
It cannot be harmed by fire.
It was given to you as a reward.
q) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+26]
r) The Robe of Great Luck [-30,-13] (+60)
It increases your luck by 60. It
provides immunity to paralysis. It drains mana and life. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Hard Leather Armour 'Eruird' (-1 to accuracy) [6,+11]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid and nether. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
t) The Rhino Hide Armour 'Miondi' (-1 to accuracy) [8,+9]
It provides immunity to electricity. It makes you completely
fearless. It provides resistance to shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
v) a Cloak of Mist of Aman [1,+26] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to nether. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Long Sword of Angmar (4d5) (+9,+8) (-10 to speed)
It decreases your
strength, wisdom, charisma and speed by 10. It does extra damage from
fire. It drains life from your foes. It makes you invisible. It
provides immunity to paralysis. It renders you incorporeal. It
allows you to see invisible monsters. It allows you to sense the
presence of undead. It slows your metabolism. It prevents
teleportation. It aggravates nearby creatures. It carries an ancient
morgothian curse. It can clone monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
[Home Inventory - Minas Anor ]
a) The Skull of Ancient Wisdom {Light absorb}
It can be activated for light absorption every 80 turns.
You found it in the remains of a Dark elven lord on level 17 of Mirkwood.
b) The Skull of Vecna
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Death quasit in the town of Gondolin .
c) an Adamantite Rod of Disarming (200/200)
d) a Staff of Healing[1|27] (0 charges)
e) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
f) The Amulet of Narth (+1)
It increases your intelligence and
wisdom by 1. It sustains your strength. It provides resistance to
acid, electricity and nether. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
g) The Amulet of Celion (+2)
It increases your strength, wisdom, charisma and searching by 2. It
sustains your intelligence and dexterity. It provides resistance to
acid, fire, dark, confusion, sound and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Rusty Chain Mail 'Anost' (-5 to accuracy) [14,+5]
It
sustains your dexterity. It provides immunity to acid. It provides
resistance to life draining, acid, fire, dark, nexus and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 62 of
Erebor.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
k) The Partial Plate Armour 'Mahar' (-3 to accuracy) [22,+19]
It sustains your wisdom, dexterity and charisma. It provides immunity
to cold. It makes you completely fearless. It provides resistance to
poison, light, confusion, nether and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 71 of Erebor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark and disenchantment. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
n) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It provides
resistance to poison, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) an Elven Hard Leather Armour (-1 to accuracy) [6,+13] (+1 to stealth)
p) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster
every 500+d200 turns if it is being worn. It provides light (radius 1)
forever. It increases your intelligence, dexterity, charisma,
searching and speed by 3. It provides immunity to paralysis. It
provides resistance to cold, light, dark, blindness, sound and shards.
It allows you to see invisible monsters. It drains mana. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 71 of Erebor.
q) The Metal Cap of Thengel [3,+12] (+3)
It
increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
r) The Iron Helm of Foros [5,+18]
It sustains your wisdom and constitution.
It provides immunity to paralysis. It provides resistance to poison
and shards. It allows you to breathe underwater. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
s) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and
constitution by 2. It provides immunity to paralysis. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 91 of Mount Doom.
t) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 72 of Erebor.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
w) a Heavy Crossbow of the Haradrim (x5) (+8,+19)
x) 26 Seeker Arrows of Frost (4d4) (+8,+11)
[Home Inventory - Lothlorien ]
a) 99 Potions of Water Curing {quest}
b) a Rod Tip of Speed (100 Mana to cast)
c) a Wand of Strike[3|15] (2 charges)
d) a Wand of Essence of Speed[1|18] (5 charges)
e) a Staff of Healing[3|34] (5 charges)
f) a Ring of Sound Resistance
g) The Ring of Durin (+2)
It grants you the power of midas touch if
it is being worn. It increases your strength, constitution and
charisma by 2. It sustains your strength, constitution and charisma.
