The Angband Ladder: Combat Zog, Zombie Ninja by <blackreaver368@yahoo.com>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat Zog

 Sex      : Male             Age               120    STR!:  18/***
 Race     : Zombie           Height             73    INT!:   18/60
 Class    : Ninja            Weight            101    WIS!:   18/20
                             Social Class        3    DEX!:  18/***
                             Align          Lawful    CON!:  18/***
                                                      CHR!:  18/170

 Right hand      (+36,+41)   Hit point   1078/1078    Fighting    : Amber [30]
 Left hand       (+28,+34)   SP (Mana)      0/   0    Bows/Throw  : Amber [30]
 Blows/Round           6+6                            Saving Throw: Superb
 AverageDmg/Rnd    276+222   Level              50    Stealth     : Amber [7]
                             Experience   14700850
 Shooting        (+61,+19)   Max Exp      14700850    Perception  : Amber [10]
 Multiplier          x3.60   Exp to Adv      *****    Searching   : Amber [12]
 Shots/Round          1.66   Gold         11895236    Disarming   : Chaos Rank
                                                      Magic Device: Superb
 AC              [18,+148]   Time     Day 31  6:45
 Speed               (+27)   Play time    27:18:26    Infra-Vision: 20 feet


                         (Character Background)
          You were created by a Wizard.  You have slime green eyes,
          dirty sea-weed green hair, and black leprous skin.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Zombie        STR!:  18/90  2  0  1 11 18/***         ..43.s......4
 Class : Ninja         INT!: 18/110 -6 -1 -1  3  18/60         ...3......4.4
 Level : 50            WIS!:  18/80 -6 -1 -2  3  18/20         ..43.....s..4
 Hits  : 1078/1078     DEX!:  18/70  1  3  2  9 18/***         2.43........s
 Mana  : 0/0           CON!: 18/120  4  2  0 11 18/***         ..43.....4...
                       CHR!: 18/130 -3 -1  1  7 18/170         ...3.....4...
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+..    Sound : .......+.....    Speed     : +..++..+....+
 Elec  : ..+*......++.    Nether: ..+.......+.+    FreeAction: ...+...+++..+
 Fire  : .........++*.    Nexus : .............    SeeInvisi.: +..+....+...+
 Cold  : +......+.*..+    Chaos : ...........+.    Hold Life : ...+....+...+
 Poison: .........+..#    Disnch: .........++..    Warning   : .............
 Light : ..+.......+..    Fear  : .....+...+..+    SlowDigest: +..+........+
 Dark  : ..........+..    Reflct: .............    Regene.   : +..+.........
 Shard : .........++..    AuFire: .............    Levitation: ...+.........
 Blind : .......+.+.+.    AuElec: .......+.....    Perm Lite : .........+...
 Conf  : ..........++.    AuCold: .......+.....    Cursed    : .+...........

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : ++...........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......++.++.
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : ..+..........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : ...+.+.......
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.....+...    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...+........+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..+..........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...



  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Golfimbul, the Hill Orc Chief            (Dungeon level:   6) - level 12
  Nar, the Dwarf                           (Dungeon level:  12) - level 13
  The Sewer                                (Danger  level:  15) - level 16
  Orc Camp                                 (Danger  level:  15) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 19
  Bokrug                                   (Dungeon level:  24) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Scatha the Worm                          (Dungeon level:  38) - level 29
  Logrus Master                            (Danger  level:  25) - level 38
  The Vault                                (Danger  level:  30) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 48
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 49
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 49
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  76) - level 49
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Dworkin Barimen                          (Dungeon level:  44) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 35
  Spawning Pits                            (Danger  level:  65) - level 43


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
    Yeek cave       : level   8
   !Dragon's lair   : level  72
   !R'lyeh          : level  96
    Mountain        : level  43

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       OFF
 Arena Levels:       OFF
 Num. Random Quests: 10

 Arena: True Champion


 You have defeated 5739 enemies.


  [Virtues]

Your alighnment : Lawful

You are a bitter enemy of Patience.
You are the living embodiment of Knowledge.
You are the living embodiment of Faith.
You are a champion of Unlife.
You are very virtuous in Justice.
You are a champion of Sacrifice.
You are somewhat virtuous in Valour.
You are the living embodiment of Temperance.