It provides resistance to life draining, acid, cold, dark, nether and
chaos. It allows you to sense the presence of evil beings. It drains
experience. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every
300+d300 turns if it is being worn. It increases your intelligence,
wisdom, charisma, searching and infravision by 3. It provides
immunity to paralysis. It provides resistance to acid, electricity
and cold. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
i) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
j) an Amulet of Resistance
It provides resistance to acid, electricity, fire, cold and poison.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 52 of
Mordor.
k) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns
if it is being worn. It provides light (radius 3) forever. It
increases your searching and luck by 4. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 52 of
Mordor.
l) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Erebor.
m) The Law Dragon Scale Mail called 'Black Market's Gift' (-2 to accuracy)
[30,+15
It can be activated for breathe sound/shards (230) every 60+d90
turns if it is being worn. It provides immunity to acid. It provides
immunity to paralysis. It provides resistance to life draining, sound
and shards. It allows you to fly. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides
resistance to acid, electricity, fire, cold, confusion, sound and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 68 of Erebor.
o) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
q) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if
it is being worn. It increases your strength, dexterity and
constitution by 3. It sustains your strength, dexterity and
constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
r) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear in every direction if it
is being worn. It provides light (radius 1) forever. It increases
your strength, dexterity and constitution by 4. It provides
resistance to acid, electricity, fire, cold, light and blindness. It
allows you to see invisible monsters. It allows you to sense the
presence of dragons and thunderlords. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 96 of
Mount Doom.
s) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if
it is being worn. It can be used to store a spell. It provides
resistance to fire. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) 99 Elf Skeletons
[The Mathom-house Inventory - Bree ]
a) Baalzebub's Tormented Box
It can be activated for paralyze.
You found it in the remains of a Hezrou on level 72 of Erebor.
b) The Gem of Fire
It can
be activated for stun.
You found it in the remains of a Hill orc on level 35 of Moria.
c) The Gem of Ghosts
It can
be activated for teleport (range 100) every 100 turns.
You found it lying on the ground on level 70 of Erebor.
d) Raal's Voodoo Doll of Revenge
It can be
activated for summon monster.
You found it lying on the ground on level 71 of Erebor.
e) The Ebon Cube of Darkness
It can be
activated for decreasing Charisma.
You found it lying on the ground on level 21 of The Old Forest.
f) Raal's Black Candle
It can
be activated for create hunger.
You found it in the remains of a Dreadmaster on level 41 of Mordor.
g) The Tome of Elven Household Magic
It
can be activated for teleport (range 100) every 100 turns.
You found it in the remains of a Monastic lich on level 64 of Erebor.
h) Benetar's Portable Plague
It can be activated for cure light wounds every 50 turns.
You found it in the remains of a Hezrou on level 72 of Erebor.
i) Gamenlon's Summoning Manual
It can
be activated for confusion.
You found it in the remains of a Spectre in the town of Minas Anor .
j) The Jester's Cap of Insanity
It
can be activated for decreasing Charisma.
You found it in the remains of a Ghoul on level 65 of Erebor.
k) Boccob's Magical Mish-mash
It can be
activated for high experience loss.
You found it lying on the floor of a special level.
l) Heward's Excellent Experimental Earmuffs
It can be activated
for summon pet every 101 turns.
You found it lying on the ground on level 91 of Angband.
m) The Cunning Plan of Zog
It can be
activated for summon monster.
You found it in the remains of a Ghoul on level 65 of Erebor.
n) Tenser's Torch of Spontaneous Combustion
It can be
activated for experience loss.
You found it lying on the ground on level 8 of Barrow-Downs.
o) 16 Mushrooms of Cure Serious Wounds {100% off}
p) 31 Potions of Ruination
q) The Ring of Power of Uvatha the Horseman (+2)
It
increases your constitution by 2. It makes you invisible. It
sustains your strength and dexterity. It provides resistance to
nether and chaos. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Ring of Essarmen (+3% of critical hits)
It increases your strength, searching, infravision and ability to
score critical hits by 3. It makes you invisible. It sustains your
constitution. It provides resistance to nexus. It allows you to
levitate. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 72 of
Erebor.
s) The Ring of Echorth (+4)
It increases your wisdom and dexterity by 4. It sustains your
intelligence and charisma. It provides resistance to light and chaos.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 72 of
Erebor.
t) The Ring 'Teleressa' (+5)
It increases your constitution and ability to score critical
hits by 5. It makes you invisible. It sustains your dexterity. It
provides resistance to confusion and disenchantment. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
u) The Ring 'Baras' (+5)
It increases your constitution and searching by 5. It
sustains your constitution and charisma. It makes you completely
fearless. It provides resistance to acid, light and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
v) an Indestructible Ring of Speed (+7)
It increases your speed by 7. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
w) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Bile Wyrm on level 58 of Mordor.
x) an Indestructible Ring of Extra Attacks (+1 attack)
It increases your attack speed by 1. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 68 of
Erebor.
a) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You found it in the remains of an Ancient green dragon on level 71 of
Erebor.
b) The Amulet of Erumurth [-8] (-4)
It decreases your strength, intelligence, wisdom, dexterity,
constitution, charisma and stealth by 4. It sustains your dexterity.
It provides resistance to disenchantment. It allows you to see
invisible monsters. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon on level 88 of
Angband.
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your intelligence, wisdom and luck by 2. It
increases your mana capacity by 40%. It sustains your intelligence
and wisdom. It provides resistance to life draining. It allows you
to breathe underwater. It allows you to sense the presence of evil
beings and good beings. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
d) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns
if it is being worn. It provides light (radius 5) forever. It
decreases your strength, intelligence, wisdom, dexterity, constitution
, charisma and luck by 5. It allows you to breathe without air. It
allows you to sense the presence of undead. It is cursed. It carries
an ancient morgothian curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Bert the Stone Troll in the town of Bree .
e) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 97 of Angband.
f) a White Dragon Scale Mail (-2 to accuracy) [30,+10]
g) a Red Dragon Scale Mail (-2 to accuracy) [30,+14]
h) The Ring Mail of Niondende (-2 to accuracy) [12,+11]
It sustains your wisdom and constitution. It provides immunity to
electricity. It provides resistance to life draining. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 88 of Angband.
i) The Ring Mail of Feithaedh (-2 to accuracy) [12,+16]
It
sustains your dexterity and constitution. It provides resistance to
fire and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Vampire lord on level 70 of The Sacred
Land Of Mountains.
j) The Double Chain Mail of Mandi (-2 to accuracy) [16,+14]
It sustains your intelligence and wisdom. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining
, acid and confusion. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
k) The Mithril Plate Mail of Dagolamar (-73,-10) [35,+14](20%)
It increases your hit points by 20%. It sustains
your wisdom, dexterity and constitution. It provides immunity to
electricity and cold. It provides immunity to paralysis. It provides
resistance to life draining, electricity, cold, poison, confusion,
sound, shards, nether and disenchantment. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 88 of
Angband.
l) The Adamantite Plate Mail of Mendir (-24,-55) [40,+20](40%)
It increases your hit points by 40%. It sustains your
intelligence and wisdom. It provides resistance to fire, dark and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 72 of
Erebor.
m) The Filthy Rag of Belereg [1,+0]
It sustains your intelligence, wisdom and dexterity. It
provides resistance to life draining, acid, cold and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
n) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It
can be used to store a spell. It increases your intelligence, wisdom
and searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 88 of Angband.
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your
stealth and searching by 4. It provides resistance to acid,
electricity, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
p) The Rhino Hide Armour 'Peromind' (-41,-35) [8,+14](20%)
It
increases your hit points by 20%. It sustains your intelligence and
dexterity. It makes you completely fearless. It provides resistance
to life draining, light and confusion. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elder vampire on level 64 of Erebor.
q) The Rhino Hide Armour of Ephrodh (-1 to accuracy) [8,+9]
It sustains your strength, constitution and charisma. It makes you
completely fearless. It provides resistance to confusion and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black reaver on level 79 of Angband.
r) The Small Metal Shield of Lanindor [3,+10]
It sustains your wisdom, dexterity and charisma. It provides immunity
to paralysis. It provides resistance to poison and nether. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 72 of Erebor.
s) The Large Leather Shield 'Glach' [4,+9]
It
sustains your constitution. It makes you completely fearless. It
provides resistance to life draining, acid, electricity, shards, nexus
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 72 of
Erebor.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 63 of
Erebor.
u) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
It can be activated for temporary ESP (dur 20+d20) every 20+d50
turns if it is being worn. It increases your intelligence, dexterity,
charisma, searching and spell power by 3. It provides resistance to
acid, fire, shards and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is
being worn. It increases your intelligence, wisdom and searching by 2.
It provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 88 of
Angband.
w) The Steel Helm of Gaudh [6,+8]
It provides light (radius 2) forever. It sustains your
strength. It provides resistance to life draining and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 72 of Erebor.
x) The Set of Leather Gloves 'Cammithrim' [1,+10]
It
can be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
a) The Set of Cesti 'Eloki' [5,+11]
It sustains your
strength. It makes you completely fearless. It provides resistance
to fire, light, sound and nexus. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
b) The Hatchet 'Olach' (1d5) (+15,+24) (+4 to speed)
It can be wielded two-handed. It increases your
speed by 4. It does extra damage from fire. It produces chaotic
effects. It is very sharp and can cut your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
c) The Cleaver 'Findil' (2d4) (+14,+11) (+2)
It increases your strength by 2. It does extra damage from
electricity and fire. It is especially deadly against trolls. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 72 of Erebor.