  [Mutations]

 You can drive yourself into a berserk frenzy.
 You can bring down the dungeon around your ears.
 You have a hallucinatory insanity.
 You are superhumanly strong (+4 STR).
 You are moronic (-4 INT/WIS).


  [Character Equipment]

a) The Dagger of Fiona (2d4) (+10,+11) (+2) {AtSpDx;Co;ThSiSdRg|CoP}
b) a Main Gauche of Extra Attacks (1d5) (+12,+10) (+2 attacks) {cursed, BM}
c) The Light Crossbow 'Eagle Sword' (x3) (+18,+19) (+4) {Nami
StWiDxCn;ElLiNt;XsBs(Cn}
d) The Ring of Power (Vilya) (+12,+12) (+3)
{SpStInWiDxCnCh;*El;FaSiHlSdRgLv(StInWiDx}
e) a Ring of Speed and Fire ball (+10)
f) The Torque of Boromir (+0,+8) {Fe(St}
g) a Wooden Torch of Darkness (with 0 turns of light) {DL98 24 hours to find!}
h) The Robe 'Quetael' [2,+19] (+4 to speed) {SpSr;CoBlSo;Fa[EC}
i) The Cloak of Jack of Shadow [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Dragon Helm 'Ninja's Delight' (+10,+7) [8,+22] (+4)
{CnCh;*Co;FiPoShBlDiFe;FaLu(WiCh}
k) The Set of Dragon Gloves 'Ninja's Repose' [4,+20] (+4 to searching)
{InSr;AcElFiLiDkShCfNtDi}
l) The Pair of Hard Leather Boots of Uriel [3,+17] (+3 to searching)
{Sr;*Fi;ElBlCfCa}


  [Character Inventory]

a) 34 Mushrooms of Restoring {!E}
b) 41 Potions of Speed {!q}
c) 22 Potions of Heroism
d) 57 Potions of Cure Critical Wounds {25% off}
e) 29 Potions of Healing {!q}
f) 45 Potions of *Healing* {!q}
g) 10 Potions of Life {!q}
h) 10 Potions of Restore Life Levels {75% off}
i) 27 Scrolls of Teleportation {50% off}
j) 32 Scrolls of Holy Chant {25% off}
k) 10 Scrolls of *Destruction* {!r}
l) 8 Scrolls of Mass Genocide {!r}
m) 2 Rods of Recall {!s!d!k!!}
n) 5 Rods of Teleport Other {!s!d!k}
o) 7 Rods of Stone to Mud {@z1!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 51 Potions of Resist Heat
b) 51 Potions of Resist Cold {!q}
c) 99 Potions of Heroism
d) 99 Potions of Heroism
e) 37 Potions of Heroism
f) 99 Potions of Cure Critical Wounds {25% off}
g) 99 Potions of Cure Critical Wounds {25% off}
h) 99 Potions of Cure Critical Wounds {25% off}
i) 8 Potions of Cure Critical Wounds {25% off}
j) 44 Potions of Healing {!k}
k) 86 Potions of Restore Life Levels {75% off}
l) 3 Potions of Strength

 ( page 2 )
a) 5 Potions of Intelligence
b) 6 Potions of Dexterity
c) 13 Potions of Constitution
d) a Potion of *Enlightenment*
e) 2 Potions of Self Knowledge
f) 57 Potions of Resistance {!q}
g) 9 Potions of Curing
h) 3 Potions of Invulnerability
i) 2 Potions of New Life {!q}
j) a Scroll of Teleport Level
k) a Scroll of Remove Curse
l) 7 Scrolls of *Remove Curse*

 ( page 3 )
a) 99 Scrolls of Holy Chant {25% off}
b) 99 Scrolls of Holy Chant {25% off}
c) 99 Scrolls of Holy Chant {25% off}
d) 99 Scrolls of Holy Chant {25% off}
e) 47 Scrolls of Holy Chant {25% off}
f) 2 Scrolls of Rune of Protection
g) 3 Scrolls of Genocide
h) 2 Rods of Recall {!s!d!k}
i) 5 Rods of Healing {!k}
j) a Rod of Speed
k) 6 Rods of Teleport Other {!s!d!k}
l) 3 Wands of Teleport Other (36 charges)