d) The Light War Axe of Ice (2d5) (+3,+15) (+3)
It
increases your intelligence and charisma by 3. It does extra damage
from frost. It sustains your dexterity. It provides immunity to cold
. It provides resistance to nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
e) The Light War Axe of Inast (2d5) (+9,+11) (+3)
It increases your intelligence and wisdom by 3. It does extra damage
from fire. It is a great bane of dragons. It strikes at demons with
holy wrath. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 88 of
Angband.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect
orcs every 10 turns if it is being worn. It increases your dexterity
and searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48)
every 5+d5 turns if it is being worn. It increases your dexterity,
speed and attack speed by 2. It does extra damage from frost. It
poisons your foes. It provides resistance to cold. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
h) The Dagger of Elenog (1d4) (+9,+5) (+4)
It
increases your charisma by 4. It does extra damage from frost. It
produces chaotic effects. It is especially deadly against dragons.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
i) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt
(6d8) every 7+d7 turns if it is being worn. It does extra damage from
frost. It provides resistance to cold and sound. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.
k) The Rapier of Valerele (1d6) (+13,+10) (+3 attacks)
It increases your attack speed by 3. It does extra damage from frost.
It produces chaotic effects. It is a great bane of demons. It
strikes at undead with holy wrath. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 72 of
Erebor.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly
against natural creatures. It provides resistance to cold and light.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 72 of Erebor.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It
increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill orc on level 72 of Erebor.
n) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It
increases your dexterity and stealth by 3. It provides resistance to
acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient gold dragon on level 72 of
Erebor.
o) a Tulwar (2d4) (-5,-4) {cursed}
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to life
draining, cold and dark. It allows you to sense the presence of orcs
and dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
q) The Broad Sword 'Glamdring' (2d5) (+0,+4) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
r) The Broad Sword 'Tuleglan' (2d5) (+21,+25) (+3)
It increases your strength by 3. It does extra
damage from electricity and frost. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It is a great
bane of dragons. It is especially deadly against giants. It strikes
at demons with holy wrath. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 73 of Angband.
s) The Long Sword of Ilindil (2d5) (+7,+17) (+3)
It
increases your intelligence by 3. It is especially deadly against
orcs. It is especially deadly against trolls. It is a great bane of
undead. It fights against evil with holy fury. It is especially
deadly against natural creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Pit Fiend on level 72 of Erebor.
t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It
increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters. It
allows you to sense the presence of orcs and trolls. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 69 of The Sacred
Land Of Mountains.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3
turns if it is being worn. It increases your luck by 3. It makes you
completely fearless. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
v) a Bastard Sword of Morgul (3d4) (-18,-12) [-5] (-8) {cursed}
It can be wielded two-handed. It
decreases your luck by 8. It is very sharp and can make your foes
bleed. It allows you to see invisible monsters. It drains experience
. It aggravates nearby creatures. It fills you with the Black
Breath. It is heavily cursed. It can re-curse itself.
You found it lying on the ground on level 22 of Orc Cave.
w) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be
wielded two-handed. It increases your constitution by 5. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It
must be wielded two-handed. It increases your strength by 2. It does
extra damage from fire. It poisons your foes. It is very sharp and
can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It
provides resistance to life draining, fire and poison. It allows you
to sense the presence of dragons. It slows your metabolism. It
speeds your regenerative powers. It drains life. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 72 of Erebor.
a) The Two-Handed Sword 'Mirie' (3d6) (-12,-6)
It must be wielded two-handed. It produces chaotic effects. It is a
great bane of dragons. It is especially deadly against orcs. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
b) The Flamberge of Inwen (3d7) (+8,+14) (+2 to speed)
It must be wielded two-handed. It provides light (radius 1)
forever. It increases your wisdom, constitution, speed and attack
speed by 2. It is very sharp and can cut your foes. It is a great
bane of dragons. It is especially deadly against orcs. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 63 of Erebor.
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded
two-handed. It increases your intelligence by 2. It does extra
damage from fire and frost. It is especially deadly against trolls.