 ( page 4 )
a) 8 Wands of Stone to Mud (96 charges) {@a1}
b) a Wand of Slow Monster (9 charges)
c) a Wand of Confuse Monster (12 charges)
d) a Wand of Wonder (17 charges)
e) a Wand of Rockets (4 charges)
f) 6 Staffs of Enlightenment (6x 11 charges)
g) a Staff of Enlightenment (9 charges)
h) 6 Staffs of Curing (6x 8 charges)
i) 2 Staffs of Curing (2x 4 charges)
j) 10 Staffs of Healing (10x 4 charges) {!k}
k) 26 Staffs of Speed (26x 8 charges) {!s!d!k}
l) a Staff of Speed (7 charges) {!s!d!k}

 ( page 5 )
a) a Staff of Holiness (5 charges)
b) a Staff of Genocide (3 charges)
c) 16 Staffs of *Destruction* (16x 5 charges) {!s!d!k}
d) a Staff (19 charges)
e) 2 Rings of Dexterity (+2) {25% off}
f) a Ring of Damage (+18)
g) a Ring of Speed (+10)
h) a Ring of Speed and Random Teleportation (+9)
i) 7 Rings of Speed (+9)
j) 6 Rings of Speed (+8)
k) 3 Rings of Speed (+7)
l) 2 Rings of Speed (+6)

 ( page 6 )
a) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
b) The Ring of Tulkas (+4) {SpStDxCn}
c) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv~Good(InWi}
e) The Ring of Power (The One Ring) (+15,+15) (+5) {cursed}
f) a Ring of Nexus Resistance
g) 3 Rings of Confusion Resistance
h) a Ring of Chaos Resistance
i) 4 Rings of Extra Attacks (+2 attacks)
j) a Ring of Extra Attacks (+1 attack)
k) an Amulet of Searching and Levitation (+3) {!t}
l) 2 Amulets of Reflection {!s!d!k}

 ( page 7 )
a) The Amulet of Carlammas (+2)
b) The Amulet of Ingwe (+3)
c) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
d) an Amulet of Anti-Magic {!s!d!k}
e) an Amulet of Resistance {AcElFiCoCf}
f) an Amulet of Resistance and Hold Life {AcElFiCo;Hl}
g) 2 Amulets of Telepathy {BM ~Tele}
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
j) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}
k) 2 Amulets of Magic Device Mastery (+4)
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 8 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
b) The Collar Harness of the Hell (+15,+15) [-5] (-2)
c) The Pendant of Gogo (+4) {InWiDx;SiLu}
d) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
e) The Bronze Dragon Scale Mail 'Iron Maiden' (-2) [30,+17] {ShCfNx.}
f) The Gold Dragon Scale Mail 'Miniskirt' (-2) [30,+18] (+3) {Ch;CfSoNx}
g) Balance Dragon Scale Mail (-2) [30,+27]
h) Balance Dragon Scale Mail (-2) [30,+18]
i) Balance Dragon Scale Mail (-2) [30,+16] {ShSoCaDi}
j) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}

 ( page 9 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
b) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
c) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
{Cn;AcCoDkNtNxCa;Hl(Cn}
d) a Robe of Permanence [2,+13] {AcElFiCoNx;Hl(StInWiDxCnCh}
e) a Robe of Resistance [2,+23] {AcElFiCoPoSo}
f) a Robe of Resistance [2,+11] {AcElFiCoDk}
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoPoDk}
h) Soft Leather Armour of Elvenkind [4,+9] (+2 to stealth) {Sl;AcElFiCoSh}
i) Rhino Hide Armour of Elvenkind (-1) [8,+15] (+3 to stealth) {Sl;AcElFiCoDi}
j) The Rhino Hide Armour 'Endurance' (-1) [8,+9] (+4 to stealth)
{CnSl;FiCa;Wr(Cn}
k) Cord Armour of Resistance [6,+15] {AcElFiCoBl}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNx}

 ( page 10 )
a) Leather Scale Mail of Resistance (-1) [11,+24] {AcElFiCoDk}
b) Black Clothes [4,+22] (+3 to stealth)
c) Black Clothes [4,+20] (+4 to stealth)
d) Black Clothes [4,+17] (+3 to stealth)
e) a Cloak of Aman [1,+35] (+1 to stealth) {Sl;Dk}
f) The Elven Cloak 'Holcolleth' [4,+4] (+2) {InWiSlSr;Ac}
g) an Elven Cloak [4,+9] (+4 to stealth)
h) an Elven Cloak [4,+6] (+4 to stealth)
i) an Elven Cloak [4,+4] (+4 to stealth)
j) The Fur Cloak of the Buddhist Scriptures [3,+19] (+3) {Wi;Sh(Wi}
k) a Shadow Cloak of Protection [6,+26] {LiDk}
l) a Shadow Cloak [6,+10]

 ( page 11 )
a) an Iron Crown of the Magi [0,+15] (+2) {In;AcElFiCoCf;Fa(In}
b) an Iron Crown of the Magi [0,+17] (+3) {In;AcElFiCoCa~U(In}
c) an Iron Crown of the Magi [0,+7] (+3) {In;AcElFiCoLi;Sd(In}
d) an Iron Crown of Might [0,+10] (+3) {StDxCn;Ca;Fa(StDxCn}
e) an Iron Crown of Might [0,+6] (+3) {StDxCn;Cf;Fa(StDxCn}
f) The Golden Crown of *intelligence* [0,+18] (+4 to infravision)
{InWiIf;So;Rg}
g) a Golden Crown of the Magi [0,+12] (+1) {In;AcElFiCoBl~L(In}
h) a Golden Crown of Might [0,+9] (+3) {StDxCn;Li;Fa(StDxCn}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
j) The Jewel Encrusted Crown 'Guard of Law' [0,+11] (+2 to stealth)
{InWiSl;CfCa;Lv}
k) a Jewel Encrusted Crown of Might [0,+14] (+2) {StDxCn;Di;Fa(StDxCn}
l) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}

 ( page 12 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
b) The Metal Cap 'Hand of Elbereth' [3,+17] (+2 to infravision)
{CnChIf;CoPo;Rf(Ch}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) The Dragon Helm of Yama [8,+20] (+3) {In;FiLiShBlCa;SiLvLu}
e) a Dragon Helm [8,+20] {AcCoDkDi}
f) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
g) a Set of Gauntlets of Power (+4,+4) [2,+14] (+1) {St;Nx}
h) a Set of Gauntlets of Agility [2,+9] (+5)
i) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlAgTy.}
j) a Set of Dragon Gloves [4,+24] {DkNt}
k) a Set of Dragon Gloves [4,+10] {FiSh}
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~Z}

 ( page 13 )
a) The Set of Cesti of the Thunderer [5,+17] (+4 to stealth) {Sl;ElCfSo;Si}
b) The Pair of Soft Leather Boots 'Girrondgwaith' [2,+19] {CoLiDkNx;Si(Ch}
c) The Pair of Soft Leather Boots 'Trollism' [2,+11] (+4 to searching)
{CnChSr;So}
d) a Pair of Hard Leather Boots of Speed [3,+15] (+8) {Sp}
e) a Pair of Hard Leather Boots of Levitation [3,+0] {Li;Lv}
f) a Pair of Hard Leather Boots of Levitation [3,+4] {Lv}
g) a Pair of Dragon Boots [5,+15] {CoPoLiBlDiFe}
h) a Pair of Dragon Boots [5,+14] {AcPoCaFe}
i) a Pair of Dragon Boots [5,+19] {BlDi}
j) a Pair of Dragon Boots [5,+16] {FiSoNx}
k) a Pair of Dragon Boots [5,+17] {FiDk}
l) a Pair of Dragon Boots [5,+19] {Sh}

 ( page 14 )
a) a Pair of Dragon Boots [5,+10] {Dk}
b) a Pair of Metal Shod Boots of Speed [6,+11] (+6) {Sp}
c) a Pair of Metal Shod Boots of Levitation [6,+5] {Ca;Lv}
d) The Dagger of Caine (2d4) (+10,+15) [+5] (+4) {DxSlSr;Dk;ThFaSi|P/*poT(Dx}
e) The Dagger 'Lawgiver' (1d4) (+20,+20) (+4) {Wi;Bs/poU}
f) a Dagger of Extra Attacks (1d4) (+8,+6) (+2 attacks)
g) a Dagger of Westernesse (1d4) (+15,+16) (+1) {StDxCn;Fe;FaSi/oTP~oTP}
h) a Dagger (Trump Weapon) (1d4) (+15,+15) (+1 to searching)
{Sr;NxDi;FaSdRgWr/*U.}
i) The Dagger 'Dethanc' (1d4) (+4,+6)
j) The Dagger 'Narthanc' (1d4) (+4,+6)
k) The Dagger 'Nimthanc' (1d4) (+4,+6) {CoNt;Th|Co}
l) a Dagger (Chaotic) (1d4) (+5,+11) {AcCa|Ca}