It is especially deadly against giants. It strikes at demons with
holy wrath. It sustains your intelligence. It provides resistance to
fire and cold. It allows you to sense the presence of giants. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for berserker and
+10 to speed (50) every 100+d200 turns if it is being worn. It
provides light (radius 1) forever. It increases your strength and
constitution by 3. It does extra damage from acid. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It provides resistance to acid. It drains mana
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
e) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if
it is being worn. It increases your wisdom and constitution by 3. It
is especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 63 of Erebor.
f) The Halberd of Dimlast (3d5) (+14,+11) (+2 to speed)
It can be wielded two-handed. It increases your speed by 2. It does
extra damage from acid and electricity. It is especially deadly
against orcs. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 88 of
Angband.
g) The Halberd of Gilwe (3d5) (+5,-3)
It can be wielded two-handed. It poisons your foes. It
produces chaotic effects. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of
recall every 200 turns if it is being worn. It increases your
dexterity and charisma by 3. It does extra damage from fire and frost
. It provides immunity to paralysis. It provides resistance to fire,
cold and light. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 71 of Erebor.
i) The Lance of Machal (2d8) (+9,+13)
It
must be wielded two-handed. It provides light (radius 1) forever. It
produces chaotic effects. It drains life from your foes. It is a
great bane of demons. It strikes at undead with holy wrath. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 72 of
Erebor.
j) The Battle Axe of Cuturgin (2d8) (+27,+17) (+5 to speed)
It can be wielded two-handed. It provides light (radius 1)
forever. It increases your dexterity, constitution and speed by 5.
It does extra damage from acid and frost. It produces chaotic
effects. It is especially deadly against dragons. It is especially
deadly against trolls. It strikes at demons with holy wrath. It is a
great bane of undead. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
k) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Brown Thunderlord in the town of Bree .
l) The Battle Axe of Ameda (2d8) (+11,+12) (+1)
It can be wielded two-handed. It increases your strength and
intelligence by 1. It drains life from your foes. It is a great bane
of dragons. It is especially deadly against orcs. It is especially
deadly against giants. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 35 of Moria.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
n) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
o) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of
dragons. It provides resistance to acid, electricity, fire, cold and
poison. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 70 of Angband.
p) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every
200+d200 turns if it is being worn. It decreases your charisma by 4.
It does extra damage from fire. It provides immunity to fire. It is
cursed. It carries an ancient foul curse. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.
q) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Eldrak in the town of Gondolin .
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It
can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, poison and light
. It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 61 of Erebor.
s) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient blue dragon on level 72 of
Erebor.
t) The Flail of Gorimbanc (2d6) (+28,+9) (+4)
It can be wielded two-handed. It increases your intelligence
and dexterity by 4. It does extra damage from acid. It can cause
earthquakes. It is especially deadly against giants. It is a great
bane of undead. It is especially deadly against natural creatures.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog on level 72 of Erebor.
u) The Two-Handed Flail of Nilluvin (3d6) (+16,-4) (+4)
It must be wielded two-handed. It increases your strength and ability
to tunnel by 4. It poisons your foes. It produces chaotic effects.
It is a great bane of demons. It strikes at undead with holy wrath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 72 of Erebor.
v) The Sling of Hildureb (x2) (+13,+8) (-9) {cursed}
It decreases your wisdom and constitution by 9. It fires missiles
excessively fast. It drains experience. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 82 of Angband.
w) The Long Bow of Lumurth (x3) (+17,+12) (+3)
It provides light (radius 1) forever. It increases your intelligence,
wisdom and constitution by 3. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 72 of
Erebor.
x) The Light Crossbow of Lothoroth (x6) (+14,+13) (+3)
It increases your intelligence, wisdom, constitution and
charisma by 3. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient red dragon on level 71 of Erebor.
a) The Heavy Crossbow of Arauri (x6) (+15,+20) (+2 to speed)
It increases your strength, wisdom, constitution, charisma and speed
by 2. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Horned Reaper on level 91 of Angband.
b) The Bolt of Tirirya (1d5) (+10,+6) (+5)
It increases your charisma by 5. It produces chaotic effects. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 94 of Angband.
c) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It
does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 64 of Mordor.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature white dragon on level 71 of Erebor.
f) a Drum (+1)
g) a Drum (+1)
h) a Harp (+1)
i) a Dragon Horn (+2)
It can be activated for large acid ball (300) every 100 turns if it is
being worn. It increases your constitution by 2. It provides
resistance to sound. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
j) a Horn (+1)
k) a Baby green dragon Egg
l) The Icky Queen's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Icky Queen on level 37 of Mordor.
m) a High-elven ranger corpse
n) Marda, rider of gold Laronth's corpse
It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Marda, rider of gold Laronth on level 70 of
The Sacred Land Of Mountains.
o) Baphomet the Minotaur Lord's corpse
It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 72 of
Erebor.
p) Marda, rider of gold Laronth's raw meat
q) 9 Marda, rider of gold Laronth's raw meats
r) a Human Skeleton
|
Posted on 31.12.2005 13:38
1182. on the Ladder (of 19309)
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