 ( page 15 )
a) a Dagger of Slaying (5d5) (+12,+14) { }
b) a Dagger of *Slay* Evil (1d4) (+12,+14) (+2) {Wi;Fe;Bs/*~Evil}
c) The Dagger 'Black Hawk' (2d4) (+11,+18) (+4 to stealth) {Sl/L}
d) a Dagger of *Slay* Human (1d4) (+12,+11) (+2)
e) The Main Gauche of Azaghal (2d5) (+12,+14) {*Fi;Si/XD~D}
f) a Main Gauche (Defender) (1d5) (+14,+7) [+6] (+4 to stealth)
{Sl;AcElFiCoPo;FaSiRgLv(St}
g) The Rapier 'Forasgil' (1d6) (+12,+19)
h) a Rapier of *Slay* Giant (1d6) (+6,+3) (+2) {St/XP~P}
i) The Small Sword 'Sting' (1d6) (+10,+10) (+2 attacks)
{AtStDxCn;PoLi;FaSiLu/*oL~oTP}
j) The Small Sword 'Excalibur Jr.' (2d6) (+10,+10) (+2 attacks)
{At;FiFe;SdBs/DLZ}
k) a Small Sword (Pattern Weapon) (2d6) (+10,+15) (+2) {StCn;Di;FaSiHl/*UL}
l) The Short Sword 'Botgopzunmung' (2d7) (+18,+20) (+3 to speed)
{SpInIf;Ac;Fa|A/P}

 ( page 16 )
a) a Short Sword (Defender) (1d7) (+15,+14) [+6] (+3 to stealth)
{Sl;AcElFiCoLi;FaSiRgLv(Cn}
b) a Short Sword (Trump Weapon) (1d7) (+11,+14) (+2 to searching)
{Sr;CfNx;FaSdRg/*.}
c) a Short Sword of *Slay* Animal (1d7) (+17,+9) (+1)
d) 6 Poison Needles (1d1) (+0,+0)
e) The Falcon Sword 'Ninja's Lament' (1d6) (+14,+18) (+2 attacks)
{AtSt;Fa[M(St}
f) 2 Falcon Swords (1d6) (+10,+10) (+1 attack)
g) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
i) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
j) The Long Bow 'Polar Bear' (x4) (+19,+13) {CoCa;XmXs}
k) The Long Bow 'Patriot' (x4) (+16,+18) {ShNx;FaXm}
l) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;SoNt;Fa}

 ( page 17 )
a) 90 Steel Bolts (3d5) (+8,+8) (129/215) {@f1=g}
b) 24 Bolts (1d5) (+5,+5) (97/161)
c) 17 Steel Bolts (3d5) (+3,+5) (118/196)
d) 22 Bolts (1d5) (+7,+2) (86/143)
e) 18 Steel Bolts (3d5) (+2,+5) (118/196)
f) 49 Bolts (1d5) (+0,+0) (79/131)
g) 76 Bolts (1d5) (+0,+0) (79/131) {@f1=g}
h) 99 Bolts (1d5) (+0,+0) (79/131)
i) 30 Seeker Bolts (6d5) (+6,+7) (158/263)
j) 95 Iron Spikes (101/202) {@v1=g}
k) 99 Iron Spikes (101/202) {@v1=g}


  [Museum]

 ( page 1 )
a) The Amulet of Intelligence of Mortality (-10,-6) (-8) {cursed}
b) The Phial of Galadriel (+1 to searching)
c) The Jewel of Judgement (+3 to speed)
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiAgTy[M.}
e) The Tanto of Hentai (1d5) (-20,-21) (-4 to infravision) {cursed, If;Sd/*}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)


  [Check Sum: "b4eb8b67d62a4e05ec"]


Posted on 5.10.2005 16:50
Last updated on 9.10.2005 03:19

Download this dump

2744. on the Ladder (of 18953)
117. on the Hengband Ladder (of 697)
10. for this player (

Related screenshots:
Ninja's Delight
Ninja's Lament
My First Arena Win *Ever*
Ninja's Repose

Comments

Jump to latest

On 5.10.2005 16:50 blackreaver368@yahoo.com wrote:
All these recent ninjas have whetted my appetite! Now I must play one of the most fun and unique classes in Hengband.

(CL11:DL8)
Early post, but Nami dropped a super crossbow. Not *ID*'d yet, but I can tell +4 Str,Dex,Con and extra shots. Sweet! Unenchanted bolts are {68/113} ...

On 5.10.2005 18:20 blackreaver368@yahoo.com wrote:
(CL26:DL33)
Levelling up very quickly thanks to that Xbow. Even though I am !Unskilled, I seem to be doing pretty well ;-)

Hanging out at stat potion depth, but still waiting to find my first potion ...

On 5.10.2005 19:38 blackreaver368@yahoo.com wrote:
(CL30:DL38)
And how does a small insignificant ninja such as myself slay the powerful and mighty Scatha? Without any resistance or haste?

Why, Kawarimi, of course :-) Nothing but gold for my troubles ...

On 5.10.2005 21:45 blackreaver368@yahoo.com wrote:
(CL33:DL60)
The Black Market stocked an Amulet of Telepathy, so its off to the Dragon's Lair I go.

Hammerhand and bit of Berserking yield this dump, with pretty decent damage totals for a ninja!

I'll wait a bit before attempting to claim my boots ...

On 5.10.2005 22:20 blackreaver368@yahoo.com wrote:
(CL35:Cloning Pits)
*Unbelievable* One of my worst draws ever! We are talking Dworkin, an Iron Lich and Zhar as random monsters. Wow! Again, the Cloning Pits is stocked harder than the Old Castle ... I'm not sure I can complete this one.

But I killed the Its and Gachapins and got Cambeleg and Jack's Cloak. I also picked up the 2 *Healing*.

Now everybody is still sleeping, so I'll at least give it a go ... but I am *not* going to die in here!

On 5.10.2005 22:31 blackreaver368@yahoo.com wrote:
Dworkin is down, but now there is a Cyberdemon running loose ... In the freaking Cloning Pits!!!

This is unreal ...

On 5.10.2005 22:39 blackreaver368@yahoo.com wrote:
Failed! Well, at least I had sense enough not to die. A resisted rocket put my hp in the 200s ... 2 would just kill me!

Cyberdemon ... 27 levels OoD! Unreal! And I thought Jack of Shadows was bad ... this made him look like a walk in the park.

Still, Jack's cloak and Cambeleg isn't bad ...

On 5.10.2005 23:02 roblt97@hotmail.com wrote:
Finding Jack's cloak is definitely "completing" that quest--probably far more useful to you than Shiva. This is one strong-looking ninja. I've been holding off on playing one because they seemed so popular, but you might have inspired me...

On 6.10.2005 00:15 blackreaver368@yahoo.com wrote:
Yeah, I didn't feel all that bad about failing the quest ;-)

(CL38:DL62)
The Old Castle was a walk in the park comparatively. Went for Sting and also got this Pattern Weapon with extra dice and resist disenchantment. Still need some Chaos resistance though ...

BTW, my normal stealth is Amber[17] which is pretty good for a zombie! I'm just berserking at the moment ...

On 6.10.2005 00:34 Elliott946@aol.com wrote:
I'm still agog over a cyberdemon in the Cloning Pits. What on earth summoned it? Dworkin?

On 6.10.2005 00:37 blackreaver368@yahoo.com wrote:
Yup. The Blood Curse can sometimes summon Cyberdemons. Good thing I only got one, and it is also good I was not turned into a statue. Oh, and the Cyberdemon is a DL77 monster while the Cloning Pits are DL45 ... so it was actually 32 levels out of depth. It would have killed me ;-)

(But so would have Zhar if I tried to fight him ...)

On 6.10.2005 02:43 blackreaver368@yahoo.com wrote:
(CL41:DL62)
Need ... more ... Con ...

Not. I am so maxxed out in that stat. Working up some more xp in the lair, hoping for some good ninja weapons.

And where is my light source of darkness ;-P

On 7.10.2005 05:56 blackreaver368@yahoo.com wrote:
(CL45:DL72)
Failing quests left and right ... Well, I suppose it does not matter as long as I complete the one *essential* quest.

Finally found Sacred Knights, allowing me to proceed deeper in depth. Perhaps Trollism for my boots of speed once I find another ring?

On 7.10.2005 07:04 blackreaver368@yahoo.com wrote:
(CL46:DL94)
Wahooo! Early ring of power sighting! Must say I earned it though, as I it was guarded by Tulzscha, who is quite nasty.

On 7.10.2005 16:22 blackreaver368@yahoo.com wrote:
(CL46:DL94)
Well, it looks like I shall have Balance Dragon Scale Mail after all ...

Here is a pretty sparse covering of all key resistances. I'll live without Blindness since ninjas can cast spells in the dark. Sure wish I had some lightweight boots though ;-)

On 7.10.2005 18:29 roblt97@hotmail.com wrote:
Balance DSM is very nice--like a good back-scratcher, hits all those hard to reach resists. =P So ninjas can carry a lot of equipment weight without penalties then? That seems...a little odd.

On 8.10.2005 01:28 blackreaver368@yahoo.com wrote:
Well, not too heavy. Monks, ForceTrainers and Ninjas share the same armour weight restrictions, which are 10 + CL*0.4 lbs max before being disrupted. So at CL50, I can wear 30lbs of armour. DSM is generally 20lbs, so that leaves 10lbs of wiggle room. But something like Thror is a hefty 8lbs so doubtful I could squeeze it in. At the moment, I can not even wear my 6lb Dragon Boots despite switching Hammerhand for a crown ...

One of Shiva's strong points is that the boots only weigh 2lbs, so generally you have no problem wearing them. Oh well ...

On 8.10.2005 06:21 blackreaver368@yahoo.com wrote:
(CL50:DL95)
Well, there is level 50. I'm having really bad luck finding the good ninja weapons, as I usually do. However, I am also a bit surprised to not have found a light source of darkness yet ... at least 20 excellent light sources have been found, but they have all been of the variety of extra light, or duration, or infravision, etc.

So I wield Sting as the best weapon found so far, but I'm doing OK. I'll just sit and collect potions until something good finally decides to show up!

On 8.10.2005 07:51 blackreaver368@yahoo.com wrote:
(CL50:DL95)
All resistances, at last. Courtesy of some really nice boots from Tiamat! Now I am Amber[27] stealth when not berserking, but you know what, berserk is a really awesome ability for a ninja. Its like putting a ring of damage +26 on each finger, of course, with the added benefit that you can wear a ring of speed or Tulkas instead. Also, I find the healing effect of Berserk quite useful, and it was instrumental in taking out Nyarlothotep (by no means a pushover!)

Still waiting for Darkness and Quickthorn and Silver Chariot and Fiona and Musahi and Tinythorn and ...

On 8.10.2005 18:17 blackreaver368@yahoo.com wrote:
(CL50:DL98)
Having a go at the Destroyer as we speak ... let's see if I need to use any Healing :-)

On 8.10.2005 18:25 blackreaver368@yahoo.com wrote:
Well, I got impatient and used a single charge from one of my staves of healing. I guess I also used CCW to dispel berserk when I needed to recast bunshin. Still, the Destroyer was a pussycat ;-)

On 8.10.2005 19:00 blackreaver368@yahoo.com wrote:
(CL50:DL98)
Here is a dump with my new tasty artifact. 2 Immunities down, 2 to go ;-) It is a shame about the light up on the helm, though, but I think I will find a lightsource of darkness eventually. So Sting is out, as is my ring of extra attacks. Need to keep my Str and Dex up.

On 9.10.2005 00:01 blackreaver368@yahoo.com wrote:
(CL50:DL98)
Wahooo! Three Cheers for Zog! Torch of Darkness at last!!

That means Sting can be worn, and I now resist Light and have my Dex maxxed out!

Wahoo!!!

Still, I have found 95 artifacts, but none of the good ninja artifacts. Well Sting is OK, but it is a gimme as a quest reward. And Excalibur Jr. is OK, but Pip dropped that. I really wanted a *thorn combo, and neither of those artifacts is very rare. Still, they elude me ... I'll settle for the 3rd ring of power (Check out that shiny plain gold ring sitting in my home ;-)

On 9.10.2005 00:31 blackreaver368@yahoo.com wrote:
Last ring of power is mine! There, that wasn't so hard now, was it. Now I would like Shiva's armour, Quickthorn and Silver Chariot ...


Please!

On 9.10.2005 01:56 blackreaver368@yahoo.com wrote:
Probably the last artifact I will be able to create (3 isn't that bad ;-) so I decided to wear Ninja's Repose after all. Getting ready for the final battle!

On 9.10.2005 03:12 blackreaver368@yahoo.com wrote:
Stupid Serpent ... Why is he so weak??
Well, let me clean up and claim *VICTORY*!!!

On 9.10.2005 03:19 blackreaver368@yahoo.com wrote:
Shhh ...
A true winner walks among us ;-)

First time I ever "Truly" won hengband, though I must say that the Arena victory requirement is most unfair to many character classes.

Still, I'll take the victory. The serpent was a pushover!!!

On 9.10.2005 15:02 Mars wrote:
Congrats ^^.

You're right about the 'true winner' being about impossible for most classes because of the Babble. Nice randart Xbow and boots btw :).

On 9.10.2005 17:08 blackreaver368@yahoo.com wrote:
Thanks ... the xbow came from Nami my first trip into the dungeon ... pretty slick. The boots were courtesy of Tiamat, and that was much much later. I suppose to ease the pain of my failed Cloning Pits endeavor.

Some more reflections on Ninjas: They are probably my favorite class to play. They fight well, once you adapt to their style. Rather than toe to toe melee, I adopt one of several approaches.

A non-summoner, or an almost dead summoner will get the quick walk treatment. A sneak attack from 1 side of the monster followed by a quick walk to the next available side and another sneak attack. The Serpent got this treatment mostly as well. If he damaged me, than it was one step back to quaff Healing.

Summoners were generally fought like so:
X_XX
XX_X
XpXX
XX@X

where I am the @ (I know some of you are still playing with ascii graphics ;-) and standing on a wall of course. Here I might berserk up and just go toe to toe as it is too annoying to have the monster wander away from my perfect positioning. Sauron, Oberon, Tiamt, Bahamut, etc. were killed this way.

Dispel Magic would generally merit a hit and away response. Not too annoying for a ninja, so I kept Bunshin up anyway. I generally would Berserk as well because Dispel Magic would dispel this as well, allowing me to use my ninjitsu in response!

Then Nyusin is good for the arena, or other wide open places. The Serpent got a fair dose of this as I did not mind spending the hp to make sure I got a sneak attack rather than a more risky Quick Walk approach.

So Ninjas can fight well enough to kill all opponents in hand to hand melee. But it must be their Hide in Mud ability that I like best. Any form of Passwall is just oh so powerful ... It offers great opportunities to avoid fights when you are simply out to pilfer some loot lying on the ground; It offers great opportunities to rest, or prepare for a big fight; and it allows for easy escape when damaged as you can just back away into the safety of the walls. Finally, it is the best and safest way to kill that annoying Nodens as he can be fought entirely in the walls.

An lastly is the stealth. Even a Combat Zombie can post Amber[27] in the stealth column (I removed Crimson and Pitch Black Night for the final battle as stealth is not useful against the Serpent). There is no need to pick a Nimble Hobbit for this class, as you are probably better off choosing a race/personality that offers good HTH fighting.

My recommendation: Play a Barbarian Ninja! You will love the Berserk ability ...

On 9.10.2005 18:51 Atriel wrote:
Very fast win!
Congrats ^^

On 9.10.2005 21:12 Mars wrote:
I'm not playing with tiles, just good ol' ascii graphics. I started as a tile user, but after Zang, ToME, and Vanilla I got into Sang which doesnt support tiles. I then got used to ascii and never went back ;).

On 10.10.2005 03:58 roblt97@hotmail.com wrote:
Interesting. I went the other way, from Moria/Vanilla ascii to tiles, and never back (yet). Had a heck of a time getting used to the tiles though...don't think I'd want to go back after all the effort that took.

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